GrContext.cpp revision 706f66831a575bdc2b1ab1331b48b793cd487356
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrContext.h"
11
12#include "effects/GrConvolutionEffect.h"
13#include "effects/GrSingleTextureEffect.h"
14#include "effects/GrConfigConversionEffect.h"
15
16#include "GrBufferAllocPool.h"
17#include "GrGpu.h"
18#include "GrIndexBuffer.h"
19#include "GrInOrderDrawBuffer.h"
20#include "GrPathRenderer.h"
21#include "GrPathUtils.h"
22#include "GrResourceCache.h"
23#include "GrSoftwarePathRenderer.h"
24#include "GrStencilBuffer.h"
25#include "GrTextStrike.h"
26#include "SkTLazy.h"
27#include "SkTLS.h"
28#include "SkTrace.h"
29
30SK_DEFINE_INST_COUNT(GrContext)
31SK_DEFINE_INST_COUNT(GrDrawState)
32
33// It can be useful to set this to kNo_BufferedDraw to test whether a bug is caused by using the
34// InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffer, or to make
35// debugging easier.
36#define DEFAULT_BUFFERING (GR_DISABLE_DRAW_BUFFERING ? kNo_BufferedDraw : kYes_BufferedDraw)
37
38#define MAX_BLUR_SIGMA 4.0f
39
40// When we're using coverage AA but the blend is incompatible (given gpu
41// limitations) should we disable AA or draw wrong?
42#define DISABLE_COVERAGE_AA_FOR_BLEND 1
43
44#if GR_DEBUG
45    // change this to a 1 to see notifications when partial coverage fails
46    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
47#else
48    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
49#endif
50
51static const size_t MAX_TEXTURE_CACHE_COUNT = 2048;
52static const size_t MAX_TEXTURE_CACHE_BYTES = 96 * 1024 * 1024;
53
54static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15;
55static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
56
57static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
58static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
59
60#define ASSERT_OWNED_RESOURCE(R) GrAssert(!(R) || (R)->getContext() == this)
61
62GrContext* GrContext::Create(GrEngine engine,
63                             GrPlatform3DContext context3D) {
64    GrContext* ctx = NULL;
65    GrGpu* fGpu = GrGpu::Create(engine, context3D);
66    if (NULL != fGpu) {
67        ctx = SkNEW_ARGS(GrContext, (fGpu));
68        fGpu->unref();
69    }
70    return ctx;
71}
72
73namespace {
74void* CreateThreadInstanceCount() {
75    return SkNEW_ARGS(int, (0));
76}
77void DeleteThreadInstanceCount(void* v) {
78    delete reinterpret_cast<int*>(v);
79}
80#define THREAD_INSTANCE_COUNT                                               \
81    (*reinterpret_cast<int*>(SkTLS::Get(CreateThreadInstanceCount,          \
82                                        DeleteThreadInstanceCount)))
83
84}
85
86int GrContext::GetThreadInstanceCount() {
87    return THREAD_INSTANCE_COUNT;
88}
89
90GrContext::~GrContext() {
91    for (int i = 0; i < fCleanUpData.count(); ++i) {
92        (*fCleanUpData[i].fFunc)(this, fCleanUpData[i].fInfo);
93    }
94
95    this->flush();
96
97    // Since the gpu can hold scratch textures, give it a chance to let go
98    // of them before freeing the texture cache
99    fGpu->purgeResources();
100
101    delete fTextureCache;
102    fTextureCache = NULL;
103    delete fFontCache;
104    delete fDrawBuffer;
105    delete fDrawBufferVBAllocPool;
106    delete fDrawBufferIBAllocPool;
107
108    fAARectRenderer->unref();
109
110    fGpu->unref();
111    GrSafeUnref(fPathRendererChain);
112    GrSafeUnref(fSoftwarePathRenderer);
113    fDrawState->unref();
114
115    --THREAD_INSTANCE_COUNT;
116}
117
118void GrContext::contextLost() {
119    contextDestroyed();
120    this->setupDrawBuffer();
121}
122
123void GrContext::contextDestroyed() {
124    // abandon first to so destructors
125    // don't try to free the resources in the API.
126    fGpu->abandonResources();
127
128    // a path renderer may be holding onto resources that
129    // are now unusable
130    GrSafeSetNull(fPathRendererChain);
131    GrSafeSetNull(fSoftwarePathRenderer);
132
133    delete fDrawBuffer;
134    fDrawBuffer = NULL;
135
136    delete fDrawBufferVBAllocPool;
137    fDrawBufferVBAllocPool = NULL;
138
139    delete fDrawBufferIBAllocPool;
140    fDrawBufferIBAllocPool = NULL;
141
142    fAARectRenderer->reset();
143
144    fTextureCache->purgeAllUnlocked();
145    fFontCache->freeAll();
146    fGpu->markContextDirty();
147}
148
149void GrContext::resetContext() {
150    fGpu->markContextDirty();
151}
152
153void GrContext::freeGpuResources() {
154    this->flush();
155
156    fGpu->purgeResources();
157
158    fAARectRenderer->reset();
159
160    fTextureCache->purgeAllUnlocked();
161    fFontCache->freeAll();
162    // a path renderer may be holding onto resources
163    GrSafeSetNull(fPathRendererChain);
164    GrSafeSetNull(fSoftwarePathRenderer);
165}
166
167size_t GrContext::getGpuTextureCacheBytes() const {
168  return fTextureCache->getCachedResourceBytes();
169}
170
171////////////////////////////////////////////////////////////////////////////////
172
173namespace {
174
175void scale_rect(SkRect* rect, float xScale, float yScale) {
176    rect->fLeft = SkScalarMul(rect->fLeft, SkFloatToScalar(xScale));
177    rect->fTop = SkScalarMul(rect->fTop, SkFloatToScalar(yScale));
178    rect->fRight = SkScalarMul(rect->fRight, SkFloatToScalar(xScale));
179    rect->fBottom = SkScalarMul(rect->fBottom, SkFloatToScalar(yScale));
180}
181
182float adjust_sigma(float sigma, int *scaleFactor, int *radius) {
183    *scaleFactor = 1;
184    while (sigma > MAX_BLUR_SIGMA) {
185        *scaleFactor *= 2;
186        sigma *= 0.5f;
187    }
188    *radius = static_cast<int>(ceilf(sigma * 3.0f));
189    GrAssert(*radius <= GrConvolutionEffect::kMaxKernelRadius);
190    return sigma;
191}
192
193void convolve_gaussian(GrDrawTarget* target,
194                       GrTexture* texture,
195                       const SkRect& rect,
196                       float sigma,
197                       int radius,
198                       Gr1DKernelEffect::Direction direction) {
199    GrRenderTarget* rt = target->drawState()->getRenderTarget();
200    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit);
201    GrDrawState* drawState = target->drawState();
202    drawState->setRenderTarget(rt);
203    GrMatrix sampleM;
204    sampleM.setIDiv(texture->width(), texture->height());
205    SkAutoTUnref<GrConvolutionEffect> conv(SkNEW_ARGS(GrConvolutionEffect,
206                                                      (texture, direction, radius,
207                                                       sigma)));
208    drawState->sampler(0)->setCustomStage(conv, sampleM);
209    target->drawSimpleRect(rect, NULL);
210}
211
212}
213
214
215GrTexture* GrContext::findTexture(const GrCacheKey& key) {
216    return static_cast<GrTexture*>(fTextureCache->find(key.key()));
217}
218
219GrTexture* GrContext::findTexture(const GrTextureDesc& desc,
220                                  const GrCacheData& cacheData,
221                                  const GrTextureParams* params) {
222    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheData, false);
223    GrResource* resource = fTextureCache->find(resourceKey);
224    return static_cast<GrTexture*>(resource);
225}
226
227bool GrContext::isTextureInCache(const GrTextureDesc& desc,
228                                 const GrCacheData& cacheData,
229                                 const GrTextureParams* params) const {
230    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheData, false);
231    return fTextureCache->hasKey(resourceKey);
232}
233
234void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
235    ASSERT_OWNED_RESOURCE(sb);
236
237    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
238                                                            sb->height(),
239                                                            sb->numSamples());
240    fTextureCache->create(resourceKey, sb);
241}
242
243GrStencilBuffer* GrContext::findStencilBuffer(int width, int height,
244                                              int sampleCnt) {
245    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width,
246                                                            height,
247                                                            sampleCnt);
248    GrResource* resource = fTextureCache->find(resourceKey);
249    return static_cast<GrStencilBuffer*>(resource);
250}
251
252static void stretchImage(void* dst,
253                         int dstW,
254                         int dstH,
255                         void* src,
256                         int srcW,
257                         int srcH,
258                         int bpp) {
259    GrFixed dx = (srcW << 16) / dstW;
260    GrFixed dy = (srcH << 16) / dstH;
261
262    GrFixed y = dy >> 1;
263
264    int dstXLimit = dstW*bpp;
265    for (int j = 0; j < dstH; ++j) {
266        GrFixed x = dx >> 1;
267        void* srcRow = (uint8_t*)src + (y>>16)*srcW*bpp;
268        void* dstRow = (uint8_t*)dst + j*dstW*bpp;
269        for (int i = 0; i < dstXLimit; i += bpp) {
270            memcpy((uint8_t*) dstRow + i,
271                   (uint8_t*) srcRow + (x>>16)*bpp,
272                   bpp);
273            x += dx;
274        }
275        y += dy;
276    }
277}
278
279// The desired texture is NPOT and tiled but that isn't supported by
280// the current hardware. Resize the texture to be a POT
281GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
282                                           const GrCacheData& cacheData,
283                                           void* srcData,
284                                           size_t rowBytes,
285                                           bool needsFiltering) {
286    GrTexture* clampedTexture = this->findTexture(desc, cacheData, NULL);
287    if (NULL == clampedTexture) {
288        clampedTexture = this->createTexture(NULL, desc, cacheData, srcData, rowBytes);
289
290        GrAssert(NULL != clampedTexture);
291        if (NULL == clampedTexture) {
292            return NULL;
293        }
294    }
295
296    clampedTexture->ref();
297
298    GrTextureDesc rtDesc = desc;
299    rtDesc.fFlags =  rtDesc.fFlags |
300                     kRenderTarget_GrTextureFlagBit |
301                     kNoStencil_GrTextureFlagBit;
302    rtDesc.fWidth  = GrNextPow2(GrMax(desc.fWidth, 64));
303    rtDesc.fHeight = GrNextPow2(GrMax(desc.fHeight, 64));
304
305    GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0);
306
307    if (NULL != texture) {
308        GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
309        GrDrawState* drawState = fGpu->drawState();
310        drawState->setRenderTarget(texture->asRenderTarget());
311
312        // if filtering is not desired then we want to ensure all
313        // texels in the resampled image are copies of texels from
314        // the original.
315        GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
316        drawState->createTextureEffect(0, clampedTexture, GrMatrix::I(), params);
317
318        static const GrVertexLayout layout =
319                            GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
320        GrDrawTarget::AutoReleaseGeometry arg(fGpu, layout, 4, 0);
321
322        if (arg.succeeded()) {
323            GrPoint* verts = (GrPoint*) arg.vertices();
324            verts[0].setIRectFan(0, 0,
325                                    texture->width(),
326                                    texture->height(),
327                                    2*sizeof(GrPoint));
328            verts[1].setIRectFan(0, 0, 1, 1, 2*sizeof(GrPoint));
329            fGpu->drawNonIndexed(kTriangleFan_GrPrimitiveType,
330                                    0, 4);
331        }
332        texture->releaseRenderTarget();
333    } else {
334        // TODO: Our CPU stretch doesn't filter. But we create separate
335        // stretched textures when the sampler state is either filtered or
336        // not. Either implement filtered stretch blit on CPU or just create
337        // one when FBO case fails.
338
339        rtDesc.fFlags = kNone_GrTextureFlags;
340        // no longer need to clamp at min RT size.
341        rtDesc.fWidth  = GrNextPow2(desc.fWidth);
342        rtDesc.fHeight = GrNextPow2(desc.fHeight);
343        int bpp = GrBytesPerPixel(desc.fConfig);
344        SkAutoSMalloc<128*128*4> stretchedPixels(bpp *
345                                                    rtDesc.fWidth *
346                                                    rtDesc.fHeight);
347        stretchImage(stretchedPixels.get(), rtDesc.fWidth, rtDesc.fHeight,
348                        srcData, desc.fWidth, desc.fHeight, bpp);
349
350        size_t stretchedRowBytes = rtDesc.fWidth * bpp;
351
352        GrTexture* texture = fGpu->createTexture(rtDesc,
353                                                    stretchedPixels.get(),
354                                                    stretchedRowBytes);
355        GrAssert(NULL != texture);
356    }
357
358    clampedTexture->unref();
359    return texture;
360}
361
362GrTexture* GrContext::createTexture(
363        const GrTextureParams* params,
364        const GrTextureDesc& desc,
365        const GrCacheData& cacheData,
366        void* srcData,
367        size_t rowBytes) {
368    SK_TRACE_EVENT0("GrContext::createAndLockTexture");
369
370#if GR_DUMP_TEXTURE_UPLOAD
371    GrPrintf("GrContext::createAndLockTexture [%d %d]\n", desc.fWidth, desc.fHeight);
372#endif
373
374    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheData, false);
375
376    SkAutoTUnref<GrTexture> texture;
377    if (GrTexture::NeedsResizing(resourceKey)) {
378        texture.reset(this->createResizedTexture(desc, cacheData,
379                                             srcData, rowBytes,
380                                             GrTexture::NeedsFiltering(resourceKey)));
381    } else {
382        texture.reset(fGpu->createTexture(desc, srcData, rowBytes));
383    }
384
385    if (NULL != texture) {
386        fTextureCache->create(resourceKey, texture);
387    }
388
389    return texture;
390}
391
392GrTexture* GrContext::lockScratchTexture(const GrTextureDesc& inDesc,
393                                         ScratchTexMatch match) {
394    GrTextureDesc desc = inDesc;
395    GrCacheData cacheData(GrCacheData::kScratch_CacheID);
396
397    GrAssert((desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
398             !(desc.fFlags & kNoStencil_GrTextureFlagBit));
399
400    if (kExact_ScratchTexMatch != match) {
401        // bin by pow2 with a reasonable min
402        static const int MIN_SIZE = 256;
403        desc.fWidth  = GrMax(MIN_SIZE, GrNextPow2(desc.fWidth));
404        desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
405    }
406
407    GrResource* resource = NULL;
408    int origWidth = desc.fWidth;
409    int origHeight = desc.fHeight;
410    bool doubledW = false;
411    bool doubledH = false;
412
413    do {
414        GrResourceKey key = GrTexture::ComputeKey(fGpu, NULL, desc, cacheData, true);
415        resource = fTextureCache->find(key);
416        // if we miss, relax the fit of the flags...
417        // then try doubling width... then height.
418        if (NULL != resource || kExact_ScratchTexMatch == match) {
419            break;
420        }
421        // We no longer try to reuse textures that were previously used as render targets in
422        // situations where no RT is needed; doing otherwise can confuse the video driver and
423        // cause significant performance problems in some cases.
424        if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
425            desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
426        } else if (!doubledW) {
427            desc.fFlags = inDesc.fFlags;
428            desc.fWidth *= 2;
429            doubledW = true;
430        } else if (!doubledH) {
431            desc.fFlags = inDesc.fFlags;
432            desc.fWidth = origWidth;
433            desc.fHeight *= 2;
434            doubledH = true;
435        } else {
436            break;
437        }
438
439    } while (true);
440
441    if (NULL == resource) {
442        desc.fFlags = inDesc.fFlags;
443        desc.fWidth = origWidth;
444        desc.fHeight = origHeight;
445        SkAutoTUnref<GrTexture> texture(fGpu->createTexture(desc, NULL, 0));
446        if (NULL != texture) {
447            GrResourceKey key = GrTexture::ComputeKey(fGpu, NULL,
448                                                      texture->desc(),
449                                                      cacheData,
450                                                      true);
451            fTextureCache->create(key, texture);
452            resource = texture;
453        }
454    }
455
456    // If the caller gives us the same desc/sampler twice we don't want
457    // to return the same texture the second time (unless it was previously
458    // released). So make it exclusive to hide it from future searches.
459    if (NULL != resource) {
460        fTextureCache->makeExclusive(resource->getCacheEntry());
461    }
462
463    return static_cast<GrTexture*>(resource);
464}
465
466void GrContext::addExistingTextureToCache(GrTexture* texture) {
467
468    if (NULL == texture) {
469        return;
470    }
471
472    // This texture should already have a cache entry since it was once
473    // attached
474    GrAssert(NULL != texture->getCacheEntry());
475
476    // Conceptually, the cache entry is going to assume responsibility
477    // for the creation ref.
478    GrAssert(1 == texture->getRefCnt());
479
480    // Since this texture came from an AutoScratchTexture it should
481    // still be in the exclusive pile
482    fTextureCache->makeNonExclusive(texture->getCacheEntry());
483
484    this->purgeCache();
485}
486
487
488void GrContext::unlockScratchTexture(GrTexture* texture) {
489    ASSERT_OWNED_RESOURCE(texture);
490    GrAssert(NULL != texture->getCacheEntry());
491
492    // If this is a scratch texture we detached it from the cache
493    // while it was locked (to avoid two callers simultaneously getting
494    // the same texture).
495    if (GrTexture::IsScratchTexture(texture->getCacheEntry()->key())) {
496        fTextureCache->makeNonExclusive(texture->getCacheEntry());
497    }
498
499    this->purgeCache();
500}
501
502void GrContext::purgeCache() {
503    if (NULL != fTextureCache) {
504        fTextureCache->purgeAsNeeded();
505    }
506}
507
508GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& descIn,
509                                            void* srcData,
510                                            size_t rowBytes) {
511    GrTextureDesc descCopy = descIn;
512    return fGpu->createTexture(descCopy, srcData, rowBytes);
513}
514
515void GrContext::getTextureCacheLimits(int* maxTextures,
516                                      size_t* maxTextureBytes) const {
517    fTextureCache->getLimits(maxTextures, maxTextureBytes);
518}
519
520void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
521    fTextureCache->setLimits(maxTextures, maxTextureBytes);
522}
523
524int GrContext::getMaxTextureSize() const {
525    return fGpu->getCaps().maxTextureSize();
526}
527
528int GrContext::getMaxRenderTargetSize() const {
529    return fGpu->getCaps().maxRenderTargetSize();
530}
531
532///////////////////////////////////////////////////////////////////////////////
533
534GrTexture* GrContext::createPlatformTexture(const GrPlatformTextureDesc& desc) {
535    return fGpu->createPlatformTexture(desc);
536}
537
538GrRenderTarget* GrContext::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) {
539    return fGpu->createPlatformRenderTarget(desc);
540}
541
542///////////////////////////////////////////////////////////////////////////////
543
544bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
545                                          int width, int height) const {
546    const GrDrawTarget::Caps& caps = fGpu->getCaps();
547    if (!caps.eightBitPaletteSupport()) {
548        return false;
549    }
550
551    bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
552
553    if (!isPow2) {
554        bool tiled = NULL != params && params->isTiled();
555        if (tiled && !caps.npotTextureTileSupport()) {
556            return false;
557        }
558    }
559    return true;
560}
561
562////////////////////////////////////////////////////////////////////////////////
563
564const GrClipData* GrContext::getClip() const {
565    return fGpu->getClip();
566}
567
568void GrContext::setClip(const GrClipData* clipData) {
569    fGpu->setClip(clipData);
570
571    fDrawState->setState(GrDrawState::kClip_StateBit,
572                         clipData && clipData->fClipStack && !clipData->fClipStack->isWideOpen());
573}
574
575////////////////////////////////////////////////////////////////////////////////
576
577void GrContext::clear(const GrIRect* rect,
578                      const GrColor color,
579                      GrRenderTarget* target) {
580    this->prepareToDraw(NULL, DEFAULT_BUFFERING)->clear(rect, color, target);
581}
582
583void GrContext::drawPaint(const GrPaint& origPaint) {
584    // set rect to be big enough to fill the space, but not super-huge, so we
585    // don't overflow fixed-point implementations
586    GrRect r;
587    r.setLTRB(0, 0,
588              GrIntToScalar(getRenderTarget()->width()),
589              GrIntToScalar(getRenderTarget()->height()));
590    GrMatrix inverse;
591    SkTCopyOnFirstWrite<GrPaint> paint(origPaint);
592    AutoMatrix am;
593
594    // We attempt to map r by the inverse matrix and draw that. mapRect will
595    // map the four corners and bound them with a new rect. This will not
596    // produce a correct result for some perspective matrices.
597    if (!this->getMatrix().hasPerspective()) {
598        if (!fDrawState->getViewInverse(&inverse)) {
599            GrPrintf("Could not invert matrix\n");
600            return;
601        }
602        inverse.mapRect(&r);
603    } else {
604        if (!am.setIdentity(this, paint.writable())) {
605            GrPrintf("Could not invert matrix\n");
606            return;
607        }
608    }
609    // by definition this fills the entire clip, no need for AA
610    if (paint->isAntiAlias()) {
611        paint.writable()->setAntiAlias(false);
612    }
613    this->drawRect(*paint, r);
614}
615
616////////////////////////////////////////////////////////////////////////////////
617
618namespace {
619inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
620    return DISABLE_COVERAGE_AA_FOR_BLEND && !target->canApplyCoverage();
621}
622}
623
624////////////////////////////////////////////////////////////////////////////////
625
626/*  create a triangle strip that strokes the specified triangle. There are 8
627 unique vertices, but we repreat the last 2 to close up. Alternatively we
628 could use an indices array, and then only send 8 verts, but not sure that
629 would be faster.
630 */
631static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
632                               GrScalar width) {
633    const GrScalar rad = GrScalarHalf(width);
634    rect.sort();
635
636    verts[0].set(rect.fLeft + rad, rect.fTop + rad);
637    verts[1].set(rect.fLeft - rad, rect.fTop - rad);
638    verts[2].set(rect.fRight - rad, rect.fTop + rad);
639    verts[3].set(rect.fRight + rad, rect.fTop - rad);
640    verts[4].set(rect.fRight - rad, rect.fBottom - rad);
641    verts[5].set(rect.fRight + rad, rect.fBottom + rad);
642    verts[6].set(rect.fLeft + rad, rect.fBottom - rad);
643    verts[7].set(rect.fLeft - rad, rect.fBottom + rad);
644    verts[8] = verts[0];
645    verts[9] = verts[1];
646}
647
648/**
649 * Returns true if the rects edges are integer-aligned.
650 */
651static bool isIRect(const GrRect& r) {
652    return GrScalarIsInt(r.fLeft) && GrScalarIsInt(r.fTop) &&
653           GrScalarIsInt(r.fRight) && GrScalarIsInt(r.fBottom);
654}
655
656static bool apply_aa_to_rect(GrDrawTarget* target,
657                             const GrRect& rect,
658                             GrScalar width,
659                             const GrMatrix* matrix,
660                             GrMatrix* combinedMatrix,
661                             GrRect* devRect,
662                             bool* useVertexCoverage) {
663    // we use a simple coverage ramp to do aa on axis-aligned rects
664    // we check if the rect will be axis-aligned, and the rect won't land on
665    // integer coords.
666
667    // we are keeping around the "tweak the alpha" trick because
668    // it is our only hope for the fixed-pipe implementation.
669    // In a shader implementation we can give a separate coverage input
670    // TODO: remove this ugliness when we drop the fixed-pipe impl
671    *useVertexCoverage = false;
672    if (!target->canTweakAlphaForCoverage()) {
673        if (disable_coverage_aa_for_blend(target)) {
674#if GR_DEBUG
675            //GrPrintf("Turning off AA to correctly apply blend.\n");
676#endif
677            return false;
678        } else {
679            *useVertexCoverage = true;
680        }
681    }
682    const GrDrawState& drawState = target->getDrawState();
683    if (drawState.getRenderTarget()->isMultisampled()) {
684        return false;
685    }
686
687    if (0 == width && target->willUseHWAALines()) {
688        return false;
689    }
690
691    if (!drawState.getViewMatrix().preservesAxisAlignment()) {
692        return false;
693    }
694
695    if (NULL != matrix &&
696        !matrix->preservesAxisAlignment()) {
697        return false;
698    }
699
700    *combinedMatrix = drawState.getViewMatrix();
701    if (NULL != matrix) {
702        combinedMatrix->preConcat(*matrix);
703        GrAssert(combinedMatrix->preservesAxisAlignment());
704    }
705
706    combinedMatrix->mapRect(devRect, rect);
707    devRect->sort();
708
709    if (width < 0) {
710        return !isIRect(*devRect);
711    } else {
712        return true;
713    }
714}
715
716void GrContext::drawRect(const GrPaint& paint,
717                         const GrRect& rect,
718                         GrScalar width,
719                         const GrMatrix* matrix) {
720    SK_TRACE_EVENT0("GrContext::drawRect");
721
722    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
723    GrDrawState::AutoStageDisable atr(fDrawState);
724
725    GrRect devRect = rect;
726    GrMatrix combinedMatrix;
727    bool useVertexCoverage;
728    bool needAA = paint.isAntiAlias() &&
729                  !this->getRenderTarget()->isMultisampled();
730    bool doAA = needAA && apply_aa_to_rect(target, rect, width, matrix,
731                                           &combinedMatrix, &devRect,
732                                           &useVertexCoverage);
733
734    if (doAA) {
735        GrDrawState::AutoDeviceCoordDraw adcd(target->drawState());
736        if (!adcd.succeeded()) {
737            return;
738        }
739        if (width >= 0) {
740            GrVec strokeSize;;
741            if (width > 0) {
742                strokeSize.set(width, width);
743                combinedMatrix.mapVectors(&strokeSize, 1);
744                strokeSize.setAbs(strokeSize);
745            } else {
746                strokeSize.set(GR_Scalar1, GR_Scalar1);
747            }
748            fAARectRenderer->strokeAARect(this->getGpu(), target, devRect,
749                                         strokeSize, useVertexCoverage);
750        } else {
751            fAARectRenderer->fillAARect(this->getGpu(), target,
752                                       devRect, useVertexCoverage);
753        }
754        return;
755    }
756
757    if (width >= 0) {
758        // TODO: consider making static vertex buffers for these cases.
759        // Hairline could be done by just adding closing vertex to
760        // unitSquareVertexBuffer()
761
762        static const int worstCaseVertCount = 10;
763        GrDrawTarget::AutoReleaseGeometry geo(target, 0, worstCaseVertCount, 0);
764
765        if (!geo.succeeded()) {
766            GrPrintf("Failed to get space for vertices!\n");
767            return;
768        }
769
770        GrPrimitiveType primType;
771        int vertCount;
772        GrPoint* vertex = geo.positions();
773
774        if (width > 0) {
775            vertCount = 10;
776            primType = kTriangleStrip_GrPrimitiveType;
777            setStrokeRectStrip(vertex, rect, width);
778        } else {
779            // hairline
780            vertCount = 5;
781            primType = kLineStrip_GrPrimitiveType;
782            vertex[0].set(rect.fLeft, rect.fTop);
783            vertex[1].set(rect.fRight, rect.fTop);
784            vertex[2].set(rect.fRight, rect.fBottom);
785            vertex[3].set(rect.fLeft, rect.fBottom);
786            vertex[4].set(rect.fLeft, rect.fTop);
787        }
788
789        GrDrawState::AutoViewMatrixRestore avmr;
790        if (NULL != matrix) {
791            GrDrawState* drawState = target->drawState();
792            avmr.set(drawState, *matrix);
793        }
794
795        target->drawNonIndexed(primType, 0, vertCount);
796    } else {
797#if GR_STATIC_RECT_VB
798            const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
799            if (NULL == sqVB) {
800                GrPrintf("Failed to create static rect vb.\n");
801                return;
802            }
803            target->setVertexSourceToBuffer(0, sqVB);
804            GrDrawState* drawState = target->drawState();
805            GrMatrix m;
806            m.setAll(rect.width(),    0,             rect.fLeft,
807                        0,            rect.height(), rect.fTop,
808                        0,            0,             GrMatrix::I()[8]);
809
810            if (NULL != matrix) {
811                m.postConcat(*matrix);
812            }
813            GrDrawState::AutoViewMatrixRestore avmr(drawState, m);
814
815            target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
816#else
817            target->drawSimpleRect(rect, matrix);
818#endif
819    }
820}
821
822void GrContext::drawRectToRect(const GrPaint& paint,
823                               const GrRect& dstRect,
824                               const GrRect& srcRect,
825                               const GrMatrix* dstMatrix,
826                               const GrMatrix* srcMatrix) {
827    SK_TRACE_EVENT0("GrContext::drawRectToRect");
828
829    // srcRect refers to paint's first color stage
830    if (!paint.isColorStageEnabled(0)) {
831        drawRect(paint, dstRect, -1, dstMatrix);
832        return;
833    }
834
835    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
836
837#if GR_STATIC_RECT_VB
838    GrDrawState::AutoStageDisable atr(fDrawState);
839    GrDrawState* drawState = target->drawState();
840
841    GrMatrix m;
842
843    m.setAll(dstRect.width(), 0,                dstRect.fLeft,
844             0,               dstRect.height(), dstRect.fTop,
845             0,               0,                GrMatrix::I()[8]);
846    if (NULL != dstMatrix) {
847        m.postConcat(*dstMatrix);
848    }
849
850    // The first color stage's coords come from srcRect rather than applying a matrix to dstRect.
851    // We explicitly compute a matrix for that stage below, no need to adjust here.
852    static const uint32_t kExplicitCoordMask = 1 << GrPaint::kFirstColorStage;
853    GrDrawState::AutoViewMatrixRestore avmr(drawState, m, kExplicitCoordMask);
854
855    m.setAll(srcRect.width(), 0,                srcRect.fLeft,
856             0,               srcRect.height(), srcRect.fTop,
857             0,               0,                GrMatrix::I()[8]);
858    if (NULL != srcMatrix) {
859        m.postConcat(*srcMatrix);
860    }
861
862    drawState->sampler(GrPaint::kFirstColorStage)->preConcatCoordChange(m);
863
864    const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
865    if (NULL == sqVB) {
866        GrPrintf("Failed to create static rect vb.\n");
867        return;
868    }
869    target->setVertexSourceToBuffer(0, sqVB);
870    target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
871#else
872    GrDrawState::AutoStageDisable atr(fDrawState);
873
874    const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
875    const GrMatrix* srcMatrices[GrDrawState::kNumStages] = {NULL};
876    srcRects[0] = &srcRect;
877    srcMatrices[0] = srcMatrix;
878
879    target->drawRect(dstRect, dstMatrix, srcRects, srcMatrices);
880#endif
881}
882
883void GrContext::drawVertices(const GrPaint& paint,
884                             GrPrimitiveType primitiveType,
885                             int vertexCount,
886                             const GrPoint positions[],
887                             const GrPoint texCoords[],
888                             const GrColor colors[],
889                             const uint16_t indices[],
890                             int indexCount) {
891    SK_TRACE_EVENT0("GrContext::drawVertices");
892
893    GrDrawTarget::AutoReleaseGeometry geo;
894
895    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
896    GrDrawState::AutoStageDisable atr(fDrawState);
897
898    GrVertexLayout layout = 0;
899    if (NULL != texCoords) {
900        layout |= GrDrawTarget::StageTexCoordVertexLayoutBit(0, 0);
901    }
902    if (NULL != colors) {
903        layout |= GrDrawTarget::kColor_VertexLayoutBit;
904    }
905    int vertexSize = GrDrawTarget::VertexSize(layout);
906
907    if (sizeof(GrPoint) != vertexSize) {
908        if (!geo.set(target, layout, vertexCount, 0)) {
909            GrPrintf("Failed to get space for vertices!\n");
910            return;
911        }
912        int texOffsets[GrDrawState::kMaxTexCoords];
913        int colorOffset;
914        GrDrawTarget::VertexSizeAndOffsetsByIdx(layout,
915                                                texOffsets,
916                                                &colorOffset,
917                                                NULL,
918                                                NULL);
919        void* curVertex = geo.vertices();
920
921        for (int i = 0; i < vertexCount; ++i) {
922            *((GrPoint*)curVertex) = positions[i];
923
924            if (texOffsets[0] > 0) {
925                *(GrPoint*)((intptr_t)curVertex + texOffsets[0]) = texCoords[i];
926            }
927            if (colorOffset > 0) {
928                *(GrColor*)((intptr_t)curVertex + colorOffset) = colors[i];
929            }
930            curVertex = (void*)((intptr_t)curVertex + vertexSize);
931        }
932    } else {
933        target->setVertexSourceToArray(layout, positions, vertexCount);
934    }
935
936    // we don't currently apply offscreen AA to this path. Need improved
937    // management of GrDrawTarget's geometry to avoid copying points per-tile.
938
939    if (NULL != indices) {
940        target->setIndexSourceToArray(indices, indexCount);
941        target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
942    } else {
943        target->drawNonIndexed(primitiveType, 0, vertexCount);
944    }
945}
946
947///////////////////////////////////////////////////////////////////////////////
948namespace {
949
950struct CircleVertex {
951    GrPoint fPos;
952    GrPoint fCenter;
953    GrScalar fOuterRadius;
954    GrScalar fInnerRadius;
955};
956
957/* Returns true if will map a circle to another circle. This can be true
958 * if the matrix only includes square-scale, rotation, translation.
959 */
960inline bool isSimilarityTransformation(const SkMatrix& matrix,
961                                       SkScalar tol = SK_ScalarNearlyZero) {
962    if (matrix.isIdentity() || matrix.getType() == SkMatrix::kTranslate_Mask) {
963        return true;
964    }
965    if (matrix.hasPerspective()) {
966        return false;
967    }
968
969    SkScalar mx = matrix.get(SkMatrix::kMScaleX);
970    SkScalar sx = matrix.get(SkMatrix::kMSkewX);
971    SkScalar my = matrix.get(SkMatrix::kMScaleY);
972    SkScalar sy = matrix.get(SkMatrix::kMSkewY);
973
974    if (mx == 0 && sx == 0 && my == 0 && sy == 0) {
975        return false;
976    }
977
978    // it has scales or skews, but it could also be rotation, check it out.
979    SkVector vec[2];
980    vec[0].set(mx, sx);
981    vec[1].set(sy, my);
982
983    return SkScalarNearlyZero(vec[0].dot(vec[1]), SkScalarSquare(tol)) &&
984           SkScalarNearlyEqual(vec[0].lengthSqd(), vec[1].lengthSqd(),
985                SkScalarSquare(tol));
986}
987
988}
989
990// TODO: strokeWidth can't be larger than zero right now.
991// It will be fixed when drawPath() can handle strokes.
992void GrContext::drawOval(const GrPaint& paint,
993                         const GrRect& rect,
994                         SkScalar strokeWidth) {
995    GrAssert(strokeWidth <= 0);
996    if (!isSimilarityTransformation(this->getMatrix()) ||
997        !paint.isAntiAlias() ||
998        rect.height() != rect.width()) {
999        SkPath path;
1000        path.addOval(rect);
1001        GrPathFill fill = (strokeWidth == 0) ?
1002                           kHairLine_GrPathFill : kWinding_GrPathFill;
1003        this->internalDrawPath(paint, path, fill);
1004        return;
1005    }
1006
1007    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
1008
1009    GrDrawState* drawState = target->drawState();
1010    GrDrawState::AutoStageDisable atr(fDrawState);
1011    const GrMatrix vm = drawState->getViewMatrix();
1012
1013    const GrRenderTarget* rt = drawState->getRenderTarget();
1014    if (NULL == rt) {
1015        return;
1016    }
1017
1018    GrDrawState::AutoDeviceCoordDraw adcd(drawState);
1019    if (!adcd.succeeded()) {
1020        return;
1021    }
1022
1023    GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
1024    GrAssert(sizeof(CircleVertex) == GrDrawTarget::VertexSize(layout));
1025
1026    GrPoint center = GrPoint::Make(rect.centerX(), rect.centerY());
1027    GrScalar radius = SkScalarHalf(rect.width());
1028
1029    vm.mapPoints(&center, 1);
1030    radius = vm.mapRadius(radius);
1031
1032    GrScalar outerRadius = radius;
1033    GrScalar innerRadius = 0;
1034    SkScalar halfWidth = 0;
1035    if (strokeWidth == 0) {
1036        halfWidth = SkScalarHalf(SK_Scalar1);
1037
1038        outerRadius += halfWidth;
1039        innerRadius = SkMaxScalar(0, radius - halfWidth);
1040    }
1041
1042    GrDrawTarget::AutoReleaseGeometry geo(target, layout, 4, 0);
1043    if (!geo.succeeded()) {
1044        GrPrintf("Failed to get space for vertices!\n");
1045        return;
1046    }
1047
1048    CircleVertex* verts = reinterpret_cast<CircleVertex*>(geo.vertices());
1049
1050    // The fragment shader will extend the radius out half a pixel
1051    // to antialias. Expand the drawn rect here so all the pixels
1052    // will be captured.
1053    SkScalar L = center.fX - outerRadius - SkFloatToScalar(0.5f);
1054    SkScalar R = center.fX + outerRadius + SkFloatToScalar(0.5f);
1055    SkScalar T = center.fY - outerRadius - SkFloatToScalar(0.5f);
1056    SkScalar B = center.fY + outerRadius + SkFloatToScalar(0.5f);
1057
1058    verts[0].fPos = SkPoint::Make(L, T);
1059    verts[1].fPos = SkPoint::Make(R, T);
1060    verts[2].fPos = SkPoint::Make(L, B);
1061    verts[3].fPos = SkPoint::Make(R, B);
1062
1063    for (int i = 0; i < 4; ++i) {
1064        verts[i].fCenter = center;
1065        verts[i].fOuterRadius = outerRadius;
1066        verts[i].fInnerRadius = innerRadius;
1067    }
1068
1069    drawState->setVertexEdgeType(GrDrawState::kCircle_EdgeType);
1070    target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4);
1071}
1072
1073void GrContext::drawPath(const GrPaint& paint, const SkPath& path, GrPathFill fill) {
1074
1075    if (path.isEmpty()) {
1076       if (GrIsFillInverted(fill)) {
1077           this->drawPaint(paint);
1078       }
1079       return;
1080    }
1081
1082    SkRect ovalRect;
1083    if (!GrIsFillInverted(fill) && path.isOval(&ovalRect)) {
1084        SkScalar width = (fill == kHairLine_GrPathFill) ? 0 : -SK_Scalar1;
1085        this->drawOval(paint, ovalRect, width);
1086        return;
1087    }
1088
1089    this->internalDrawPath(paint, path, fill);
1090}
1091
1092void GrContext::internalDrawPath(const GrPaint& paint, const SkPath& path, GrPathFill fill) {
1093
1094    // Note that below we may sw-rasterize the path into a scratch texture.
1095    // Scratch textures can be recycled after they are returned to the texture
1096    // cache. This presents a potential hazard for buffered drawing. However,
1097    // the writePixels that uploads to the scratch will perform a flush so we're
1098    // OK.
1099    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
1100    GrDrawState::AutoStageDisable atr(fDrawState);
1101
1102    bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
1103
1104    // An Assumption here is that path renderer would use some form of tweaking
1105    // the src color (either the input alpha or in the frag shader) to implement
1106    // aa. If we have some future driver-mojo path AA that can do the right
1107    // thing WRT to the blend then we'll need some query on the PR.
1108    if (disable_coverage_aa_for_blend(target)) {
1109#if GR_DEBUG
1110        //GrPrintf("Turning off AA to correctly apply blend.\n");
1111#endif
1112        prAA = false;
1113    }
1114
1115    GrPathRenderer* pr = this->getPathRenderer(path, fill, target, prAA, true);
1116    if (NULL == pr) {
1117#if GR_DEBUG
1118        GrPrintf("Unable to find path renderer compatible with path.\n");
1119#endif
1120        return;
1121    }
1122
1123    pr->drawPath(path, fill, target, prAA);
1124}
1125
1126////////////////////////////////////////////////////////////////////////////////
1127
1128void GrContext::flush(int flagsBitfield) {
1129    if (kDiscard_FlushBit & flagsBitfield) {
1130        fDrawBuffer->reset();
1131    } else {
1132        this->flushDrawBuffer();
1133    }
1134    if (kForceCurrentRenderTarget_FlushBit & flagsBitfield) {
1135        fGpu->forceRenderTargetFlush();
1136    }
1137}
1138
1139void GrContext::flushDrawBuffer() {
1140    if (fDrawBuffer) {
1141        // With addition of the AA clip path, flushing the draw buffer can
1142        // result in the generation of an AA clip mask. During this
1143        // process the SW path renderer may be invoked which recusively
1144        // calls this method (via internalWriteTexturePixels) creating
1145        // infinite recursion
1146        GrInOrderDrawBuffer* temp = fDrawBuffer;
1147        fDrawBuffer = NULL;
1148
1149        temp->flushTo(fGpu);
1150
1151        fDrawBuffer = temp;
1152    }
1153}
1154
1155void GrContext::writeTexturePixels(GrTexture* texture,
1156                                   int left, int top, int width, int height,
1157                                   GrPixelConfig config, const void* buffer, size_t rowBytes,
1158                                   uint32_t flags) {
1159    SK_TRACE_EVENT0("GrContext::writeTexturePixels");
1160    ASSERT_OWNED_RESOURCE(texture);
1161
1162    // TODO: use scratch texture to perform conversion
1163    if (kUnpremul_PixelOpsFlag & flags) {
1164        return;
1165    }
1166    if (!(kDontFlush_PixelOpsFlag & flags)) {
1167        this->flush();
1168    }
1169
1170    fGpu->writeTexturePixels(texture, left, top, width, height,
1171                             config, buffer, rowBytes);
1172}
1173
1174bool GrContext::readTexturePixels(GrTexture* texture,
1175                                  int left, int top, int width, int height,
1176                                  GrPixelConfig config, void* buffer, size_t rowBytes,
1177                                  uint32_t flags) {
1178    SK_TRACE_EVENT0("GrContext::readTexturePixels");
1179    ASSERT_OWNED_RESOURCE(texture);
1180
1181    // TODO: code read pixels for textures that aren't also rendertargets
1182    GrRenderTarget* target = texture->asRenderTarget();
1183    if (NULL != target) {
1184        return this->readRenderTargetPixels(target,
1185                                            left, top, width, height,
1186                                            config, buffer, rowBytes,
1187                                            flags);
1188    } else {
1189        return false;
1190    }
1191}
1192
1193#include "SkConfig8888.h"
1194
1195namespace {
1196/**
1197 * Converts a GrPixelConfig to a SkCanvas::Config8888. Only byte-per-channel
1198 * formats are representable as Config8888 and so the function returns false
1199 * if the GrPixelConfig has no equivalent Config8888.
1200 */
1201bool grconfig_to_config8888(GrPixelConfig config,
1202                            bool unpremul,
1203                            SkCanvas::Config8888* config8888) {
1204    switch (config) {
1205        case kRGBA_8888_GrPixelConfig:
1206            if (unpremul) {
1207                *config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
1208            } else {
1209                *config8888 = SkCanvas::kRGBA_Premul_Config8888;
1210            }
1211            return true;
1212        case kBGRA_8888_GrPixelConfig:
1213            if (unpremul) {
1214                *config8888 = SkCanvas::kBGRA_Unpremul_Config8888;
1215            } else {
1216                *config8888 = SkCanvas::kBGRA_Premul_Config8888;
1217            }
1218            return true;
1219        default:
1220            return false;
1221    }
1222}
1223
1224// It returns a configuration with where the byte position of the R & B components are swapped in
1225// relation to the input config. This should only be called with the result of
1226// grconfig_to_config8888 as it will fail for other configs.
1227SkCanvas::Config8888 swap_config8888_red_and_blue(SkCanvas::Config8888 config8888) {
1228    switch (config8888) {
1229        case SkCanvas::kBGRA_Premul_Config8888:
1230            return SkCanvas::kRGBA_Premul_Config8888;
1231        case SkCanvas::kBGRA_Unpremul_Config8888:
1232            return SkCanvas::kRGBA_Unpremul_Config8888;
1233        case SkCanvas::kRGBA_Premul_Config8888:
1234            return SkCanvas::kBGRA_Premul_Config8888;
1235        case SkCanvas::kRGBA_Unpremul_Config8888:
1236            return SkCanvas::kBGRA_Unpremul_Config8888;
1237        default:
1238            GrCrash("Unexpected input");
1239            return SkCanvas::kBGRA_Unpremul_Config8888;;
1240    }
1241}
1242}
1243
1244bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
1245                                       int left, int top, int width, int height,
1246                                       GrPixelConfig config, void* buffer, size_t rowBytes,
1247                                       uint32_t flags) {
1248    SK_TRACE_EVENT0("GrContext::readRenderTargetPixels");
1249    ASSERT_OWNED_RESOURCE(target);
1250
1251    if (NULL == target) {
1252        target = fDrawState->getRenderTarget();
1253        if (NULL == target) {
1254            return false;
1255        }
1256    }
1257
1258    if (!(kDontFlush_PixelOpsFlag & flags)) {
1259        this->flush();
1260    }
1261
1262    // Determine which conversions have to be applied: flipY, swapRAnd, and/or unpremul.
1263
1264    // If fGpu->readPixels would incur a y-flip cost then we will read the pixels upside down. We'll
1265    // either do the flipY by drawing into a scratch with a matrix or on the cpu after the read.
1266    bool flipY = fGpu->readPixelsWillPayForYFlip(target, left, top,
1267                                                 width, height, config,
1268                                                 rowBytes);
1269    bool swapRAndB = fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config);
1270
1271    bool unpremul = SkToBool(kUnpremul_PixelOpsFlag & flags);
1272
1273    // flipY will get set to false when it is handled below using a scratch. However, in that case
1274    // we still want to do the read upside down.
1275    bool readUpsideDown = flipY;
1276
1277    if (unpremul && kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
1278        // The unpremul flag is only allowed for these two configs.
1279        return false;
1280    }
1281
1282    GrPixelConfig readConfig;
1283    if (swapRAndB) {
1284        readConfig = GrPixelConfigSwapRAndB(config);
1285        GrAssert(kUnknown_GrPixelConfig != config);
1286    } else {
1287        readConfig = config;
1288    }
1289
1290    // If the src is a texture and we would have to do conversions after read pixels, we instead
1291    // do the conversions by drawing the src to a scratch texture. If we handle any of the
1292    // conversions in the draw we set the corresponding bool to false so that we don't reapply it
1293    // on the read back pixels.
1294    GrTexture* src = target->asTexture();
1295    GrAutoScratchTexture ast;
1296    if (NULL != src && (swapRAndB || unpremul || flipY)) {
1297        // Make the scratch a render target because we don't have a robust readTexturePixels as of
1298        // yet. It calls this function.
1299        GrTextureDesc desc;
1300        desc.fFlags = kRenderTarget_GrTextureFlagBit;
1301        desc.fWidth = width;
1302        desc.fHeight = height;
1303        desc.fConfig = readConfig;
1304
1305        // When a full readback is faster than a partial we could always make the scratch exactly
1306        // match the passed rect. However, if we see many different size rectangles we will trash
1307        // our texture cache and pay the cost of creating and destroying many textures. So, we only
1308        // request an exact match when the caller is reading an entire RT.
1309        ScratchTexMatch match = kApprox_ScratchTexMatch;
1310        if (0 == left &&
1311            0 == top &&
1312            target->width() == width &&
1313            target->height() == height &&
1314            fGpu->fullReadPixelsIsFasterThanPartial()) {
1315            match = kExact_ScratchTexMatch;
1316        }
1317        ast.set(this, desc, match);
1318        GrTexture* texture = ast.texture();
1319        if (texture) {
1320            SkAutoTUnref<GrCustomStage> stage;
1321            if (unpremul) {
1322                stage.reset(this->createPMToUPMEffect(src, swapRAndB));
1323            }
1324            // If we failed to create a PM->UPM effect and have no other conversions to perform then
1325            // there is no longer any point to using the scratch.
1326            if (NULL != stage || flipY || swapRAndB) {
1327                if (NULL == stage) {
1328                    stage.reset(GrConfigConversionEffect::Create(src, swapRAndB));
1329                    GrAssert(NULL != stage);
1330                } else {
1331                    unpremul = false; // we will handle the UPM conversion in the draw
1332                }
1333                swapRAndB = false; // we will handle the swap in the draw.
1334
1335                GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1336                GrDrawState* drawState = fGpu->drawState();
1337                drawState->setRenderTarget(texture->asRenderTarget());
1338                GrMatrix matrix;
1339                if (flipY) {
1340                    matrix.setTranslate(SK_Scalar1 * left,
1341                                        SK_Scalar1 * (top + height));
1342                    matrix.set(GrMatrix::kMScaleY, -GR_Scalar1);
1343                    flipY = false; // the y flip will be handled in the draw
1344                } else {
1345                    matrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
1346                }
1347                matrix.postIDiv(src->width(), src->height());
1348                drawState->sampler(0)->setCustomStage(stage, matrix);
1349                GrRect rect = GrRect::MakeWH(GrIntToScalar(width), GrIntToScalar(height));
1350                fGpu->drawSimpleRect(rect, NULL);
1351                // we want to read back from the scratch's origin
1352                left = 0;
1353                top = 0;
1354                target = texture->asRenderTarget();
1355            }
1356        }
1357    }
1358    if (!fGpu->readPixels(target,
1359                          left, top, width, height,
1360                          readConfig, buffer, rowBytes, readUpsideDown)) {
1361        return false;
1362    }
1363    // Perform any conversions we weren't able to perfom using a scratch texture.
1364    if (unpremul || swapRAndB || flipY) {
1365        // These are initialized to suppress a warning
1366        SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
1367        SkCanvas::Config8888 dstC8888 = SkCanvas::kNative_Premul_Config8888;
1368
1369        bool c8888IsValid = grconfig_to_config8888(config, false, &srcC8888);
1370        grconfig_to_config8888(config, unpremul, &dstC8888);
1371
1372        if (swapRAndB) {
1373            GrAssert(c8888IsValid); // we should only do r/b swap on 8888 configs
1374            srcC8888 = swap_config8888_red_and_blue(srcC8888);
1375        }
1376        if (flipY) {
1377            size_t tightRB = width * GrBytesPerPixel(config);
1378            if (0 == rowBytes) {
1379                rowBytes = tightRB;
1380            }
1381            SkAutoSTMalloc<256, uint8_t> tempRow(tightRB);
1382            intptr_t top = reinterpret_cast<intptr_t>(buffer);
1383            intptr_t bot = top + (height - 1) * rowBytes;
1384            while (top < bot) {
1385                uint32_t* t = reinterpret_cast<uint32_t*>(top);
1386                uint32_t* b = reinterpret_cast<uint32_t*>(bot);
1387                uint32_t* temp = reinterpret_cast<uint32_t*>(tempRow.get());
1388                memcpy(temp, t, tightRB);
1389                if (c8888IsValid) {
1390                    SkConvertConfig8888Pixels(t, tightRB, dstC8888,
1391                                              b, tightRB, srcC8888,
1392                                              width, 1);
1393                    SkConvertConfig8888Pixels(b, tightRB, dstC8888,
1394                                              temp, tightRB, srcC8888,
1395                                              width, 1);
1396                } else {
1397                    memcpy(t, b, tightRB);
1398                    memcpy(b, temp, tightRB);
1399                }
1400                top += rowBytes;
1401                bot -= rowBytes;
1402            }
1403            // The above loop does nothing on the middle row when height is odd.
1404            if (top == bot && c8888IsValid && dstC8888 != srcC8888) {
1405                uint32_t* mid = reinterpret_cast<uint32_t*>(top);
1406                SkConvertConfig8888Pixels(mid, tightRB, dstC8888, mid, tightRB, srcC8888, width, 1);
1407            }
1408        } else {
1409            // if we aren't flipping Y then we have no reason to be here other than doing
1410            // conversions for 8888 (r/b swap or upm).
1411            GrAssert(c8888IsValid);
1412            uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
1413            SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
1414                                      b32, rowBytes, srcC8888,
1415                                      width, height);
1416        }
1417    }
1418    return true;
1419}
1420
1421void GrContext::resolveRenderTarget(GrRenderTarget* target) {
1422    GrAssert(target);
1423    ASSERT_OWNED_RESOURCE(target);
1424    // In the future we may track whether there are any pending draws to this
1425    // target. We don't today so we always perform a flush. We don't promise
1426    // this to our clients, though.
1427    this->flush();
1428    fGpu->resolveRenderTarget(target);
1429}
1430
1431void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst) {
1432    if (NULL == src || NULL == dst) {
1433        return;
1434    }
1435    ASSERT_OWNED_RESOURCE(src);
1436
1437    // Writes pending to the source texture are not tracked, so a flush
1438    // is required to ensure that the copy captures the most recent contents
1439    // of the source texture. See similar behaviour in
1440    // GrContext::resolveRenderTarget.
1441    this->flush();
1442
1443    GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1444    GrDrawState* drawState = fGpu->drawState();
1445    drawState->setRenderTarget(dst);
1446    GrMatrix sampleM;
1447    sampleM.setIDiv(src->width(), src->height());
1448    drawState->createTextureEffect(0, src, sampleM);
1449    SkRect rect = SkRect::MakeXYWH(0, 0,
1450                                   SK_Scalar1 * src->width(),
1451                                   SK_Scalar1 * src->height());
1452    fGpu->drawSimpleRect(rect, NULL);
1453}
1454
1455void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
1456                                        int left, int top, int width, int height,
1457                                        GrPixelConfig config,
1458                                        const void* buffer,
1459                                        size_t rowBytes,
1460                                        uint32_t flags) {
1461    SK_TRACE_EVENT0("GrContext::writeRenderTargetPixels");
1462    ASSERT_OWNED_RESOURCE(target);
1463
1464    if (NULL == target) {
1465        target = fDrawState->getRenderTarget();
1466        if (NULL == target) {
1467            return;
1468        }
1469    }
1470
1471    // TODO: when underlying api has a direct way to do this we should use it (e.g. glDrawPixels on
1472    // desktop GL).
1473
1474    // We will always call some form of writeTexturePixels and we will pass our flags on to it.
1475    // Thus, we don't perform a flush here since that call will do it (if the kNoFlush flag isn't
1476    // set.)
1477
1478    // If the RT is also a texture and we don't have to premultiply then take the texture path.
1479    // We expect to be at least as fast or faster since it doesn't use an intermediate texture as
1480    // we do below.
1481
1482#if !GR_MAC_BUILD
1483    // At least some drivers on the Mac get confused when glTexImage2D is called on a texture
1484    // attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or
1485    // HW is affected.
1486    if (NULL != target->asTexture() && !(kUnpremul_PixelOpsFlag & flags)) {
1487        this->writeTexturePixels(target->asTexture(),
1488                                 left, top, width, height,
1489                                 config, buffer, rowBytes, flags);
1490        return;
1491    }
1492#endif
1493    SkAutoTUnref<GrCustomStage> stage;
1494    bool swapRAndB = (fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config));
1495
1496    GrPixelConfig textureConfig;
1497    if (swapRAndB) {
1498        textureConfig = GrPixelConfigSwapRAndB(config);
1499    } else {
1500        textureConfig = config;
1501    }
1502
1503    GrTextureDesc desc;
1504    desc.fWidth = width;
1505    desc.fHeight = height;
1506    desc.fConfig = textureConfig;
1507    GrAutoScratchTexture ast(this, desc);
1508    GrTexture* texture = ast.texture();
1509    if (NULL == texture) {
1510        return;
1511    }
1512    // allocate a tmp buffer and sw convert the pixels to premul
1513    SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
1514
1515    if (kUnpremul_PixelOpsFlag & flags) {
1516        if (kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
1517            return;
1518        }
1519        stage.reset(this->createUPMToPMEffect(texture, swapRAndB));
1520        if (NULL == stage) {
1521            SkCanvas::Config8888 srcConfig8888, dstConfig8888;
1522            GR_DEBUGCODE(bool success = )
1523            grconfig_to_config8888(config, true, &srcConfig8888);
1524            GrAssert(success);
1525            GR_DEBUGCODE(success = )
1526            grconfig_to_config8888(config, false, &dstConfig8888);
1527            GrAssert(success);
1528            const uint32_t* src = reinterpret_cast<const uint32_t*>(buffer);
1529            tmpPixels.reset(width * height);
1530            SkConvertConfig8888Pixels(tmpPixels.get(), 4 * width, dstConfig8888,
1531                                      src, rowBytes, srcConfig8888,
1532                                      width, height);
1533            buffer = tmpPixels.get();
1534            rowBytes = 4 * width;
1535        }
1536    }
1537    if (NULL == stage) {
1538        stage.reset(GrConfigConversionEffect::Create(texture, swapRAndB));
1539        GrAssert(NULL != stage);
1540    }
1541
1542    this->writeTexturePixels(texture,
1543                             0, 0, width, height,
1544                             textureConfig, buffer, rowBytes,
1545                             flags & ~kUnpremul_PixelOpsFlag);
1546
1547    GrDrawTarget::AutoStateRestore  asr(fGpu, GrDrawTarget::kReset_ASRInit);
1548    GrDrawState* drawState = fGpu->drawState();
1549
1550    GrMatrix matrix;
1551    matrix.setTranslate(GrIntToScalar(left), GrIntToScalar(top));
1552    drawState->setViewMatrix(matrix);
1553    drawState->setRenderTarget(target);
1554
1555    matrix.setIDiv(texture->width(), texture->height());
1556    drawState->sampler(0)->setCustomStage(stage, matrix);
1557
1558    fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
1559}
1560////////////////////////////////////////////////////////////////////////////////
1561
1562GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, BufferedDraw buffered) {
1563    if (kNo_BufferedDraw == buffered && kYes_BufferedDraw == fLastDrawWasBuffered) {
1564        this->flushDrawBuffer();
1565        fLastDrawWasBuffered = kNo_BufferedDraw;
1566    }
1567    if (NULL != paint) {
1568        GrAssert(fDrawState->stagesDisabled());
1569        fDrawState->setFromPaint(*paint);
1570#if GR_DEBUG_PARTIAL_COVERAGE_CHECK
1571        if ((paint->hasMask() || 0xff != paint->fCoverage) &&
1572            !fGpu->canApplyCoverage()) {
1573            GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
1574        }
1575#endif
1576    }
1577    if (kYes_BufferedDraw == buffered) {
1578        fDrawBuffer->setClip(fGpu->getClip());
1579        fLastDrawWasBuffered = kYes_BufferedDraw;
1580        return fDrawBuffer;
1581    } else {
1582        GrAssert(kNo_BufferedDraw == buffered);
1583        return fGpu;
1584    }
1585}
1586
1587/*
1588 * This method finds a path renderer that can draw the specified path on
1589 * the provided target.
1590 * Due to its expense, the software path renderer has split out so it can
1591 * can be individually allowed/disallowed via the "allowSW" boolean.
1592 */
1593GrPathRenderer* GrContext::getPathRenderer(const SkPath& path,
1594                                           GrPathFill fill,
1595                                           const GrDrawTarget* target,
1596                                           bool antiAlias,
1597                                           bool allowSW) {
1598    if (NULL == fPathRendererChain) {
1599        fPathRendererChain =
1600            SkNEW_ARGS(GrPathRendererChain,
1601                       (this, GrPathRendererChain::kNone_UsageFlag));
1602    }
1603
1604    GrPathRenderer* pr = fPathRendererChain->getPathRenderer(path, fill,
1605                                                             target,
1606                                                             antiAlias);
1607
1608    if (NULL == pr && allowSW) {
1609        if (NULL == fSoftwarePathRenderer) {
1610            fSoftwarePathRenderer = SkNEW_ARGS(GrSoftwarePathRenderer, (this));
1611        }
1612
1613        pr = fSoftwarePathRenderer;
1614    }
1615
1616    return pr;
1617}
1618
1619////////////////////////////////////////////////////////////////////////////////
1620
1621void GrContext::setRenderTarget(GrRenderTarget* target) {
1622    ASSERT_OWNED_RESOURCE(target);
1623    fDrawState->setRenderTarget(target);
1624}
1625
1626GrRenderTarget* GrContext::getRenderTarget() {
1627    return fDrawState->getRenderTarget();
1628}
1629
1630const GrRenderTarget* GrContext::getRenderTarget() const {
1631    return fDrawState->getRenderTarget();
1632}
1633
1634bool GrContext::isConfigRenderable(GrPixelConfig config) const {
1635    return fGpu->isConfigRenderable(config);
1636}
1637
1638const GrMatrix& GrContext::getMatrix() const {
1639    return fDrawState->getViewMatrix();
1640}
1641
1642void GrContext::setMatrix(const GrMatrix& m) {
1643    fDrawState->setViewMatrix(m);
1644}
1645
1646void GrContext::setIdentityMatrix() {
1647    fDrawState->viewMatrix()->reset();
1648}
1649
1650void GrContext::concatMatrix(const GrMatrix& m) const {
1651    fDrawState->preConcatViewMatrix(m);
1652}
1653
1654static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
1655    intptr_t mask = 1 << shift;
1656    if (pred) {
1657        bits |= mask;
1658    } else {
1659        bits &= ~mask;
1660    }
1661    return bits;
1662}
1663
1664GrContext::GrContext(GrGpu* gpu) {
1665    ++THREAD_INSTANCE_COUNT;
1666
1667    fGpu = gpu;
1668    fGpu->ref();
1669    fGpu->setContext(this);
1670
1671    fDrawState = SkNEW(GrDrawState);
1672    fGpu->setDrawState(fDrawState);
1673
1674    fPathRendererChain = NULL;
1675    fSoftwarePathRenderer = NULL;
1676
1677    fTextureCache = SkNEW_ARGS(GrResourceCache,
1678                               (MAX_TEXTURE_CACHE_COUNT,
1679                                MAX_TEXTURE_CACHE_BYTES));
1680    fFontCache = SkNEW_ARGS(GrFontCache, (fGpu));
1681
1682    fLastDrawWasBuffered = kNo_BufferedDraw;
1683
1684    fDrawBuffer = NULL;
1685    fDrawBufferVBAllocPool = NULL;
1686    fDrawBufferIBAllocPool = NULL;
1687
1688    fAARectRenderer = SkNEW(GrAARectRenderer);
1689
1690    fDidTestPMConversions = false;
1691
1692    this->setupDrawBuffer();
1693}
1694
1695void GrContext::setupDrawBuffer() {
1696
1697    GrAssert(NULL == fDrawBuffer);
1698    GrAssert(NULL == fDrawBufferVBAllocPool);
1699    GrAssert(NULL == fDrawBufferIBAllocPool);
1700
1701    fDrawBufferVBAllocPool =
1702        SkNEW_ARGS(GrVertexBufferAllocPool, (fGpu, false,
1703                                    DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
1704                                    DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS));
1705    fDrawBufferIBAllocPool =
1706        SkNEW_ARGS(GrIndexBufferAllocPool, (fGpu, false,
1707                                   DRAW_BUFFER_IBPOOL_BUFFER_SIZE,
1708                                   DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS));
1709
1710    fDrawBuffer = SkNEW_ARGS(GrInOrderDrawBuffer, (fGpu,
1711                                          fDrawBufferVBAllocPool,
1712                                          fDrawBufferIBAllocPool));
1713
1714    fDrawBuffer->setQuadIndexBuffer(this->getQuadIndexBuffer());
1715    if (fDrawBuffer) {
1716        fDrawBuffer->setAutoFlushTarget(fGpu);
1717        fDrawBuffer->setDrawState(fDrawState);
1718    }
1719}
1720
1721GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
1722    return prepareToDraw(&paint, DEFAULT_BUFFERING);
1723}
1724
1725const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
1726    return fGpu->getQuadIndexBuffer();
1727}
1728
1729namespace {
1730void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) {
1731    GrConfigConversionEffect::PMConversion pmToUPM;
1732    GrConfigConversionEffect::PMConversion upmToPM;
1733    GrConfigConversionEffect::TestForPreservingPMConversions(ctx, &pmToUPM, &upmToPM);
1734    *pmToUPMValue = pmToUPM;
1735    *upmToPMValue = upmToPM;
1736}
1737}
1738
1739GrCustomStage* GrContext::createPMToUPMEffect(GrTexture* texture, bool swapRAndB) {
1740    if (!fDidTestPMConversions) {
1741        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1742        fDidTestPMConversions = true;
1743    }
1744    GrConfigConversionEffect::PMConversion pmToUPM =
1745        static_cast<GrConfigConversionEffect::PMConversion>(fPMToUPMConversion);
1746    if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) {
1747        return GrConfigConversionEffect::Create(texture, swapRAndB, pmToUPM);
1748    } else {
1749        return NULL;
1750    }
1751}
1752
1753GrCustomStage* GrContext::createUPMToPMEffect(GrTexture* texture, bool swapRAndB) {
1754    if (!fDidTestPMConversions) {
1755        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1756        fDidTestPMConversions = true;
1757    }
1758    GrConfigConversionEffect::PMConversion upmToPM =
1759        static_cast<GrConfigConversionEffect::PMConversion>(fUPMToPMConversion);
1760    if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) {
1761        return GrConfigConversionEffect::Create(texture, swapRAndB, upmToPM);
1762    } else {
1763        return NULL;
1764    }
1765}
1766
1767GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
1768                                   bool canClobberSrc,
1769                                   const SkRect& rect,
1770                                   float sigmaX, float sigmaY) {
1771    ASSERT_OWNED_RESOURCE(srcTexture);
1772
1773    AutoRenderTarget art(this);
1774
1775    AutoMatrix am;
1776    am.setIdentity(this);
1777
1778    SkIRect clearRect;
1779    int scaleFactorX, radiusX;
1780    int scaleFactorY, radiusY;
1781    sigmaX = adjust_sigma(sigmaX, &scaleFactorX, &radiusX);
1782    sigmaY = adjust_sigma(sigmaY, &scaleFactorY, &radiusY);
1783
1784    SkRect srcRect(rect);
1785    scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
1786    srcRect.roundOut();
1787    scale_rect(&srcRect, static_cast<float>(scaleFactorX),
1788                         static_cast<float>(scaleFactorY));
1789
1790    AutoClip acs(this, srcRect);
1791
1792    GrAssert(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
1793             kRGBA_8888_GrPixelConfig == srcTexture->config() ||
1794             kAlpha_8_GrPixelConfig == srcTexture->config());
1795
1796    GrTextureDesc desc;
1797    desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
1798    desc.fWidth = SkScalarFloorToInt(srcRect.width());
1799    desc.fHeight = SkScalarFloorToInt(srcRect.height());
1800    desc.fConfig = srcTexture->config();
1801
1802    GrAutoScratchTexture temp1, temp2;
1803    GrTexture* dstTexture = temp1.set(this, desc);
1804    GrTexture* tempTexture = canClobberSrc ? srcTexture : temp2.set(this, desc);
1805    if (NULL == dstTexture || NULL == tempTexture) {
1806        return NULL;
1807    }
1808
1809    GrPaint paint;
1810    paint.reset();
1811
1812    for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
1813        GrMatrix matrix;
1814        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1815        this->setRenderTarget(dstTexture->asRenderTarget());
1816        SkRect dstRect(srcRect);
1817        scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
1818                             i < scaleFactorY ? 0.5f : 1.0f);
1819
1820        paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
1821                                                         (srcTexture, true)), matrix)->unref();
1822        this->drawRectToRect(paint, dstRect, srcRect);
1823        srcRect = dstRect;
1824        srcTexture = dstTexture;
1825        SkTSwap(dstTexture, tempTexture);
1826    }
1827
1828    SkIRect srcIRect;
1829    srcRect.roundOut(&srcIRect);
1830
1831    if (sigmaX > 0.0f) {
1832        if (scaleFactorX > 1) {
1833            // Clear out a radius to the right of the srcRect to prevent the
1834            // X convolution from reading garbage.
1835            clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1836                                          radiusX, srcIRect.height());
1837            this->clear(&clearRect, 0x0);
1838        }
1839
1840        this->setRenderTarget(dstTexture->asRenderTarget());
1841        GrDrawTarget* target = this->prepareToDraw(NULL, DEFAULT_BUFFERING);
1842        convolve_gaussian(target, srcTexture, srcRect, sigmaX, radiusX,
1843                          Gr1DKernelEffect::kX_Direction);
1844        srcTexture = dstTexture;
1845        SkTSwap(dstTexture, tempTexture);
1846    }
1847
1848    if (sigmaY > 0.0f) {
1849        if (scaleFactorY > 1 || sigmaX > 0.0f) {
1850            // Clear out a radius below the srcRect to prevent the Y
1851            // convolution from reading garbage.
1852            clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1853                                          srcIRect.width(), radiusY);
1854            this->clear(&clearRect, 0x0);
1855        }
1856
1857        this->setRenderTarget(dstTexture->asRenderTarget());
1858        GrDrawTarget* target = this->prepareToDraw(NULL, DEFAULT_BUFFERING);
1859        convolve_gaussian(target, srcTexture, srcRect, sigmaY, radiusY,
1860                          Gr1DKernelEffect::kY_Direction);
1861        srcTexture = dstTexture;
1862        SkTSwap(dstTexture, tempTexture);
1863    }
1864
1865    if (scaleFactorX > 1 || scaleFactorY > 1) {
1866        // Clear one pixel to the right and below, to accommodate bilinear
1867        // upsampling.
1868        clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1869                                      srcIRect.width() + 1, 1);
1870        this->clear(&clearRect, 0x0);
1871        clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1872                                      1, srcIRect.height());
1873        this->clear(&clearRect, 0x0);
1874        GrMatrix matrix;
1875        // FIXME:  This should be mitchell, not bilinear.
1876        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1877        this->setRenderTarget(dstTexture->asRenderTarget());
1878        paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
1879                                                         (srcTexture, true)),
1880                                              matrix)->unref();
1881        SkRect dstRect(srcRect);
1882        scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
1883        this->drawRectToRect(paint, dstRect, srcRect);
1884        srcRect = dstRect;
1885        srcTexture = dstTexture;
1886        SkTSwap(dstTexture, tempTexture);
1887    }
1888    if (srcTexture == temp1.texture()) {
1889        return temp1.detach();
1890    } else if (srcTexture == temp2.texture()) {
1891        return temp2.detach();
1892    } else {
1893        srcTexture->ref();
1894        return srcTexture;
1895    }
1896}
1897
1898///////////////////////////////////////////////////////////////////////////////
1899#if GR_CACHE_STATS
1900void GrContext::printCacheStats() const {
1901    fTextureCache->printStats();
1902}
1903#endif
1904