Sk4fGradientBase.cpp revision aa0ce825b877871f73532beb6fde6bf2f80e99dd
1/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "Sk4fGradientBase.h"
9
10#include <functional>
11
12namespace {
13
14Sk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) {
15    const Sk4f pm4f = premul
16        ? c4f.premul().to4f()
17        : Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA};
18
19    return pm4f * component_scale;
20}
21
22class IntervalIterator {
23public:
24    IntervalIterator(const SkGradientShaderBase& shader, SkColorSpace* dstCS, bool reverse)
25        : fShader(shader)
26        , fDstCS(dstCS)
27        , fFirstPos(reverse ? SK_Scalar1 : 0)
28        , fBegin(reverse ? shader.fColorCount - 1 : 0)
29        , fAdvance(reverse ? -1 : 1) {
30        SkASSERT(shader.fColorCount > 0);
31    }
32
33    void iterate(std::function<void(const SkColor4f&, const SkColor4f&,
34                                    SkScalar, SkScalar)> func) const {
35        if (!fShader.fOrigPos) {
36            this->iterateImplicitPos(func);
37            return;
38        }
39
40        const int end = fBegin + fAdvance * (fShader.fColorCount - 1);
41        const SkScalar lastPos = 1 - fFirstPos;
42        int prev = fBegin;
43        SkScalar prevPos = fFirstPos;
44
45        do {
46            const int curr = prev + fAdvance;
47            SkASSERT(curr >= 0 && curr < fShader.fColorCount);
48
49            // TODO: this sanitization should be done in SkGradientShaderBase
50            const SkScalar currPos = (fAdvance > 0)
51                ? SkTPin(fShader.fOrigPos[curr], prevPos, lastPos)
52                : SkTPin(fShader.fOrigPos[curr], lastPos, prevPos);
53
54            if (currPos != prevPos) {
55                SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
56                func(fShader.getXformedColor(prev, fDstCS), fShader.getXformedColor(curr, fDstCS),
57                     prevPos, currPos);
58            }
59
60            prev = curr;
61            prevPos = currPos;
62        } while (prev != end);
63    }
64
65private:
66    void iterateImplicitPos(std::function<void(const SkColor4f&, const SkColor4f&,
67                                               SkScalar, SkScalar)> func) const {
68        // When clients don't provide explicit color stop positions (fPos == nullptr),
69        // the color stops are distributed evenly across the unit interval
70        // (implicit positioning).
71        const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1);
72        const int end = fBegin + fAdvance * (fShader.fColorCount - 2);
73        int prev = fBegin;
74        SkScalar prevPos = fFirstPos;
75
76        while (prev != end) {
77            const int curr = prev + fAdvance;
78            SkASSERT(curr >= 0 && curr < fShader.fColorCount);
79
80            const SkScalar currPos = prevPos + dt;
81            func(fShader.getXformedColor(prev, fDstCS),
82                 fShader.getXformedColor(curr, fDstCS),
83                 prevPos, currPos);
84            prev = curr;
85            prevPos = currPos;
86        }
87
88        // emit the last interval with a pinned end position, to avoid precision issues
89        func(fShader.getXformedColor(prev, fDstCS),
90             fShader.getXformedColor(prev + fAdvance, fDstCS),
91             prevPos, 1 - fFirstPos);
92    }
93
94    const SkGradientShaderBase& fShader;
95    SkColorSpace*               fDstCS;
96    const SkScalar              fFirstPos;
97    const int                   fBegin;
98    const int                   fAdvance;
99};
100
101void addMirrorIntervals(const SkGradientShaderBase& shader,
102                        SkColorSpace* dstCS,
103                        const Sk4f& componentScale,
104                        bool premulColors, bool reverse,
105                        Sk4fGradientIntervalBuffer::BufferType* buffer) {
106    const IntervalIterator iter(shader, dstCS, reverse);
107    iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
108        SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0);
109
110        const auto mirror_t0 = 2 - t0;
111        const auto mirror_t1 = 2 - t1;
112        // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid
113        // triggering Interval asserts.
114        if (mirror_t0 != mirror_t1) {
115            buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0,
116                                 pack_color(c1, premulColors, componentScale), mirror_t1);
117        }
118    });
119}
120
121} // anonymous namespace
122
123Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0,
124                                           const Sk4f& c1, SkScalar t1)
125    : fT0(t0)
126    , fT1(t1) {
127    SkASSERT(t0 != t1);
128    // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals.
129    SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1));
130
131    const auto dt = t1 - t0;
132
133    // Clamp edge intervals are always zero-ramp.
134    SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue());
135    SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue());
136    const Sk4f   dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0;
137    const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0);
138
139    bias.store(&fCb.fVec);
140    dc.store(&fCg.fVec);
141}
142
143void Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS,
144                                      SkShader::TileMode tileMode, bool premulColors,
145                                      SkScalar alpha, bool reverse) {
146    // The main job here is to build a specialized interval list: a different
147    // representation of the color stops data, optimized for efficient scan line
148    // access during shading.
149    //
150    //   [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
151    //
152    // The list may be inverted when requested (such that e.g. points are sorted
153    // in increasing x order when dx < 0).
154    //
155    // Note: the current representation duplicates pos data; we could refactor to
156    //       avoid this if interval storage size becomes a concern.
157    //
158    // Aside from reordering, we also perform two more pre-processing steps at
159    // this stage:
160    //
161    //   1) scale the color components depending on paint alpha and the requested
162    //      interpolation space (note: the interval color storage is SkPM4f, but
163    //      that doesn't necessarily mean the colors are premultiplied; that
164    //      property is tracked in fColorsArePremul)
165    //
166    //   2) inject synthetic intervals to support tiling.
167    //
168    //      * for kRepeat, no extra intervals are needed - the iterator just
169    //        wraps around at the end:
170    //
171    //          ->[P0,P1)->..[Pn-1,Pn)->
172    //
173    //      * for kClamp, we add two "infinite" intervals before/after:
174    //
175    //          [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
176    //
177    //        (the iterator should never run off the end in this mode)
178    //
179    //      * for kMirror, we extend the range to [0..2] and add a flipped
180    //        interval series - then the iterator operates just as in the
181    //        kRepeat case:
182    //
183    //          ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
184    //
185    // TODO: investigate collapsing intervals << 1px.
186
187    const auto count = shader.fColorCount;
188
189    SkASSERT(count > 0);
190
191    fIntervals.reset();
192
193    const Sk4f componentScale = premulColors
194        ? Sk4f(alpha)
195        : Sk4f(1.0f, 1.0f, 1.0f, alpha);
196    const int first_index = reverse ? count - 1 : 0;
197    const int last_index = count - 1 - first_index;
198    const SkScalar first_pos = reverse ? SK_Scalar1 : 0;
199    const SkScalar last_pos = SK_Scalar1 - first_pos;
200
201    if (tileMode == SkShader::kClamp_TileMode) {
202        // synthetic edge interval: -/+inf .. P0
203        const Sk4f clamp_color = pack_color(shader.getXformedColor(first_index, dstCS),
204                                            premulColors, componentScale);
205        const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity;
206        fIntervals.emplace_back(clamp_color, clamp_pos,
207                                clamp_color, first_pos);
208    } else if (tileMode == SkShader::kMirror_TileMode && reverse) {
209        // synthetic mirror intervals injected before main intervals: (2 .. 1]
210        addMirrorIntervals(shader, dstCS, componentScale, premulColors, false, &fIntervals);
211    }
212
213    const IntervalIterator iter(shader, dstCS, reverse);
214    iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
215        SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0);
216
217        fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0,
218                                pack_color(c1, premulColors, componentScale), t1);
219    });
220
221    if (tileMode == SkShader::kClamp_TileMode) {
222        // synthetic edge interval: Pn .. +/-inf
223        const Sk4f clamp_color = pack_color(shader.getXformedColor(last_index, dstCS),
224                                            premulColors, componentScale);
225        const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity;
226        fIntervals.emplace_back(clamp_color, last_pos,
227                                clamp_color, clamp_pos);
228    } else if (tileMode == SkShader::kMirror_TileMode && !reverse) {
229        // synthetic mirror intervals injected after main intervals: [1 .. 2)
230        addMirrorIntervals(shader, dstCS, componentScale, premulColors, true, &fIntervals);
231    }
232}
233
234const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const {
235    // Binary search.
236    const auto* i0 = fIntervals.begin();
237    const auto* i1 = fIntervals.end() - 1;
238
239    while (i0 != i1) {
240        SkASSERT(i0 < i1);
241        SkASSERT(t >= i0->fT0 && t <= i1->fT1);
242
243        const auto* i = i0 + ((i1 - i0) >> 1);
244
245        if (t > i->fT1) {
246            i0 = i + 1;
247        } else {
248            i1 = i;
249        }
250    }
251
252    SkASSERT(i0->contains(t));
253    return i0;
254}
255
256const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext(
257    SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const {
258
259    SkASSERT(!prev->contains(t));
260    SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end());
261    SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1);
262
263    const auto* i = prev;
264
265    // Use the |increasing| signal to figure which direction we should search for
266    // the next interval, then perform a linear search.
267    if (increasing) {
268        do {
269            i += 1;
270            if (i >= fIntervals.end()) {
271                i = fIntervals.begin();
272            }
273        } while (!i->contains(t));
274    } else {
275        do {
276            i -= 1;
277            if (i < fIntervals.begin()) {
278                i = fIntervals.end() - 1;
279            }
280        } while (!i->contains(t));
281    }
282
283    return i;
284}
285
286SkGradientShaderBase::
287GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader,
288                                                         const ContextRec& rec)
289    : INHERITED(shader, rec)
290    , fFlags(this->INHERITED::getFlags())
291    , fDither(rec.fPaint->isDither())
292{
293    const SkMatrix& inverse = this->getTotalInverse();
294    fDstToPos.setConcat(shader.fPtsToUnit, inverse);
295    SkASSERT(!fDstToPos.hasPerspective());
296    fDstToPosProc = fDstToPos.getMapXYProc();
297
298    if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
299        fFlags |= kOpaqueAlpha_Flag;
300    }
301
302    fColorsArePremul =
303        (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
304        || shader.fColorsAreOpaque;
305}
306
307bool SkGradientShaderBase::
308GradientShaderBase4fContext::isValid() const {
309    return fDstToPos.isFinite();
310}
311