GrContext.cpp revision 2fd42c471c77f54ace35c13975651e17d5b2e8c6
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrContext.h"
11
12#include "effects/GrConvolutionEffect.h"
13#include "effects/GrSingleTextureEffect.h"
14#include "effects/GrConfigConversionEffect.h"
15
16#include "GrBufferAllocPool.h"
17#include "GrGpu.h"
18#include "GrDrawTargetCaps.h"
19#include "GrIndexBuffer.h"
20#include "GrInOrderDrawBuffer.h"
21#include "GrOvalRenderer.h"
22#include "GrPathRenderer.h"
23#include "GrPathUtils.h"
24#include "GrResourceCache.h"
25#include "GrSoftwarePathRenderer.h"
26#include "GrStencilBuffer.h"
27#include "GrTextStrike.h"
28#include "SkRTConf.h"
29#include "SkStrokeRec.h"
30#include "SkTLazy.h"
31#include "SkTLS.h"
32#include "SkTrace.h"
33
34SK_DEFINE_INST_COUNT(GrContext)
35SK_DEFINE_INST_COUNT(GrDrawState)
36
37// It can be useful to set this to false to test whether a bug is caused by using the
38// InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffer, or to make
39// debugging simpler.
40SK_CONF_DECLARE(bool, c_Defer, "gpu.deferContext", true,
41                "Defers rendering in GrContext via GrInOrderDrawBuffer.");
42
43#define BUFFERED_DRAW (c_Defer ? kYes_BufferedDraw : kNo_BufferedDraw)
44
45#define MAX_BLUR_SIGMA 4.0f
46
47// When we're using coverage AA but the blend is incompatible (given gpu
48// limitations) should we disable AA or draw wrong?
49#define DISABLE_COVERAGE_AA_FOR_BLEND 1
50
51#if GR_DEBUG
52    // change this to a 1 to see notifications when partial coverage fails
53    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
54#else
55    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
56#endif
57
58static const size_t MAX_TEXTURE_CACHE_COUNT = 2048;
59static const size_t MAX_TEXTURE_CACHE_BYTES = GR_DEFAULT_TEXTURE_CACHE_MB_LIMIT * 1024 * 1024;
60
61static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15;
62static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
63
64static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
65static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
66
67#define ASSERT_OWNED_RESOURCE(R) GrAssert(!(R) || (R)->getContext() == this)
68
69GrContext* GrContext::Create(GrBackend backend, GrBackendContext backendContext) {
70    GrContext* context = SkNEW(GrContext);
71    if (context->init(backend, backendContext)) {
72        return context;
73    } else {
74        context->unref();
75        return NULL;
76    }
77}
78
79namespace {
80void* CreateThreadInstanceCount() {
81    return SkNEW_ARGS(int, (0));
82}
83void DeleteThreadInstanceCount(void* v) {
84    delete reinterpret_cast<int*>(v);
85}
86#define THREAD_INSTANCE_COUNT \
87    (*reinterpret_cast<int*>(SkTLS::Get(CreateThreadInstanceCount, DeleteThreadInstanceCount)))
88}
89
90GrContext::GrContext() {
91    ++THREAD_INSTANCE_COUNT;
92    fDrawState = NULL;
93    fGpu = NULL;
94    fPathRendererChain = NULL;
95    fSoftwarePathRenderer = NULL;
96    fTextureCache = NULL;
97    fFontCache = NULL;
98    fDrawBuffer = NULL;
99    fDrawBufferVBAllocPool = NULL;
100    fDrawBufferIBAllocPool = NULL;
101    fAARectRenderer = NULL;
102    fOvalRenderer = NULL;
103}
104
105bool GrContext::init(GrBackend backend, GrBackendContext backendContext) {
106    GrAssert(NULL == fGpu);
107
108    fGpu = GrGpu::Create(backend, backendContext, this);
109    if (NULL == fGpu) {
110        return false;
111    }
112
113    fDrawState = SkNEW(GrDrawState);
114    fGpu->setDrawState(fDrawState);
115
116
117    fTextureCache = SkNEW_ARGS(GrResourceCache,
118                               (MAX_TEXTURE_CACHE_COUNT,
119                                MAX_TEXTURE_CACHE_BYTES));
120    fFontCache = SkNEW_ARGS(GrFontCache, (fGpu));
121
122    fLastDrawWasBuffered = kNo_BufferedDraw;
123
124    fAARectRenderer = SkNEW(GrAARectRenderer);
125    fOvalRenderer = SkNEW(GrOvalRenderer);
126
127    fDidTestPMConversions = false;
128
129    this->setupDrawBuffer();
130
131    return true;
132}
133
134int GrContext::GetThreadInstanceCount() {
135    return THREAD_INSTANCE_COUNT;
136}
137
138GrContext::~GrContext() {
139    for (int i = 0; i < fCleanUpData.count(); ++i) {
140        (*fCleanUpData[i].fFunc)(this, fCleanUpData[i].fInfo);
141    }
142
143    if (NULL == fGpu) {
144        return;
145    }
146
147    this->flush();
148
149    // Since the gpu can hold scratch textures, give it a chance to let go
150    // of them before freeing the texture cache
151    fGpu->purgeResources();
152
153    delete fTextureCache;
154    fTextureCache = NULL;
155    delete fFontCache;
156    delete fDrawBuffer;
157    delete fDrawBufferVBAllocPool;
158    delete fDrawBufferIBAllocPool;
159
160    fAARectRenderer->unref();
161    fOvalRenderer->unref();
162
163    fGpu->unref();
164    GrSafeUnref(fPathRendererChain);
165    GrSafeUnref(fSoftwarePathRenderer);
166    fDrawState->unref();
167
168    --THREAD_INSTANCE_COUNT;
169}
170
171void GrContext::contextLost() {
172    this->contextDestroyed();
173    this->setupDrawBuffer();
174}
175
176void GrContext::contextDestroyed() {
177    // abandon first to so destructors
178    // don't try to free the resources in the API.
179    fGpu->abandonResources();
180
181    // a path renderer may be holding onto resources that
182    // are now unusable
183    GrSafeSetNull(fPathRendererChain);
184    GrSafeSetNull(fSoftwarePathRenderer);
185
186    delete fDrawBuffer;
187    fDrawBuffer = NULL;
188
189    delete fDrawBufferVBAllocPool;
190    fDrawBufferVBAllocPool = NULL;
191
192    delete fDrawBufferIBAllocPool;
193    fDrawBufferIBAllocPool = NULL;
194
195    fAARectRenderer->reset();
196
197    fTextureCache->purgeAllUnlocked();
198    fFontCache->freeAll();
199    fGpu->markContextDirty();
200}
201
202void GrContext::resetContext() {
203    fGpu->markContextDirty();
204}
205
206void GrContext::freeGpuResources() {
207    this->flush();
208
209    fGpu->purgeResources();
210
211    fAARectRenderer->reset();
212
213    fTextureCache->purgeAllUnlocked();
214    fFontCache->freeAll();
215    // a path renderer may be holding onto resources
216    GrSafeSetNull(fPathRendererChain);
217    GrSafeSetNull(fSoftwarePathRenderer);
218}
219
220size_t GrContext::getGpuTextureCacheBytes() const {
221  return fTextureCache->getCachedResourceBytes();
222}
223
224////////////////////////////////////////////////////////////////////////////////
225
226namespace {
227
228void scale_rect(SkRect* rect, float xScale, float yScale) {
229    rect->fLeft = SkScalarMul(rect->fLeft, SkFloatToScalar(xScale));
230    rect->fTop = SkScalarMul(rect->fTop, SkFloatToScalar(yScale));
231    rect->fRight = SkScalarMul(rect->fRight, SkFloatToScalar(xScale));
232    rect->fBottom = SkScalarMul(rect->fBottom, SkFloatToScalar(yScale));
233}
234
235float adjust_sigma(float sigma, int *scaleFactor, int *radius) {
236    *scaleFactor = 1;
237    while (sigma > MAX_BLUR_SIGMA) {
238        *scaleFactor *= 2;
239        sigma *= 0.5f;
240    }
241    *radius = static_cast<int>(ceilf(sigma * 3.0f));
242    GrAssert(*radius <= GrConvolutionEffect::kMaxKernelRadius);
243    return sigma;
244}
245
246void convolve_gaussian(GrDrawTarget* target,
247                       GrTexture* texture,
248                       const SkRect& rect,
249                       float sigma,
250                       int radius,
251                       Gr1DKernelEffect::Direction direction) {
252    GrRenderTarget* rt = target->drawState()->getRenderTarget();
253    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit);
254    GrDrawState* drawState = target->drawState();
255    drawState->setRenderTarget(rt);
256    SkAutoTUnref<GrEffectRef> conv(GrConvolutionEffect::CreateGaussian(texture,
257                                                                       direction,
258                                                                       radius,
259                                                                       sigma));
260    drawState->setEffect(0, conv);
261    target->drawSimpleRect(rect, NULL);
262}
263
264}
265
266////////////////////////////////////////////////////////////////////////////////
267
268GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
269                                        const GrCacheID& cacheID,
270                                        const GrTextureParams* params) {
271    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
272    GrResource* resource = fTextureCache->find(resourceKey);
273    SkSafeRef(resource);
274    return static_cast<GrTexture*>(resource);
275}
276
277bool GrContext::isTextureInCache(const GrTextureDesc& desc,
278                                 const GrCacheID& cacheID,
279                                 const GrTextureParams* params) const {
280    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
281    return fTextureCache->hasKey(resourceKey);
282}
283
284void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
285    ASSERT_OWNED_RESOURCE(sb);
286
287    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
288                                                            sb->height(),
289                                                            sb->numSamples());
290    fTextureCache->addResource(resourceKey, sb);
291}
292
293GrStencilBuffer* GrContext::findStencilBuffer(int width, int height,
294                                              int sampleCnt) {
295    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width,
296                                                            height,
297                                                            sampleCnt);
298    GrResource* resource = fTextureCache->find(resourceKey);
299    return static_cast<GrStencilBuffer*>(resource);
300}
301
302static void stretchImage(void* dst,
303                         int dstW,
304                         int dstH,
305                         void* src,
306                         int srcW,
307                         int srcH,
308                         int bpp) {
309    GrFixed dx = (srcW << 16) / dstW;
310    GrFixed dy = (srcH << 16) / dstH;
311
312    GrFixed y = dy >> 1;
313
314    int dstXLimit = dstW*bpp;
315    for (int j = 0; j < dstH; ++j) {
316        GrFixed x = dx >> 1;
317        void* srcRow = (uint8_t*)src + (y>>16)*srcW*bpp;
318        void* dstRow = (uint8_t*)dst + j*dstW*bpp;
319        for (int i = 0; i < dstXLimit; i += bpp) {
320            memcpy((uint8_t*) dstRow + i,
321                   (uint8_t*) srcRow + (x>>16)*bpp,
322                   bpp);
323            x += dx;
324        }
325        y += dy;
326    }
327}
328
329namespace {
330
331// position + local coordinate
332extern const GrVertexAttrib gVertexAttribs[] = {
333    {kVec2f_GrVertexAttribType, 0,               kPosition_GrVertexAttribBinding},
334    {kVec2f_GrVertexAttribType, sizeof(GrPoint), kLocalCoord_GrVertexAttribBinding}
335};
336
337};
338
339// The desired texture is NPOT and tiled but that isn't supported by
340// the current hardware. Resize the texture to be a POT
341GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
342                                           const GrCacheID& cacheID,
343                                           void* srcData,
344                                           size_t rowBytes,
345                                           bool needsFiltering) {
346    SkAutoTUnref<GrTexture> clampedTexture(this->findAndRefTexture(desc, cacheID, NULL));
347    if (NULL == clampedTexture) {
348        clampedTexture.reset(this->createTexture(NULL, desc, cacheID, srcData, rowBytes));
349
350        if (NULL == clampedTexture) {
351            return NULL;
352        }
353    }
354
355    GrTextureDesc rtDesc = desc;
356    rtDesc.fFlags =  rtDesc.fFlags |
357                     kRenderTarget_GrTextureFlagBit |
358                     kNoStencil_GrTextureFlagBit;
359    rtDesc.fWidth  = GrNextPow2(GrMax(desc.fWidth, 64));
360    rtDesc.fHeight = GrNextPow2(GrMax(desc.fHeight, 64));
361
362    GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0);
363
364    if (NULL != texture) {
365        GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
366        GrDrawState* drawState = fGpu->drawState();
367        drawState->setRenderTarget(texture->asRenderTarget());
368
369        // if filtering is not desired then we want to ensure all
370        // texels in the resampled image are copies of texels from
371        // the original.
372        GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
373        drawState->createTextureEffect(0, clampedTexture, SkMatrix::I(), params);
374
375        drawState->setVertexAttribs<gVertexAttribs>(SK_ARRAY_COUNT(gVertexAttribs));
376
377        GrDrawTarget::AutoReleaseGeometry arg(fGpu, 4, 0);
378
379        if (arg.succeeded()) {
380            GrPoint* verts = (GrPoint*) arg.vertices();
381            verts[0].setIRectFan(0, 0, texture->width(), texture->height(), 2 * sizeof(GrPoint));
382            verts[1].setIRectFan(0, 0, 1, 1, 2 * sizeof(GrPoint));
383            fGpu->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
384        }
385    } else {
386        // TODO: Our CPU stretch doesn't filter. But we create separate
387        // stretched textures when the texture params is either filtered or
388        // not. Either implement filtered stretch blit on CPU or just create
389        // one when FBO case fails.
390
391        rtDesc.fFlags = kNone_GrTextureFlags;
392        // no longer need to clamp at min RT size.
393        rtDesc.fWidth  = GrNextPow2(desc.fWidth);
394        rtDesc.fHeight = GrNextPow2(desc.fHeight);
395        int bpp = GrBytesPerPixel(desc.fConfig);
396        SkAutoSMalloc<128*128*4> stretchedPixels(bpp * rtDesc.fWidth * rtDesc.fHeight);
397        stretchImage(stretchedPixels.get(), rtDesc.fWidth, rtDesc.fHeight,
398                     srcData, desc.fWidth, desc.fHeight, bpp);
399
400        size_t stretchedRowBytes = rtDesc.fWidth * bpp;
401
402        SkDEBUGCODE(GrTexture* texture = )fGpu->createTexture(rtDesc, stretchedPixels.get(),
403                                                              stretchedRowBytes);
404        GrAssert(NULL != texture);
405    }
406
407    return texture;
408}
409
410GrTexture* GrContext::createTexture(const GrTextureParams* params,
411                                    const GrTextureDesc& desc,
412                                    const GrCacheID& cacheID,
413                                    void* srcData,
414                                    size_t rowBytes) {
415    SK_TRACE_EVENT0("GrContext::createTexture");
416
417    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
418
419    GrTexture* texture;
420    if (GrTexture::NeedsResizing(resourceKey)) {
421        texture = this->createResizedTexture(desc, cacheID,
422                                             srcData, rowBytes,
423                                             GrTexture::NeedsFiltering(resourceKey));
424    } else {
425        texture= fGpu->createTexture(desc, srcData, rowBytes);
426    }
427
428    if (NULL != texture) {
429        fTextureCache->addResource(resourceKey, texture);
430    }
431
432    return texture;
433}
434
435GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match) {
436    GrTextureDesc desc = inDesc;
437
438    GrAssert((desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
439             !(desc.fFlags & kNoStencil_GrTextureFlagBit));
440
441    if (kApprox_ScratchTexMatch == match) {
442        // bin by pow2 with a reasonable min
443        static const int MIN_SIZE = 16;
444        desc.fWidth  = GrMax(MIN_SIZE, GrNextPow2(desc.fWidth));
445        desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
446    }
447
448    // Renderable A8 targets are not universally supported (e.g., not on ANGLE)
449    GrAssert(this->isConfigRenderable(kAlpha_8_GrPixelConfig) ||
450             !(desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
451             (desc.fConfig != kAlpha_8_GrPixelConfig));
452
453    GrResource* resource = NULL;
454    int origWidth = desc.fWidth;
455    int origHeight = desc.fHeight;
456
457    do {
458        GrResourceKey key = GrTexture::ComputeScratchKey(desc);
459        // Ensure we have exclusive access to the texture so future 'find' calls don't return it
460        resource = fTextureCache->find(key, GrResourceCache::kHide_OwnershipFlag);
461        if (NULL != resource) {
462            resource->ref();
463            break;
464        }
465        if (kExact_ScratchTexMatch == match) {
466            break;
467        }
468        // We had a cache miss and we are in approx mode, relax the fit of the flags.
469
470        // We no longer try to reuse textures that were previously used as render targets in
471        // situations where no RT is needed; doing otherwise can confuse the video driver and
472        // cause significant performance problems in some cases.
473        if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
474            desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
475        } else {
476            break;
477        }
478
479    } while (true);
480
481    if (NULL == resource) {
482        desc.fFlags = inDesc.fFlags;
483        desc.fWidth = origWidth;
484        desc.fHeight = origHeight;
485        GrTexture* texture = fGpu->createTexture(desc, NULL, 0);
486        if (NULL != texture) {
487            GrResourceKey key = GrTexture::ComputeScratchKey(texture->desc());
488            // Make the resource exclusive so future 'find' calls don't return it
489            fTextureCache->addResource(key, texture, GrResourceCache::kHide_OwnershipFlag);
490            resource = texture;
491        }
492    }
493
494    return static_cast<GrTexture*>(resource);
495}
496
497void GrContext::addExistingTextureToCache(GrTexture* texture) {
498
499    if (NULL == texture) {
500        return;
501    }
502
503    // This texture should already have a cache entry since it was once
504    // attached
505    GrAssert(NULL != texture->getCacheEntry());
506
507    // Conceptually, the cache entry is going to assume responsibility
508    // for the creation ref.
509    GrAssert(1 == texture->getRefCnt());
510
511    // Since this texture came from an AutoScratchTexture it should
512    // still be in the exclusive pile
513    fTextureCache->makeNonExclusive(texture->getCacheEntry());
514
515    this->purgeCache();
516}
517
518
519void GrContext::unlockScratchTexture(GrTexture* texture) {
520    ASSERT_OWNED_RESOURCE(texture);
521    GrAssert(NULL != texture->getCacheEntry());
522
523    // If this is a scratch texture we detached it from the cache
524    // while it was locked (to avoid two callers simultaneously getting
525    // the same texture).
526    if (texture->getCacheEntry()->key().isScratch()) {
527        fTextureCache->makeNonExclusive(texture->getCacheEntry());
528    }
529
530    this->purgeCache();
531}
532
533void GrContext::purgeCache() {
534    if (NULL != fTextureCache) {
535        fTextureCache->purgeAsNeeded();
536    }
537}
538
539GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& descIn,
540                                            void* srcData,
541                                            size_t rowBytes) {
542    GrTextureDesc descCopy = descIn;
543    return fGpu->createTexture(descCopy, srcData, rowBytes);
544}
545
546void GrContext::getTextureCacheLimits(int* maxTextures,
547                                      size_t* maxTextureBytes) const {
548    fTextureCache->getLimits(maxTextures, maxTextureBytes);
549}
550
551void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
552    fTextureCache->setLimits(maxTextures, maxTextureBytes);
553}
554
555int GrContext::getMaxTextureSize() const {
556    return fGpu->caps()->maxTextureSize();
557}
558
559int GrContext::getMaxRenderTargetSize() const {
560    return fGpu->caps()->maxRenderTargetSize();
561}
562
563int GrContext::getMaxSampleCount() const {
564    return fGpu->caps()->maxSampleCount();
565}
566
567///////////////////////////////////////////////////////////////////////////////
568
569GrTexture* GrContext::wrapBackendTexture(const GrBackendTextureDesc& desc) {
570    return fGpu->wrapBackendTexture(desc);
571}
572
573GrRenderTarget* GrContext::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
574    return fGpu->wrapBackendRenderTarget(desc);
575}
576
577///////////////////////////////////////////////////////////////////////////////
578
579bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
580                                          int width, int height) const {
581    const GrDrawTargetCaps* caps = fGpu->caps();
582    if (!caps->eightBitPaletteSupport()) {
583        return false;
584    }
585
586    bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
587
588    if (!isPow2) {
589        bool tiled = NULL != params && params->isTiled();
590        if (tiled && !caps->npotTextureTileSupport()) {
591            return false;
592        }
593    }
594    return true;
595}
596
597////////////////////////////////////////////////////////////////////////////////
598
599const GrClipData* GrContext::getClip() const {
600    return fGpu->getClip();
601}
602
603void GrContext::setClip(const GrClipData* clipData) {
604    fGpu->setClip(clipData);
605
606    fDrawState->setState(GrDrawState::kClip_StateBit,
607                         clipData && clipData->fClipStack && !clipData->fClipStack->isWideOpen());
608}
609
610////////////////////////////////////////////////////////////////////////////////
611
612void GrContext::clear(const GrIRect* rect,
613                      const GrColor color,
614                      GrRenderTarget* target) {
615    this->prepareToDraw(NULL, BUFFERED_DRAW)->clear(rect, color, target);
616}
617
618void GrContext::drawPaint(const GrPaint& origPaint) {
619    // set rect to be big enough to fill the space, but not super-huge, so we
620    // don't overflow fixed-point implementations
621    GrRect r;
622    r.setLTRB(0, 0,
623              SkIntToScalar(getRenderTarget()->width()),
624              SkIntToScalar(getRenderTarget()->height()));
625    SkMatrix inverse;
626    SkTCopyOnFirstWrite<GrPaint> paint(origPaint);
627    AutoMatrix am;
628
629    // We attempt to map r by the inverse matrix and draw that. mapRect will
630    // map the four corners and bound them with a new rect. This will not
631    // produce a correct result for some perspective matrices.
632    if (!this->getMatrix().hasPerspective()) {
633        if (!fDrawState->getViewInverse(&inverse)) {
634            GrPrintf("Could not invert matrix\n");
635            return;
636        }
637        inverse.mapRect(&r);
638    } else {
639        if (!am.setIdentity(this, paint.writable())) {
640            GrPrintf("Could not invert matrix\n");
641            return;
642        }
643    }
644    // by definition this fills the entire clip, no need for AA
645    if (paint->isAntiAlias()) {
646        paint.writable()->setAntiAlias(false);
647    }
648    this->drawRect(*paint, r);
649}
650
651////////////////////////////////////////////////////////////////////////////////
652
653namespace {
654inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
655    return DISABLE_COVERAGE_AA_FOR_BLEND && !target->canApplyCoverage();
656}
657}
658
659////////////////////////////////////////////////////////////////////////////////
660
661/*  create a triangle strip that strokes the specified triangle. There are 8
662 unique vertices, but we repreat the last 2 to close up. Alternatively we
663 could use an indices array, and then only send 8 verts, but not sure that
664 would be faster.
665 */
666static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
667                               SkScalar width) {
668    const SkScalar rad = SkScalarHalf(width);
669    rect.sort();
670
671    verts[0].set(rect.fLeft + rad, rect.fTop + rad);
672    verts[1].set(rect.fLeft - rad, rect.fTop - rad);
673    verts[2].set(rect.fRight - rad, rect.fTop + rad);
674    verts[3].set(rect.fRight + rad, rect.fTop - rad);
675    verts[4].set(rect.fRight - rad, rect.fBottom - rad);
676    verts[5].set(rect.fRight + rad, rect.fBottom + rad);
677    verts[6].set(rect.fLeft + rad, rect.fBottom - rad);
678    verts[7].set(rect.fLeft - rad, rect.fBottom + rad);
679    verts[8] = verts[0];
680    verts[9] = verts[1];
681}
682
683/**
684 * Returns true if the rects edges are integer-aligned.
685 */
686static bool isIRect(const GrRect& r) {
687    return SkScalarIsInt(r.fLeft) && SkScalarIsInt(r.fTop) &&
688           SkScalarIsInt(r.fRight) && SkScalarIsInt(r.fBottom);
689}
690
691static bool apply_aa_to_rect(GrDrawTarget* target,
692                             const GrRect& rect,
693                             SkScalar strokeWidth,
694                             const SkMatrix* matrix,
695                             SkMatrix* combinedMatrix,
696                             GrRect* devRect,
697                             bool* useVertexCoverage) {
698    // we use a simple coverage ramp to do aa on axis-aligned rects
699    // we check if the rect will be axis-aligned, and the rect won't land on
700    // integer coords.
701
702    // we are keeping around the "tweak the alpha" trick because
703    // it is our only hope for the fixed-pipe implementation.
704    // In a shader implementation we can give a separate coverage input
705    // TODO: remove this ugliness when we drop the fixed-pipe impl
706    *useVertexCoverage = false;
707    if (!target->getDrawState().canTweakAlphaForCoverage()) {
708        if (disable_coverage_aa_for_blend(target)) {
709#if GR_DEBUG
710            //GrPrintf("Turning off AA to correctly apply blend.\n");
711#endif
712            return false;
713        } else {
714            *useVertexCoverage = true;
715        }
716    }
717    const GrDrawState& drawState = target->getDrawState();
718    if (drawState.getRenderTarget()->isMultisampled()) {
719        return false;
720    }
721
722    if (0 == strokeWidth && target->willUseHWAALines()) {
723        return false;
724    }
725
726#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
727    if (strokeWidth >= 0) {
728#endif
729        if (!drawState.getViewMatrix().preservesAxisAlignment()) {
730            return false;
731        }
732
733        if (NULL != matrix && !matrix->preservesAxisAlignment()) {
734            return false;
735        }
736#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
737    } else {
738        if (!drawState.getViewMatrix().preservesAxisAlignment() &&
739            !drawState.getViewMatrix().preservesRightAngles()) {
740            return false;
741        }
742
743        if (NULL != matrix && !matrix->preservesRightAngles()) {
744            return false;
745        }
746    }
747#endif
748
749    *combinedMatrix = drawState.getViewMatrix();
750    if (NULL != matrix) {
751        combinedMatrix->preConcat(*matrix);
752
753#if GR_DEBUG
754#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
755        if (strokeWidth >= 0) {
756#endif
757            GrAssert(combinedMatrix->preservesAxisAlignment());
758#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
759        } else {
760            GrAssert(combinedMatrix->preservesRightAngles());
761        }
762#endif
763#endif
764    }
765
766    combinedMatrix->mapRect(devRect, rect);
767
768    if (strokeWidth < 0
769#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
770        && drawState.getViewMatrix().preservesAxisAlignment()
771#endif
772        ) {
773        return !isIRect(*devRect);
774    } else {
775        return true;
776    }
777}
778
779void GrContext::drawRect(const GrPaint& paint,
780                         const GrRect& rect,
781                         SkScalar width,
782                         const SkMatrix* matrix) {
783    SK_TRACE_EVENT0("GrContext::drawRect");
784
785    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
786    GrDrawState::AutoStageDisable atr(fDrawState);
787
788    GrRect devRect;
789    SkMatrix combinedMatrix;
790    bool useVertexCoverage;
791    bool needAA = paint.isAntiAlias() &&
792                  !this->getRenderTarget()->isMultisampled();
793    bool doAA = needAA && apply_aa_to_rect(target, rect, width, matrix,
794                                           &combinedMatrix, &devRect,
795                                           &useVertexCoverage);
796    if (doAA) {
797        GrDrawState::AutoDeviceCoordDraw adcd(target->drawState());
798        if (!adcd.succeeded()) {
799            return;
800        }
801        if (width >= 0) {
802            GrVec strokeSize;
803            if (width > 0) {
804                strokeSize.set(width, width);
805                combinedMatrix.mapVectors(&strokeSize, 1);
806                strokeSize.setAbs(strokeSize);
807            } else {
808                strokeSize.set(SK_Scalar1, SK_Scalar1);
809            }
810            fAARectRenderer->strokeAARect(this->getGpu(), target, devRect,
811                                          strokeSize, useVertexCoverage);
812        } else {
813            // filled AA rect
814            fAARectRenderer->fillAARect(this->getGpu(), target,
815                                        rect, combinedMatrix, devRect,
816                                        useVertexCoverage);
817        }
818        return;
819    }
820
821    if (width >= 0) {
822        // TODO: consider making static vertex buffers for these cases.
823        // Hairline could be done by just adding closing vertex to
824        // unitSquareVertexBuffer()
825
826        static const int worstCaseVertCount = 10;
827        target->drawState()->setDefaultVertexAttribs();
828        GrDrawTarget::AutoReleaseGeometry geo(target, worstCaseVertCount, 0);
829
830        if (!geo.succeeded()) {
831            GrPrintf("Failed to get space for vertices!\n");
832            return;
833        }
834
835        GrPrimitiveType primType;
836        int vertCount;
837        GrPoint* vertex = geo.positions();
838
839        if (width > 0) {
840            vertCount = 10;
841            primType = kTriangleStrip_GrPrimitiveType;
842            setStrokeRectStrip(vertex, rect, width);
843        } else {
844            // hairline
845            vertCount = 5;
846            primType = kLineStrip_GrPrimitiveType;
847            vertex[0].set(rect.fLeft, rect.fTop);
848            vertex[1].set(rect.fRight, rect.fTop);
849            vertex[2].set(rect.fRight, rect.fBottom);
850            vertex[3].set(rect.fLeft, rect.fBottom);
851            vertex[4].set(rect.fLeft, rect.fTop);
852        }
853
854        GrDrawState::AutoViewMatrixRestore avmr;
855        if (NULL != matrix) {
856            GrDrawState* drawState = target->drawState();
857            avmr.set(drawState, *matrix);
858        }
859
860        target->drawNonIndexed(primType, 0, vertCount);
861    } else {
862        // filled BW rect
863        target->drawSimpleRect(rect, matrix);
864    }
865}
866
867void GrContext::drawRectToRect(const GrPaint& paint,
868                               const GrRect& dstRect,
869                               const GrRect& localRect,
870                               const SkMatrix* dstMatrix,
871                               const SkMatrix* localMatrix) {
872    SK_TRACE_EVENT0("GrContext::drawRectToRect");
873
874    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
875    GrDrawState::AutoStageDisable atr(fDrawState);
876
877    target->drawRect(dstRect, dstMatrix, &localRect, localMatrix);
878}
879
880namespace {
881
882extern const GrVertexAttrib gPosUVColorAttribs[] = {
883    {kVec2f_GrVertexAttribType,  0, kPosition_GrVertexAttribBinding },
884    {kVec2f_GrVertexAttribType,  sizeof(GrPoint), kLocalCoord_GrVertexAttribBinding },
885    {kVec4ub_GrVertexAttribType, 2*sizeof(GrPoint), kColor_GrVertexAttribBinding}
886};
887
888extern const GrVertexAttrib gPosColorAttribs[] = {
889    {kVec2f_GrVertexAttribType,  0, kPosition_GrVertexAttribBinding},
890    {kVec4ub_GrVertexAttribType, sizeof(GrPoint), kColor_GrVertexAttribBinding},
891};
892
893static void set_vertex_attributes(GrDrawState* drawState,
894                                  const GrPoint* texCoords,
895                                  const GrColor* colors,
896                                  int* colorOffset,
897                                  int* texOffset) {
898    *texOffset = -1;
899    *colorOffset = -1;
900
901    if (NULL != texCoords && NULL != colors) {
902        *texOffset = sizeof(GrPoint);
903        *colorOffset = 2*sizeof(GrPoint);
904        drawState->setVertexAttribs<gPosUVColorAttribs>(3);
905    } else if (NULL != texCoords) {
906        *texOffset = sizeof(GrPoint);
907        drawState->setVertexAttribs<gPosUVColorAttribs>(2);
908    } else if (NULL != colors) {
909        *colorOffset = sizeof(GrPoint);
910        drawState->setVertexAttribs<gPosColorAttribs>(2);
911    } else {
912        drawState->setVertexAttribs<gPosColorAttribs>(1);
913    }
914}
915
916};
917
918void GrContext::drawVertices(const GrPaint& paint,
919                             GrPrimitiveType primitiveType,
920                             int vertexCount,
921                             const GrPoint positions[],
922                             const GrPoint texCoords[],
923                             const GrColor colors[],
924                             const uint16_t indices[],
925                             int indexCount) {
926    SK_TRACE_EVENT0("GrContext::drawVertices");
927
928    GrDrawTarget::AutoReleaseGeometry geo;
929
930    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
931    GrDrawState::AutoStageDisable atr(fDrawState);
932
933    GrDrawState* drawState = target->drawState();
934
935    int colorOffset = -1, texOffset = -1;
936    set_vertex_attributes(drawState, texCoords, colors, &colorOffset, &texOffset);
937
938    size_t vertexSize = drawState->getVertexSize();
939    if (sizeof(GrPoint) != vertexSize) {
940        if (!geo.set(target, vertexCount, 0)) {
941            GrPrintf("Failed to get space for vertices!\n");
942            return;
943        }
944        void* curVertex = geo.vertices();
945
946        for (int i = 0; i < vertexCount; ++i) {
947            *((GrPoint*)curVertex) = positions[i];
948
949            if (texOffset >= 0) {
950                *(GrPoint*)((intptr_t)curVertex + texOffset) = texCoords[i];
951            }
952            if (colorOffset >= 0) {
953                *(GrColor*)((intptr_t)curVertex + colorOffset) = colors[i];
954            }
955            curVertex = (void*)((intptr_t)curVertex + vertexSize);
956        }
957    } else {
958        target->setVertexSourceToArray(positions, vertexCount);
959    }
960
961    // we don't currently apply offscreen AA to this path. Need improved
962    // management of GrDrawTarget's geometry to avoid copying points per-tile.
963
964    if (NULL != indices) {
965        target->setIndexSourceToArray(indices, indexCount);
966        target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
967        target->resetIndexSource();
968    } else {
969        target->drawNonIndexed(primitiveType, 0, vertexCount);
970    }
971}
972
973///////////////////////////////////////////////////////////////////////////////
974
975void GrContext::drawRRect(const GrPaint& paint,
976                          const SkRRect& rect,
977                          const SkStrokeRec& stroke) {
978
979    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
980    GrDrawState::AutoStageDisable atr(fDrawState);
981
982    bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
983
984    if (!fOvalRenderer->drawSimpleRRect(target, this, prAA, rect, stroke)) {
985        SkPath path;
986        path.addRRect(rect);
987        this->internalDrawPath(target, prAA, path, stroke);
988    }
989}
990
991///////////////////////////////////////////////////////////////////////////////
992
993void GrContext::drawOval(const GrPaint& paint,
994                         const GrRect& oval,
995                         const SkStrokeRec& stroke) {
996
997    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
998    GrDrawState::AutoStageDisable atr(fDrawState);
999
1000    bool useAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
1001
1002    if (!fOvalRenderer->drawOval(target, this, useAA, oval, stroke)) {
1003        SkPath path;
1004        path.addOval(oval);
1005        this->internalDrawPath(target, useAA, path, stroke);
1006    }
1007}
1008
1009void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke) {
1010
1011    if (path.isEmpty()) {
1012       if (path.isInverseFillType()) {
1013           this->drawPaint(paint);
1014       }
1015       return;
1016    }
1017
1018    // Note that internalDrawPath may sw-rasterize the path into a scratch texture.
1019    // Scratch textures can be recycled after they are returned to the texture
1020    // cache. This presents a potential hazard for buffered drawing. However,
1021    // the writePixels that uploads to the scratch will perform a flush so we're
1022    // OK.
1023    GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
1024    GrDrawState::AutoStageDisable atr(fDrawState);
1025
1026    SkRect ovalRect;
1027    bool isOval = path.isOval(&ovalRect);
1028    bool useAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
1029
1030    if (!isOval || path.isInverseFillType()
1031        || !fOvalRenderer->drawOval(target, this, useAA, ovalRect, stroke)) {
1032        this->internalDrawPath(target, useAA, path, stroke);
1033    }
1034}
1035
1036void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
1037                                 const SkStrokeRec& stroke) {
1038
1039    // An Assumption here is that path renderer would use some form of tweaking
1040    // the src color (either the input alpha or in the frag shader) to implement
1041    // aa. If we have some future driver-mojo path AA that can do the right
1042    // thing WRT to the blend then we'll need some query on the PR.
1043    if (disable_coverage_aa_for_blend(target)) {
1044#if GR_DEBUG
1045        //GrPrintf("Turning off AA to correctly apply blend.\n");
1046#endif
1047        useAA = false;
1048    }
1049
1050    GrPathRendererChain::DrawType type = useAA ? GrPathRendererChain::kColorAntiAlias_DrawType :
1051                                                 GrPathRendererChain::kColor_DrawType;
1052
1053    const SkPath* pathPtr = &path;
1054    SkPath tmpPath;
1055    SkStrokeRec strokeRec(stroke);
1056
1057    // Try a 1st time without stroking the path and without allowing the SW renderer
1058    GrPathRenderer* pr = this->getPathRenderer(*pathPtr, strokeRec, target, false, type);
1059
1060    if (NULL == pr) {
1061        if (!strokeRec.isHairlineStyle()) {
1062            // It didn't work the 1st time, so try again with the stroked path
1063            if (strokeRec.applyToPath(&tmpPath, *pathPtr)) {
1064                pathPtr = &tmpPath;
1065                strokeRec.setFillStyle();
1066            }
1067        }
1068        // This time, allow SW renderer
1069        pr = this->getPathRenderer(*pathPtr, strokeRec, target, true, type);
1070    }
1071
1072    if (NULL == pr) {
1073#if GR_DEBUG
1074        GrPrintf("Unable to find path renderer compatible with path.\n");
1075#endif
1076        return;
1077    }
1078
1079    pr->drawPath(*pathPtr, strokeRec, target, useAA);
1080}
1081
1082////////////////////////////////////////////////////////////////////////////////
1083
1084void GrContext::flush(int flagsBitfield) {
1085    if (kDiscard_FlushBit & flagsBitfield) {
1086        fDrawBuffer->reset();
1087    } else {
1088        this->flushDrawBuffer();
1089    }
1090    if (kForceCurrentRenderTarget_FlushBit & flagsBitfield) {
1091        fGpu->forceRenderTargetFlush();
1092    }
1093}
1094
1095void GrContext::flushDrawBuffer() {
1096    if (NULL != fDrawBuffer && !fDrawBuffer->isFlushing()) {
1097        fDrawBuffer->flush();
1098    }
1099}
1100
1101bool GrContext::writeTexturePixels(GrTexture* texture,
1102                                   int left, int top, int width, int height,
1103                                   GrPixelConfig config, const void* buffer, size_t rowBytes,
1104                                   uint32_t flags) {
1105    SK_TRACE_EVENT0("GrContext::writeTexturePixels");
1106    ASSERT_OWNED_RESOURCE(texture);
1107
1108    if ((kUnpremul_PixelOpsFlag & flags) || !fGpu->canWriteTexturePixels(texture, config)) {
1109        if (NULL != texture->asRenderTarget()) {
1110            return this->writeRenderTargetPixels(texture->asRenderTarget(),
1111                                                 left, top, width, height,
1112                                                 config, buffer, rowBytes, flags);
1113        } else {
1114            return false;
1115        }
1116    }
1117
1118    if (!(kDontFlush_PixelOpsFlag & flags)) {
1119        this->flush();
1120    }
1121
1122    return fGpu->writeTexturePixels(texture, left, top, width, height,
1123                                    config, buffer, rowBytes);
1124}
1125
1126bool GrContext::readTexturePixels(GrTexture* texture,
1127                                  int left, int top, int width, int height,
1128                                  GrPixelConfig config, void* buffer, size_t rowBytes,
1129                                  uint32_t flags) {
1130    SK_TRACE_EVENT0("GrContext::readTexturePixels");
1131    ASSERT_OWNED_RESOURCE(texture);
1132
1133    // TODO: code read pixels for textures that aren't also rendertargets
1134    GrRenderTarget* target = texture->asRenderTarget();
1135    if (NULL != target) {
1136        return this->readRenderTargetPixels(target,
1137                                            left, top, width, height,
1138                                            config, buffer, rowBytes,
1139                                            flags);
1140    } else {
1141        return false;
1142    }
1143}
1144
1145#include "SkConfig8888.h"
1146
1147namespace {
1148/**
1149 * Converts a GrPixelConfig to a SkCanvas::Config8888. Only byte-per-channel
1150 * formats are representable as Config8888 and so the function returns false
1151 * if the GrPixelConfig has no equivalent Config8888.
1152 */
1153bool grconfig_to_config8888(GrPixelConfig config,
1154                            bool unpremul,
1155                            SkCanvas::Config8888* config8888) {
1156    switch (config) {
1157        case kRGBA_8888_GrPixelConfig:
1158            if (unpremul) {
1159                *config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
1160            } else {
1161                *config8888 = SkCanvas::kRGBA_Premul_Config8888;
1162            }
1163            return true;
1164        case kBGRA_8888_GrPixelConfig:
1165            if (unpremul) {
1166                *config8888 = SkCanvas::kBGRA_Unpremul_Config8888;
1167            } else {
1168                *config8888 = SkCanvas::kBGRA_Premul_Config8888;
1169            }
1170            return true;
1171        default:
1172            return false;
1173    }
1174}
1175
1176// It returns a configuration with where the byte position of the R & B components are swapped in
1177// relation to the input config. This should only be called with the result of
1178// grconfig_to_config8888 as it will fail for other configs.
1179SkCanvas::Config8888 swap_config8888_red_and_blue(SkCanvas::Config8888 config8888) {
1180    switch (config8888) {
1181        case SkCanvas::kBGRA_Premul_Config8888:
1182            return SkCanvas::kRGBA_Premul_Config8888;
1183        case SkCanvas::kBGRA_Unpremul_Config8888:
1184            return SkCanvas::kRGBA_Unpremul_Config8888;
1185        case SkCanvas::kRGBA_Premul_Config8888:
1186            return SkCanvas::kBGRA_Premul_Config8888;
1187        case SkCanvas::kRGBA_Unpremul_Config8888:
1188            return SkCanvas::kBGRA_Unpremul_Config8888;
1189        default:
1190            GrCrash("Unexpected input");
1191            return SkCanvas::kBGRA_Unpremul_Config8888;;
1192    }
1193}
1194}
1195
1196bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
1197                                       int left, int top, int width, int height,
1198                                       GrPixelConfig dstConfig, void* buffer, size_t rowBytes,
1199                                       uint32_t flags) {
1200    SK_TRACE_EVENT0("GrContext::readRenderTargetPixels");
1201    ASSERT_OWNED_RESOURCE(target);
1202
1203    if (NULL == target) {
1204        target = fDrawState->getRenderTarget();
1205        if (NULL == target) {
1206            return false;
1207        }
1208    }
1209
1210    if (!(kDontFlush_PixelOpsFlag & flags)) {
1211        this->flush();
1212    }
1213
1214    // Determine which conversions have to be applied: flipY, swapRAnd, and/or unpremul.
1215
1216    // If fGpu->readPixels would incur a y-flip cost then we will read the pixels upside down. We'll
1217    // either do the flipY by drawing into a scratch with a matrix or on the cpu after the read.
1218    bool flipY = fGpu->readPixelsWillPayForYFlip(target, left, top,
1219                                                 width, height, dstConfig,
1220                                                 rowBytes);
1221    // We ignore the preferred config if it is different than our config unless it is an R/B swap.
1222    // In that case we'll perform an R and B swap while drawing to a scratch texture of the swapped
1223    // config. Then we will call readPixels on the scratch with the swapped config. The swaps during
1224    // the draw cancels out the fact that we call readPixels with a config that is R/B swapped from
1225    // dstConfig.
1226    GrPixelConfig readConfig = dstConfig;
1227    bool swapRAndB = false;
1228    if (GrPixelConfigSwapRAndB(dstConfig) == fGpu->preferredReadPixelsConfig(dstConfig)) {
1229        readConfig = GrPixelConfigSwapRAndB(readConfig);
1230        swapRAndB = true;
1231    }
1232
1233    bool unpremul = SkToBool(kUnpremul_PixelOpsFlag & flags);
1234
1235    if (unpremul && !GrPixelConfigIs8888(dstConfig)) {
1236        // The unpremul flag is only allowed for these two configs.
1237        return false;
1238    }
1239
1240    // If the src is a texture and we would have to do conversions after read pixels, we instead
1241    // do the conversions by drawing the src to a scratch texture. If we handle any of the
1242    // conversions in the draw we set the corresponding bool to false so that we don't reapply it
1243    // on the read back pixels.
1244    GrTexture* src = target->asTexture();
1245    GrAutoScratchTexture ast;
1246    if (NULL != src && (swapRAndB || unpremul || flipY)) {
1247        // Make the scratch a render target because we don't have a robust readTexturePixels as of
1248        // yet. It calls this function.
1249        GrTextureDesc desc;
1250        desc.fFlags = kRenderTarget_GrTextureFlagBit;
1251        desc.fWidth = width;
1252        desc.fHeight = height;
1253        desc.fConfig = readConfig;
1254        desc.fOrigin = kTopLeft_GrSurfaceOrigin;
1255
1256        // When a full read back is faster than a partial we could always make the scratch exactly
1257        // match the passed rect. However, if we see many different size rectangles we will trash
1258        // our texture cache and pay the cost of creating and destroying many textures. So, we only
1259        // request an exact match when the caller is reading an entire RT.
1260        ScratchTexMatch match = kApprox_ScratchTexMatch;
1261        if (0 == left &&
1262            0 == top &&
1263            target->width() == width &&
1264            target->height() == height &&
1265            fGpu->fullReadPixelsIsFasterThanPartial()) {
1266            match = kExact_ScratchTexMatch;
1267        }
1268        ast.set(this, desc, match);
1269        GrTexture* texture = ast.texture();
1270        if (texture) {
1271            // compute a matrix to perform the draw
1272            SkMatrix textureMatrix;
1273            textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
1274            textureMatrix.postIDiv(src->width(), src->height());
1275
1276            SkAutoTUnref<const GrEffectRef> effect;
1277            if (unpremul) {
1278                effect.reset(this->createPMToUPMEffect(src, swapRAndB, textureMatrix));
1279                if (NULL != effect) {
1280                    unpremul = false; // we no longer need to do this on CPU after the read back.
1281                }
1282            }
1283            // If we failed to create a PM->UPM effect and have no other conversions to perform then
1284            // there is no longer any point to using the scratch.
1285            if (NULL != effect || flipY || swapRAndB) {
1286                if (!effect) {
1287                    effect.reset(GrConfigConversionEffect::Create(
1288                                                    src,
1289                                                    swapRAndB,
1290                                                    GrConfigConversionEffect::kNone_PMConversion,
1291                                                    textureMatrix));
1292                }
1293                swapRAndB = false; // we will handle the swap in the draw.
1294
1295                // We protect the existing geometry here since it may not be
1296                // clear to the caller that a draw operation (i.e., drawSimpleRect)
1297                // can be invoked in this method
1298                GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
1299                GrDrawState* drawState = fGpu->drawState();
1300                GrAssert(effect);
1301                drawState->setEffect(0, effect);
1302
1303                drawState->setRenderTarget(texture->asRenderTarget());
1304                GrRect rect = GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
1305                fGpu->drawSimpleRect(rect, NULL);
1306                // we want to read back from the scratch's origin
1307                left = 0;
1308                top = 0;
1309                target = texture->asRenderTarget();
1310            }
1311        }
1312    }
1313    if (!fGpu->readPixels(target,
1314                          left, top, width, height,
1315                          readConfig, buffer, rowBytes)) {
1316        return false;
1317    }
1318    // Perform any conversions we weren't able to perform using a scratch texture.
1319    if (unpremul || swapRAndB) {
1320        // These are initialized to suppress a warning
1321        SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
1322        SkCanvas::Config8888 dstC8888 = SkCanvas::kNative_Premul_Config8888;
1323
1324        SkDEBUGCODE(bool c8888IsValid =) grconfig_to_config8888(dstConfig, false, &srcC8888);
1325        grconfig_to_config8888(dstConfig, unpremul, &dstC8888);
1326
1327        if (swapRAndB) {
1328            GrAssert(c8888IsValid); // we should only do r/b swap on 8888 configs
1329            srcC8888 = swap_config8888_red_and_blue(srcC8888);
1330        }
1331        GrAssert(c8888IsValid);
1332        uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
1333        SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
1334                                  b32, rowBytes, srcC8888,
1335                                  width, height);
1336    }
1337    return true;
1338}
1339
1340void GrContext::resolveRenderTarget(GrRenderTarget* target) {
1341    GrAssert(target);
1342    ASSERT_OWNED_RESOURCE(target);
1343    // In the future we may track whether there are any pending draws to this
1344    // target. We don't today so we always perform a flush. We don't promise
1345    // this to our clients, though.
1346    this->flush();
1347    fGpu->resolveRenderTarget(target);
1348}
1349
1350void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft) {
1351    if (NULL == src || NULL == dst) {
1352        return;
1353    }
1354    ASSERT_OWNED_RESOURCE(src);
1355
1356    // Writes pending to the source texture are not tracked, so a flush
1357    // is required to ensure that the copy captures the most recent contents
1358    // of the source texture. See similar behavior in
1359    // GrContext::resolveRenderTarget.
1360    this->flush();
1361
1362    GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1363    GrDrawState* drawState = fGpu->drawState();
1364    drawState->setRenderTarget(dst);
1365    SkMatrix sampleM;
1366    sampleM.setIDiv(src->width(), src->height());
1367    SkIRect srcRect = SkIRect::MakeWH(dst->width(), dst->height());
1368    if (NULL != topLeft) {
1369        srcRect.offset(*topLeft);
1370    }
1371    SkIRect srcBounds = SkIRect::MakeWH(src->width(), src->height());
1372    if (!srcRect.intersect(srcBounds)) {
1373        return;
1374    }
1375    sampleM.preTranslate(SkIntToScalar(srcRect.fLeft), SkIntToScalar(srcRect.fTop));
1376    drawState->createTextureEffect(0, src, sampleM);
1377    SkRect dstR = SkRect::MakeWH(SkIntToScalar(srcRect.width()), SkIntToScalar(srcRect.height()));
1378    fGpu->drawSimpleRect(dstR, NULL);
1379}
1380
1381bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
1382                                        int left, int top, int width, int height,
1383                                        GrPixelConfig srcConfig,
1384                                        const void* buffer,
1385                                        size_t rowBytes,
1386                                        uint32_t flags) {
1387    SK_TRACE_EVENT0("GrContext::writeRenderTargetPixels");
1388    ASSERT_OWNED_RESOURCE(target);
1389
1390    if (NULL == target) {
1391        target = fDrawState->getRenderTarget();
1392        if (NULL == target) {
1393            return false;
1394        }
1395    }
1396
1397    // TODO: when underlying api has a direct way to do this we should use it (e.g. glDrawPixels on
1398    // desktop GL).
1399
1400    // We will always call some form of writeTexturePixels and we will pass our flags on to it.
1401    // Thus, we don't perform a flush here since that call will do it (if the kNoFlush flag isn't
1402    // set.)
1403
1404    // If the RT is also a texture and we don't have to premultiply then take the texture path.
1405    // We expect to be at least as fast or faster since it doesn't use an intermediate texture as
1406    // we do below.
1407
1408#if !GR_MAC_BUILD
1409    // At least some drivers on the Mac get confused when glTexImage2D is called on a texture
1410    // attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or
1411    // HW is affected.
1412    if (NULL != target->asTexture() && !(kUnpremul_PixelOpsFlag & flags) &&
1413        fGpu->canWriteTexturePixels(target->asTexture(), srcConfig)) {
1414        return this->writeTexturePixels(target->asTexture(),
1415                                        left, top, width, height,
1416                                        srcConfig, buffer, rowBytes, flags);
1417    }
1418#endif
1419
1420    // We ignore the preferred config unless it is a R/B swap of the src config. In that case
1421    // we will upload the original src data to a scratch texture but we will spoof it as the swapped
1422    // config. This scratch will then have R and B swapped. We correct for this by swapping again
1423    // when drawing the scratch to the dst using a conversion effect.
1424    bool swapRAndB = false;
1425    GrPixelConfig writeConfig = srcConfig;
1426    if (fGpu->preferredWritePixelsConfig(srcConfig) == GrPixelConfigSwapRAndB(srcConfig)) {
1427        writeConfig = GrPixelConfigSwapRAndB(srcConfig);
1428        swapRAndB = true;
1429    }
1430
1431    GrTextureDesc desc;
1432    desc.fWidth = width;
1433    desc.fHeight = height;
1434    desc.fConfig = writeConfig;
1435    GrAutoScratchTexture ast(this, desc);
1436    GrTexture* texture = ast.texture();
1437    if (NULL == texture) {
1438        return false;
1439    }
1440
1441    SkAutoTUnref<const GrEffectRef> effect;
1442    SkMatrix textureMatrix;
1443    textureMatrix.setIDiv(texture->width(), texture->height());
1444
1445    // allocate a tmp buffer and sw convert the pixels to premul
1446    SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
1447
1448    if (kUnpremul_PixelOpsFlag & flags) {
1449        if (!GrPixelConfigIs8888(srcConfig)) {
1450            return false;
1451        }
1452        effect.reset(this->createUPMToPMEffect(texture, swapRAndB, textureMatrix));
1453        // handle the unpremul step on the CPU if we couldn't create an effect to do it.
1454        if (NULL == effect) {
1455            SkCanvas::Config8888 srcConfig8888, dstConfig8888;
1456            GR_DEBUGCODE(bool success = )
1457            grconfig_to_config8888(srcConfig, true, &srcConfig8888);
1458            GrAssert(success);
1459            GR_DEBUGCODE(success = )
1460            grconfig_to_config8888(srcConfig, false, &dstConfig8888);
1461            GrAssert(success);
1462            const uint32_t* src = reinterpret_cast<const uint32_t*>(buffer);
1463            tmpPixels.reset(width * height);
1464            SkConvertConfig8888Pixels(tmpPixels.get(), 4 * width, dstConfig8888,
1465                                      src, rowBytes, srcConfig8888,
1466                                      width, height);
1467            buffer = tmpPixels.get();
1468            rowBytes = 4 * width;
1469        }
1470    }
1471    if (NULL == effect) {
1472        effect.reset(GrConfigConversionEffect::Create(texture,
1473                                                      swapRAndB,
1474                                                      GrConfigConversionEffect::kNone_PMConversion,
1475                                                      textureMatrix));
1476    }
1477
1478    if (!this->writeTexturePixels(texture,
1479                                  0, 0, width, height,
1480                                  writeConfig, buffer, rowBytes,
1481                                  flags & ~kUnpremul_PixelOpsFlag)) {
1482        return false;
1483    }
1484
1485    // writeRenderTargetPixels can be called in the midst of drawing another
1486    // object (e.g., when uploading a SW path rendering to the gpu while
1487    // drawing a rect) so preserve the current geometry.
1488    GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
1489    GrDrawState* drawState = fGpu->drawState();
1490    GrAssert(effect);
1491    drawState->setEffect(0, effect);
1492
1493    SkMatrix matrix;
1494    matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
1495    drawState->setViewMatrix(matrix);
1496    drawState->setRenderTarget(target);
1497
1498    fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
1499    return true;
1500}
1501////////////////////////////////////////////////////////////////////////////////
1502
1503GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, BufferedDraw buffered) {
1504    if (kNo_BufferedDraw == buffered && kYes_BufferedDraw == fLastDrawWasBuffered) {
1505        this->flushDrawBuffer();
1506        fLastDrawWasBuffered = kNo_BufferedDraw;
1507    }
1508    if (NULL != paint) {
1509        GrAssert(fDrawState->stagesDisabled());
1510        fDrawState->setFromPaint(*paint);
1511#if GR_DEBUG_PARTIAL_COVERAGE_CHECK
1512        if ((paint->hasMask() || 0xff != paint->fCoverage) &&
1513            !fGpu->canApplyCoverage()) {
1514            GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
1515        }
1516#endif
1517    }
1518    if (kYes_BufferedDraw == buffered) {
1519        fDrawBuffer->setClip(fGpu->getClip());
1520        fLastDrawWasBuffered = kYes_BufferedDraw;
1521        return fDrawBuffer;
1522    } else {
1523        GrAssert(kNo_BufferedDraw == buffered);
1524        return fGpu;
1525    }
1526}
1527
1528/*
1529 * This method finds a path renderer that can draw the specified path on
1530 * the provided target.
1531 * Due to its expense, the software path renderer has split out so it can
1532 * can be individually allowed/disallowed via the "allowSW" boolean.
1533 */
1534GrPathRenderer* GrContext::getPathRenderer(const SkPath& path,
1535                                           const SkStrokeRec& stroke,
1536                                           const GrDrawTarget* target,
1537                                           bool allowSW,
1538                                           GrPathRendererChain::DrawType drawType,
1539                                           GrPathRendererChain::StencilSupport* stencilSupport) {
1540
1541    if (NULL == fPathRendererChain) {
1542        fPathRendererChain = SkNEW_ARGS(GrPathRendererChain, (this));
1543    }
1544
1545    GrPathRenderer* pr = fPathRendererChain->getPathRenderer(path,
1546                                                             stroke,
1547                                                             target,
1548                                                             drawType,
1549                                                             stencilSupport);
1550
1551    if (NULL == pr && allowSW) {
1552        if (NULL == fSoftwarePathRenderer) {
1553            fSoftwarePathRenderer = SkNEW_ARGS(GrSoftwarePathRenderer, (this));
1554        }
1555        pr = fSoftwarePathRenderer;
1556    }
1557
1558    return pr;
1559}
1560
1561////////////////////////////////////////////////////////////////////////////////
1562
1563void GrContext::setRenderTarget(GrRenderTarget* target) {
1564    ASSERT_OWNED_RESOURCE(target);
1565    fDrawState->setRenderTarget(target);
1566}
1567
1568GrRenderTarget* GrContext::getRenderTarget() {
1569    return fDrawState->getRenderTarget();
1570}
1571
1572const GrRenderTarget* GrContext::getRenderTarget() const {
1573    return fDrawState->getRenderTarget();
1574}
1575
1576bool GrContext::isConfigRenderable(GrPixelConfig config) const {
1577    return fGpu->isConfigRenderable(config);
1578}
1579
1580const SkMatrix& GrContext::getMatrix() const {
1581    return fDrawState->getViewMatrix();
1582}
1583
1584void GrContext::setMatrix(const SkMatrix& m) {
1585    fDrawState->setViewMatrix(m);
1586}
1587
1588void GrContext::setIdentityMatrix() {
1589    fDrawState->viewMatrix()->reset();
1590}
1591
1592void GrContext::concatMatrix(const SkMatrix& m) const {
1593    fDrawState->preConcatViewMatrix(m);
1594}
1595
1596static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
1597    intptr_t mask = 1 << shift;
1598    if (pred) {
1599        bits |= mask;
1600    } else {
1601        bits &= ~mask;
1602    }
1603    return bits;
1604}
1605
1606void GrContext::setupDrawBuffer() {
1607
1608    GrAssert(NULL == fDrawBuffer);
1609    GrAssert(NULL == fDrawBufferVBAllocPool);
1610    GrAssert(NULL == fDrawBufferIBAllocPool);
1611
1612    fDrawBufferVBAllocPool =
1613        SkNEW_ARGS(GrVertexBufferAllocPool, (fGpu, false,
1614                                    DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
1615                                    DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS));
1616    fDrawBufferIBAllocPool =
1617        SkNEW_ARGS(GrIndexBufferAllocPool, (fGpu, false,
1618                                   DRAW_BUFFER_IBPOOL_BUFFER_SIZE,
1619                                   DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS));
1620
1621    fDrawBuffer = SkNEW_ARGS(GrInOrderDrawBuffer, (fGpu,
1622                                                   fDrawBufferVBAllocPool,
1623                                                   fDrawBufferIBAllocPool));
1624
1625    fDrawBuffer->setDrawState(fDrawState);
1626}
1627
1628GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
1629    return this->prepareToDraw(&paint, BUFFERED_DRAW);
1630}
1631
1632const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
1633    return fGpu->getQuadIndexBuffer();
1634}
1635
1636namespace {
1637void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) {
1638    GrConfigConversionEffect::PMConversion pmToUPM;
1639    GrConfigConversionEffect::PMConversion upmToPM;
1640    GrConfigConversionEffect::TestForPreservingPMConversions(ctx, &pmToUPM, &upmToPM);
1641    *pmToUPMValue = pmToUPM;
1642    *upmToPMValue = upmToPM;
1643}
1644}
1645
1646const GrEffectRef* GrContext::createPMToUPMEffect(GrTexture* texture,
1647                                                  bool swapRAndB,
1648                                                  const SkMatrix& matrix) {
1649    if (!fDidTestPMConversions) {
1650        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1651        fDidTestPMConversions = true;
1652    }
1653    GrConfigConversionEffect::PMConversion pmToUPM =
1654        static_cast<GrConfigConversionEffect::PMConversion>(fPMToUPMConversion);
1655    if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) {
1656        return GrConfigConversionEffect::Create(texture, swapRAndB, pmToUPM, matrix);
1657    } else {
1658        return NULL;
1659    }
1660}
1661
1662const GrEffectRef* GrContext::createUPMToPMEffect(GrTexture* texture,
1663                                                  bool swapRAndB,
1664                                                  const SkMatrix& matrix) {
1665    if (!fDidTestPMConversions) {
1666        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1667        fDidTestPMConversions = true;
1668    }
1669    GrConfigConversionEffect::PMConversion upmToPM =
1670        static_cast<GrConfigConversionEffect::PMConversion>(fUPMToPMConversion);
1671    if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) {
1672        return GrConfigConversionEffect::Create(texture, swapRAndB, upmToPM, matrix);
1673    } else {
1674        return NULL;
1675    }
1676}
1677
1678GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
1679                                   bool canClobberSrc,
1680                                   const SkRect& rect,
1681                                   float sigmaX, float sigmaY) {
1682    ASSERT_OWNED_RESOURCE(srcTexture);
1683
1684    AutoRenderTarget art(this);
1685
1686    AutoMatrix am;
1687    am.setIdentity(this);
1688
1689    SkIRect clearRect;
1690    int scaleFactorX, radiusX;
1691    int scaleFactorY, radiusY;
1692    sigmaX = adjust_sigma(sigmaX, &scaleFactorX, &radiusX);
1693    sigmaY = adjust_sigma(sigmaY, &scaleFactorY, &radiusY);
1694
1695    SkRect srcRect(rect);
1696    scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
1697    srcRect.roundOut();
1698    scale_rect(&srcRect, static_cast<float>(scaleFactorX),
1699                         static_cast<float>(scaleFactorY));
1700
1701    AutoClip acs(this, srcRect);
1702
1703    GrAssert(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
1704             kRGBA_8888_GrPixelConfig == srcTexture->config() ||
1705             kAlpha_8_GrPixelConfig == srcTexture->config());
1706
1707    GrTextureDesc desc;
1708    desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
1709    desc.fWidth = SkScalarFloorToInt(srcRect.width());
1710    desc.fHeight = SkScalarFloorToInt(srcRect.height());
1711    desc.fConfig = srcTexture->config();
1712
1713    GrAutoScratchTexture temp1, temp2;
1714    GrTexture* dstTexture = temp1.set(this, desc);
1715    GrTexture* tempTexture = canClobberSrc ? srcTexture : temp2.set(this, desc);
1716    if (NULL == dstTexture || NULL == tempTexture) {
1717        return NULL;
1718    }
1719
1720    GrPaint paint;
1721    paint.reset();
1722
1723    for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
1724        SkMatrix matrix;
1725        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1726        this->setRenderTarget(dstTexture->asRenderTarget());
1727        SkRect dstRect(srcRect);
1728        scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
1729                             i < scaleFactorY ? 0.5f : 1.0f);
1730
1731        paint.colorStage(0)->setEffect(GrSimpleTextureEffect::Create(srcTexture,
1732                                                                     matrix,
1733                                                                     true))->unref();
1734        this->drawRectToRect(paint, dstRect, srcRect);
1735        srcRect = dstRect;
1736        srcTexture = dstTexture;
1737        SkTSwap(dstTexture, tempTexture);
1738    }
1739
1740    SkIRect srcIRect;
1741    srcRect.roundOut(&srcIRect);
1742
1743    if (sigmaX > 0.0f) {
1744        if (scaleFactorX > 1) {
1745            // Clear out a radius to the right of the srcRect to prevent the
1746            // X convolution from reading garbage.
1747            clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1748                                          radiusX, srcIRect.height());
1749            this->clear(&clearRect, 0x0);
1750        }
1751
1752        this->setRenderTarget(dstTexture->asRenderTarget());
1753        GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW);
1754        convolve_gaussian(target, srcTexture, srcRect, sigmaX, radiusX,
1755                          Gr1DKernelEffect::kX_Direction);
1756        srcTexture = dstTexture;
1757        SkTSwap(dstTexture, tempTexture);
1758    }
1759
1760    if (sigmaY > 0.0f) {
1761        if (scaleFactorY > 1 || sigmaX > 0.0f) {
1762            // Clear out a radius below the srcRect to prevent the Y
1763            // convolution from reading garbage.
1764            clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1765                                          srcIRect.width(), radiusY);
1766            this->clear(&clearRect, 0x0);
1767        }
1768
1769        this->setRenderTarget(dstTexture->asRenderTarget());
1770        GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW);
1771        convolve_gaussian(target, srcTexture, srcRect, sigmaY, radiusY,
1772                          Gr1DKernelEffect::kY_Direction);
1773        srcTexture = dstTexture;
1774        SkTSwap(dstTexture, tempTexture);
1775    }
1776
1777    if (scaleFactorX > 1 || scaleFactorY > 1) {
1778        // Clear one pixel to the right and below, to accommodate bilinear
1779        // upsampling.
1780        clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1781                                      srcIRect.width() + 1, 1);
1782        this->clear(&clearRect, 0x0);
1783        clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1784                                      1, srcIRect.height());
1785        this->clear(&clearRect, 0x0);
1786        SkMatrix matrix;
1787        // FIXME:  This should be mitchell, not bilinear.
1788        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1789        this->setRenderTarget(dstTexture->asRenderTarget());
1790        paint.colorStage(0)->setEffect(GrSimpleTextureEffect::Create(srcTexture,
1791                                                                     matrix,
1792                                                                     true))->unref();
1793        SkRect dstRect(srcRect);
1794        scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
1795        this->drawRectToRect(paint, dstRect, srcRect);
1796        srcRect = dstRect;
1797        srcTexture = dstTexture;
1798        SkTSwap(dstTexture, tempTexture);
1799    }
1800    if (srcTexture == temp1.texture()) {
1801        return temp1.detach();
1802    } else if (srcTexture == temp2.texture()) {
1803        return temp2.detach();
1804    } else {
1805        srcTexture->ref();
1806        return srcTexture;
1807    }
1808}
1809
1810///////////////////////////////////////////////////////////////////////////////
1811#if GR_CACHE_STATS
1812void GrContext::printCacheStats() const {
1813    fTextureCache->printStats();
1814}
1815#endif
1816