GrTextureDomain.cpp revision 2d721d33aad192cc8a7a1321504b39bdca2a57ce
1/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrTextureDomain.h"
9#include "GrInvariantOutput.h"
10#include "GrSimpleTextureEffect.h"
11#include "SkFloatingPoint.h"
12#include "gl/GrGLContext.h"
13#include "gl/GrGLFragmentProcessor.h"
14#include "glsl/GrGLSLProgramBuilder.h"
15#include "glsl/GrGLSLProgramDataManager.h"
16#include "glsl/GrGLSLTextureSampler.h"
17
18GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
19    : fIndex(index) {
20
21    static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
22    if (domain.contains(kFullRect) && kClamp_Mode == mode) {
23        fMode = kIgnore_Mode;
24    } else {
25        fMode = mode;
26    }
27
28    if (fMode != kIgnore_Mode) {
29        // We don't currently handle domains that are empty or don't intersect the texture.
30        // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
31        // handle rects that do not intersect the [0..1]x[0..1] rect.
32        SkASSERT(domain.fLeft <= domain.fRight);
33        SkASSERT(domain.fTop <= domain.fBottom);
34        fDomain.fLeft = SkScalarPin(domain.fLeft, kFullRect.fLeft, kFullRect.fRight);
35        fDomain.fRight = SkScalarPin(domain.fRight, kFullRect.fLeft, kFullRect.fRight);
36        fDomain.fTop = SkScalarPin(domain.fTop, kFullRect.fTop, kFullRect.fBottom);
37        fDomain.fBottom = SkScalarPin(domain.fBottom, kFullRect.fTop, kFullRect.fBottom);
38        SkASSERT(fDomain.fLeft <= fDomain.fRight);
39        SkASSERT(fDomain.fTop <= fDomain.fBottom);
40    }
41}
42
43//////////////////////////////////////////////////////////////////////////////
44
45void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
46                                              const GrTextureDomain& textureDomain,
47                                              const char* outColor,
48                                              const SkString& inCoords,
49                                              const GrGLSLTextureSampler& sampler,
50                                              const char* inModulateColor) {
51    SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode);
52    SkDEBUGCODE(fMode = textureDomain.mode();)
53
54    GrGLSLProgramBuilder* program = builder->getProgramBuilder();
55
56    if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) {
57        const char* name;
58        SkString uniName("TexDom");
59        if (textureDomain.fIndex >= 0) {
60            uniName.appendS32(textureDomain.fIndex);
61        }
62        fDomainUni = program->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
63                                         kVec4f_GrSLType, kDefault_GrSLPrecision,
64                                         uniName.c_str(), &name);
65        fDomainName = name;
66    }
67
68    switch (textureDomain.mode()) {
69        case kIgnore_Mode: {
70            builder->codeAppendf("%s = ", outColor);
71            builder->appendTextureLookupAndModulate(inModulateColor, sampler,
72                                                      inCoords.c_str());
73            builder->codeAppend(";");
74            break;
75        }
76        case kClamp_Mode: {
77            SkString clampedCoords;
78            clampedCoords.appendf("clamp(%s, %s.xy, %s.zw)",
79                                  inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
80
81            builder->codeAppendf("%s = ", outColor);
82            builder->appendTextureLookupAndModulate(inModulateColor, sampler,
83                                                      clampedCoords.c_str());
84            builder->codeAppend(";");
85            break;
86        }
87        case kDecal_Mode: {
88            // Add a block since we're going to declare variables.
89            GrGLSLShaderBuilder::ShaderBlock block(builder);
90
91            const char* domain = fDomainName.c_str();
92            if (!program->glslCaps()->canUseAnyFunctionInShader()) {
93                // On the NexusS and GalaxyNexus, the other path (with the 'any'
94                // call) causes the compilation error "Calls to any function that
95                // may require a gradient calculation inside a conditional block
96                // may return undefined results". This appears to be an issue with
97                // the 'any' call since even the simple "result=black; if (any())
98                // result=white;" code fails to compile.
99                builder->codeAppend("vec4 outside = vec4(0.0, 0.0, 0.0, 0.0);");
100                builder->codeAppend("vec4 inside = ");
101                builder->appendTextureLookupAndModulate(inModulateColor, sampler,
102                                                          inCoords.c_str());
103                builder->codeAppend(";");
104
105                builder->codeAppend(GrGLSLShaderVar::PrecisionString(program->glslCaps(),
106                                                                     kHigh_GrSLPrecision));
107                builder->codeAppendf("float x = (%s).x;", inCoords.c_str());
108                builder->codeAppend(GrGLSLShaderVar::PrecisionString(program->glslCaps(),
109                                                                     kHigh_GrSLPrecision));
110                builder->codeAppendf("float y = (%s).y;", inCoords.c_str());
111
112                builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);",
113                                     domain, domain, domain);
114                builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);",
115                                     domain, domain, domain);
116                builder->codeAppend("float blend = step(1.0, max(x, y));");
117                builder->codeAppendf("%s = mix(inside, outside, blend);", outColor);
118            } else {
119                builder->codeAppend("bvec4 outside;\n");
120                builder->codeAppendf("outside.xy = lessThan(%s, %s.xy);", inCoords.c_str(),
121                                       domain);
122                builder->codeAppendf("outside.zw = greaterThan(%s, %s.zw);", inCoords.c_str(),
123                                       domain);
124                builder->codeAppendf("%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ",
125                                       outColor);
126                builder->appendTextureLookupAndModulate(inModulateColor, sampler,
127                                                          inCoords.c_str());
128                builder->codeAppend(";");
129            }
130            break;
131        }
132        case kRepeat_Mode: {
133            SkString clampedCoords;
134            clampedCoords.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy",
135                                 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str(),
136                                 fDomainName.c_str(), fDomainName.c_str());
137
138            builder->codeAppendf("%s = ", outColor);
139            builder->appendTextureLookupAndModulate(inModulateColor, sampler,
140                                                      clampedCoords.c_str());
141            builder->codeAppend(";");
142            break;
143        }
144    }
145}
146
147void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman,
148                                        const GrTextureDomain& textureDomain,
149                                        GrSurfaceOrigin textureOrigin) {
150    SkASSERT(textureDomain.mode() == fMode);
151    if (kIgnore_Mode != textureDomain.mode()) {
152        float values[kPrevDomainCount] = {
153            SkScalarToFloat(textureDomain.domain().left()),
154            SkScalarToFloat(textureDomain.domain().top()),
155            SkScalarToFloat(textureDomain.domain().right()),
156            SkScalarToFloat(textureDomain.domain().bottom())
157        };
158        // vertical flip if necessary
159        if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
160            values[1] = 1.0f - values[1];
161            values[3] = 1.0f - values[3];
162            // The top and bottom were just flipped, so correct the ordering
163            // of elements so that values = (l, t, r, b).
164            SkTSwap(values[1], values[3]);
165        }
166        if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(float))) {
167            pdman.set4fv(fDomainUni, 1, values);
168            memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float));
169        }
170    }
171}
172
173
174//////////////////////////////////////////////////////////////////////////////
175
176class GrGLTextureDomainEffect : public GrGLFragmentProcessor {
177public:
178    GrGLTextureDomainEffect(const GrProcessor&);
179
180    virtual void emitCode(EmitArgs&) override;
181
182    static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
183
184protected:
185    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
186
187private:
188    GrTextureDomain::GLDomain         fGLDomain;
189    typedef GrGLFragmentProcessor INHERITED;
190};
191
192GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) {
193}
194
195void GrGLTextureDomainEffect::emitCode(EmitArgs& args) {
196    const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDomainEffect>();
197    const GrTextureDomain& domain = textureDomainEffect.textureDomain();
198
199    GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
200    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
201    fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, coords2D, args.fSamplers[0],
202                            args.fInputColor);
203}
204
205void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman,
206                                        const GrProcessor& processor) {
207    const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureDomainEffect>();
208    const GrTextureDomain& domain = textureDomainEffect.textureDomain();
209    fGLDomain.setData(pdman, domain, processor.texture(0)->origin());
210}
211
212void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
213                                     GrProcessorKeyBuilder* b) {
214    const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().textureDomain();
215    b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
216}
217
218
219///////////////////////////////////////////////////////////////////////////////
220
221const GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture,
222                                                         const SkMatrix& matrix,
223                                                         const SkRect& domain,
224                                                         GrTextureDomain::Mode mode,
225                                                         GrTextureParams::FilterMode filterMode,
226                                                         GrCoordSet coordSet) {
227    static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
228    if (GrTextureDomain::kIgnore_Mode == mode ||
229        (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
230        return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
231    } else {
232        return new GrTextureDomainEffect(texture, matrix, domain, mode, filterMode, coordSet);
233    }
234}
235
236GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
237                                             const SkMatrix& matrix,
238                                             const SkRect& domain,
239                                             GrTextureDomain::Mode mode,
240                                             GrTextureParams::FilterMode filterMode,
241                                             GrCoordSet coordSet)
242    : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
243    , fTextureDomain(domain, mode) {
244    SkASSERT(mode != GrTextureDomain::kRepeat_Mode ||
245            filterMode == GrTextureParams::kNone_FilterMode);
246    this->initClassID<GrTextureDomainEffect>();
247}
248
249GrTextureDomainEffect::~GrTextureDomainEffect() {}
250
251void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
252                                                GrProcessorKeyBuilder* b) const {
253    GrGLTextureDomainEffect::GenKey(*this, caps, b);
254}
255
256GrGLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const  {
257    return new GrGLTextureDomainEffect(*this);
258}
259
260bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
261    const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>();
262    return this->fTextureDomain == s.fTextureDomain;
263}
264
265void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
266    if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
267        if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) {
268            inout->mulByUnknownSingleComponent();
269        } else {
270            inout->mulByUnknownFourComponents();
271        }
272    } else {
273        this->updateInvariantOutputForModulation(inout);
274    }
275}
276
277///////////////////////////////////////////////////////////////////////////////
278
279GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect);
280
281const GrFragmentProcessor* GrTextureDomainEffect::TestCreate(GrProcessorTestData* d) {
282    int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
283                                          GrProcessorUnitTest::kAlphaTextureIdx;
284    SkRect domain;
285    domain.fLeft = d->fRandom->nextUScalar1();
286    domain.fRight = d->fRandom->nextRangeScalar(domain.fLeft, SK_Scalar1);
287    domain.fTop = d->fRandom->nextUScalar1();
288    domain.fBottom = d->fRandom->nextRangeScalar(domain.fTop, SK_Scalar1);
289    GrTextureDomain::Mode mode =
290        (GrTextureDomain::Mode) d->fRandom->nextULessThan(GrTextureDomain::kModeCount);
291    const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom);
292    bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false;
293    GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoordSet;
294    return GrTextureDomainEffect::Create(
295        d->fTextures[texIdx],
296        matrix,
297        domain,
298        mode,
299        bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
300        coords);
301}
302