GrContext.cpp revision 00b1c3ad30c2cfc73a2b83d18a851d872b533cbc
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrContext.h"
11
12#include "effects/GrConvolutionEffect.h"
13#include "effects/GrSingleTextureEffect.h"
14#include "effects/GrConfigConversionEffect.h"
15
16#include "GrBufferAllocPool.h"
17#include "GrGpu.h"
18#include "GrIndexBuffer.h"
19#include "GrInOrderDrawBuffer.h"
20#include "GrPathRenderer.h"
21#include "GrPathUtils.h"
22#include "GrResourceCache.h"
23#include "GrSoftwarePathRenderer.h"
24#include "GrStencilBuffer.h"
25#include "GrTextStrike.h"
26#include "SkRTConf.h"
27#include "SkStrokeRec.h"
28#include "SkTLazy.h"
29#include "SkTLS.h"
30#include "SkTrace.h"
31
32SK_DEFINE_INST_COUNT(GrContext)
33SK_DEFINE_INST_COUNT(GrDrawState)
34
35// It can be useful to set this to false to test whether a bug is caused by using the
36// InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffer, or to make
37// debugging simpler.
38SK_CONF_DECLARE(bool, c_Defer, "gpu.deferContext", true, "Defers rendering in GrContext via GrInOrderDrawBuffer.");
39
40#define BUFFERED_DRAW (c_Defer ? kYes_BufferedDraw : kNo_BufferedDraw)
41
42#define MAX_BLUR_SIGMA 4.0f
43
44// When we're using coverage AA but the blend is incompatible (given gpu
45// limitations) should we disable AA or draw wrong?
46#define DISABLE_COVERAGE_AA_FOR_BLEND 1
47
48#if GR_DEBUG
49    // change this to a 1 to see notifications when partial coverage fails
50    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
51#else
52    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
53#endif
54
55static const size_t MAX_TEXTURE_CACHE_COUNT = 2048;
56static const size_t MAX_TEXTURE_CACHE_BYTES = GR_DEFAULT_TEXTURE_CACHE_MB_LIMIT * 1024 * 1024;
57
58static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15;
59static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
60
61static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
62static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
63
64#define ASSERT_OWNED_RESOURCE(R) GrAssert(!(R) || (R)->getContext() == this)
65
66GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext) {
67    GrContext* context = SkNEW(GrContext);
68    if (context->init(backend, backendContext)) {
69        return context;
70    } else {
71        context->unref();
72        return NULL;
73    }
74}
75
76namespace {
77void* CreateThreadInstanceCount() {
78    return SkNEW_ARGS(int, (0));
79}
80void DeleteThreadInstanceCount(void* v) {
81    delete reinterpret_cast<int*>(v);
82}
83#define THREAD_INSTANCE_COUNT \
84    (*reinterpret_cast<int*>(SkTLS::Get(CreateThreadInstanceCount, DeleteThreadInstanceCount)))
85}
86
87GrContext::GrContext() {
88    ++THREAD_INSTANCE_COUNT;
89    fDrawState = NULL;
90    fGpu = NULL;
91    fPathRendererChain = NULL;
92    fSoftwarePathRenderer = NULL;
93    fTextureCache = NULL;
94    fFontCache = NULL;
95    fDrawBuffer = NULL;
96    fDrawBufferVBAllocPool = NULL;
97    fDrawBufferIBAllocPool = NULL;
98    fAARectRenderer = NULL;
99}
100
101bool GrContext::init(GrBackend backend, GrBackendContext backendContext) {
102    GrAssert(NULL == fGpu);
103
104    fGpu = GrGpu::Create(backend, backendContext, this);
105    if (NULL == fGpu) {
106        return false;
107    }
108
109    fDrawState = SkNEW(GrDrawState);
110    fGpu->setDrawState(fDrawState);
111
112
113    fTextureCache = SkNEW_ARGS(GrResourceCache,
114                               (MAX_TEXTURE_CACHE_COUNT,
115                                MAX_TEXTURE_CACHE_BYTES));
116    fFontCache = SkNEW_ARGS(GrFontCache, (fGpu));
117
118    fLastDrawWasBuffered = kNo_BufferedDraw;
119
120    fAARectRenderer = SkNEW(GrAARectRenderer);
121
122    fDidTestPMConversions = false;
123
124    this->setupDrawBuffer();
125
126    return true;
127}
128
129int GrContext::GetThreadInstanceCount() {
130    return THREAD_INSTANCE_COUNT;
131}
132
133GrContext::~GrContext() {
134    for (int i = 0; i < fCleanUpData.count(); ++i) {
135        (*fCleanUpData[i].fFunc)(this, fCleanUpData[i].fInfo);
136    }
137
138    this->flush();
139
140    // Since the gpu can hold scratch textures, give it a chance to let go
141    // of them before freeing the texture cache
142    fGpu->purgeResources();
143
144    delete fTextureCache;
145    fTextureCache = NULL;
146    delete fFontCache;
147    delete fDrawBuffer;
148    delete fDrawBufferVBAllocPool;
149    delete fDrawBufferIBAllocPool;
150
151    fAARectRenderer->unref();
152
153    fGpu->unref();
154    GrSafeUnref(fPathRendererChain);
155    GrSafeUnref(fSoftwarePathRenderer);
156    fDrawState->unref();
157
158    --THREAD_INSTANCE_COUNT;
159}
160
161void GrContext::contextLost() {
162    this->contextDestroyed();
163    this->setupDrawBuffer();
164}
165
166void GrContext::contextDestroyed() {
167    // abandon first to so destructors
168    // don't try to free the resources in the API.
169    fGpu->abandonResources();
170
171    // a path renderer may be holding onto resources that
172    // are now unusable
173    GrSafeSetNull(fPathRendererChain);
174    GrSafeSetNull(fSoftwarePathRenderer);
175
176    delete fDrawBuffer;
177    fDrawBuffer = NULL;
178
179    delete fDrawBufferVBAllocPool;
180    fDrawBufferVBAllocPool = NULL;
181
182    delete fDrawBufferIBAllocPool;
183    fDrawBufferIBAllocPool = NULL;
184
185    fAARectRenderer->reset();
186
187    fTextureCache->purgeAllUnlocked();
188    fFontCache->freeAll();
189    fGpu->markContextDirty();
190}
191
192void GrContext::resetContext() {
193    fGpu->markContextDirty();
194}
195
196void GrContext::freeGpuResources() {
197    this->flush();
198
199    fGpu->purgeResources();
200
201    fAARectRenderer->reset();
202
203    fTextureCache->purgeAllUnlocked();
204    fFontCache->freeAll();
205    // a path renderer may be holding onto resources
206    GrSafeSetNull(fPathRendererChain);
207    GrSafeSetNull(fSoftwarePathRenderer);
208}
209
210size_t GrContext::getGpuTextureCacheBytes() const {
211  return fTextureCache->getCachedResourceBytes();
212}
213
214////////////////////////////////////////////////////////////////////////////////
215
216namespace {
217
218void scale_rect(SkRect* rect, float xScale, float yScale) {
219    rect->fLeft = SkScalarMul(rect->fLeft, SkFloatToScalar(xScale));
220    rect->fTop = SkScalarMul(rect->fTop, SkFloatToScalar(yScale));
221    rect->fRight = SkScalarMul(rect->fRight, SkFloatToScalar(xScale));
222    rect->fBottom = SkScalarMul(rect->fBottom, SkFloatToScalar(yScale));
223}
224
225float adjust_sigma(float sigma, int *scaleFactor, int *radius) {
226    *scaleFactor = 1;
227    while (sigma > MAX_BLUR_SIGMA) {
228        *scaleFactor *= 2;
229        sigma *= 0.5f;
230    }
231    *radius = static_cast<int>(ceilf(sigma * 3.0f));
232    GrAssert(*radius <= GrConvolutionEffect::kMaxKernelRadius);
233    return sigma;
234}
235
236void convolve_gaussian(GrDrawTarget* target,
237                       GrTexture* texture,
238                       const SkRect& rect,
239                       float sigma,
240                       int radius,
241                       Gr1DKernelEffect::Direction direction) {
242    GrRenderTarget* rt = target->drawState()->getRenderTarget();
243    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit);
244    GrDrawState* drawState = target->drawState();
245    drawState->setRenderTarget(rt);
246    SkAutoTUnref<GrEffectRef> conv(GrConvolutionEffect::CreateGaussian(texture,
247                                                                       direction,
248                                                                       radius,
249                                                                       sigma));
250    drawState->setEffect(0, conv);
251    target->drawSimpleRect(rect, NULL);
252}
253
254}
255
256////////////////////////////////////////////////////////////////////////////////
257
258GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
259                                        const GrCacheID& cacheID,
260                                        const GrTextureParams* params) {
261    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
262    GrResource* resource = fTextureCache->find(resourceKey);
263    SkSafeRef(resource);
264    return static_cast<GrTexture*>(resource);
265}
266
267bool GrContext::isTextureInCache(const GrTextureDesc& desc,
268                                 const GrCacheID& cacheID,
269                                 const GrTextureParams* params) const {
270    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
271    return fTextureCache->hasKey(resourceKey);
272}
273
274void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
275    ASSERT_OWNED_RESOURCE(sb);
276
277    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
278                                                            sb->height(),
279                                                            sb->numSamples());
280    fTextureCache->addResource(resourceKey, sb);
281}
282
283GrStencilBuffer* GrContext::findStencilBuffer(int width, int height,
284                                              int sampleCnt) {
285    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width,
286                                                            height,
287                                                            sampleCnt);
288    GrResource* resource = fTextureCache->find(resourceKey);
289    return static_cast<GrStencilBuffer*>(resource);
290}
291
292static void stretchImage(void* dst,
293                         int dstW,
294                         int dstH,
295                         void* src,
296                         int srcW,
297                         int srcH,
298                         int bpp) {
299    GrFixed dx = (srcW << 16) / dstW;
300    GrFixed dy = (srcH << 16) / dstH;
301
302    GrFixed y = dy >> 1;
303
304    int dstXLimit = dstW*bpp;
305    for (int j = 0; j < dstH; ++j) {
306        GrFixed x = dx >> 1;
307        void* srcRow = (uint8_t*)src + (y>>16)*srcW*bpp;
308        void* dstRow = (uint8_t*)dst + j*dstW*bpp;
309        for (int i = 0; i < dstXLimit; i += bpp) {
310            memcpy((uint8_t*) dstRow + i,
311                   (uint8_t*) srcRow + (x>>16)*bpp,
312                   bpp);
313            x += dx;
314        }
315        y += dy;
316    }
317}
318
319// The desired texture is NPOT and tiled but that isn't supported by
320// the current hardware. Resize the texture to be a POT
321GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
322                                           const GrCacheID& cacheID,
323                                           void* srcData,
324                                           size_t rowBytes,
325                                           bool needsFiltering) {
326    SkAutoTUnref<GrTexture> clampedTexture(this->findAndRefTexture(desc, cacheID, NULL));
327    if (NULL == clampedTexture) {
328        clampedTexture.reset(this->createTexture(NULL, desc, cacheID, srcData, rowBytes));
329
330        if (NULL == clampedTexture) {
331            return NULL;
332        }
333    }
334
335    GrTextureDesc rtDesc = desc;
336    rtDesc.fFlags =  rtDesc.fFlags |
337                     kRenderTarget_GrTextureFlagBit |
338                     kNoStencil_GrTextureFlagBit;
339    rtDesc.fWidth  = GrNextPow2(GrMax(desc.fWidth, 64));
340    rtDesc.fHeight = GrNextPow2(GrMax(desc.fHeight, 64));
341
342    GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0);
343
344    if (NULL != texture) {
345        GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
346        GrDrawState* drawState = fGpu->drawState();
347        drawState->setRenderTarget(texture->asRenderTarget());
348
349        // if filtering is not desired then we want to ensure all
350        // texels in the resampled image are copies of texels from
351        // the original.
352        GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
353        drawState->createTextureEffect(0, clampedTexture, SkMatrix::I(), params);
354
355        // position + texture coordinate
356        static const GrVertexAttrib kVertexAttribs[] = {
357            GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
358            GrVertexAttrib(kVec2f_GrVertexAttribType, sizeof(GrPoint))
359        };
360        static const GrAttribBindings kAttribBindings = GrDrawState::ExplicitTexCoordAttribBindingsBit(0);
361        drawState->setAttribBindings(kAttribBindings);
362        drawState->setVertexAttribs(kVertexAttribs, SK_ARRAY_COUNT(kVertexAttribs));
363        drawState->setAttribIndex(GrDrawState::kPosition_AttribIndex, 0);
364        drawState->setAttribIndex(GrDrawState::kTexCoord_AttribIndex, 1);
365        GrDrawTarget::AutoReleaseGeometry arg(fGpu, 4, 0);
366
367        if (arg.succeeded()) {
368            GrPoint* verts = (GrPoint*) arg.vertices();
369            verts[0].setIRectFan(0, 0, texture->width(), texture->height(), 2 * sizeof(GrPoint));
370            verts[1].setIRectFan(0, 0, 1, 1, 2 * sizeof(GrPoint));
371            fGpu->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
372        }
373        texture->releaseRenderTarget();
374    } else {
375        // TODO: Our CPU stretch doesn't filter. But we create separate
376        // stretched textures when the texture params is either filtered or
377        // not. Either implement filtered stretch blit on CPU or just create
378        // one when FBO case fails.
379
380        rtDesc.fFlags = kNone_GrTextureFlags;
381        // no longer need to clamp at min RT size.
382        rtDesc.fWidth  = GrNextPow2(desc.fWidth);
383        rtDesc.fHeight = GrNextPow2(desc.fHeight);
384        int bpp = GrBytesPerPixel(desc.fConfig);
385        SkAutoSMalloc<128*128*4> stretchedPixels(bpp * rtDesc.fWidth * rtDesc.fHeight);
386        stretchImage(stretchedPixels.get(), rtDesc.fWidth, rtDesc.fHeight,
387                     srcData, desc.fWidth, desc.fHeight, bpp);
388
389        size_t stretchedRowBytes = rtDesc.fWidth * bpp;
390
391        SkDEBUGCODE(GrTexture* texture = )fGpu->createTexture(rtDesc, stretchedPixels.get(), stretchedRowBytes);
392        GrAssert(NULL != texture);
393    }
394
395    return texture;
396}
397
398GrTexture* GrContext::createTexture(const GrTextureParams* params,
399                                    const GrTextureDesc& desc,
400                                    const GrCacheID& cacheID,
401                                    void* srcData,
402                                    size_t rowBytes) {
403    SK_TRACE_EVENT0("GrContext::createTexture");
404
405    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
406
407    GrTexture* texture;
408    if (GrTexture::NeedsResizing(resourceKey)) {
409        texture = this->createResizedTexture(desc, cacheID,
410                                             srcData, rowBytes,
411                                             GrTexture::NeedsFiltering(resourceKey));
412    } else {
413        texture= fGpu->createTexture(desc, srcData, rowBytes);
414    }
415
416    if (NULL != texture) {
417        fTextureCache->addResource(resourceKey, texture);
418    }
419
420    return texture;
421}
422
423GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match) {
424    GrTextureDesc desc = inDesc;
425
426    GrAssert((desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
427             !(desc.fFlags & kNoStencil_GrTextureFlagBit));
428
429    if (kApprox_ScratchTexMatch == match) {
430        // bin by pow2 with a reasonable min
431        static const int MIN_SIZE = 256;
432        desc.fWidth  = GrMax(MIN_SIZE, GrNextPow2(desc.fWidth));
433        desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
434    }
435
436    GrResource* resource = NULL;
437    int origWidth = desc.fWidth;
438    int origHeight = desc.fHeight;
439    bool doubledW = false;
440    bool doubledH = false;
441
442    do {
443        GrResourceKey key = GrTexture::ComputeScratchKey(desc);
444        // Ensure we have exclusive access to the texture so future 'find' calls don't return it
445        resource = fTextureCache->find(key, GrResourceCache::kHide_OwnershipFlag);
446        if (NULL != resource) {
447            resource->ref();
448            break;
449        }
450        if (kExact_ScratchTexMatch == match) {
451            break;
452        }
453        // We had a cache miss and we are in approx mode, relax the fit of the flags... then try
454        // doubling width... then the height.
455
456        // We no longer try to reuse textures that were previously used as render targets in
457        // situations where no RT is needed; doing otherwise can confuse the video driver and
458        // cause significant performance problems in some cases.
459        if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
460            desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
461        } else if (!doubledW) {
462            desc.fFlags = inDesc.fFlags;
463            desc.fWidth *= 2;
464            doubledW = true;
465        } else if (!doubledH) {
466            desc.fFlags = inDesc.fFlags;
467            desc.fWidth = origWidth;
468            desc.fHeight *= 2;
469            doubledH = true;
470        } else {
471            break;
472        }
473
474    } while (true);
475
476    if (NULL == resource) {
477        desc.fFlags = inDesc.fFlags;
478        desc.fWidth = origWidth;
479        desc.fHeight = origHeight;
480        GrTexture* texture = fGpu->createTexture(desc, NULL, 0);
481        if (NULL != texture) {
482            GrResourceKey key = GrTexture::ComputeScratchKey(texture->desc());
483            // Make the resource exclusive so future 'find' calls don't return it
484            fTextureCache->addResource(key, texture, GrResourceCache::kHide_OwnershipFlag);
485            resource = texture;
486        }
487    }
488
489    return static_cast<GrTexture*>(resource);
490}
491
492void GrContext::addExistingTextureToCache(GrTexture* texture) {
493
494    if (NULL == texture) {
495        return;
496    }
497
498    // This texture should already have a cache entry since it was once
499    // attached
500    GrAssert(NULL != texture->getCacheEntry());
501
502    // Conceptually, the cache entry is going to assume responsibility
503    // for the creation ref.
504    GrAssert(1 == texture->getRefCnt());
505
506    // Since this texture came from an AutoScratchTexture it should
507    // still be in the exclusive pile
508    fTextureCache->makeNonExclusive(texture->getCacheEntry());
509
510    this->purgeCache();
511}
512
513
514void GrContext::unlockScratchTexture(GrTexture* texture) {
515    ASSERT_OWNED_RESOURCE(texture);
516    GrAssert(NULL != texture->getCacheEntry());
517
518    // If this is a scratch texture we detached it from the cache
519    // while it was locked (to avoid two callers simultaneously getting
520    // the same texture).
521    if (texture->getCacheEntry()->key().isScratch()) {
522        fTextureCache->makeNonExclusive(texture->getCacheEntry());
523    }
524
525    this->purgeCache();
526}
527
528void GrContext::purgeCache() {
529    if (NULL != fTextureCache) {
530        fTextureCache->purgeAsNeeded();
531    }
532}
533
534GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& descIn,
535                                            void* srcData,
536                                            size_t rowBytes) {
537    GrTextureDesc descCopy = descIn;
538    return fGpu->createTexture(descCopy, srcData, rowBytes);
539}
540
541void GrContext::getTextureCacheLimits(int* maxTextures,
542                                      size_t* maxTextureBytes) const {
543    fTextureCache->getLimits(maxTextures, maxTextureBytes);
544}
545
546void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
547    fTextureCache->setLimits(maxTextures, maxTextureBytes);
548}
549
550int GrContext::getMaxTextureSize() const {
551    return fGpu->getCaps().maxTextureSize();
552}
553
554int GrContext::getMaxRenderTargetSize() const {
555    return fGpu->getCaps().maxRenderTargetSize();
556}
557
558///////////////////////////////////////////////////////////////////////////////
559
560GrTexture* GrContext::wrapBackendTexture(const GrBackendTextureDesc& desc) {
561    return fGpu->wrapBackendTexture(desc);
562}
563
564GrRenderTarget* GrContext::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
565    return fGpu->wrapBackendRenderTarget(desc);
566}
567
568///////////////////////////////////////////////////////////////////////////////
569
570bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
571                                          int width, int height) const {
572    const GrDrawTarget::Caps& caps = fGpu->getCaps();
573    if (!caps.eightBitPaletteSupport()) {
574        return false;
575    }
576
577    bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
578
579    if (!isPow2) {
580        bool tiled = NULL != params && params->isTiled();
581        if (tiled && !caps.npotTextureTileSupport()) {
582            return false;
583        }
584    }
585    return true;
586}
587
588////////////////////////////////////////////////////////////////////////////////
589
590const GrClipData* GrContext::getClip() const {
591    return fGpu->getClip();
592}
593
594void GrContext::setClip(const GrClipData* clipData) {
595    fGpu->setClip(clipData);
596
597    fDrawState->setState(GrDrawState::kClip_StateBit,
598                         clipData && clipData->fClipStack && !clipData->fClipStack->isWideOpen());
599}
600
601////////////////////////////////////////////////////////////////////////////////
602
603void GrContext::clear(const GrIRect* rect,
604                      const GrColor color,
605                      GrRenderTarget* target) {
606    this->prepareToDraw(NULL, BUFFERED_DRAW)->clear(rect, color, target);
607}
608
609void GrContext::drawPaint(const GrPaint& origPaint) {
610    // set rect to be big enough to fill the space, but not super-huge, so we
611    // don't overflow fixed-point implementations
612    GrRect r;
613    r.setLTRB(0, 0,
614              SkIntToScalar(getRenderTarget()->width()),
615              SkIntToScalar(getRenderTarget()->height()));
616    SkMatrix inverse;
617    SkTCopyOnFirstWrite<GrPaint> paint(origPaint);
618    AutoMatrix am;
619
620    // We attempt to map r by the inverse matrix and draw that. mapRect will
621    // map the four corners and bound them with a new rect. This will not
622    // produce a correct result for some perspective matrices.
623    if (!this->getMatrix().hasPerspective()) {
624        if (!fDrawState->getViewInverse(&inverse)) {
625            GrPrintf("Could not invert matrix\n");
626            return;
627        }
628        inverse.mapRect(&r);
629    } else {
630        if (!am.setIdentity(this, paint.writable())) {
631            GrPrintf("Could not invert matrix\n");
632            return;
633        }
634    }
635    // by definition this fills the entire clip, no need for AA
636    if (paint->isAntiAlias()) {
637        paint.writable()->setAntiAlias(false);
638    }
639    this->drawRect(*paint, r);
640}
641
642////////////////////////////////////////////////////////////////////////////////
643
644namespace {
645inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
646    return DISABLE_COVERAGE_AA_FOR_BLEND && !target->canApplyCoverage();
647}
648}
649
650////////////////////////////////////////////////////////////////////////////////
651
652/*  create a triangle strip that strokes the specified triangle. There are 8
653 unique vertices, but we repreat the last 2 to close up. Alternatively we
654 could use an indices array, and then only send 8 verts, but not sure that
655 would be faster.
656 */
657static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
658                               SkScalar width) {
659    const SkScalar rad = SkScalarHalf(width);
660    rect.sort();
661
662    verts[0].set(rect.fLeft + rad, rect.fTop + rad);
663    verts[1].set(rect.fLeft - rad, rect.fTop - rad);
664    verts[2].set(rect.fRight - rad, rect.fTop + rad);
665    verts[3].set(rect.fRight + rad, rect.fTop - rad);
666    verts[4].set(rect.fRight - rad, rect.fBottom - rad);
667    verts[5].set(rect.fRight + rad, rect.fBottom + rad);
668    verts[6].set(rect.fLeft + rad, rect.fBottom - rad);
669    verts[7].set(rect.fLeft - rad, rect.fBottom + rad);
670    verts[8] = verts[0];
671    verts[9] = verts[1];
672}
673
674/**
675 * Returns true if the rects edges are integer-aligned.
676 */
677static bool isIRect(const GrRect& r) {
678    return SkScalarIsInt(r.fLeft) && SkScalarIsInt(r.fTop) &&
679           SkScalarIsInt(r.fRight) && SkScalarIsInt(r.fBottom);
680}
681
682static bool apply_aa_to_rect(GrDrawTarget* target,
683                             const GrRect& rect,
684                             SkScalar width,
685                             const SkMatrix* matrix,
686                             SkMatrix* combinedMatrix,
687                             GrRect* devRect,
688                             bool* useVertexCoverage) {
689    // we use a simple coverage ramp to do aa on axis-aligned rects
690    // we check if the rect will be axis-aligned, and the rect won't land on
691    // integer coords.
692
693    // we are keeping around the "tweak the alpha" trick because
694    // it is our only hope for the fixed-pipe implementation.
695    // In a shader implementation we can give a separate coverage input
696    // TODO: remove this ugliness when we drop the fixed-pipe impl
697    *useVertexCoverage = false;
698    if (!target->getDrawState().canTweakAlphaForCoverage()) {
699        if (disable_coverage_aa_for_blend(target)) {
700#if GR_DEBUG
701            //GrPrintf("Turning off AA to correctly apply blend.\n");
702#endif
703            return false;
704        } else {
705            *useVertexCoverage = true;
706        }
707    }
708    const GrDrawState& drawState = target->getDrawState();
709    if (drawState.getRenderTarget()->isMultisampled()) {
710        return false;
711    }
712
713    if (0 == width && target->willUseHWAALines()) {
714        return false;
715    }
716
717    if (!drawState.getViewMatrix().preservesAxisAlignment()) {
718        return false;
719    }
720
721    if (NULL != matrix &&
722        !matrix->preservesAxisAlignment()) {
723        return false;
724    }
725
726    *combinedMatrix = drawState.getViewMatrix();
727    if (NULL != matrix) {
728        combinedMatrix->preConcat(*matrix);
729        GrAssert(combinedMatrix->preservesAxisAlignment());
730    }
731
732    combinedMatrix->mapRect(devRect, rect);
733    devRect->sort();
734
735    if (width < 0) {
736        return !isIRect(*devRect);
737    } else {
738        return true;
739    }
740}
741
742void GrContext::drawRect(const GrPaint& paint,
743                         const GrRect& rect,
744                         SkScalar width,
745                         const SkMatrix* matrix) {
746    SK_TRACE_EVENT0("GrContext::drawRect");
747
748    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
749    GrDrawState::AutoStageDisable atr(fDrawState);
750
751    GrRect devRect = rect;
752    SkMatrix combinedMatrix;
753    bool useVertexCoverage;
754    bool needAA = paint.isAntiAlias() &&
755                  !this->getRenderTarget()->isMultisampled();
756    bool doAA = needAA && apply_aa_to_rect(target, rect, width, matrix,
757                                           &combinedMatrix, &devRect,
758                                           &useVertexCoverage);
759
760    if (doAA) {
761        GrDrawState::AutoDeviceCoordDraw adcd(target->drawState());
762        if (!adcd.succeeded()) {
763            return;
764        }
765        if (width >= 0) {
766            GrVec strokeSize;
767            if (width > 0) {
768                strokeSize.set(width, width);
769                combinedMatrix.mapVectors(&strokeSize, 1);
770                strokeSize.setAbs(strokeSize);
771            } else {
772                strokeSize.set(SK_Scalar1, SK_Scalar1);
773            }
774            fAARectRenderer->strokeAARect(this->getGpu(), target, devRect,
775                                         strokeSize, useVertexCoverage);
776        } else {
777            fAARectRenderer->fillAARect(this->getGpu(), target,
778                                       devRect, useVertexCoverage);
779        }
780        return;
781    }
782
783    if (width >= 0) {
784        // TODO: consider making static vertex buffers for these cases.
785        // Hairline could be done by just adding closing vertex to
786        // unitSquareVertexBuffer()
787
788        static const int worstCaseVertCount = 10;
789        target->drawState()->setDefaultVertexAttribs();
790        GrDrawTarget::AutoReleaseGeometry geo(target, worstCaseVertCount, 0);
791
792        if (!geo.succeeded()) {
793            GrPrintf("Failed to get space for vertices!\n");
794            return;
795        }
796
797        GrPrimitiveType primType;
798        int vertCount;
799        GrPoint* vertex = geo.positions();
800
801        if (width > 0) {
802            vertCount = 10;
803            primType = kTriangleStrip_GrPrimitiveType;
804            setStrokeRectStrip(vertex, rect, width);
805        } else {
806            // hairline
807            vertCount = 5;
808            primType = kLineStrip_GrPrimitiveType;
809            vertex[0].set(rect.fLeft, rect.fTop);
810            vertex[1].set(rect.fRight, rect.fTop);
811            vertex[2].set(rect.fRight, rect.fBottom);
812            vertex[3].set(rect.fLeft, rect.fBottom);
813            vertex[4].set(rect.fLeft, rect.fTop);
814        }
815
816        GrDrawState::AutoViewMatrixRestore avmr;
817        if (NULL != matrix) {
818            GrDrawState* drawState = target->drawState();
819            avmr.set(drawState, *matrix);
820        }
821
822        target->drawNonIndexed(primType, 0, vertCount);
823    } else {
824#if GR_STATIC_RECT_VB
825            const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
826            if (NULL == sqVB) {
827                GrPrintf("Failed to create static rect vb.\n");
828                return;
829            }
830
831            GrDrawState* drawState = target->drawState();
832            target->drawState()->setDefaultVertexAttribs();
833            target->setVertexSourceToBuffer(sqVB);
834            SkMatrix m;
835            m.setAll(rect.width(),    0,             rect.fLeft,
836                        0,            rect.height(), rect.fTop,
837                        0,            0,             SkMatrix::I()[8]);
838
839            if (NULL != matrix) {
840                m.postConcat(*matrix);
841            }
842            GrDrawState::AutoViewMatrixRestore avmr(drawState, m);
843
844            target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
845#else
846            target->drawSimpleRect(rect, matrix);
847#endif
848    }
849}
850
851void GrContext::drawRectToRect(const GrPaint& paint,
852                               const GrRect& dstRect,
853                               const GrRect& srcRect,
854                               const SkMatrix* dstMatrix,
855                               const SkMatrix* srcMatrix) {
856    SK_TRACE_EVENT0("GrContext::drawRectToRect");
857
858    // srcRect refers to paint's first color stage
859    if (!paint.isColorStageEnabled(0)) {
860        drawRect(paint, dstRect, -1, dstMatrix);
861        return;
862    }
863
864    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
865
866#if GR_STATIC_RECT_VB
867    GrDrawState::AutoStageDisable atr(fDrawState);
868    GrDrawState* drawState = target->drawState();
869
870    SkMatrix m;
871
872    m.setAll(dstRect.width(), 0,                dstRect.fLeft,
873             0,               dstRect.height(), dstRect.fTop,
874             0,               0,                SkMatrix::I()[8]);
875    if (NULL != dstMatrix) {
876        m.postConcat(*dstMatrix);
877    }
878
879    // The first color stage's coords come from srcRect rather than applying a matrix to dstRect.
880    // We explicitly compute a matrix for that stage below, no need to adjust here.
881    static const uint32_t kExplicitCoordMask = 1 << GrPaint::kFirstColorStage;
882    GrDrawState::AutoViewMatrixRestore avmr(drawState, m, kExplicitCoordMask);
883
884    m.setAll(srcRect.width(), 0,                srcRect.fLeft,
885             0,               srcRect.height(), srcRect.fTop,
886             0,               0,                SkMatrix::I()[8]);
887    if (NULL != srcMatrix) {
888        m.postConcat(*srcMatrix);
889    }
890
891    drawState->preConcatStageMatrices(kExplicitCoordMask, m);
892
893    const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
894    if (NULL == sqVB) {
895        GrPrintf("Failed to create static rect vb.\n");
896        return;
897    }
898    drawState->setDefaultVertexAttribs();
899    target->setVertexSourceToBuffer(sqVB);
900    target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
901#else
902    GrDrawState::AutoStageDisable atr(fDrawState);
903
904    target->drawRect(dstRect, dstMatrix, &srcRect, srcMatrix, 0);
905#endif
906}
907
908void GrContext::drawVertices(const GrPaint& paint,
909                             GrPrimitiveType primitiveType,
910                             int vertexCount,
911                             const GrPoint positions[],
912                             const GrPoint texCoords[],
913                             const GrColor colors[],
914                             const uint16_t indices[],
915                             int indexCount) {
916    SK_TRACE_EVENT0("GrContext::drawVertices");
917
918    GrDrawTarget::AutoReleaseGeometry geo;
919
920    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
921    GrDrawState::AutoStageDisable atr(fDrawState);
922
923    GrDrawState* drawState = target->drawState();
924
925    GrVertexAttribArray<3> attribs;
926    size_t currentOffset = 0;
927    int colorOffset = -1, texOffset = -1;
928    GrAttribBindings bindings = GrDrawState::kDefault_AttribBindings;
929
930    // set position attribute
931    drawState->setAttribIndex(GrDrawState::kPosition_AttribIndex, attribs.count());
932    attribs.push_back(GrVertexAttrib(kVec2f_GrVertexAttribType, currentOffset));
933    currentOffset += sizeof(GrPoint);
934
935    // set up optional texture coordinate attributes
936    if (NULL != texCoords) {
937        bindings |= GrDrawState::ExplicitTexCoordAttribBindingsBit(0);
938        drawState->setAttribIndex(GrDrawState::kTexCoord_AttribIndex, attribs.count());
939        attribs.push_back(GrVertexAttrib(kVec2f_GrVertexAttribType, currentOffset));
940        texOffset = currentOffset;
941        currentOffset += sizeof(GrPoint);
942    }
943
944    // set up optional color attributes
945    if (NULL != colors) {
946        bindings |= GrDrawState::kColor_AttribBindingsBit;
947        drawState->setAttribIndex(GrDrawState::kColor_AttribIndex, attribs.count());
948        attribs.push_back(GrVertexAttrib(kVec4ub_GrVertexAttribType, currentOffset));
949        colorOffset = currentOffset;
950        currentOffset += sizeof(GrColor);
951    }
952
953    drawState->setVertexAttribs(attribs.begin(), attribs.count());
954    drawState->setAttribBindings(bindings);
955
956    size_t vertexSize = drawState->getVertexSize();
957    GrAssert(vertexSize == currentOffset);
958    if (sizeof(GrPoint) != vertexSize) {
959        if (!geo.set(target, vertexCount, 0)) {
960            GrPrintf("Failed to get space for vertices!\n");
961            return;
962        }
963        void* curVertex = geo.vertices();
964
965        for (int i = 0; i < vertexCount; ++i) {
966            *((GrPoint*)curVertex) = positions[i];
967
968            if (texOffset >= 0) {
969                *(GrPoint*)((intptr_t)curVertex + texOffset) = texCoords[i];
970            }
971            if (colorOffset >= 0) {
972                *(GrColor*)((intptr_t)curVertex + colorOffset) = colors[i];
973            }
974            curVertex = (void*)((intptr_t)curVertex + vertexSize);
975        }
976    } else {
977        target->setVertexSourceToArray(positions, vertexCount);
978    }
979
980    // we don't currently apply offscreen AA to this path. Need improved
981    // management of GrDrawTarget's geometry to avoid copying points per-tile.
982
983    if (NULL != indices) {
984        target->setIndexSourceToArray(indices, indexCount);
985        target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
986    } else {
987        target->drawNonIndexed(primitiveType, 0, vertexCount);
988    }
989}
990
991///////////////////////////////////////////////////////////////////////////////
992namespace {
993
994struct CircleVertex {
995    GrPoint fPos;
996    GrPoint fCenter;
997    SkScalar fOuterRadius;
998    SkScalar fInnerRadius;
999};
1000
1001inline bool circleStaysCircle(const SkMatrix& m) {
1002    return m.isSimilarity();
1003}
1004
1005}
1006
1007void GrContext::drawOval(const GrPaint& paint,
1008                         const GrRect& oval,
1009                         const SkStrokeRec& stroke) {
1010
1011    if (!canDrawOval(paint, oval, stroke)) {
1012        SkPath path;
1013        path.addOval(oval);
1014        this->drawPath(paint, path, stroke);
1015        return;
1016    }
1017
1018    internalDrawOval(paint, oval, stroke);
1019}
1020
1021bool GrContext::canDrawOval(const GrPaint& paint, const GrRect& oval, const SkStrokeRec& stroke) const {
1022
1023    if (!paint.isAntiAlias()) {
1024        return false;
1025    }
1026
1027    // we can draw circles in any style
1028    bool isCircle = SkScalarNearlyEqual(oval.width(), oval.height())
1029                    && circleStaysCircle(this->getMatrix());
1030    // and for now, axis-aligned ellipses only with fill or stroke-and-fill
1031    SkStrokeRec::Style style = stroke.getStyle();
1032    bool isStroke = (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style);
1033    bool isFilledAxisAlignedEllipse = this->getMatrix().rectStaysRect() && !isStroke;
1034
1035    return isCircle || isFilledAxisAlignedEllipse;
1036}
1037
1038void GrContext::internalDrawOval(const GrPaint& paint,
1039                                 const GrRect& oval,
1040                                 const SkStrokeRec& stroke) {
1041
1042    SkScalar xRadius = SkScalarHalf(oval.width());
1043    SkScalar yRadius = SkScalarHalf(oval.height());
1044
1045    SkScalar strokeWidth = stroke.getWidth();
1046    SkStrokeRec::Style style = stroke.getStyle();
1047
1048    bool isCircle = SkScalarNearlyEqual(xRadius, yRadius) && circleStaysCircle(this->getMatrix());
1049#ifdef SK_DEBUG
1050    {
1051        // we should have checked for this previously
1052        bool isStroke = (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style);
1053        bool isFilledAxisAlignedEllipse = this->getMatrix().rectStaysRect() && !isStroke;
1054        SkASSERT(paint.isAntiAlias() && (isCircle || isFilledAxisAlignedEllipse));
1055    }
1056#endif
1057
1058    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
1059
1060    GrDrawState* drawState = target->drawState();
1061    GrDrawState::AutoStageDisable atr(fDrawState);
1062    const SkMatrix vm = drawState->getViewMatrix();
1063
1064    const GrRenderTarget* rt = drawState->getRenderTarget();
1065    if (NULL == rt) {
1066        return;
1067    }
1068
1069    GrDrawState::AutoDeviceCoordDraw adcd(drawState);
1070    if (!adcd.succeeded()) {
1071        return;
1072    }
1073
1074    // position + edge
1075    static const GrVertexAttrib kVertexAttribs[] = {
1076        GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
1077        GrVertexAttrib(kVec4f_GrVertexAttribType, sizeof(GrPoint))
1078    };
1079    static const GrAttribBindings kAttributeBindings = GrDrawState::kEdge_AttribBindingsBit;
1080
1081    drawState->setVertexAttribs(kVertexAttribs, SK_ARRAY_COUNT(kVertexAttribs));
1082    drawState->setAttribIndex(GrDrawState::kPosition_AttribIndex, 0);
1083    drawState->setAttribIndex(GrDrawState::kEdge_AttribIndex, 1);
1084    drawState->setAttribBindings(kAttributeBindings);
1085    GrAssert(sizeof(CircleVertex) == drawState->getVertexSize());
1086
1087    GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
1088    if (!geo.succeeded()) {
1089        GrPrintf("Failed to get space for vertices!\n");
1090        return;
1091    }
1092
1093    CircleVertex* verts = reinterpret_cast<CircleVertex*>(geo.vertices());
1094
1095    GrPoint center = GrPoint::Make(oval.centerX(), oval.centerY());
1096    vm.mapPoints(&center, 1);
1097
1098    SkScalar L;
1099    SkScalar R;
1100    SkScalar T;
1101    SkScalar B;
1102
1103    if (isCircle) {
1104        drawState->setVertexEdgeType(GrDrawState::kCircle_EdgeType);
1105
1106        xRadius = vm.mapRadius(xRadius);
1107
1108        SkScalar outerRadius = xRadius;
1109        SkScalar innerRadius = 0;
1110        SkScalar halfWidth = 0;
1111        if (style != SkStrokeRec::kFill_Style) {
1112            strokeWidth = vm.mapRadius(strokeWidth);
1113            if (SkScalarNearlyZero(strokeWidth)) {
1114                halfWidth = SK_ScalarHalf;
1115            } else {
1116                halfWidth = SkScalarHalf(strokeWidth);
1117            }
1118
1119            outerRadius += halfWidth;
1120            if (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style) {
1121                innerRadius = SkMaxScalar(0, xRadius - halfWidth);
1122            }
1123        }
1124
1125        for (int i = 0; i < 4; ++i) {
1126            verts[i].fCenter = center;
1127            verts[i].fOuterRadius = outerRadius;
1128            verts[i].fInnerRadius = innerRadius;
1129        }
1130
1131        L = -outerRadius;
1132        R = +outerRadius;
1133        T = -outerRadius;
1134        B = +outerRadius;
1135    } else {  // is axis-aligned ellipse
1136        drawState->setVertexEdgeType(GrDrawState::kEllipse_EdgeType);
1137
1138        SkRect xformedRect;
1139        vm.mapRect(&xformedRect, oval);
1140
1141        xRadius = SkScalarHalf(xformedRect.width());
1142        yRadius = SkScalarHalf(xformedRect.height());
1143
1144        if (style == SkStrokeRec::kStrokeAndFill_Style && strokeWidth > 0.0f) {
1145            SkScalar halfWidth = SkScalarHalf(strokeWidth);
1146            // do (potentially) anisotropic mapping
1147            SkVector scaledStroke;
1148            scaledStroke.set(halfWidth, halfWidth);
1149            vm.mapVectors(&scaledStroke, 1);
1150            // this is legit only if scale & translation (which should be the case at the moment)
1151            xRadius += scaledStroke.fX;
1152            yRadius += scaledStroke.fY;
1153        }
1154
1155        SkScalar ratio = SkScalarDiv(xRadius, yRadius);
1156
1157        for (int i = 0; i < 4; ++i) {
1158            verts[i].fCenter = center;
1159            verts[i].fOuterRadius = xRadius;
1160            verts[i].fInnerRadius = ratio;
1161        }
1162
1163        L = -xRadius;
1164        R = +xRadius;
1165        T = -yRadius;
1166        B = +yRadius;
1167    }
1168
1169    // The fragment shader will extend the radius out half a pixel
1170    // to antialias. Expand the drawn rect here so all the pixels
1171    // will be captured.
1172    L += center.fX - SK_ScalarHalf;
1173    R += center.fX + SK_ScalarHalf;
1174    T += center.fY - SK_ScalarHalf;
1175    B += center.fY + SK_ScalarHalf;
1176
1177    verts[0].fPos = SkPoint::Make(L, T);
1178    verts[1].fPos = SkPoint::Make(R, T);
1179    verts[2].fPos = SkPoint::Make(L, B);
1180    verts[3].fPos = SkPoint::Make(R, B);
1181
1182    target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4);
1183}
1184
1185void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke) {
1186
1187    if (path.isEmpty()) {
1188       if (path.isInverseFillType()) {
1189           this->drawPaint(paint);
1190       }
1191       return;
1192    }
1193
1194    SkRect ovalRect;
1195    bool isOval = path.isOval(&ovalRect);
1196
1197    if (isOval && !path.isInverseFillType() && this->canDrawOval(paint, ovalRect, stroke)) {
1198        this->drawOval(paint, ovalRect, stroke);
1199        return;
1200    }
1201
1202    this->internalDrawPath(paint, path, stroke);
1203}
1204
1205void GrContext::internalDrawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke) {
1206
1207    // Note that below we may sw-rasterize the path into a scratch texture.
1208    // Scratch textures can be recycled after they are returned to the texture
1209    // cache. This presents a potential hazard for buffered drawing. However,
1210    // the writePixels that uploads to the scratch will perform a flush so we're
1211    // OK.
1212    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
1213    GrDrawState::AutoStageDisable atr(fDrawState);
1214
1215    bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
1216
1217    // An Assumption here is that path renderer would use some form of tweaking
1218    // the src color (either the input alpha or in the frag shader) to implement
1219    // aa. If we have some future driver-mojo path AA that can do the right
1220    // thing WRT to the blend then we'll need some query on the PR.
1221    if (disable_coverage_aa_for_blend(target)) {
1222#if GR_DEBUG
1223        //GrPrintf("Turning off AA to correctly apply blend.\n");
1224#endif
1225        prAA = false;
1226    }
1227
1228    GrPathRendererChain::DrawType type = prAA ? GrPathRendererChain::kColorAntiAlias_DrawType :
1229                                                GrPathRendererChain::kColor_DrawType;
1230
1231    const SkPath* pathPtr = &path;
1232    SkPath tmpPath;
1233    SkStrokeRec strokeRec(stroke);
1234
1235    // Try a 1st time without stroking the path and without allowing the SW renderer
1236    GrPathRenderer* pr = this->getPathRenderer(*pathPtr, strokeRec, target, false, type);
1237
1238    if (NULL == pr) {
1239        if (!strokeRec.isHairlineStyle()) {
1240            // It didn't work the 1st time, so try again with the stroked path
1241            if (strokeRec.applyToPath(&tmpPath, *pathPtr)) {
1242                pathPtr = &tmpPath;
1243                strokeRec.setFillStyle();
1244            }
1245        }
1246        // This time, allow SW renderer
1247        pr = this->getPathRenderer(*pathPtr, strokeRec, target, true, type);
1248    }
1249
1250    if (NULL == pr) {
1251#if GR_DEBUG
1252        GrPrintf("Unable to find path renderer compatible with path.\n");
1253#endif
1254        return;
1255    }
1256
1257    pr->drawPath(*pathPtr, strokeRec, target, prAA);
1258}
1259
1260////////////////////////////////////////////////////////////////////////////////
1261
1262void GrContext::flush(int flagsBitfield) {
1263    if (kDiscard_FlushBit & flagsBitfield) {
1264        fDrawBuffer->reset();
1265    } else {
1266        this->flushDrawBuffer();
1267    }
1268    if (kForceCurrentRenderTarget_FlushBit & flagsBitfield) {
1269        fGpu->forceRenderTargetFlush();
1270    }
1271}
1272
1273void GrContext::flushDrawBuffer() {
1274    if (NULL != fDrawBuffer && !fDrawBuffer->isFlushing()) {
1275        fDrawBuffer->flush();
1276    }
1277}
1278
1279bool GrContext::writeTexturePixels(GrTexture* texture,
1280                                   int left, int top, int width, int height,
1281                                   GrPixelConfig config, const void* buffer, size_t rowBytes,
1282                                   uint32_t flags) {
1283    SK_TRACE_EVENT0("GrContext::writeTexturePixels");
1284    ASSERT_OWNED_RESOURCE(texture);
1285
1286    if ((kUnpremul_PixelOpsFlag & flags) || !fGpu->canWriteTexturePixels(texture, config)) {
1287        if (NULL != texture->asRenderTarget()) {
1288            return this->writeRenderTargetPixels(texture->asRenderTarget(),
1289                                                 left, top, width, height,
1290                                                 config, buffer, rowBytes, flags);
1291        } else {
1292            return false;
1293        }
1294    }
1295
1296    if (!(kDontFlush_PixelOpsFlag & flags)) {
1297        this->flush();
1298    }
1299
1300    return fGpu->writeTexturePixels(texture, left, top, width, height,
1301                                    config, buffer, rowBytes);
1302}
1303
1304bool GrContext::readTexturePixels(GrTexture* texture,
1305                                  int left, int top, int width, int height,
1306                                  GrPixelConfig config, void* buffer, size_t rowBytes,
1307                                  uint32_t flags) {
1308    SK_TRACE_EVENT0("GrContext::readTexturePixels");
1309    ASSERT_OWNED_RESOURCE(texture);
1310
1311    // TODO: code read pixels for textures that aren't also rendertargets
1312    GrRenderTarget* target = texture->asRenderTarget();
1313    if (NULL != target) {
1314        return this->readRenderTargetPixels(target,
1315                                            left, top, width, height,
1316                                            config, buffer, rowBytes,
1317                                            flags);
1318    } else {
1319        return false;
1320    }
1321}
1322
1323#include "SkConfig8888.h"
1324
1325namespace {
1326/**
1327 * Converts a GrPixelConfig to a SkCanvas::Config8888. Only byte-per-channel
1328 * formats are representable as Config8888 and so the function returns false
1329 * if the GrPixelConfig has no equivalent Config8888.
1330 */
1331bool grconfig_to_config8888(GrPixelConfig config,
1332                            bool unpremul,
1333                            SkCanvas::Config8888* config8888) {
1334    switch (config) {
1335        case kRGBA_8888_GrPixelConfig:
1336            if (unpremul) {
1337                *config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
1338            } else {
1339                *config8888 = SkCanvas::kRGBA_Premul_Config8888;
1340            }
1341            return true;
1342        case kBGRA_8888_GrPixelConfig:
1343            if (unpremul) {
1344                *config8888 = SkCanvas::kBGRA_Unpremul_Config8888;
1345            } else {
1346                *config8888 = SkCanvas::kBGRA_Premul_Config8888;
1347            }
1348            return true;
1349        default:
1350            return false;
1351    }
1352}
1353
1354// It returns a configuration with where the byte position of the R & B components are swapped in
1355// relation to the input config. This should only be called with the result of
1356// grconfig_to_config8888 as it will fail for other configs.
1357SkCanvas::Config8888 swap_config8888_red_and_blue(SkCanvas::Config8888 config8888) {
1358    switch (config8888) {
1359        case SkCanvas::kBGRA_Premul_Config8888:
1360            return SkCanvas::kRGBA_Premul_Config8888;
1361        case SkCanvas::kBGRA_Unpremul_Config8888:
1362            return SkCanvas::kRGBA_Unpremul_Config8888;
1363        case SkCanvas::kRGBA_Premul_Config8888:
1364            return SkCanvas::kBGRA_Premul_Config8888;
1365        case SkCanvas::kRGBA_Unpremul_Config8888:
1366            return SkCanvas::kBGRA_Unpremul_Config8888;
1367        default:
1368            GrCrash("Unexpected input");
1369            return SkCanvas::kBGRA_Unpremul_Config8888;;
1370    }
1371}
1372}
1373
1374bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
1375                                       int left, int top, int width, int height,
1376                                       GrPixelConfig dstConfig, void* buffer, size_t rowBytes,
1377                                       uint32_t flags) {
1378    SK_TRACE_EVENT0("GrContext::readRenderTargetPixels");
1379    ASSERT_OWNED_RESOURCE(target);
1380
1381    if (NULL == target) {
1382        target = fDrawState->getRenderTarget();
1383        if (NULL == target) {
1384            return false;
1385        }
1386    }
1387
1388    if (!(kDontFlush_PixelOpsFlag & flags)) {
1389        this->flush();
1390    }
1391
1392    // Determine which conversions have to be applied: flipY, swapRAnd, and/or unpremul.
1393
1394    // If fGpu->readPixels would incur a y-flip cost then we will read the pixels upside down. We'll
1395    // either do the flipY by drawing into a scratch with a matrix or on the cpu after the read.
1396    bool flipY = fGpu->readPixelsWillPayForYFlip(target, left, top,
1397                                                 width, height, dstConfig,
1398                                                 rowBytes);
1399    // We ignore the preferred config if it is different than our config unless it is an R/B swap.
1400    // In that case we'll perform an R and B swap while drawing to a scratch texture of the swapped
1401    // config. Then we will call readPixels on the scratch with the swapped config. The swaps during
1402    // the draw cancels out the fact that we call readPixels with a config that is R/B swapped from
1403    // dstConfig.
1404    GrPixelConfig readConfig = dstConfig;
1405    bool swapRAndB = false;
1406    if (GrPixelConfigSwapRAndB(dstConfig) == fGpu->preferredReadPixelsConfig(dstConfig)) {
1407        readConfig = GrPixelConfigSwapRAndB(readConfig);
1408        swapRAndB = true;
1409    }
1410
1411    bool unpremul = SkToBool(kUnpremul_PixelOpsFlag & flags);
1412
1413    if (unpremul && !GrPixelConfigIs8888(dstConfig)) {
1414        // The unpremul flag is only allowed for these two configs.
1415        return false;
1416    }
1417
1418    // If the src is a texture and we would have to do conversions after read pixels, we instead
1419    // do the conversions by drawing the src to a scratch texture. If we handle any of the
1420    // conversions in the draw we set the corresponding bool to false so that we don't reapply it
1421    // on the read back pixels.
1422    GrTexture* src = target->asTexture();
1423    GrAutoScratchTexture ast;
1424    if (NULL != src && (swapRAndB || unpremul || flipY)) {
1425        // Make the scratch a render target because we don't have a robust readTexturePixels as of
1426        // yet. It calls this function.
1427        GrTextureDesc desc;
1428        desc.fFlags = kRenderTarget_GrTextureFlagBit;
1429        desc.fWidth = width;
1430        desc.fHeight = height;
1431        desc.fConfig = readConfig;
1432        desc.fOrigin = kTopLeft_GrSurfaceOrigin;
1433
1434        // When a full read back is faster than a partial we could always make the scratch exactly
1435        // match the passed rect. However, if we see many different size rectangles we will trash
1436        // our texture cache and pay the cost of creating and destroying many textures. So, we only
1437        // request an exact match when the caller is reading an entire RT.
1438        ScratchTexMatch match = kApprox_ScratchTexMatch;
1439        if (0 == left &&
1440            0 == top &&
1441            target->width() == width &&
1442            target->height() == height &&
1443            fGpu->fullReadPixelsIsFasterThanPartial()) {
1444            match = kExact_ScratchTexMatch;
1445        }
1446        ast.set(this, desc, match);
1447        GrTexture* texture = ast.texture();
1448        if (texture) {
1449            // compute a matrix to perform the draw
1450            SkMatrix textureMatrix;
1451            textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
1452            textureMatrix.postIDiv(src->width(), src->height());
1453
1454            SkAutoTUnref<const GrEffectRef> effect;
1455            if (unpremul) {
1456                effect.reset(this->createPMToUPMEffect(src, swapRAndB, textureMatrix));
1457                if (NULL != effect) {
1458                    unpremul = false; // we no longer need to do this on CPU after the read back.
1459                }
1460            }
1461            // If we failed to create a PM->UPM effect and have no other conversions to perform then
1462            // there is no longer any point to using the scratch.
1463            if (NULL != effect || flipY || swapRAndB) {
1464                if (!effect) {
1465                    effect.reset(GrConfigConversionEffect::Create(
1466                                                    src,
1467                                                    swapRAndB,
1468                                                    GrConfigConversionEffect::kNone_PMConversion,
1469                                                    textureMatrix));
1470                }
1471                swapRAndB = false; // we will handle the swap in the draw.
1472
1473                GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1474                GrDrawState* drawState = fGpu->drawState();
1475                GrAssert(effect);
1476                drawState->setEffect(0, effect);
1477
1478                drawState->setRenderTarget(texture->asRenderTarget());
1479                GrRect rect = GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
1480                fGpu->drawSimpleRect(rect, NULL);
1481                // we want to read back from the scratch's origin
1482                left = 0;
1483                top = 0;
1484                target = texture->asRenderTarget();
1485            }
1486        }
1487    }
1488    if (!fGpu->readPixels(target,
1489                          left, top, width, height,
1490                          readConfig, buffer, rowBytes)) {
1491        return false;
1492    }
1493    // Perform any conversions we weren't able to perform using a scratch texture.
1494    if (unpremul || swapRAndB) {
1495        // These are initialized to suppress a warning
1496        SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
1497        SkCanvas::Config8888 dstC8888 = SkCanvas::kNative_Premul_Config8888;
1498
1499        SkDEBUGCODE(bool c8888IsValid =) grconfig_to_config8888(dstConfig, false, &srcC8888);
1500        grconfig_to_config8888(dstConfig, unpremul, &dstC8888);
1501
1502        if (swapRAndB) {
1503            GrAssert(c8888IsValid); // we should only do r/b swap on 8888 configs
1504            srcC8888 = swap_config8888_red_and_blue(srcC8888);
1505        }
1506        GrAssert(c8888IsValid);
1507        uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
1508        SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
1509                                  b32, rowBytes, srcC8888,
1510                                  width, height);
1511    }
1512    return true;
1513}
1514
1515void GrContext::resolveRenderTarget(GrRenderTarget* target) {
1516    GrAssert(target);
1517    ASSERT_OWNED_RESOURCE(target);
1518    // In the future we may track whether there are any pending draws to this
1519    // target. We don't today so we always perform a flush. We don't promise
1520    // this to our clients, though.
1521    this->flush();
1522    fGpu->resolveRenderTarget(target);
1523}
1524
1525void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft) {
1526    if (NULL == src || NULL == dst) {
1527        return;
1528    }
1529    ASSERT_OWNED_RESOURCE(src);
1530
1531    // Writes pending to the source texture are not tracked, so a flush
1532    // is required to ensure that the copy captures the most recent contents
1533    // of the source texture. See similar behavior in
1534    // GrContext::resolveRenderTarget.
1535    this->flush();
1536
1537    GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1538    GrDrawState* drawState = fGpu->drawState();
1539    drawState->setRenderTarget(dst);
1540    SkMatrix sampleM;
1541    sampleM.setIDiv(src->width(), src->height());
1542    SkIRect srcRect = SkIRect::MakeWH(dst->width(), dst->height());
1543    if (NULL != topLeft) {
1544        srcRect.offset(*topLeft);
1545    }
1546    SkIRect srcBounds = SkIRect::MakeWH(src->width(), src->height());
1547    if (!srcRect.intersect(srcBounds)) {
1548        return;
1549    }
1550    sampleM.preTranslate(SkIntToScalar(srcRect.fLeft), SkIntToScalar(srcRect.fTop));
1551    drawState->createTextureEffect(0, src, sampleM);
1552    SkRect dstR = SkRect::MakeWH(SkIntToScalar(srcRect.width()), SkIntToScalar(srcRect.height()));
1553    fGpu->drawSimpleRect(dstR, NULL);
1554}
1555
1556bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
1557                                        int left, int top, int width, int height,
1558                                        GrPixelConfig srcConfig,
1559                                        const void* buffer,
1560                                        size_t rowBytes,
1561                                        uint32_t flags) {
1562    SK_TRACE_EVENT0("GrContext::writeRenderTargetPixels");
1563    ASSERT_OWNED_RESOURCE(target);
1564
1565    if (NULL == target) {
1566        target = fDrawState->getRenderTarget();
1567        if (NULL == target) {
1568            return false;
1569        }
1570    }
1571
1572    // TODO: when underlying api has a direct way to do this we should use it (e.g. glDrawPixels on
1573    // desktop GL).
1574
1575    // We will always call some form of writeTexturePixels and we will pass our flags on to it.
1576    // Thus, we don't perform a flush here since that call will do it (if the kNoFlush flag isn't
1577    // set.)
1578
1579    // If the RT is also a texture and we don't have to premultiply then take the texture path.
1580    // We expect to be at least as fast or faster since it doesn't use an intermediate texture as
1581    // we do below.
1582
1583#if !GR_MAC_BUILD
1584    // At least some drivers on the Mac get confused when glTexImage2D is called on a texture
1585    // attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or
1586    // HW is affected.
1587    if (NULL != target->asTexture() && !(kUnpremul_PixelOpsFlag & flags) &&
1588        fGpu->canWriteTexturePixels(target->asTexture(), srcConfig)) {
1589        return this->writeTexturePixels(target->asTexture(),
1590                                        left, top, width, height,
1591                                        srcConfig, buffer, rowBytes, flags);
1592    }
1593#endif
1594
1595    // We ignore the preferred config unless it is a R/B swap of the src config. In that case
1596    // we will upload the original src data to a scratch texture but we will spoof it as the swapped
1597    // config. This scratch will then have R and B swapped. We correct for this by swapping again
1598    // when drawing the scratch to the dst using a conversion effect.
1599    bool swapRAndB = false;
1600    GrPixelConfig writeConfig = srcConfig;
1601    if (fGpu->preferredWritePixelsConfig(srcConfig) == GrPixelConfigSwapRAndB(srcConfig)) {
1602        writeConfig = GrPixelConfigSwapRAndB(srcConfig);
1603        swapRAndB = true;
1604    }
1605
1606    GrTextureDesc desc;
1607    desc.fWidth = width;
1608    desc.fHeight = height;
1609    desc.fConfig = writeConfig;
1610    GrAutoScratchTexture ast(this, desc);
1611    GrTexture* texture = ast.texture();
1612    if (NULL == texture) {
1613        return false;
1614    }
1615
1616    SkAutoTUnref<const GrEffectRef> effect;
1617    SkMatrix textureMatrix;
1618    textureMatrix.setIDiv(texture->width(), texture->height());
1619
1620    // allocate a tmp buffer and sw convert the pixels to premul
1621    SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
1622
1623    if (kUnpremul_PixelOpsFlag & flags) {
1624        if (!GrPixelConfigIs8888(srcConfig)) {
1625            return false;
1626        }
1627        effect.reset(this->createUPMToPMEffect(texture, swapRAndB, textureMatrix));
1628        // handle the unpremul step on the CPU if we couldn't create an effect to do it.
1629        if (NULL == effect) {
1630            SkCanvas::Config8888 srcConfig8888, dstConfig8888;
1631            GR_DEBUGCODE(bool success = )
1632            grconfig_to_config8888(srcConfig, true, &srcConfig8888);
1633            GrAssert(success);
1634            GR_DEBUGCODE(success = )
1635            grconfig_to_config8888(srcConfig, false, &dstConfig8888);
1636            GrAssert(success);
1637            const uint32_t* src = reinterpret_cast<const uint32_t*>(buffer);
1638            tmpPixels.reset(width * height);
1639            SkConvertConfig8888Pixels(tmpPixels.get(), 4 * width, dstConfig8888,
1640                                      src, rowBytes, srcConfig8888,
1641                                      width, height);
1642            buffer = tmpPixels.get();
1643            rowBytes = 4 * width;
1644        }
1645    }
1646    if (NULL == effect) {
1647        effect.reset(GrConfigConversionEffect::Create(texture,
1648                                                      swapRAndB,
1649                                                      GrConfigConversionEffect::kNone_PMConversion,
1650                                                      textureMatrix));
1651    }
1652
1653    if (!this->writeTexturePixels(texture,
1654                                  0, 0, width, height,
1655                                  writeConfig, buffer, rowBytes,
1656                                  flags & ~kUnpremul_PixelOpsFlag)) {
1657        return false;
1658    }
1659
1660    GrDrawTarget::AutoStateRestore  asr(fGpu, GrDrawTarget::kReset_ASRInit);
1661    GrDrawState* drawState = fGpu->drawState();
1662    GrAssert(effect);
1663    drawState->setEffect(0, effect);
1664
1665    SkMatrix matrix;
1666    matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
1667    drawState->setViewMatrix(matrix);
1668    drawState->setRenderTarget(target);
1669
1670    fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
1671    return true;
1672}
1673////////////////////////////////////////////////////////////////////////////////
1674
1675GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, BufferedDraw buffered) {
1676    if (kNo_BufferedDraw == buffered && kYes_BufferedDraw == fLastDrawWasBuffered) {
1677        this->flushDrawBuffer();
1678        fLastDrawWasBuffered = kNo_BufferedDraw;
1679    }
1680    if (NULL != paint) {
1681        GrAssert(fDrawState->stagesDisabled());
1682        fDrawState->setFromPaint(*paint);
1683#if GR_DEBUG_PARTIAL_COVERAGE_CHECK
1684        if ((paint->hasMask() || 0xff != paint->fCoverage) &&
1685            !fGpu->canApplyCoverage()) {
1686            GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
1687        }
1688#endif
1689    }
1690    if (kYes_BufferedDraw == buffered) {
1691        fDrawBuffer->setClip(fGpu->getClip());
1692        fLastDrawWasBuffered = kYes_BufferedDraw;
1693        return fDrawBuffer;
1694    } else {
1695        GrAssert(kNo_BufferedDraw == buffered);
1696        return fGpu;
1697    }
1698}
1699
1700/*
1701 * This method finds a path renderer that can draw the specified path on
1702 * the provided target.
1703 * Due to its expense, the software path renderer has split out so it can
1704 * can be individually allowed/disallowed via the "allowSW" boolean.
1705 */
1706GrPathRenderer* GrContext::getPathRenderer(const SkPath& path,
1707                                           const SkStrokeRec& stroke,
1708                                           const GrDrawTarget* target,
1709                                           bool allowSW,
1710                                           GrPathRendererChain::DrawType drawType,
1711                                           GrPathRendererChain::StencilSupport* stencilSupport) {
1712
1713    if (NULL == fPathRendererChain) {
1714        fPathRendererChain = SkNEW_ARGS(GrPathRendererChain, (this));
1715    }
1716
1717    GrPathRenderer* pr = fPathRendererChain->getPathRenderer(path,
1718                                                             stroke,
1719                                                             target,
1720                                                             drawType,
1721                                                             stencilSupport);
1722
1723    if (NULL == pr && allowSW) {
1724        if (NULL == fSoftwarePathRenderer) {
1725            fSoftwarePathRenderer = SkNEW_ARGS(GrSoftwarePathRenderer, (this));
1726        }
1727        pr = fSoftwarePathRenderer;
1728    }
1729
1730    return pr;
1731}
1732
1733////////////////////////////////////////////////////////////////////////////////
1734
1735void GrContext::setRenderTarget(GrRenderTarget* target) {
1736    ASSERT_OWNED_RESOURCE(target);
1737    fDrawState->setRenderTarget(target);
1738}
1739
1740GrRenderTarget* GrContext::getRenderTarget() {
1741    return fDrawState->getRenderTarget();
1742}
1743
1744const GrRenderTarget* GrContext::getRenderTarget() const {
1745    return fDrawState->getRenderTarget();
1746}
1747
1748bool GrContext::isConfigRenderable(GrPixelConfig config) const {
1749    return fGpu->isConfigRenderable(config);
1750}
1751
1752const SkMatrix& GrContext::getMatrix() const {
1753    return fDrawState->getViewMatrix();
1754}
1755
1756void GrContext::setMatrix(const SkMatrix& m) {
1757    fDrawState->setViewMatrix(m);
1758}
1759
1760void GrContext::setIdentityMatrix() {
1761    fDrawState->viewMatrix()->reset();
1762}
1763
1764void GrContext::concatMatrix(const SkMatrix& m) const {
1765    fDrawState->preConcatViewMatrix(m);
1766}
1767
1768static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
1769    intptr_t mask = 1 << shift;
1770    if (pred) {
1771        bits |= mask;
1772    } else {
1773        bits &= ~mask;
1774    }
1775    return bits;
1776}
1777
1778void GrContext::setupDrawBuffer() {
1779
1780    GrAssert(NULL == fDrawBuffer);
1781    GrAssert(NULL == fDrawBufferVBAllocPool);
1782    GrAssert(NULL == fDrawBufferIBAllocPool);
1783
1784    fDrawBufferVBAllocPool =
1785        SkNEW_ARGS(GrVertexBufferAllocPool, (fGpu, false,
1786                                    DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
1787                                    DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS));
1788    fDrawBufferIBAllocPool =
1789        SkNEW_ARGS(GrIndexBufferAllocPool, (fGpu, false,
1790                                   DRAW_BUFFER_IBPOOL_BUFFER_SIZE,
1791                                   DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS));
1792
1793    fDrawBuffer = SkNEW_ARGS(GrInOrderDrawBuffer, (fGpu,
1794                                                   fDrawBufferVBAllocPool,
1795                                                   fDrawBufferIBAllocPool));
1796
1797    fDrawBuffer->setDrawState(fDrawState);
1798}
1799
1800GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
1801    return this->prepareToDraw(&paint, BUFFERED_DRAW);
1802}
1803
1804const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
1805    return fGpu->getQuadIndexBuffer();
1806}
1807
1808namespace {
1809void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) {
1810    GrConfigConversionEffect::PMConversion pmToUPM;
1811    GrConfigConversionEffect::PMConversion upmToPM;
1812    GrConfigConversionEffect::TestForPreservingPMConversions(ctx, &pmToUPM, &upmToPM);
1813    *pmToUPMValue = pmToUPM;
1814    *upmToPMValue = upmToPM;
1815}
1816}
1817
1818const GrEffectRef* GrContext::createPMToUPMEffect(GrTexture* texture,
1819                                                  bool swapRAndB,
1820                                                  const SkMatrix& matrix) {
1821    if (!fDidTestPMConversions) {
1822        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1823        fDidTestPMConversions = true;
1824    }
1825    GrConfigConversionEffect::PMConversion pmToUPM =
1826        static_cast<GrConfigConversionEffect::PMConversion>(fPMToUPMConversion);
1827    if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) {
1828        return GrConfigConversionEffect::Create(texture, swapRAndB, pmToUPM, matrix);
1829    } else {
1830        return NULL;
1831    }
1832}
1833
1834const GrEffectRef* GrContext::createUPMToPMEffect(GrTexture* texture,
1835                                                  bool swapRAndB,
1836                                                  const SkMatrix& matrix) {
1837    if (!fDidTestPMConversions) {
1838        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1839        fDidTestPMConversions = true;
1840    }
1841    GrConfigConversionEffect::PMConversion upmToPM =
1842        static_cast<GrConfigConversionEffect::PMConversion>(fUPMToPMConversion);
1843    if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) {
1844        return GrConfigConversionEffect::Create(texture, swapRAndB, upmToPM, matrix);
1845    } else {
1846        return NULL;
1847    }
1848}
1849
1850GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
1851                                   bool canClobberSrc,
1852                                   const SkRect& rect,
1853                                   float sigmaX, float sigmaY) {
1854    ASSERT_OWNED_RESOURCE(srcTexture);
1855
1856    AutoRenderTarget art(this);
1857
1858    AutoMatrix am;
1859    am.setIdentity(this);
1860
1861    SkIRect clearRect;
1862    int scaleFactorX, radiusX;
1863    int scaleFactorY, radiusY;
1864    sigmaX = adjust_sigma(sigmaX, &scaleFactorX, &radiusX);
1865    sigmaY = adjust_sigma(sigmaY, &scaleFactorY, &radiusY);
1866
1867    SkRect srcRect(rect);
1868    scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
1869    srcRect.roundOut();
1870    scale_rect(&srcRect, static_cast<float>(scaleFactorX),
1871                         static_cast<float>(scaleFactorY));
1872
1873    AutoClip acs(this, srcRect);
1874
1875    GrAssert(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
1876             kRGBA_8888_GrPixelConfig == srcTexture->config() ||
1877             kAlpha_8_GrPixelConfig == srcTexture->config());
1878
1879    GrTextureDesc desc;
1880    desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
1881    desc.fWidth = SkScalarFloorToInt(srcRect.width());
1882    desc.fHeight = SkScalarFloorToInt(srcRect.height());
1883    desc.fConfig = srcTexture->config();
1884
1885    GrAutoScratchTexture temp1, temp2;
1886    GrTexture* dstTexture = temp1.set(this, desc);
1887    GrTexture* tempTexture = canClobberSrc ? srcTexture : temp2.set(this, desc);
1888    if (NULL == dstTexture || NULL == tempTexture) {
1889        return NULL;
1890    }
1891
1892    GrPaint paint;
1893    paint.reset();
1894
1895    for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
1896        SkMatrix matrix;
1897        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1898        this->setRenderTarget(dstTexture->asRenderTarget());
1899        SkRect dstRect(srcRect);
1900        scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
1901                             i < scaleFactorY ? 0.5f : 1.0f);
1902
1903        paint.colorStage(0)->setEffect(GrSimpleTextureEffect::Create(srcTexture,
1904                                                                     matrix,
1905                                                                     true))->unref();
1906        this->drawRectToRect(paint, dstRect, srcRect);
1907        srcRect = dstRect;
1908        srcTexture = dstTexture;
1909        SkTSwap(dstTexture, tempTexture);
1910    }
1911
1912    SkIRect srcIRect;
1913    srcRect.roundOut(&srcIRect);
1914
1915    if (sigmaX > 0.0f) {
1916        if (scaleFactorX > 1) {
1917            // Clear out a radius to the right of the srcRect to prevent the
1918            // X convolution from reading garbage.
1919            clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1920                                          radiusX, srcIRect.height());
1921            this->clear(&clearRect, 0x0);
1922        }
1923
1924        this->setRenderTarget(dstTexture->asRenderTarget());
1925        GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW);
1926        convolve_gaussian(target, srcTexture, srcRect, sigmaX, radiusX,
1927                          Gr1DKernelEffect::kX_Direction);
1928        srcTexture = dstTexture;
1929        SkTSwap(dstTexture, tempTexture);
1930    }
1931
1932    if (sigmaY > 0.0f) {
1933        if (scaleFactorY > 1 || sigmaX > 0.0f) {
1934            // Clear out a radius below the srcRect to prevent the Y
1935            // convolution from reading garbage.
1936            clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1937                                          srcIRect.width(), radiusY);
1938            this->clear(&clearRect, 0x0);
1939        }
1940
1941        this->setRenderTarget(dstTexture->asRenderTarget());
1942        GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW);
1943        convolve_gaussian(target, srcTexture, srcRect, sigmaY, radiusY,
1944                          Gr1DKernelEffect::kY_Direction);
1945        srcTexture = dstTexture;
1946        SkTSwap(dstTexture, tempTexture);
1947    }
1948
1949    if (scaleFactorX > 1 || scaleFactorY > 1) {
1950        // Clear one pixel to the right and below, to accommodate bilinear
1951        // upsampling.
1952        clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1953                                      srcIRect.width() + 1, 1);
1954        this->clear(&clearRect, 0x0);
1955        clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1956                                      1, srcIRect.height());
1957        this->clear(&clearRect, 0x0);
1958        SkMatrix matrix;
1959        // FIXME:  This should be mitchell, not bilinear.
1960        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1961        this->setRenderTarget(dstTexture->asRenderTarget());
1962        paint.colorStage(0)->setEffect(GrSimpleTextureEffect::Create(srcTexture,
1963                                                                     matrix,
1964                                                                     true))->unref();
1965        SkRect dstRect(srcRect);
1966        scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
1967        this->drawRectToRect(paint, dstRect, srcRect);
1968        srcRect = dstRect;
1969        srcTexture = dstTexture;
1970        SkTSwap(dstTexture, tempTexture);
1971    }
1972    if (srcTexture == temp1.texture()) {
1973        return temp1.detach();
1974    } else if (srcTexture == temp2.texture()) {
1975        return temp2.detach();
1976    } else {
1977        srcTexture->ref();
1978        return srcTexture;
1979    }
1980}
1981
1982///////////////////////////////////////////////////////////////////////////////
1983#if GR_CACHE_STATS
1984void GrContext::printCacheStats() const {
1985    fTextureCache->printStats();
1986}
1987#endif
1988