SkImagePriv.h revision f6782442ba2aff9a0b18078e154c7bcc0a434abd
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef SkImagePriv_DEFINED 9#define SkImagePriv_DEFINED 10 11#include "SkImage.h" 12#include "SkSurface.h" 13 14enum SkCopyPixelsMode { 15 kIfMutable_SkCopyPixelsMode, //!< only copy src pixels if they are marked mutable 16 kAlways_SkCopyPixelsMode, //!< always copy src pixels (even if they are marked immutable) 17 kNever_SkCopyPixelsMode, //!< never copy src pixels (even if they are marked mutable) 18}; 19 20// A good size for creating shader contexts on the stack. 21enum {kSkBlitterContextSize = 3332}; 22 23// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive 24// the SkShader. 25sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode, 26 const SkMatrix* localMatrix, SkCopyPixelsMode); 27 28/** 29 * Examines the bitmap to decide if it can share the existing pixelRef, or 30 * if it needs to make a deep-copy of the pixels. 31 * 32 * The bitmap's pixelref will be shared if either the bitmap is marked as 33 * immutable, or CopyPixelsMode allows it. Shared pixel refs are also 34 * locked when kLocked_SharedPixelRefMode is specified. 35 * 36 * Passing kLocked_SharedPixelRefMode allows the image's peekPixels() method 37 * to succeed, but it will force any lazy decodes/generators to execute if 38 * they exist on the pixelref. 39 * 40 * It is illegal to call this with a texture-backed bitmap. 41 * 42 * If the bitmap's colortype cannot be converted into a corresponding 43 * SkImageInfo, or the bitmap's pixels cannot be accessed, this will return 44 * nullptr. 45 */ 46extern sk_sp<SkImage> SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode); 47 48// Given an image created from SkNewImageFromBitmap, return its pixelref. This 49// may be called to see if the surface and the image share the same pixelref, 50// in which case the surface may need to perform a copy-on-write. 51extern const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* rasterImage); 52 53/** 54 * Will attempt to upload and lock the contents of the image as a texture, so that subsequent 55 * draws to a gpu-target will come from that texture (and not by looking at the original image 56 * src). In particular this is intended to use the texture even if the image's original content 57 * changes subsequent to this call (i.e. the src is mutable!). 58 * 59 * All successful calls must be balanced by an equal number of calls to SkImage_unpinAsTexture(). 60 * 61 * Once in this "pinned" state, the image has all of the same thread restrictions that exist 62 * for a natively created gpu image (e.g. SkImage::MakeFromTexture) 63 * - all drawing, pinning, unpinning must happen in the same thread as the GrContext. 64 * 65 * @return true if the image was successfully uploaded and locked into a texture 66 */ 67bool SkImage_pinAsTexture(const SkImage*, GrContext*); 68 69/** 70 * The balancing call to a successful invokation of SkImage_pinAsTexture. When a balanced number of 71 * calls have been made, then the "pinned" texture is free to be purged, etc. This also means that a 72 * subsequent "pin" call will look at the original content again, and if its uniqueID/generationID 73 * has changed, then a newer texture will be uploaded/pinned. 74 * 75 * The context passed to unpin must match the one passed to pin. 76 */ 77void SkImage_unpinAsTexture(const SkImage*, GrContext*); 78 79/** 80 * Returns a new image containing the same pixel values as the source, but with a different color 81 * space assigned. This performs no color space conversion. Primarily used in tests, to visualize 82 * the results of rendering in wide or narrow gamuts. 83 */ 84sk_sp<SkImage> SkImageMakeRasterCopyAndAssignColorSpace(const SkImage*, SkColorSpace*); 85 86#endif 87