GrBitmapTextGeoProc.cpp revision a511e6ad1042093bea5b015c22a920313fc57c0b
1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "GrBitmapTextGeoProc.h" 9#include "GrInvariantOutput.h" 10#include "GrTexture.h" 11#include "gl/GrGLFragmentProcessor.h" 12#include "gl/GrGLTexture.h" 13#include "gl/GrGLGeometryProcessor.h" 14#include "gl/builders/GrGLProgramBuilder.h" 15 16class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor { 17public: 18 GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) 19 : fColor(GrColor_ILLEGAL) {} 20 21 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ 22 const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); 23 24 GrGLGPBuilder* pb = args.fPB; 25 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); 26 27 // emit attributes 28 vsBuilder->emitAttributes(cte); 29 30 // compute numbers to be hardcoded to convert texture coordinates from int to float 31 SkASSERT(cte.numTextures() == 1); 32 GrTexture* atlas = cte.textureAccess(0).getTexture(); 33 SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); 34 SkScalar recipWidth = 1.0f / atlas->width(); 35 SkScalar recipHeight = 1.0f / atlas->height(); 36 37 GrGLVertToFrag v(kVec2f_GrSLType); 38 pb->addVarying("TextureCoords", &v); 39 vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(), 40 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth, 41 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight, 42 cte.inTextureCoords()->fName); 43 44 // Setup pass through color 45 if (!cte.colorIgnored()) { 46 if (cte.hasVertexColor()) { 47 pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor); 48 } else { 49 this->setupUniformColor(pb, args.fOutputColor, &fColorUniform); 50 } 51 } 52 53 // Setup position 54 this->setupPosition(pb, gpArgs, cte.inPosition()->fName); 55 56 // emit transforms 57 this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName, 58 cte.localMatrix(), args.fTransformsIn, args.fTransformsOut); 59 60 GrGLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); 61 if (cte.maskFormat() == kARGB_GrMaskFormat) { 62 fsBuilder->codeAppendf("%s = ", args.fOutputColor); 63 fsBuilder->appendTextureLookupAndModulate(args.fOutputColor, 64 args.fSamplers[0], 65 v.fsIn(), 66 kVec2f_GrSLType); 67 fsBuilder->codeAppend(";"); 68 fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); 69 } else { 70 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); 71 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); 72 fsBuilder->codeAppend(";"); 73 } 74 } 75 76 virtual void setData(const GrGLProgramDataManager& pdman, 77 const GrPrimitiveProcessor& gp, 78 const GrBatchTracker& bt) override { 79 const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>(); 80 if (btgp.color() != fColor && !btgp.hasVertexColor()) { 81 GrGLfloat c[4]; 82 GrColorToRGBAFloat(btgp.color(), c); 83 pdman.set4fv(fColorUniform, 1, c); 84 fColor = btgp.color(); 85 } 86 } 87 88 void setTransformData(const GrPrimitiveProcessor& primProc, 89 const GrGLProgramDataManager& pdman, 90 int index, 91 const SkTArray<const GrCoordTransform*, true>& transforms) override { 92 this->setTransformDataHelper<GrBitmapTextGeoProc>(primProc, pdman, index, transforms); 93 } 94 95 static inline void GenKey(const GrGeometryProcessor& proc, 96 const GrBatchTracker& bt, 97 const GrGLSLCaps&, 98 GrProcessorKeyBuilder* b) { 99 const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>(); 100 uint32_t key = 0; 101 key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0; 102 key |= gp.colorIgnored() ? 0x2 : 0x0; 103 key |= gp.maskFormat() << 3; 104 b->add32(key); 105 106 // Currently we hardcode numbers to convert atlas coordinates to normalized floating point 107 SkASSERT(gp.numTextures() == 1); 108 GrTexture* atlas = gp.textureAccess(0).getTexture(); 109 SkASSERT(atlas); 110 b->add32(atlas->width()); 111 b->add32(atlas->height()); 112 } 113 114private: 115 GrColor fColor; 116 UniformHandle fColorUniform; 117 118 typedef GrGLGeometryProcessor INHERITED; 119}; 120 121/////////////////////////////////////////////////////////////////////////////// 122 123GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, 124 const GrTextureParams& params, GrMaskFormat format, 125 const SkMatrix& localMatrix, bool usesLocalCoords) 126 : fColor(color) 127 , fLocalMatrix(localMatrix) 128 , fUsesLocalCoords(usesLocalCoords) 129 , fTextureAccess(texture, params) 130 , fInColor(nullptr) 131 , fMaskFormat(format) { 132 this->initClassID<GrBitmapTextGeoProc>(); 133 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType)); 134 135 // TODO we could think about removing this attribute if color is ignored, but unfortunately 136 // we don't do text positioning in batch, so we can't quite do that yet. 137 bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat; 138 if (hasVertexColor) { 139 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType)); 140 } 141 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", 142 kVec2s_GrVertexAttribType)); 143 this->addTextureAccess(&fTextureAccess); 144} 145 146void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt, 147 const GrGLSLCaps& caps, 148 GrProcessorKeyBuilder* b) const { 149 GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b); 150} 151 152GrGLPrimitiveProcessor* 153GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt, 154 const GrGLSLCaps& caps) const { 155 return new GrGLBitmapTextGeoProc(*this, bt); 156} 157 158/////////////////////////////////////////////////////////////////////////////// 159 160GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc); 161 162GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(GrProcessorTestData* d) { 163 int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : 164 GrProcessorUnitTest::kAlphaTextureIdx; 165 static const SkShader::TileMode kTileModes[] = { 166 SkShader::kClamp_TileMode, 167 SkShader::kRepeat_TileMode, 168 SkShader::kMirror_TileMode, 169 }; 170 SkShader::TileMode tileModes[] = { 171 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 172 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 173 }; 174 GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode : 175 GrTextureParams::kNone_FilterMode); 176 177 GrMaskFormat format; 178 switch (d->fRandom->nextULessThan(3)) { 179 case 0: 180 format = kA8_GrMaskFormat; 181 break; 182 case 1: 183 format = kA565_GrMaskFormat; 184 break; 185 case 2: 186 format = kARGB_GrMaskFormat; 187 break; 188 } 189 190 return GrBitmapTextGeoProc::Create(GrRandomColor(d->fRandom), d->fTextures[texIdx], params, 191 format, GrTest::TestMatrix(d->fRandom), 192 d->fRandom->nextBool()); 193} 194