GrContext.cpp revision d4ce480d2bb4d34028eead7b3355ad3bc9fffac5
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrContext.h"
11
12#include "effects/GrConvolutionEffect.h"
13#include "effects/GrSingleTextureEffect.h"
14#include "effects/GrConfigConversionEffect.h"
15
16#include "GrBufferAllocPool.h"
17#include "GrGpu.h"
18#include "GrIndexBuffer.h"
19#include "GrInOrderDrawBuffer.h"
20#include "GrPathRenderer.h"
21#include "GrPathUtils.h"
22#include "GrResourceCache.h"
23#include "GrSoftwarePathRenderer.h"
24#include "GrStencilBuffer.h"
25#include "GrTextStrike.h"
26#include "SkStrokeRec.h"
27#include "SkTLazy.h"
28#include "SkTLS.h"
29#include "SkTrace.h"
30
31SK_DEFINE_INST_COUNT(GrContext)
32SK_DEFINE_INST_COUNT(GrDrawState)
33
34// It can be useful to set this to kNo_BufferedDraw to test whether a bug is caused by using the
35// InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffer, or to make
36// debugging easier.
37#define DEFAULT_BUFFERING (GR_DISABLE_DRAW_BUFFERING ? kNo_BufferedDraw : kYes_BufferedDraw)
38
39#define MAX_BLUR_SIGMA 4.0f
40
41// When we're using coverage AA but the blend is incompatible (given gpu
42// limitations) should we disable AA or draw wrong?
43#define DISABLE_COVERAGE_AA_FOR_BLEND 1
44
45#if GR_DEBUG
46    // change this to a 1 to see notifications when partial coverage fails
47    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
48#else
49    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
50#endif
51
52static const size_t MAX_TEXTURE_CACHE_COUNT = 2048;
53static const size_t MAX_TEXTURE_CACHE_BYTES = GR_DEFAULT_TEXTURE_CACHE_MB_LIMIT * 1024 * 1024;
54
55static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15;
56static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
57
58static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
59static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
60
61#define ASSERT_OWNED_RESOURCE(R) GrAssert(!(R) || (R)->getContext() == this)
62
63GrContext* GrContext::Create(GrBackend backend, GrBackendContext context) {
64    GrContext* ctx = NULL;
65    GrGpu* fGpu = GrGpu::Create(backend, context);
66    if (NULL != fGpu) {
67        ctx = SkNEW_ARGS(GrContext, (fGpu));
68        fGpu->unref();
69    }
70    return ctx;
71}
72
73namespace {
74void* CreateThreadInstanceCount() {
75    return SkNEW_ARGS(int, (0));
76}
77void DeleteThreadInstanceCount(void* v) {
78    delete reinterpret_cast<int*>(v);
79}
80#define THREAD_INSTANCE_COUNT                                               \
81    (*reinterpret_cast<int*>(SkTLS::Get(CreateThreadInstanceCount,          \
82                                        DeleteThreadInstanceCount)))
83
84}
85
86int GrContext::GetThreadInstanceCount() {
87    return THREAD_INSTANCE_COUNT;
88}
89
90GrContext::~GrContext() {
91    for (int i = 0; i < fCleanUpData.count(); ++i) {
92        (*fCleanUpData[i].fFunc)(this, fCleanUpData[i].fInfo);
93    }
94
95    this->flush();
96
97    // Since the gpu can hold scratch textures, give it a chance to let go
98    // of them before freeing the texture cache
99    fGpu->purgeResources();
100
101    delete fTextureCache;
102    fTextureCache = NULL;
103    delete fFontCache;
104    delete fDrawBuffer;
105    delete fDrawBufferVBAllocPool;
106    delete fDrawBufferIBAllocPool;
107
108    fAARectRenderer->unref();
109
110    fGpu->unref();
111    GrSafeUnref(fPathRendererChain);
112    GrSafeUnref(fSoftwarePathRenderer);
113    fDrawState->unref();
114
115    --THREAD_INSTANCE_COUNT;
116}
117
118void GrContext::contextLost() {
119    contextDestroyed();
120    this->setupDrawBuffer();
121}
122
123void GrContext::contextDestroyed() {
124    // abandon first to so destructors
125    // don't try to free the resources in the API.
126    fGpu->abandonResources();
127
128    // a path renderer may be holding onto resources that
129    // are now unusable
130    GrSafeSetNull(fPathRendererChain);
131    GrSafeSetNull(fSoftwarePathRenderer);
132
133    delete fDrawBuffer;
134    fDrawBuffer = NULL;
135
136    delete fDrawBufferVBAllocPool;
137    fDrawBufferVBAllocPool = NULL;
138
139    delete fDrawBufferIBAllocPool;
140    fDrawBufferIBAllocPool = NULL;
141
142    fAARectRenderer->reset();
143
144    fTextureCache->purgeAllUnlocked();
145    fFontCache->freeAll();
146    fGpu->markContextDirty();
147}
148
149void GrContext::resetContext() {
150    fGpu->markContextDirty();
151}
152
153void GrContext::freeGpuResources() {
154    this->flush();
155
156    fGpu->purgeResources();
157
158    fAARectRenderer->reset();
159
160    fTextureCache->purgeAllUnlocked();
161    fFontCache->freeAll();
162    // a path renderer may be holding onto resources
163    GrSafeSetNull(fPathRendererChain);
164    GrSafeSetNull(fSoftwarePathRenderer);
165}
166
167size_t GrContext::getGpuTextureCacheBytes() const {
168  return fTextureCache->getCachedResourceBytes();
169}
170
171////////////////////////////////////////////////////////////////////////////////
172
173namespace {
174
175void scale_rect(SkRect* rect, float xScale, float yScale) {
176    rect->fLeft = SkScalarMul(rect->fLeft, SkFloatToScalar(xScale));
177    rect->fTop = SkScalarMul(rect->fTop, SkFloatToScalar(yScale));
178    rect->fRight = SkScalarMul(rect->fRight, SkFloatToScalar(xScale));
179    rect->fBottom = SkScalarMul(rect->fBottom, SkFloatToScalar(yScale));
180}
181
182float adjust_sigma(float sigma, int *scaleFactor, int *radius) {
183    *scaleFactor = 1;
184    while (sigma > MAX_BLUR_SIGMA) {
185        *scaleFactor *= 2;
186        sigma *= 0.5f;
187    }
188    *radius = static_cast<int>(ceilf(sigma * 3.0f));
189    GrAssert(*radius <= GrConvolutionEffect::kMaxKernelRadius);
190    return sigma;
191}
192
193void convolve_gaussian(GrDrawTarget* target,
194                       GrTexture* texture,
195                       const SkRect& rect,
196                       float sigma,
197                       int radius,
198                       Gr1DKernelEffect::Direction direction) {
199    GrRenderTarget* rt = target->drawState()->getRenderTarget();
200    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit);
201    GrDrawState* drawState = target->drawState();
202    drawState->setRenderTarget(rt);
203    SkAutoTUnref<GrEffectRef> conv(GrConvolutionEffect::CreateGaussian(texture,
204                                                                       direction,
205                                                                       radius,
206                                                                       sigma));
207    drawState->setEffect(0, conv);
208    target->drawSimpleRect(rect, NULL);
209}
210
211}
212
213////////////////////////////////////////////////////////////////////////////////
214
215GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
216                                        const GrCacheID& cacheID,
217                                        const GrTextureParams* params) {
218    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
219    GrResource* resource = fTextureCache->find(resourceKey);
220    SkSafeRef(resource);
221    return static_cast<GrTexture*>(resource);
222}
223
224bool GrContext::isTextureInCache(const GrTextureDesc& desc,
225                                 const GrCacheID& cacheID,
226                                 const GrTextureParams* params) const {
227    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
228    return fTextureCache->hasKey(resourceKey);
229}
230
231void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
232    ASSERT_OWNED_RESOURCE(sb);
233
234    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
235                                                            sb->height(),
236                                                            sb->numSamples());
237    fTextureCache->addResource(resourceKey, sb);
238}
239
240GrStencilBuffer* GrContext::findStencilBuffer(int width, int height,
241                                              int sampleCnt) {
242    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width,
243                                                            height,
244                                                            sampleCnt);
245    GrResource* resource = fTextureCache->find(resourceKey);
246    return static_cast<GrStencilBuffer*>(resource);
247}
248
249static void stretchImage(void* dst,
250                         int dstW,
251                         int dstH,
252                         void* src,
253                         int srcW,
254                         int srcH,
255                         int bpp) {
256    GrFixed dx = (srcW << 16) / dstW;
257    GrFixed dy = (srcH << 16) / dstH;
258
259    GrFixed y = dy >> 1;
260
261    int dstXLimit = dstW*bpp;
262    for (int j = 0; j < dstH; ++j) {
263        GrFixed x = dx >> 1;
264        void* srcRow = (uint8_t*)src + (y>>16)*srcW*bpp;
265        void* dstRow = (uint8_t*)dst + j*dstW*bpp;
266        for (int i = 0; i < dstXLimit; i += bpp) {
267            memcpy((uint8_t*) dstRow + i,
268                   (uint8_t*) srcRow + (x>>16)*bpp,
269                   bpp);
270            x += dx;
271        }
272        y += dy;
273    }
274}
275
276// The desired texture is NPOT and tiled but that isn't supported by
277// the current hardware. Resize the texture to be a POT
278GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
279                                           const GrCacheID& cacheID,
280                                           void* srcData,
281                                           size_t rowBytes,
282                                           bool needsFiltering) {
283    SkAutoTUnref<GrTexture> clampedTexture(this->findAndRefTexture(desc, cacheID, NULL));
284    if (NULL == clampedTexture) {
285        clampedTexture.reset(this->createTexture(NULL, desc, cacheID, srcData, rowBytes));
286
287        if (NULL == clampedTexture) {
288            return NULL;
289        }
290    }
291
292    GrTextureDesc rtDesc = desc;
293    rtDesc.fFlags =  rtDesc.fFlags |
294                     kRenderTarget_GrTextureFlagBit |
295                     kNoStencil_GrTextureFlagBit;
296    rtDesc.fWidth  = GrNextPow2(GrMax(desc.fWidth, 64));
297    rtDesc.fHeight = GrNextPow2(GrMax(desc.fHeight, 64));
298
299    GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0);
300
301    if (NULL != texture) {
302        GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
303        GrDrawState* drawState = fGpu->drawState();
304        drawState->setRenderTarget(texture->asRenderTarget());
305
306        // if filtering is not desired then we want to ensure all
307        // texels in the resampled image are copies of texels from
308        // the original.
309        GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
310        drawState->createTextureEffect(0, clampedTexture, SkMatrix::I(), params);
311
312        static const GrVertexLayout layout = GrDrawState::StageTexCoordVertexLayoutBit(0,0);
313        GrDrawTarget::AutoReleaseGeometry arg(fGpu, layout, 4, 0);
314
315        if (arg.succeeded()) {
316            GrPoint* verts = (GrPoint*) arg.vertices();
317            verts[0].setIRectFan(0, 0, texture->width(), texture->height(), 2 * sizeof(GrPoint));
318            verts[1].setIRectFan(0, 0, 1, 1, 2 * sizeof(GrPoint));
319            fGpu->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
320        }
321        texture->releaseRenderTarget();
322    } else {
323        // TODO: Our CPU stretch doesn't filter. But we create separate
324        // stretched textures when the texture params is either filtered or
325        // not. Either implement filtered stretch blit on CPU or just create
326        // one when FBO case fails.
327
328        rtDesc.fFlags = kNone_GrTextureFlags;
329        // no longer need to clamp at min RT size.
330        rtDesc.fWidth  = GrNextPow2(desc.fWidth);
331        rtDesc.fHeight = GrNextPow2(desc.fHeight);
332        int bpp = GrBytesPerPixel(desc.fConfig);
333        SkAutoSMalloc<128*128*4> stretchedPixels(bpp * rtDesc.fWidth * rtDesc.fHeight);
334        stretchImage(stretchedPixels.get(), rtDesc.fWidth, rtDesc.fHeight,
335                     srcData, desc.fWidth, desc.fHeight, bpp);
336
337        size_t stretchedRowBytes = rtDesc.fWidth * bpp;
338
339        SkDEBUGCODE(GrTexture* texture = )fGpu->createTexture(rtDesc, stretchedPixels.get(), stretchedRowBytes);
340        GrAssert(NULL != texture);
341    }
342
343    return texture;
344}
345
346GrTexture* GrContext::createTexture(const GrTextureParams* params,
347                                    const GrTextureDesc& desc,
348                                    const GrCacheID& cacheID,
349                                    void* srcData,
350                                    size_t rowBytes) {
351    SK_TRACE_EVENT0("GrContext::createTexture");
352
353#if GR_DUMP_TEXTURE_UPLOAD
354    GrPrintf("GrContext::createTexture[%d %d]\n", desc.fWidth, desc.fHeight);
355#endif
356
357    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
358
359    GrTexture* texture;
360    if (GrTexture::NeedsResizing(resourceKey)) {
361        texture = this->createResizedTexture(desc, cacheID,
362                                             srcData, rowBytes,
363                                             GrTexture::NeedsFiltering(resourceKey));
364    } else {
365        texture= fGpu->createTexture(desc, srcData, rowBytes);
366    }
367
368    if (NULL != texture) {
369        fTextureCache->addResource(resourceKey, texture);
370    }
371
372    return texture;
373}
374
375GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match) {
376    GrTextureDesc desc = inDesc;
377
378    GrAssert((desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
379             !(desc.fFlags & kNoStencil_GrTextureFlagBit));
380
381    if (kApprox_ScratchTexMatch == match) {
382        // bin by pow2 with a reasonable min
383        static const int MIN_SIZE = 256;
384        desc.fWidth  = GrMax(MIN_SIZE, GrNextPow2(desc.fWidth));
385        desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
386    }
387
388    GrResource* resource = NULL;
389    int origWidth = desc.fWidth;
390    int origHeight = desc.fHeight;
391    bool doubledW = false;
392    bool doubledH = false;
393
394    do {
395        GrResourceKey key = GrTexture::ComputeScratchKey(desc);
396        // Ensure we have exclusive access to the texture so future 'find' calls don't return it
397        resource = fTextureCache->find(key, GrResourceCache::kHide_OwnershipFlag);
398        if (NULL != resource) {
399            resource->ref();
400            break;
401        }
402        if (kExact_ScratchTexMatch == match) {
403            break;
404        }
405        // We had a cache miss and we are in approx mode, relax the fit of the flags... then try
406        // doubling width... then the height.
407
408        // We no longer try to reuse textures that were previously used as render targets in
409        // situations where no RT is needed; doing otherwise can confuse the video driver and
410        // cause significant performance problems in some cases.
411        if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
412            desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
413        } else if (!doubledW) {
414            desc.fFlags = inDesc.fFlags;
415            desc.fWidth *= 2;
416            doubledW = true;
417        } else if (!doubledH) {
418            desc.fFlags = inDesc.fFlags;
419            desc.fWidth = origWidth;
420            desc.fHeight *= 2;
421            doubledH = true;
422        } else {
423            break;
424        }
425
426    } while (true);
427
428    if (NULL == resource) {
429        desc.fFlags = inDesc.fFlags;
430        desc.fWidth = origWidth;
431        desc.fHeight = origHeight;
432        GrTexture* texture = fGpu->createTexture(desc, NULL, 0);
433        if (NULL != texture) {
434            GrResourceKey key = GrTexture::ComputeScratchKey(texture->desc());
435            // Make the resource exclusive so future 'find' calls don't return it
436            fTextureCache->addResource(key, texture, GrResourceCache::kHide_OwnershipFlag);
437            resource = texture;
438        }
439    }
440
441    return static_cast<GrTexture*>(resource);
442}
443
444void GrContext::addExistingTextureToCache(GrTexture* texture) {
445
446    if (NULL == texture) {
447        return;
448    }
449
450    // This texture should already have a cache entry since it was once
451    // attached
452    GrAssert(NULL != texture->getCacheEntry());
453
454    // Conceptually, the cache entry is going to assume responsibility
455    // for the creation ref.
456    GrAssert(1 == texture->getRefCnt());
457
458    // Since this texture came from an AutoScratchTexture it should
459    // still be in the exclusive pile
460    fTextureCache->makeNonExclusive(texture->getCacheEntry());
461
462    this->purgeCache();
463}
464
465
466void GrContext::unlockScratchTexture(GrTexture* texture) {
467    ASSERT_OWNED_RESOURCE(texture);
468    GrAssert(NULL != texture->getCacheEntry());
469
470    // If this is a scratch texture we detached it from the cache
471    // while it was locked (to avoid two callers simultaneously getting
472    // the same texture).
473    if (texture->getCacheEntry()->key().isScratch()) {
474        fTextureCache->makeNonExclusive(texture->getCacheEntry());
475    }
476
477    this->purgeCache();
478}
479
480void GrContext::purgeCache() {
481    if (NULL != fTextureCache) {
482        fTextureCache->purgeAsNeeded();
483    }
484}
485
486GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& descIn,
487                                            void* srcData,
488                                            size_t rowBytes) {
489    GrTextureDesc descCopy = descIn;
490    return fGpu->createTexture(descCopy, srcData, rowBytes);
491}
492
493void GrContext::getTextureCacheLimits(int* maxTextures,
494                                      size_t* maxTextureBytes) const {
495    fTextureCache->getLimits(maxTextures, maxTextureBytes);
496}
497
498void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
499    fTextureCache->setLimits(maxTextures, maxTextureBytes);
500}
501
502int GrContext::getMaxTextureSize() const {
503    return fGpu->getCaps().maxTextureSize();
504}
505
506int GrContext::getMaxRenderTargetSize() const {
507    return fGpu->getCaps().maxRenderTargetSize();
508}
509
510///////////////////////////////////////////////////////////////////////////////
511
512GrTexture* GrContext::wrapBackendTexture(const GrBackendTextureDesc& desc) {
513    return fGpu->wrapBackendTexture(desc);
514}
515
516GrRenderTarget* GrContext::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
517    return fGpu->wrapBackendRenderTarget(desc);
518}
519
520///////////////////////////////////////////////////////////////////////////////
521
522bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
523                                          int width, int height) const {
524    const GrDrawTarget::Caps& caps = fGpu->getCaps();
525    if (!caps.eightBitPaletteSupport()) {
526        return false;
527    }
528
529    bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
530
531    if (!isPow2) {
532        bool tiled = NULL != params && params->isTiled();
533        if (tiled && !caps.npotTextureTileSupport()) {
534            return false;
535        }
536    }
537    return true;
538}
539
540////////////////////////////////////////////////////////////////////////////////
541
542const GrClipData* GrContext::getClip() const {
543    return fGpu->getClip();
544}
545
546void GrContext::setClip(const GrClipData* clipData) {
547    fGpu->setClip(clipData);
548
549    fDrawState->setState(GrDrawState::kClip_StateBit,
550                         clipData && clipData->fClipStack && !clipData->fClipStack->isWideOpen());
551}
552
553////////////////////////////////////////////////////////////////////////////////
554
555void GrContext::clear(const GrIRect* rect,
556                      const GrColor color,
557                      GrRenderTarget* target) {
558    this->prepareToDraw(NULL, DEFAULT_BUFFERING)->clear(rect, color, target);
559}
560
561void GrContext::drawPaint(const GrPaint& origPaint) {
562    // set rect to be big enough to fill the space, but not super-huge, so we
563    // don't overflow fixed-point implementations
564    GrRect r;
565    r.setLTRB(0, 0,
566              SkIntToScalar(getRenderTarget()->width()),
567              SkIntToScalar(getRenderTarget()->height()));
568    SkMatrix inverse;
569    SkTCopyOnFirstWrite<GrPaint> paint(origPaint);
570    AutoMatrix am;
571
572    // We attempt to map r by the inverse matrix and draw that. mapRect will
573    // map the four corners and bound them with a new rect. This will not
574    // produce a correct result for some perspective matrices.
575    if (!this->getMatrix().hasPerspective()) {
576        if (!fDrawState->getViewInverse(&inverse)) {
577            GrPrintf("Could not invert matrix\n");
578            return;
579        }
580        inverse.mapRect(&r);
581    } else {
582        if (!am.setIdentity(this, paint.writable())) {
583            GrPrintf("Could not invert matrix\n");
584            return;
585        }
586    }
587    // by definition this fills the entire clip, no need for AA
588    if (paint->isAntiAlias()) {
589        paint.writable()->setAntiAlias(false);
590    }
591    this->drawRect(*paint, r);
592}
593
594////////////////////////////////////////////////////////////////////////////////
595
596namespace {
597inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
598    return DISABLE_COVERAGE_AA_FOR_BLEND && !target->canApplyCoverage();
599}
600}
601
602////////////////////////////////////////////////////////////////////////////////
603
604/*  create a triangle strip that strokes the specified triangle. There are 8
605 unique vertices, but we repreat the last 2 to close up. Alternatively we
606 could use an indices array, and then only send 8 verts, but not sure that
607 would be faster.
608 */
609static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
610                               SkScalar width) {
611    const SkScalar rad = SkScalarHalf(width);
612    rect.sort();
613
614    verts[0].set(rect.fLeft + rad, rect.fTop + rad);
615    verts[1].set(rect.fLeft - rad, rect.fTop - rad);
616    verts[2].set(rect.fRight - rad, rect.fTop + rad);
617    verts[3].set(rect.fRight + rad, rect.fTop - rad);
618    verts[4].set(rect.fRight - rad, rect.fBottom - rad);
619    verts[5].set(rect.fRight + rad, rect.fBottom + rad);
620    verts[6].set(rect.fLeft + rad, rect.fBottom - rad);
621    verts[7].set(rect.fLeft - rad, rect.fBottom + rad);
622    verts[8] = verts[0];
623    verts[9] = verts[1];
624}
625
626/**
627 * Returns true if the rects edges are integer-aligned.
628 */
629static bool isIRect(const GrRect& r) {
630    return SkScalarIsInt(r.fLeft) && SkScalarIsInt(r.fTop) &&
631           SkScalarIsInt(r.fRight) && SkScalarIsInt(r.fBottom);
632}
633
634static bool apply_aa_to_rect(GrDrawTarget* target,
635                             const GrRect& rect,
636                             SkScalar width,
637                             const SkMatrix* matrix,
638                             SkMatrix* combinedMatrix,
639                             GrRect* devRect,
640                             bool* useVertexCoverage) {
641    // we use a simple coverage ramp to do aa on axis-aligned rects
642    // we check if the rect will be axis-aligned, and the rect won't land on
643    // integer coords.
644
645    // we are keeping around the "tweak the alpha" trick because
646    // it is our only hope for the fixed-pipe implementation.
647    // In a shader implementation we can give a separate coverage input
648    // TODO: remove this ugliness when we drop the fixed-pipe impl
649    *useVertexCoverage = false;
650    if (!target->canTweakAlphaForCoverage()) {
651        if (disable_coverage_aa_for_blend(target)) {
652#if GR_DEBUG
653            //GrPrintf("Turning off AA to correctly apply blend.\n");
654#endif
655            return false;
656        } else {
657            *useVertexCoverage = true;
658        }
659    }
660    const GrDrawState& drawState = target->getDrawState();
661    if (drawState.getRenderTarget()->isMultisampled()) {
662        return false;
663    }
664
665    if (0 == width && target->willUseHWAALines()) {
666        return false;
667    }
668
669    if (!drawState.getViewMatrix().preservesAxisAlignment()) {
670        return false;
671    }
672
673    if (NULL != matrix &&
674        !matrix->preservesAxisAlignment()) {
675        return false;
676    }
677
678    *combinedMatrix = drawState.getViewMatrix();
679    if (NULL != matrix) {
680        combinedMatrix->preConcat(*matrix);
681        GrAssert(combinedMatrix->preservesAxisAlignment());
682    }
683
684    combinedMatrix->mapRect(devRect, rect);
685    devRect->sort();
686
687    if (width < 0) {
688        return !isIRect(*devRect);
689    } else {
690        return true;
691    }
692}
693
694void GrContext::drawRect(const GrPaint& paint,
695                         const GrRect& rect,
696                         SkScalar width,
697                         const SkMatrix* matrix) {
698    SK_TRACE_EVENT0("GrContext::drawRect");
699
700    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
701    GrDrawState::AutoStageDisable atr(fDrawState);
702
703    GrRect devRect = rect;
704    SkMatrix combinedMatrix;
705    bool useVertexCoverage;
706    bool needAA = paint.isAntiAlias() &&
707                  !this->getRenderTarget()->isMultisampled();
708    bool doAA = needAA && apply_aa_to_rect(target, rect, width, matrix,
709                                           &combinedMatrix, &devRect,
710                                           &useVertexCoverage);
711
712    if (doAA) {
713        GrDrawState::AutoDeviceCoordDraw adcd(target->drawState());
714        if (!adcd.succeeded()) {
715            return;
716        }
717        if (width >= 0) {
718            GrVec strokeSize;
719            if (width > 0) {
720                strokeSize.set(width, width);
721                combinedMatrix.mapVectors(&strokeSize, 1);
722                strokeSize.setAbs(strokeSize);
723            } else {
724                strokeSize.set(SK_Scalar1, SK_Scalar1);
725            }
726            fAARectRenderer->strokeAARect(this->getGpu(), target, devRect,
727                                         strokeSize, useVertexCoverage);
728        } else {
729            fAARectRenderer->fillAARect(this->getGpu(), target,
730                                       devRect, useVertexCoverage);
731        }
732        return;
733    }
734
735    if (width >= 0) {
736        // TODO: consider making static vertex buffers for these cases.
737        // Hairline could be done by just adding closing vertex to
738        // unitSquareVertexBuffer()
739
740        static const int worstCaseVertCount = 10;
741        GrDrawTarget::AutoReleaseGeometry geo(target, 0, worstCaseVertCount, 0);
742
743        if (!geo.succeeded()) {
744            GrPrintf("Failed to get space for vertices!\n");
745            return;
746        }
747
748        GrPrimitiveType primType;
749        int vertCount;
750        GrPoint* vertex = geo.positions();
751
752        if (width > 0) {
753            vertCount = 10;
754            primType = kTriangleStrip_GrPrimitiveType;
755            setStrokeRectStrip(vertex, rect, width);
756        } else {
757            // hairline
758            vertCount = 5;
759            primType = kLineStrip_GrPrimitiveType;
760            vertex[0].set(rect.fLeft, rect.fTop);
761            vertex[1].set(rect.fRight, rect.fTop);
762            vertex[2].set(rect.fRight, rect.fBottom);
763            vertex[3].set(rect.fLeft, rect.fBottom);
764            vertex[4].set(rect.fLeft, rect.fTop);
765        }
766
767        GrDrawState::AutoViewMatrixRestore avmr;
768        if (NULL != matrix) {
769            GrDrawState* drawState = target->drawState();
770            avmr.set(drawState, *matrix);
771        }
772
773        target->drawNonIndexed(primType, 0, vertCount);
774    } else {
775#if GR_STATIC_RECT_VB
776            const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
777            if (NULL == sqVB) {
778                GrPrintf("Failed to create static rect vb.\n");
779                return;
780            }
781            target->setVertexSourceToBuffer(0, sqVB);
782            GrDrawState* drawState = target->drawState();
783            SkMatrix m;
784            m.setAll(rect.width(),    0,             rect.fLeft,
785                        0,            rect.height(), rect.fTop,
786                        0,            0,             SkMatrix::I()[8]);
787
788            if (NULL != matrix) {
789                m.postConcat(*matrix);
790            }
791            GrDrawState::AutoViewMatrixRestore avmr(drawState, m);
792
793            target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
794#else
795            target->drawSimpleRect(rect, matrix);
796#endif
797    }
798}
799
800void GrContext::drawRectToRect(const GrPaint& paint,
801                               const GrRect& dstRect,
802                               const GrRect& srcRect,
803                               const SkMatrix* dstMatrix,
804                               const SkMatrix* srcMatrix) {
805    SK_TRACE_EVENT0("GrContext::drawRectToRect");
806
807    // srcRect refers to paint's first color stage
808    if (!paint.isColorStageEnabled(0)) {
809        drawRect(paint, dstRect, -1, dstMatrix);
810        return;
811    }
812
813    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
814
815#if GR_STATIC_RECT_VB
816    GrDrawState::AutoStageDisable atr(fDrawState);
817    GrDrawState* drawState = target->drawState();
818
819    SkMatrix m;
820
821    m.setAll(dstRect.width(), 0,                dstRect.fLeft,
822             0,               dstRect.height(), dstRect.fTop,
823             0,               0,                SkMatrix::I()[8]);
824    if (NULL != dstMatrix) {
825        m.postConcat(*dstMatrix);
826    }
827
828    // The first color stage's coords come from srcRect rather than applying a matrix to dstRect.
829    // We explicitly compute a matrix for that stage below, no need to adjust here.
830    static const uint32_t kExplicitCoordMask = 1 << GrPaint::kFirstColorStage;
831    GrDrawState::AutoViewMatrixRestore avmr(drawState, m, kExplicitCoordMask);
832
833    m.setAll(srcRect.width(), 0,                srcRect.fLeft,
834             0,               srcRect.height(), srcRect.fTop,
835             0,               0,                SkMatrix::I()[8]);
836    if (NULL != srcMatrix) {
837        m.postConcat(*srcMatrix);
838    }
839
840    drawState->preConcatStageMatrices(kExplicitCoordMask, m);
841
842    const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
843    if (NULL == sqVB) {
844        GrPrintf("Failed to create static rect vb.\n");
845        return;
846    }
847    target->setVertexSourceToBuffer(0, sqVB);
848    target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
849#else
850    GrDrawState::AutoStageDisable atr(fDrawState);
851
852    const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
853    const SkMatrix* srcMatrices[GrDrawState::kNumStages] = {NULL};
854    srcRects[0] = &srcRect;
855    srcMatrices[0] = srcMatrix;
856
857    target->drawRect(dstRect, dstMatrix, srcRects, srcMatrices);
858#endif
859}
860
861void GrContext::drawVertices(const GrPaint& paint,
862                             GrPrimitiveType primitiveType,
863                             int vertexCount,
864                             const GrPoint positions[],
865                             const GrPoint texCoords[],
866                             const GrColor colors[],
867                             const uint16_t indices[],
868                             int indexCount) {
869    SK_TRACE_EVENT0("GrContext::drawVertices");
870
871    GrDrawTarget::AutoReleaseGeometry geo;
872
873    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
874    GrDrawState::AutoStageDisable atr(fDrawState);
875
876    GrVertexLayout layout = 0;
877    if (NULL != texCoords) {
878        layout |= GrDrawState::StageTexCoordVertexLayoutBit(0, 0);
879    }
880    if (NULL != colors) {
881        layout |= GrDrawState::kColor_VertexLayoutBit;
882    }
883    int vertexSize = GrDrawState::VertexSize(layout);
884
885    if (sizeof(GrPoint) != vertexSize) {
886        if (!geo.set(target, layout, vertexCount, 0)) {
887            GrPrintf("Failed to get space for vertices!\n");
888            return;
889        }
890        int texOffsets[GrDrawState::kMaxTexCoords];
891        int colorOffset;
892        GrDrawState::VertexSizeAndOffsetsByIdx(layout,
893                                                texOffsets,
894                                                &colorOffset,
895                                                NULL,
896                                                NULL);
897        void* curVertex = geo.vertices();
898
899        for (int i = 0; i < vertexCount; ++i) {
900            *((GrPoint*)curVertex) = positions[i];
901
902            if (texOffsets[0] > 0) {
903                *(GrPoint*)((intptr_t)curVertex + texOffsets[0]) = texCoords[i];
904            }
905            if (colorOffset > 0) {
906                *(GrColor*)((intptr_t)curVertex + colorOffset) = colors[i];
907            }
908            curVertex = (void*)((intptr_t)curVertex + vertexSize);
909        }
910    } else {
911        target->setVertexSourceToArray(layout, positions, vertexCount);
912    }
913
914    // we don't currently apply offscreen AA to this path. Need improved
915    // management of GrDrawTarget's geometry to avoid copying points per-tile.
916
917    if (NULL != indices) {
918        target->setIndexSourceToArray(indices, indexCount);
919        target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
920    } else {
921        target->drawNonIndexed(primitiveType, 0, vertexCount);
922    }
923}
924
925///////////////////////////////////////////////////////////////////////////////
926namespace {
927
928struct CircleVertex {
929    GrPoint fPos;
930    GrPoint fCenter;
931    SkScalar fOuterRadius;
932    SkScalar fInnerRadius;
933};
934
935inline bool circleStaysCircle(const SkMatrix& m) {
936    return m.isSimilarity();
937}
938
939}
940
941void GrContext::drawOval(const GrPaint& paint,
942                         const GrRect& oval,
943                         const SkStrokeRec& stroke) {
944
945    if (!canDrawOval(paint, oval, stroke)) {
946        SkPath path;
947        path.addOval(oval);
948        this->drawPath(paint, path, stroke);
949        return;
950    }
951
952    internalDrawOval(paint, oval, stroke);
953}
954
955bool GrContext::canDrawOval(const GrPaint& paint, const GrRect& oval, const SkStrokeRec& stroke) const {
956
957    if (!paint.isAntiAlias()) {
958        return false;
959    }
960
961    // we can draw circles in any style
962    bool isCircle = SkScalarNearlyEqual(oval.width(), oval.height())
963                    && circleStaysCircle(this->getMatrix());
964    // and for now, axis-aligned ellipses only with fill or stroke-and-fill
965    SkStrokeRec::Style style = stroke.getStyle();
966    bool isStroke = (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style);
967    bool isFilledAxisAlignedEllipse = this->getMatrix().rectStaysRect() && !isStroke;
968
969    return isCircle || isFilledAxisAlignedEllipse;
970}
971
972void GrContext::internalDrawOval(const GrPaint& paint,
973                                 const GrRect& oval,
974                                 const SkStrokeRec& stroke) {
975
976    SkScalar xRadius = SkScalarHalf(oval.width());
977    SkScalar yRadius = SkScalarHalf(oval.height());
978
979    SkScalar strokeWidth = stroke.getWidth();
980    SkStrokeRec::Style style = stroke.getStyle();
981
982    bool isCircle = SkScalarNearlyEqual(xRadius, yRadius) && circleStaysCircle(this->getMatrix());
983#ifdef SK_DEBUG
984    {
985        // we should have checked for this previously
986        bool isStroke = (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style);
987        bool isFilledAxisAlignedEllipse = this->getMatrix().rectStaysRect() && !isStroke;
988        SkASSERT(paint.isAntiAlias() && (isCircle || isFilledAxisAlignedEllipse));
989    }
990#endif
991
992    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
993
994    GrDrawState* drawState = target->drawState();
995    GrDrawState::AutoStageDisable atr(fDrawState);
996    const SkMatrix vm = drawState->getViewMatrix();
997
998    const GrRenderTarget* rt = drawState->getRenderTarget();
999    if (NULL == rt) {
1000        return;
1001    }
1002
1003    GrDrawState::AutoDeviceCoordDraw adcd(drawState);
1004    if (!adcd.succeeded()) {
1005        return;
1006    }
1007
1008    GrVertexLayout layout = GrDrawState::kEdge_VertexLayoutBit;
1009    GrAssert(sizeof(CircleVertex) == GrDrawState::VertexSize(layout));
1010
1011    GrDrawTarget::AutoReleaseGeometry geo(target, layout, 4, 0);
1012    if (!geo.succeeded()) {
1013        GrPrintf("Failed to get space for vertices!\n");
1014        return;
1015    }
1016
1017    CircleVertex* verts = reinterpret_cast<CircleVertex*>(geo.vertices());
1018
1019    GrPoint center = GrPoint::Make(oval.centerX(), oval.centerY());
1020    vm.mapPoints(&center, 1);
1021
1022    SkScalar L;
1023    SkScalar R;
1024    SkScalar T;
1025    SkScalar B;
1026
1027    if (isCircle) {
1028        drawState->setVertexEdgeType(GrDrawState::kCircle_EdgeType);
1029
1030        xRadius = vm.mapRadius(xRadius);
1031
1032        SkScalar outerRadius = xRadius;
1033        SkScalar innerRadius = 0;
1034        SkScalar halfWidth = 0;
1035        if (style != SkStrokeRec::kFill_Style) {
1036            strokeWidth = vm.mapRadius(strokeWidth);
1037            if (SkScalarNearlyZero(strokeWidth)) {
1038                halfWidth = SK_ScalarHalf;
1039            } else {
1040                halfWidth = SkScalarHalf(strokeWidth);
1041            }
1042
1043            outerRadius += halfWidth;
1044            if (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style) {
1045                innerRadius = SkMaxScalar(0, xRadius - halfWidth);
1046            }
1047        }
1048
1049        for (int i = 0; i < 4; ++i) {
1050            verts[i].fCenter = center;
1051            verts[i].fOuterRadius = outerRadius;
1052            verts[i].fInnerRadius = innerRadius;
1053        }
1054
1055        L = -outerRadius;
1056        R = +outerRadius;
1057        T = -outerRadius;
1058        B = +outerRadius;
1059    } else {  // is axis-aligned ellipse
1060        drawState->setVertexEdgeType(GrDrawState::kEllipse_EdgeType);
1061
1062        SkRect xformedRect;
1063        vm.mapRect(&xformedRect, oval);
1064
1065        xRadius = SkScalarHalf(xformedRect.width());
1066        yRadius = SkScalarHalf(xformedRect.height());
1067
1068        if (style == SkStrokeRec::kStrokeAndFill_Style && strokeWidth > 0.0f) {
1069            SkScalar halfWidth = SkScalarHalf(strokeWidth);
1070            // do (potentially) anisotropic mapping
1071            SkVector scaledStroke;
1072            scaledStroke.set(halfWidth, halfWidth);
1073            vm.mapVectors(&scaledStroke, 1);
1074            // this is legit only if scale & translation (which should be the case at the moment)
1075            xRadius += scaledStroke.fX;
1076            yRadius += scaledStroke.fY;
1077        }
1078
1079        SkScalar ratio = SkScalarDiv(xRadius, yRadius);
1080
1081        for (int i = 0; i < 4; ++i) {
1082            verts[i].fCenter = center;
1083            verts[i].fOuterRadius = xRadius;
1084            verts[i].fInnerRadius = ratio;
1085        }
1086
1087        L = -xRadius;
1088        R = +xRadius;
1089        T = -yRadius;
1090        B = +yRadius;
1091    }
1092
1093    // The fragment shader will extend the radius out half a pixel
1094    // to antialias. Expand the drawn rect here so all the pixels
1095    // will be captured.
1096    L += center.fX - SK_ScalarHalf;
1097    R += center.fX + SK_ScalarHalf;
1098    T += center.fY - SK_ScalarHalf;
1099    B += center.fY + SK_ScalarHalf;
1100
1101    verts[0].fPos = SkPoint::Make(L, T);
1102    verts[1].fPos = SkPoint::Make(R, T);
1103    verts[2].fPos = SkPoint::Make(L, B);
1104    verts[3].fPos = SkPoint::Make(R, B);
1105
1106    target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4);
1107}
1108
1109void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke) {
1110
1111    if (path.isEmpty()) {
1112       if (path.isInverseFillType()) {
1113           this->drawPaint(paint);
1114       }
1115       return;
1116    }
1117
1118    SkRect ovalRect;
1119    bool isOval = path.isOval(&ovalRect);
1120
1121    if (isOval && !path.isInverseFillType() && this->canDrawOval(paint, ovalRect, stroke)) {
1122        this->drawOval(paint, ovalRect, stroke);
1123        return;
1124    }
1125
1126    this->internalDrawPath(paint, path, stroke);
1127}
1128
1129void GrContext::internalDrawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke) {
1130
1131    // Note that below we may sw-rasterize the path into a scratch texture.
1132    // Scratch textures can be recycled after they are returned to the texture
1133    // cache. This presents a potential hazard for buffered drawing. However,
1134    // the writePixels that uploads to the scratch will perform a flush so we're
1135    // OK.
1136    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
1137    GrDrawState::AutoStageDisable atr(fDrawState);
1138
1139    bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
1140
1141    // An Assumption here is that path renderer would use some form of tweaking
1142    // the src color (either the input alpha or in the frag shader) to implement
1143    // aa. If we have some future driver-mojo path AA that can do the right
1144    // thing WRT to the blend then we'll need some query on the PR.
1145    if (disable_coverage_aa_for_blend(target)) {
1146#if GR_DEBUG
1147        //GrPrintf("Turning off AA to correctly apply blend.\n");
1148#endif
1149        prAA = false;
1150    }
1151
1152    GrPathRendererChain::DrawType type = prAA ? GrPathRendererChain::kColorAntiAlias_DrawType :
1153                                                GrPathRendererChain::kColor_DrawType;
1154
1155    const SkPath* pathPtr = &path;
1156    SkPath tmpPath;
1157    SkStrokeRec strokeRec(stroke);
1158
1159    // Try a 1st time without stroking the path and without allowing the SW renderer
1160    GrPathRenderer* pr = this->getPathRenderer(*pathPtr, strokeRec, target, false, type);
1161
1162    if (NULL == pr) {
1163        if (!strokeRec.isHairlineStyle()) {
1164            // It didn't work the 1st time, so try again with the stroked path
1165            if (strokeRec.applyToPath(&tmpPath, *pathPtr)) {
1166                pathPtr = &tmpPath;
1167                strokeRec.setFillStyle();
1168            }
1169        }
1170        // This time, allow SW renderer
1171        pr = this->getPathRenderer(*pathPtr, strokeRec, target, true, type);
1172    }
1173
1174    if (NULL == pr) {
1175#if GR_DEBUG
1176        GrPrintf("Unable to find path renderer compatible with path.\n");
1177#endif
1178        return;
1179    }
1180
1181    pr->drawPath(*pathPtr, strokeRec, target, prAA);
1182}
1183
1184////////////////////////////////////////////////////////////////////////////////
1185
1186void GrContext::flush(int flagsBitfield) {
1187    if (kDiscard_FlushBit & flagsBitfield) {
1188        fDrawBuffer->reset();
1189    } else {
1190        this->flushDrawBuffer();
1191    }
1192    if (kForceCurrentRenderTarget_FlushBit & flagsBitfield) {
1193        fGpu->forceRenderTargetFlush();
1194    }
1195}
1196
1197void GrContext::flushDrawBuffer() {
1198    if (fDrawBuffer) {
1199        // With addition of the AA clip path, flushing the draw buffer can
1200        // result in the generation of an AA clip mask. During this
1201        // process the SW path renderer may be invoked which recusively
1202        // calls this method (via internalWriteTexturePixels) creating
1203        // infinite recursion
1204        GrInOrderDrawBuffer* temp = fDrawBuffer;
1205        fDrawBuffer = NULL;
1206
1207        temp->flushTo(fGpu);
1208
1209        fDrawBuffer = temp;
1210    }
1211}
1212
1213void GrContext::writeTexturePixels(GrTexture* texture,
1214                                   int left, int top, int width, int height,
1215                                   GrPixelConfig config, const void* buffer, size_t rowBytes,
1216                                   uint32_t flags) {
1217    SK_TRACE_EVENT0("GrContext::writeTexturePixels");
1218    ASSERT_OWNED_RESOURCE(texture);
1219
1220    // TODO: use scratch texture to perform conversion
1221    if (kUnpremul_PixelOpsFlag & flags) {
1222        return;
1223    }
1224    if (!(kDontFlush_PixelOpsFlag & flags)) {
1225        this->flush();
1226    }
1227
1228    fGpu->writeTexturePixels(texture, left, top, width, height,
1229                             config, buffer, rowBytes);
1230}
1231
1232bool GrContext::readTexturePixels(GrTexture* texture,
1233                                  int left, int top, int width, int height,
1234                                  GrPixelConfig config, void* buffer, size_t rowBytes,
1235                                  uint32_t flags) {
1236    SK_TRACE_EVENT0("GrContext::readTexturePixels");
1237    ASSERT_OWNED_RESOURCE(texture);
1238
1239    // TODO: code read pixels for textures that aren't also rendertargets
1240    GrRenderTarget* target = texture->asRenderTarget();
1241    if (NULL != target) {
1242        return this->readRenderTargetPixels(target,
1243                                            left, top, width, height,
1244                                            config, buffer, rowBytes,
1245                                            flags);
1246    } else {
1247        return false;
1248    }
1249}
1250
1251#include "SkConfig8888.h"
1252
1253namespace {
1254/**
1255 * Converts a GrPixelConfig to a SkCanvas::Config8888. Only byte-per-channel
1256 * formats are representable as Config8888 and so the function returns false
1257 * if the GrPixelConfig has no equivalent Config8888.
1258 */
1259bool grconfig_to_config8888(GrPixelConfig config,
1260                            bool unpremul,
1261                            SkCanvas::Config8888* config8888) {
1262    switch (config) {
1263        case kRGBA_8888_GrPixelConfig:
1264            if (unpremul) {
1265                *config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
1266            } else {
1267                *config8888 = SkCanvas::kRGBA_Premul_Config8888;
1268            }
1269            return true;
1270        case kBGRA_8888_GrPixelConfig:
1271            if (unpremul) {
1272                *config8888 = SkCanvas::kBGRA_Unpremul_Config8888;
1273            } else {
1274                *config8888 = SkCanvas::kBGRA_Premul_Config8888;
1275            }
1276            return true;
1277        default:
1278            return false;
1279    }
1280}
1281
1282// It returns a configuration with where the byte position of the R & B components are swapped in
1283// relation to the input config. This should only be called with the result of
1284// grconfig_to_config8888 as it will fail for other configs.
1285SkCanvas::Config8888 swap_config8888_red_and_blue(SkCanvas::Config8888 config8888) {
1286    switch (config8888) {
1287        case SkCanvas::kBGRA_Premul_Config8888:
1288            return SkCanvas::kRGBA_Premul_Config8888;
1289        case SkCanvas::kBGRA_Unpremul_Config8888:
1290            return SkCanvas::kRGBA_Unpremul_Config8888;
1291        case SkCanvas::kRGBA_Premul_Config8888:
1292            return SkCanvas::kBGRA_Premul_Config8888;
1293        case SkCanvas::kRGBA_Unpremul_Config8888:
1294            return SkCanvas::kBGRA_Unpremul_Config8888;
1295        default:
1296            GrCrash("Unexpected input");
1297            return SkCanvas::kBGRA_Unpremul_Config8888;;
1298    }
1299}
1300}
1301
1302bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
1303                                       int left, int top, int width, int height,
1304                                       GrPixelConfig config, void* buffer, size_t rowBytes,
1305                                       uint32_t flags) {
1306    SK_TRACE_EVENT0("GrContext::readRenderTargetPixels");
1307    ASSERT_OWNED_RESOURCE(target);
1308
1309    if (NULL == target) {
1310        target = fDrawState->getRenderTarget();
1311        if (NULL == target) {
1312            return false;
1313        }
1314    }
1315
1316    if (!(kDontFlush_PixelOpsFlag & flags)) {
1317        this->flush();
1318    }
1319
1320    // Determine which conversions have to be applied: flipY, swapRAnd, and/or unpremul.
1321
1322    // If fGpu->readPixels would incur a y-flip cost then we will read the pixels upside down. We'll
1323    // either do the flipY by drawing into a scratch with a matrix or on the cpu after the read.
1324    bool flipY = fGpu->readPixelsWillPayForYFlip(target, left, top,
1325                                                 width, height, config,
1326                                                 rowBytes);
1327    bool swapRAndB = fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config);
1328
1329    bool unpremul = SkToBool(kUnpremul_PixelOpsFlag & flags);
1330
1331    // flipY will get set to false when it is handled below using a scratch. However, in that case
1332    // we still want to do the read upside down.
1333    bool readUpsideDown = flipY;
1334
1335    if (unpremul && kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
1336        // The unpremul flag is only allowed for these two configs.
1337        return false;
1338    }
1339
1340    GrPixelConfig readConfig;
1341    if (swapRAndB) {
1342        readConfig = GrPixelConfigSwapRAndB(config);
1343        GrAssert(kUnknown_GrPixelConfig != config);
1344    } else {
1345        readConfig = config;
1346    }
1347
1348    // If the src is a texture and we would have to do conversions after read pixels, we instead
1349    // do the conversions by drawing the src to a scratch texture. If we handle any of the
1350    // conversions in the draw we set the corresponding bool to false so that we don't reapply it
1351    // on the read back pixels.
1352    GrTexture* src = target->asTexture();
1353    GrAutoScratchTexture ast;
1354    if (NULL != src && (swapRAndB || unpremul || flipY)) {
1355        // Make the scratch a render target because we don't have a robust readTexturePixels as of
1356        // yet. It calls this function.
1357        GrTextureDesc desc;
1358        desc.fFlags = kRenderTarget_GrTextureFlagBit;
1359        desc.fWidth = width;
1360        desc.fHeight = height;
1361        desc.fConfig = readConfig;
1362
1363        // When a full readback is faster than a partial we could always make the scratch exactly
1364        // match the passed rect. However, if we see many different size rectangles we will trash
1365        // our texture cache and pay the cost of creating and destroying many textures. So, we only
1366        // request an exact match when the caller is reading an entire RT.
1367        ScratchTexMatch match = kApprox_ScratchTexMatch;
1368        if (0 == left &&
1369            0 == top &&
1370            target->width() == width &&
1371            target->height() == height &&
1372            fGpu->fullReadPixelsIsFasterThanPartial()) {
1373            match = kExact_ScratchTexMatch;
1374        }
1375        ast.set(this, desc, match);
1376        GrTexture* texture = ast.texture();
1377        if (texture) {
1378            // compute a matrix to perform the draw
1379            SkMatrix textureMatrix;
1380            if (flipY) {
1381                textureMatrix.setTranslate(SK_Scalar1 * left,
1382                                    SK_Scalar1 * (top + height));
1383                textureMatrix.set(SkMatrix::kMScaleY, -SK_Scalar1);
1384            } else {
1385                textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
1386            }
1387            textureMatrix.postIDiv(src->width(), src->height());
1388
1389            SkAutoTUnref<const GrEffectRef> effect;
1390            if (unpremul) {
1391                effect.reset(this->createPMToUPMEffect(src, swapRAndB, textureMatrix));
1392                if (NULL != effect) {
1393                    unpremul = false; // we no longer need to do this on CPU after the readback.
1394                }
1395            }
1396            // If we failed to create a PM->UPM effect and have no other conversions to perform then
1397            // there is no longer any point to using the scratch.
1398            if (NULL != effect || flipY || swapRAndB) {
1399                if (!effect) {
1400                    effect.reset(GrConfigConversionEffect::Create(
1401                                                    src,
1402                                                    swapRAndB,
1403                                                    GrConfigConversionEffect::kNone_PMConversion,
1404                                                    textureMatrix));
1405                }
1406                swapRAndB = false; // we will handle the swap in the draw.
1407                flipY = false; // we already incorporated the y flip in the matrix
1408
1409                GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1410                GrDrawState* drawState = fGpu->drawState();
1411                GrAssert(effect);
1412                drawState->setEffect(0, effect);
1413
1414                drawState->setRenderTarget(texture->asRenderTarget());
1415                GrRect rect = GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
1416                fGpu->drawSimpleRect(rect, NULL);
1417                // we want to read back from the scratch's origin
1418                left = 0;
1419                top = 0;
1420                target = texture->asRenderTarget();
1421            }
1422        }
1423    }
1424    if (!fGpu->readPixels(target,
1425                          left, top, width, height,
1426                          readConfig, buffer, rowBytes, readUpsideDown)) {
1427        return false;
1428    }
1429    // Perform any conversions we weren't able to perform using a scratch texture.
1430    if (unpremul || swapRAndB || flipY) {
1431        // These are initialized to suppress a warning
1432        SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
1433        SkCanvas::Config8888 dstC8888 = SkCanvas::kNative_Premul_Config8888;
1434
1435        bool c8888IsValid = grconfig_to_config8888(config, false, &srcC8888);
1436        grconfig_to_config8888(config, unpremul, &dstC8888);
1437
1438        if (swapRAndB) {
1439            GrAssert(c8888IsValid); // we should only do r/b swap on 8888 configs
1440            srcC8888 = swap_config8888_red_and_blue(srcC8888);
1441        }
1442        if (flipY) {
1443            size_t tightRB = width * GrBytesPerPixel(config);
1444            if (0 == rowBytes) {
1445                rowBytes = tightRB;
1446            }
1447            SkAutoSTMalloc<256, uint8_t> tempRow(tightRB);
1448            intptr_t top = reinterpret_cast<intptr_t>(buffer);
1449            intptr_t bot = top + (height - 1) * rowBytes;
1450            while (top < bot) {
1451                uint32_t* t = reinterpret_cast<uint32_t*>(top);
1452                uint32_t* b = reinterpret_cast<uint32_t*>(bot);
1453                uint32_t* temp = reinterpret_cast<uint32_t*>(tempRow.get());
1454                memcpy(temp, t, tightRB);
1455                if (c8888IsValid) {
1456                    SkConvertConfig8888Pixels(t, tightRB, dstC8888,
1457                                              b, tightRB, srcC8888,
1458                                              width, 1);
1459                    SkConvertConfig8888Pixels(b, tightRB, dstC8888,
1460                                              temp, tightRB, srcC8888,
1461                                              width, 1);
1462                } else {
1463                    memcpy(t, b, tightRB);
1464                    memcpy(b, temp, tightRB);
1465                }
1466                top += rowBytes;
1467                bot -= rowBytes;
1468            }
1469            // The above loop does nothing on the middle row when height is odd.
1470            if (top == bot && c8888IsValid && dstC8888 != srcC8888) {
1471                uint32_t* mid = reinterpret_cast<uint32_t*>(top);
1472                SkConvertConfig8888Pixels(mid, tightRB, dstC8888, mid, tightRB, srcC8888, width, 1);
1473            }
1474        } else {
1475            // if we aren't flipping Y then we have no reason to be here other than doing
1476            // conversions for 8888 (r/b swap or upm).
1477            GrAssert(c8888IsValid);
1478            uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
1479            SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
1480                                      b32, rowBytes, srcC8888,
1481                                      width, height);
1482        }
1483    }
1484    return true;
1485}
1486
1487void GrContext::resolveRenderTarget(GrRenderTarget* target) {
1488    GrAssert(target);
1489    ASSERT_OWNED_RESOURCE(target);
1490    // In the future we may track whether there are any pending draws to this
1491    // target. We don't today so we always perform a flush. We don't promise
1492    // this to our clients, though.
1493    this->flush();
1494    fGpu->resolveRenderTarget(target);
1495}
1496
1497void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft) {
1498    if (NULL == src || NULL == dst) {
1499        return;
1500    }
1501    ASSERT_OWNED_RESOURCE(src);
1502
1503    // Writes pending to the source texture are not tracked, so a flush
1504    // is required to ensure that the copy captures the most recent contents
1505    // of the source texture. See similar behavior in
1506    // GrContext::resolveRenderTarget.
1507    this->flush();
1508
1509    GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1510    GrDrawState* drawState = fGpu->drawState();
1511    drawState->setRenderTarget(dst);
1512    SkMatrix sampleM;
1513    sampleM.setIDiv(src->width(), src->height());
1514    SkIRect srcRect = SkIRect::MakeWH(dst->width(), dst->height());
1515    if (NULL != topLeft) {
1516        srcRect.offset(*topLeft);
1517    }
1518    SkIRect srcBounds = SkIRect::MakeWH(src->width(), src->height());
1519    if (!srcRect.intersect(srcBounds)) {
1520        return;
1521    }
1522    sampleM.preTranslate(SkIntToScalar(srcRect.fLeft), SkIntToScalar(srcRect.fTop));
1523    drawState->createTextureEffect(0, src, sampleM);
1524    SkRect dstR = SkRect::MakeWH(SkIntToScalar(srcRect.width()), SkIntToScalar(srcRect.height()));
1525    fGpu->drawSimpleRect(dstR, NULL);
1526}
1527
1528void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
1529                                        int left, int top, int width, int height,
1530                                        GrPixelConfig config,
1531                                        const void* buffer,
1532                                        size_t rowBytes,
1533                                        uint32_t flags) {
1534    SK_TRACE_EVENT0("GrContext::writeRenderTargetPixels");
1535    ASSERT_OWNED_RESOURCE(target);
1536
1537    if (NULL == target) {
1538        target = fDrawState->getRenderTarget();
1539        if (NULL == target) {
1540            return;
1541        }
1542    }
1543
1544    // TODO: when underlying api has a direct way to do this we should use it (e.g. glDrawPixels on
1545    // desktop GL).
1546
1547    // We will always call some form of writeTexturePixels and we will pass our flags on to it.
1548    // Thus, we don't perform a flush here since that call will do it (if the kNoFlush flag isn't
1549    // set.)
1550
1551    // If the RT is also a texture and we don't have to premultiply then take the texture path.
1552    // We expect to be at least as fast or faster since it doesn't use an intermediate texture as
1553    // we do below.
1554
1555#if !GR_MAC_BUILD
1556    // At least some drivers on the Mac get confused when glTexImage2D is called on a texture
1557    // attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or
1558    // HW is affected.
1559    if (NULL != target->asTexture() && !(kUnpremul_PixelOpsFlag & flags)) {
1560        this->writeTexturePixels(target->asTexture(),
1561                                 left, top, width, height,
1562                                 config, buffer, rowBytes, flags);
1563        return;
1564    }
1565#endif
1566
1567    bool swapRAndB = (fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config));
1568
1569    GrPixelConfig textureConfig;
1570    if (swapRAndB) {
1571        textureConfig = GrPixelConfigSwapRAndB(config);
1572    } else {
1573        textureConfig = config;
1574    }
1575
1576    GrTextureDesc desc;
1577    desc.fWidth = width;
1578    desc.fHeight = height;
1579    desc.fConfig = textureConfig;
1580    GrAutoScratchTexture ast(this, desc);
1581    GrTexture* texture = ast.texture();
1582    if (NULL == texture) {
1583        return;
1584    }
1585
1586    SkAutoTUnref<const GrEffectRef> effect;
1587    SkMatrix textureMatrix;
1588    textureMatrix.setIDiv(texture->width(), texture->height());
1589
1590    // allocate a tmp buffer and sw convert the pixels to premul
1591    SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
1592
1593    if (kUnpremul_PixelOpsFlag & flags) {
1594        if (kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
1595            return;
1596        }
1597        effect.reset(this->createUPMToPMEffect(texture, swapRAndB, textureMatrix));
1598        if (NULL == effect) {
1599            SkCanvas::Config8888 srcConfig8888, dstConfig8888;
1600            GR_DEBUGCODE(bool success = )
1601            grconfig_to_config8888(config, true, &srcConfig8888);
1602            GrAssert(success);
1603            GR_DEBUGCODE(success = )
1604            grconfig_to_config8888(config, false, &dstConfig8888);
1605            GrAssert(success);
1606            const uint32_t* src = reinterpret_cast<const uint32_t*>(buffer);
1607            tmpPixels.reset(width * height);
1608            SkConvertConfig8888Pixels(tmpPixels.get(), 4 * width, dstConfig8888,
1609                                      src, rowBytes, srcConfig8888,
1610                                      width, height);
1611            buffer = tmpPixels.get();
1612            rowBytes = 4 * width;
1613        }
1614    }
1615    if (NULL == effect) {
1616        effect.reset(GrConfigConversionEffect::Create(texture,
1617                                                      swapRAndB,
1618                                                      GrConfigConversionEffect::kNone_PMConversion,
1619                                                      textureMatrix));
1620    }
1621
1622    this->writeTexturePixels(texture,
1623                             0, 0, width, height,
1624                             textureConfig, buffer, rowBytes,
1625                             flags & ~kUnpremul_PixelOpsFlag);
1626
1627    GrDrawTarget::AutoStateRestore  asr(fGpu, GrDrawTarget::kReset_ASRInit);
1628    GrDrawState* drawState = fGpu->drawState();
1629    GrAssert(effect);
1630    drawState->setEffect(0, effect);
1631
1632    SkMatrix matrix;
1633    matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
1634    drawState->setViewMatrix(matrix);
1635    drawState->setRenderTarget(target);
1636
1637    fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
1638}
1639////////////////////////////////////////////////////////////////////////////////
1640
1641GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, BufferedDraw buffered) {
1642    if (kNo_BufferedDraw == buffered && kYes_BufferedDraw == fLastDrawWasBuffered) {
1643        this->flushDrawBuffer();
1644        fLastDrawWasBuffered = kNo_BufferedDraw;
1645    }
1646    if (NULL != paint) {
1647        GrAssert(fDrawState->stagesDisabled());
1648        fDrawState->setFromPaint(*paint);
1649#if GR_DEBUG_PARTIAL_COVERAGE_CHECK
1650        if ((paint->hasMask() || 0xff != paint->fCoverage) &&
1651            !fGpu->canApplyCoverage()) {
1652            GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
1653        }
1654#endif
1655    }
1656    if (kYes_BufferedDraw == buffered) {
1657        fDrawBuffer->setClip(fGpu->getClip());
1658        fLastDrawWasBuffered = kYes_BufferedDraw;
1659        return fDrawBuffer;
1660    } else {
1661        GrAssert(kNo_BufferedDraw == buffered);
1662        return fGpu;
1663    }
1664}
1665
1666/*
1667 * This method finds a path renderer that can draw the specified path on
1668 * the provided target.
1669 * Due to its expense, the software path renderer has split out so it can
1670 * can be individually allowed/disallowed via the "allowSW" boolean.
1671 */
1672GrPathRenderer* GrContext::getPathRenderer(const SkPath& path,
1673                                           const SkStrokeRec& stroke,
1674                                           const GrDrawTarget* target,
1675                                           bool allowSW,
1676                                           GrPathRendererChain::DrawType drawType,
1677                                           GrPathRendererChain::StencilSupport* stencilSupport) {
1678
1679    if (NULL == fPathRendererChain) {
1680        fPathRendererChain = SkNEW_ARGS(GrPathRendererChain, (this));
1681    }
1682
1683    GrPathRenderer* pr = fPathRendererChain->getPathRenderer(path,
1684                                                             stroke,
1685                                                             target,
1686                                                             drawType,
1687                                                             stencilSupport);
1688
1689    if (NULL == pr && allowSW) {
1690        if (NULL == fSoftwarePathRenderer) {
1691            fSoftwarePathRenderer = SkNEW_ARGS(GrSoftwarePathRenderer, (this));
1692        }
1693        pr = fSoftwarePathRenderer;
1694    }
1695
1696    return pr;
1697}
1698
1699////////////////////////////////////////////////////////////////////////////////
1700
1701void GrContext::setRenderTarget(GrRenderTarget* target) {
1702    ASSERT_OWNED_RESOURCE(target);
1703    fDrawState->setRenderTarget(target);
1704}
1705
1706GrRenderTarget* GrContext::getRenderTarget() {
1707    return fDrawState->getRenderTarget();
1708}
1709
1710const GrRenderTarget* GrContext::getRenderTarget() const {
1711    return fDrawState->getRenderTarget();
1712}
1713
1714bool GrContext::isConfigRenderable(GrPixelConfig config) const {
1715    return fGpu->isConfigRenderable(config);
1716}
1717
1718const SkMatrix& GrContext::getMatrix() const {
1719    return fDrawState->getViewMatrix();
1720}
1721
1722void GrContext::setMatrix(const SkMatrix& m) {
1723    fDrawState->setViewMatrix(m);
1724}
1725
1726void GrContext::setIdentityMatrix() {
1727    fDrawState->viewMatrix()->reset();
1728}
1729
1730void GrContext::concatMatrix(const SkMatrix& m) const {
1731    fDrawState->preConcatViewMatrix(m);
1732}
1733
1734static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
1735    intptr_t mask = 1 << shift;
1736    if (pred) {
1737        bits |= mask;
1738    } else {
1739        bits &= ~mask;
1740    }
1741    return bits;
1742}
1743
1744GrContext::GrContext(GrGpu* gpu) {
1745    ++THREAD_INSTANCE_COUNT;
1746
1747    fGpu = gpu;
1748    fGpu->ref();
1749    fGpu->setContext(this);
1750
1751    fDrawState = SkNEW(GrDrawState);
1752    fGpu->setDrawState(fDrawState);
1753
1754    fPathRendererChain = NULL;
1755    fSoftwarePathRenderer = NULL;
1756
1757    fTextureCache = SkNEW_ARGS(GrResourceCache,
1758                               (MAX_TEXTURE_CACHE_COUNT,
1759                                MAX_TEXTURE_CACHE_BYTES));
1760    fFontCache = SkNEW_ARGS(GrFontCache, (fGpu));
1761
1762    fLastDrawWasBuffered = kNo_BufferedDraw;
1763
1764    fDrawBuffer = NULL;
1765    fDrawBufferVBAllocPool = NULL;
1766    fDrawBufferIBAllocPool = NULL;
1767
1768    fAARectRenderer = SkNEW(GrAARectRenderer);
1769
1770    fDidTestPMConversions = false;
1771
1772    this->setupDrawBuffer();
1773}
1774
1775void GrContext::setupDrawBuffer() {
1776
1777    GrAssert(NULL == fDrawBuffer);
1778    GrAssert(NULL == fDrawBufferVBAllocPool);
1779    GrAssert(NULL == fDrawBufferIBAllocPool);
1780
1781    fDrawBufferVBAllocPool =
1782        SkNEW_ARGS(GrVertexBufferAllocPool, (fGpu, false,
1783                                    DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
1784                                    DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS));
1785    fDrawBufferIBAllocPool =
1786        SkNEW_ARGS(GrIndexBufferAllocPool, (fGpu, false,
1787                                   DRAW_BUFFER_IBPOOL_BUFFER_SIZE,
1788                                   DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS));
1789
1790    fDrawBuffer = SkNEW_ARGS(GrInOrderDrawBuffer, (fGpu,
1791                                          fDrawBufferVBAllocPool,
1792                                          fDrawBufferIBAllocPool));
1793
1794    if (fDrawBuffer) {
1795        fDrawBuffer->setAutoFlushTarget(fGpu);
1796        fDrawBuffer->setDrawState(fDrawState);
1797    }
1798}
1799
1800GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
1801    return prepareToDraw(&paint, DEFAULT_BUFFERING);
1802}
1803
1804const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
1805    return fGpu->getQuadIndexBuffer();
1806}
1807
1808namespace {
1809void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) {
1810    GrConfigConversionEffect::PMConversion pmToUPM;
1811    GrConfigConversionEffect::PMConversion upmToPM;
1812    GrConfigConversionEffect::TestForPreservingPMConversions(ctx, &pmToUPM, &upmToPM);
1813    *pmToUPMValue = pmToUPM;
1814    *upmToPMValue = upmToPM;
1815}
1816}
1817
1818const GrEffectRef* GrContext::createPMToUPMEffect(GrTexture* texture,
1819                                                  bool swapRAndB,
1820                                                  const SkMatrix& matrix) {
1821    if (!fDidTestPMConversions) {
1822        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1823        fDidTestPMConversions = true;
1824    }
1825    GrConfigConversionEffect::PMConversion pmToUPM =
1826        static_cast<GrConfigConversionEffect::PMConversion>(fPMToUPMConversion);
1827    if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) {
1828        return GrConfigConversionEffect::Create(texture, swapRAndB, pmToUPM, matrix);
1829    } else {
1830        return NULL;
1831    }
1832}
1833
1834const GrEffectRef* GrContext::createUPMToPMEffect(GrTexture* texture,
1835                                                  bool swapRAndB,
1836                                                  const SkMatrix& matrix) {
1837    if (!fDidTestPMConversions) {
1838        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1839        fDidTestPMConversions = true;
1840    }
1841    GrConfigConversionEffect::PMConversion upmToPM =
1842        static_cast<GrConfigConversionEffect::PMConversion>(fUPMToPMConversion);
1843    if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) {
1844        return GrConfigConversionEffect::Create(texture, swapRAndB, upmToPM, matrix);
1845    } else {
1846        return NULL;
1847    }
1848}
1849
1850GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
1851                                   bool canClobberSrc,
1852                                   const SkRect& rect,
1853                                   float sigmaX, float sigmaY) {
1854    ASSERT_OWNED_RESOURCE(srcTexture);
1855
1856    AutoRenderTarget art(this);
1857
1858    AutoMatrix am;
1859    am.setIdentity(this);
1860
1861    SkIRect clearRect;
1862    int scaleFactorX, radiusX;
1863    int scaleFactorY, radiusY;
1864    sigmaX = adjust_sigma(sigmaX, &scaleFactorX, &radiusX);
1865    sigmaY = adjust_sigma(sigmaY, &scaleFactorY, &radiusY);
1866
1867    SkRect srcRect(rect);
1868    scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
1869    srcRect.roundOut();
1870    scale_rect(&srcRect, static_cast<float>(scaleFactorX),
1871                         static_cast<float>(scaleFactorY));
1872
1873    AutoClip acs(this, srcRect);
1874
1875    GrAssert(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
1876             kRGBA_8888_GrPixelConfig == srcTexture->config() ||
1877             kAlpha_8_GrPixelConfig == srcTexture->config());
1878
1879    GrTextureDesc desc;
1880    desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
1881    desc.fWidth = SkScalarFloorToInt(srcRect.width());
1882    desc.fHeight = SkScalarFloorToInt(srcRect.height());
1883    desc.fConfig = srcTexture->config();
1884
1885    GrAutoScratchTexture temp1, temp2;
1886    GrTexture* dstTexture = temp1.set(this, desc);
1887    GrTexture* tempTexture = canClobberSrc ? srcTexture : temp2.set(this, desc);
1888    if (NULL == dstTexture || NULL == tempTexture) {
1889        return NULL;
1890    }
1891
1892    GrPaint paint;
1893    paint.reset();
1894
1895    for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
1896        SkMatrix matrix;
1897        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1898        this->setRenderTarget(dstTexture->asRenderTarget());
1899        SkRect dstRect(srcRect);
1900        scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
1901                             i < scaleFactorY ? 0.5f : 1.0f);
1902
1903        paint.colorStage(0)->setEffect(GrSimpleTextureEffect::Create(srcTexture,
1904                                                                     matrix,
1905                                                                     true))->unref();
1906        this->drawRectToRect(paint, dstRect, srcRect);
1907        srcRect = dstRect;
1908        srcTexture = dstTexture;
1909        SkTSwap(dstTexture, tempTexture);
1910    }
1911
1912    SkIRect srcIRect;
1913    srcRect.roundOut(&srcIRect);
1914
1915    if (sigmaX > 0.0f) {
1916        if (scaleFactorX > 1) {
1917            // Clear out a radius to the right of the srcRect to prevent the
1918            // X convolution from reading garbage.
1919            clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1920                                          radiusX, srcIRect.height());
1921            this->clear(&clearRect, 0x0);
1922        }
1923
1924        this->setRenderTarget(dstTexture->asRenderTarget());
1925        GrDrawTarget* target = this->prepareToDraw(NULL, DEFAULT_BUFFERING);
1926        convolve_gaussian(target, srcTexture, srcRect, sigmaX, radiusX,
1927                          Gr1DKernelEffect::kX_Direction);
1928        srcTexture = dstTexture;
1929        SkTSwap(dstTexture, tempTexture);
1930    }
1931
1932    if (sigmaY > 0.0f) {
1933        if (scaleFactorY > 1 || sigmaX > 0.0f) {
1934            // Clear out a radius below the srcRect to prevent the Y
1935            // convolution from reading garbage.
1936            clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1937                                          srcIRect.width(), radiusY);
1938            this->clear(&clearRect, 0x0);
1939        }
1940
1941        this->setRenderTarget(dstTexture->asRenderTarget());
1942        GrDrawTarget* target = this->prepareToDraw(NULL, DEFAULT_BUFFERING);
1943        convolve_gaussian(target, srcTexture, srcRect, sigmaY, radiusY,
1944                          Gr1DKernelEffect::kY_Direction);
1945        srcTexture = dstTexture;
1946        SkTSwap(dstTexture, tempTexture);
1947    }
1948
1949    if (scaleFactorX > 1 || scaleFactorY > 1) {
1950        // Clear one pixel to the right and below, to accommodate bilinear
1951        // upsampling.
1952        clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1953                                      srcIRect.width() + 1, 1);
1954        this->clear(&clearRect, 0x0);
1955        clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1956                                      1, srcIRect.height());
1957        this->clear(&clearRect, 0x0);
1958        SkMatrix matrix;
1959        // FIXME:  This should be mitchell, not bilinear.
1960        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1961        this->setRenderTarget(dstTexture->asRenderTarget());
1962        paint.colorStage(0)->setEffect(GrSimpleTextureEffect::Create(srcTexture,
1963                                                                     matrix,
1964                                                                     true))->unref();
1965        SkRect dstRect(srcRect);
1966        scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
1967        this->drawRectToRect(paint, dstRect, srcRect);
1968        srcRect = dstRect;
1969        srcTexture = dstTexture;
1970        SkTSwap(dstTexture, tempTexture);
1971    }
1972    if (srcTexture == temp1.texture()) {
1973        return temp1.detach();
1974    } else if (srcTexture == temp2.texture()) {
1975        return temp2.detach();
1976    } else {
1977        srcTexture->ref();
1978        return srcTexture;
1979    }
1980}
1981
1982///////////////////////////////////////////////////////////////////////////////
1983#if GR_CACHE_STATS
1984void GrContext::printCacheStats() const {
1985    fTextureCache->printStats();
1986}
1987#endif
1988