SkMultiPictureDraw.cpp revision ecf987559b1db0cb3fcaccdde2a065e4391d9b60
1/* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#if SK_SUPPORT_GPU 9#include "GrLayerHoister.h" 10#include "GrRecordReplaceDraw.h" 11#endif 12 13#include "SkCanvas.h" 14#include "SkMultiPictureDraw.h" 15#include "SkPicture.h" 16#include "SkTaskGroup.h" 17 18void SkMultiPictureDraw::DrawData::draw() { 19 fCanvas->drawPicture(fPicture, &fMatrix, fPaint); 20} 21 22void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* picture, 23 const SkMatrix* matrix, const SkPaint* paint) { 24 fPicture = SkRef(picture); 25 fCanvas = SkRef(canvas); 26 if (matrix) { 27 fMatrix = *matrix; 28 } else { 29 fMatrix.setIdentity(); 30 } 31 if (paint) { 32 fPaint = SkNEW_ARGS(SkPaint, (*paint)); 33 } else { 34 fPaint = NULL; 35 } 36} 37 38void SkMultiPictureDraw::DrawData::Reset(SkTDArray<DrawData>& data) { 39 for (int i = 0; i < data.count(); ++i) { 40 data[i].fPicture->unref(); 41 data[i].fCanvas->unref(); 42 SkDELETE(data[i].fPaint); 43 } 44 data.rewind(); 45} 46 47////////////////////////////////////////////////////////////////////////////////////// 48 49SkMultiPictureDraw::SkMultiPictureDraw(int reserve) { 50 if (reserve > 0) { 51 fGPUDrawData.setReserve(reserve); 52 fThreadSafeDrawData.setReserve(reserve); 53 } 54} 55 56void SkMultiPictureDraw::reset() { 57 DrawData::Reset(fGPUDrawData); 58 DrawData::Reset(fThreadSafeDrawData); 59} 60 61void SkMultiPictureDraw::add(SkCanvas* canvas, 62 const SkPicture* picture, 63 const SkMatrix* matrix, 64 const SkPaint* paint) { 65 if (NULL == canvas || NULL == picture) { 66 SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-NULL"); 67 return; 68 } 69 70 SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData; 71 array.append()->init(canvas, picture, matrix, paint); 72} 73 74class AutoMPDReset : SkNoncopyable { 75 SkMultiPictureDraw* fMPD; 76public: 77 AutoMPDReset(SkMultiPictureDraw* mpd) : fMPD(mpd) {} 78 ~AutoMPDReset() { fMPD->reset(); } 79}; 80 81void SkMultiPictureDraw::draw() { 82 AutoMPDReset mpdreset(this); 83 // we place the taskgroup after the MPDReset, to ensure that we don't delete the DrawData 84 // objects until after we're finished the tasks (which have pointers to the data). 85 86 SkTaskGroup group; 87 group.batch(DrawData::Draw, fThreadSafeDrawData.begin(), fThreadSafeDrawData.count()); 88 // we deliberately don't call wait() here, since the destructor will do that, this allows us 89 // to continue processing gpu-data without having to wait on the cpu tasks. 90 91 const int count = fGPUDrawData.count(); 92 if (0 == count) { 93 return; 94 } 95 96#if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU 97 GrContext* context = fGPUDrawData[0].fCanvas->getGrContext(); 98 SkASSERT(context); 99 100 // Start by collecting all the layers that are going to be atlased and render 101 // them (if necessary). Hoisting the free floating layers is deferred until 102 // drawing the canvas that requires them. 103 SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled; 104 105 for (int i = 0; i < count; ++i) { 106 const DrawData& data = fGPUDrawData[i]; 107 // we only expect 1 context for all the canvases 108 SkASSERT(data.fCanvas->getGrContext() == context); 109 110 if (!data.fPaint && data.fMatrix.isIdentity()) { 111 // TODO: this path always tries to optimize pictures. Should we 112 // switch to this API approach (vs. SkCanvas::EXPERIMENTAL_optimize)? 113 data.fCanvas->EXPERIMENTAL_optimize(data.fPicture); 114 115 SkRect clipBounds; 116 if (!data.fCanvas->getClipBounds(&clipBounds)) { 117 continue; 118 } 119 120 // TODO: sorting the cacheable layers from smallest to largest 121 // would improve the packing and reduce the number of swaps 122 // TODO: another optimization would be to make a first pass to 123 // lock any required layer that is already in the atlas 124 GrLayerHoister::FindLayersToAtlas(context, data.fPicture, 125 clipBounds, 126 &atlasedNeedRendering, &atlasedRecycled); 127 } 128 } 129 130 GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering); 131 132 SkTDArray<GrHoistedLayer> needRendering, recycled; 133#endif 134 135 for (int i = 0; i < count; ++i) { 136 const DrawData& data = fGPUDrawData[i]; 137 SkCanvas* canvas = data.fCanvas; 138 const SkPicture* picture = data.fPicture; 139 140#if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU 141 if (!data.fPaint && data.fMatrix.isIdentity()) { 142 143 SkRect clipBounds; 144 if (!canvas->getClipBounds(&clipBounds)) { 145 continue; 146 } 147 148 // Find the layers required by this canvas. It will return atlased 149 // layers in the 'recycled' list since they have already been drawn. 150 GrLayerHoister::FindLayersToHoist(context, picture, 151 clipBounds, &needRendering, &recycled); 152 153 GrLayerHoister::DrawLayers(context, needRendering); 154 155 GrReplacements replacements; 156 157 GrLayerHoister::ConvertLayersToReplacements(needRendering, &replacements); 158 GrLayerHoister::ConvertLayersToReplacements(recycled, &replacements); 159 160 const SkMatrix initialMatrix = canvas->getTotalMatrix(); 161 162 // Render the entire picture using new layers 163 GrRecordReplaceDraw(picture, canvas, &replacements, initialMatrix, NULL); 164 165 GrLayerHoister::UnlockLayers(context, needRendering); 166 GrLayerHoister::UnlockLayers(context, recycled); 167 168 needRendering.rewind(); 169 recycled.rewind(); 170 } else 171#endif 172 { 173 canvas->drawPicture(picture, &data.fMatrix, data.fPaint); 174 } 175 } 176 177#if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU 178 GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); 179 GrLayerHoister::UnlockLayers(context, atlasedRecycled); 180#if !GR_CACHE_HOISTED_LAYERS 181 GrLayerHoister::PurgeCache(context); 182#endif 183#endif 184} 185 186