GrBitmapTextGeoProc.cpp revision 64c4728c70001ed074fecf5c4e083781987b12e9
1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrBitmapTextGeoProc.h"
9#include "GrInvariantOutput.h"
10#include "GrTexture.h"
11#include "gl/GrGLGeometryProcessor.h"
12#include "glsl/GrGLSLFragmentProcessor.h"
13#include "glsl/GrGLSLFragmentShaderBuilder.h"
14#include "glsl/GrGLSLProgramBuilder.h"
15#include "glsl/GrGLSLProgramDataManager.h"
16#include "glsl/GrGLSLVertexShaderBuilder.h"
17
18class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor {
19public:
20    GrGLBitmapTextGeoProc() : fColor(GrColor_ILLEGAL) {}
21
22    void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
23        const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
24
25        GrGLSLGPBuilder* pb = args.fPB;
26        GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
27
28        // emit attributes
29        vsBuilder->emitAttributes(cte);
30
31        // compute numbers to be hardcoded to convert texture coordinates from int to float
32        SkASSERT(cte.numTextures() == 1);
33        GrTexture* atlas = cte.textureAccess(0).getTexture();
34        SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
35        SkScalar recipWidth = 1.0f / atlas->width();
36        SkScalar recipHeight = 1.0f / atlas->height();
37
38        GrGLSLVertToFrag v(kVec2f_GrSLType);
39        pb->addVarying("TextureCoords", &v);
40        vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(),
41                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
42                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
43                               cte.inTextureCoords()->fName);
44
45        // Setup pass through color
46        if (!cte.colorIgnored()) {
47            if (cte.hasVertexColor()) {
48                pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
49            } else {
50                this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
51            }
52        }
53
54        // Setup position
55        this->setupPosition(pb, gpArgs, cte.inPosition()->fName);
56
57        // emit transforms
58        this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName,
59                             cte.localMatrix(), args.fTransformsIn, args.fTransformsOut);
60
61        GrGLSLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
62        if (cte.maskFormat() == kARGB_GrMaskFormat) {
63            fsBuilder->codeAppendf("%s = ", args.fOutputColor);
64            fsBuilder->appendTextureLookupAndModulate(args.fOutputColor,
65                                                      args.fSamplers[0],
66                                                      v.fsIn(),
67                                                      kVec2f_GrSLType);
68            fsBuilder->codeAppend(";");
69            fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
70        } else {
71            fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
72            fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
73            fsBuilder->codeAppend(";");
74            if (cte.maskFormat() == kA565_GrMaskFormat) {
75                // set alpha to be max of rgb coverage
76                fsBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
77                                       args.fOutputCoverage, args.fOutputCoverage,
78                                       args.fOutputCoverage, args.fOutputCoverage);
79            }
80        }
81    }
82
83    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
84        const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>();
85        if (btgp.color() != fColor && !btgp.hasVertexColor()) {
86            float c[4];
87            GrColorToRGBAFloat(btgp.color(), c);
88            pdman.set4fv(fColorUniform, 1, c);
89            fColor = btgp.color();
90        }
91    }
92
93    void setTransformData(const GrPrimitiveProcessor& primProc,
94                          const GrGLSLProgramDataManager& pdman,
95                          int index,
96                          const SkTArray<const GrCoordTransform*, true>& transforms) override {
97        this->setTransformDataHelper<GrBitmapTextGeoProc>(primProc, pdman, index, transforms);
98    }
99
100    static inline void GenKey(const GrGeometryProcessor& proc,
101                              const GrGLSLCaps&,
102                              GrProcessorKeyBuilder* b) {
103        const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
104        uint32_t key = 0;
105        key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0;
106        key |= gp.colorIgnored() ? 0x2 : 0x0;
107        key |= gp.maskFormat() << 3;
108        b->add32(key);
109
110        // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
111        SkASSERT(gp.numTextures() == 1);
112        GrTexture* atlas = gp.textureAccess(0).getTexture();
113        SkASSERT(atlas);
114        b->add32(atlas->width());
115        b->add32(atlas->height());
116    }
117
118private:
119    GrColor fColor;
120    UniformHandle fColorUniform;
121
122    typedef GrGLGeometryProcessor INHERITED;
123};
124
125///////////////////////////////////////////////////////////////////////////////
126
127GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture,
128                                         const GrTextureParams& params, GrMaskFormat format,
129                                         const SkMatrix& localMatrix, bool usesLocalCoords)
130    : fColor(color)
131    , fLocalMatrix(localMatrix)
132    , fUsesLocalCoords(usesLocalCoords)
133    , fTextureAccess(texture, params)
134    , fInColor(nullptr)
135    , fMaskFormat(format) {
136    this->initClassID<GrBitmapTextGeoProc>();
137    fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
138
139    // TODO we could think about removing this attribute if color is ignored, but unfortunately
140    // we don't do text positioning in batch, so we can't quite do that yet.
141    bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat;
142    if (hasVertexColor) {
143        fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
144    }
145    fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
146                                                        kVec2s_GrVertexAttribType));
147    this->addTextureAccess(&fTextureAccess);
148}
149
150void GrBitmapTextGeoProc::getGLProcessorKey(const GrGLSLCaps& caps,GrProcessorKeyBuilder* b) const {
151    GrGLBitmapTextGeoProc::GenKey(*this, caps, b);
152}
153
154GrGLPrimitiveProcessor* GrBitmapTextGeoProc::createGLInstance(const GrGLSLCaps& caps) const {
155    return new GrGLBitmapTextGeoProc();
156}
157
158///////////////////////////////////////////////////////////////////////////////
159
160GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc);
161
162const GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(GrProcessorTestData* d) {
163    int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
164                                          GrProcessorUnitTest::kAlphaTextureIdx;
165    static const SkShader::TileMode kTileModes[] = {
166        SkShader::kClamp_TileMode,
167        SkShader::kRepeat_TileMode,
168        SkShader::kMirror_TileMode,
169    };
170    SkShader::TileMode tileModes[] = {
171        kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
172        kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
173    };
174    GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode :
175                                                           GrTextureParams::kNone_FilterMode);
176
177    GrMaskFormat format;
178    switch (d->fRandom->nextULessThan(3)) {
179        case 0:
180            format = kA8_GrMaskFormat;
181            break;
182        case 1:
183            format = kA565_GrMaskFormat;
184            break;
185        case 2:
186            format = kARGB_GrMaskFormat;
187            break;
188    }
189
190    return GrBitmapTextGeoProc::Create(GrRandomColor(d->fRandom), d->fTextures[texIdx], params,
191                                       format, GrTest::TestMatrix(d->fRandom),
192                                       d->fRandom->nextBool());
193}
194