EGLImageTest.cpp revision d17f6584df9e48146dac28a1df56fb4978de6ba3
1/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "Test.h"
9#include "TestUtils.h"
10#if SK_SUPPORT_GPU
11#include "GrContext.h"
12#include "GrContextFactory.h"
13#include "GrContextPriv.h"
14#include "GrRenderTargetContext.h"
15#include "GrShaderCaps.h"
16#include "GrTest.h"
17#include "GrTextureContext.h"
18#include "gl/GLTestContext.h"
19#include "gl/GrGLGpu.h"
20#include "gl/GrGLUtil.h"
21
22using sk_gpu_test::GLTestContext;
23
24static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1, GrContext* grctx1,
25                    const GrGLTextureInfo* grbackendtex1, GrEGLImage image1) {
26    if (glctx1) {
27        glctx1->makeCurrent();
28        if (grctx1) {
29            if (grbackendtex1) {
30                GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->getGpu());
31                GrBackendObject handle = reinterpret_cast<GrBackendObject>(grbackendtex1);
32                gpu1->deleteTestingOnlyBackendTexture(handle, false);
33            }
34            grctx1->unref();
35        }
36        if (GR_EGL_NO_IMAGE != image1) {
37            glctx1->destroyEGLImage(image1);
38        }
39    }
40
41    glctx0->makeCurrent();
42    if (texID0) {
43        GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
44    }
45}
46
47DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) {
48    GrContext* context0 = ctxInfo.grContext();
49    sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext();
50
51    // Try to create a second GL context and then check if the contexts have necessary
52    // extensions to run this test.
53
54    if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
55        return;
56    }
57    GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->getGpu());
58    if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) {
59        return;
60    }
61
62    std::unique_ptr<GLTestContext> glCtx1 = glCtx0->makeNew();
63    if (!glCtx1) {
64        return;
65    }
66    GrContext* context1 = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)glCtx1->gl());
67    const GrGLTextureInfo* backendTexture1 = nullptr;
68    GrEGLImage image = GR_EGL_NO_IMAGE;
69    GrGLTextureInfo externalTexture;
70    externalTexture.fID = 0;
71
72    if (!context1) {
73        cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
74        return;
75    }
76
77    if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
78        !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
79        cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
80        return;
81    }
82
83    ///////////////////////////////// CONTEXT 1 ///////////////////////////////////
84
85    // Use GL Context 1 to create a texture unknown to GrContext.
86    context1->flush();
87    GrGpu* gpu1 = context1->getGpu();
88    static const int kSize = 100;
89    backendTexture1 = reinterpret_cast<const GrGLTextureInfo*>(
90        gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig));
91    if (!backendTexture1 || !backendTexture1->fID) {
92        ERRORF(reporter, "Error creating texture for EGL Image");
93        cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
94        return;
95    }
96    if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) {
97        ERRORF(reporter, "Expected backend texture to be 2D");
98        cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
99        return;
100    }
101
102    // Wrap the texture in an EGLImage
103    image = glCtx1->texture2DToEGLImage(backendTexture1->fID);
104    if (GR_EGL_NO_IMAGE == image) {
105        ERRORF(reporter, "Error creating EGL Image from texture");
106        cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
107        return;
108    }
109
110    // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
111    // the EGL image. Also, this must be done after creating the EGLImage as the texture
112    // contents may not be preserved when the image is created.
113    SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
114    for (int i = 0; i < kSize*kSize; ++i) {
115        pixels.get()[i] = 0xDDAABBCC;
116    }
117    GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
118    GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
119    GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize,
120                                           GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
121    GR_GL_CALL(glCtx1->gl(), Finish());
122    // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
123    // state is invalid.
124    context1->resetContext();
125
126    ///////////////////////////////// CONTEXT 0 ///////////////////////////////////
127
128    // Make a new texture ID in GL Context 0 from the EGL Image
129    glCtx0->makeCurrent();
130    externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
131    externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
132    if (0 == externalTexture.fID) {
133        ERRORF(reporter, "Error converting EGL Image back to texture");
134        cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
135        return;
136    }
137
138    // Wrap this texture ID in a GrTexture
139    GrBackendTexture backendTex(kSize, kSize, kRGBA_8888_GrPixelConfig, externalTexture);
140
141    // TODO: If I make this TopLeft origin to match resolve_origin calls for kDefault, this test
142    // fails on the Nexus5. Why?
143    sk_sp<GrTextureContext> surfaceContext = context0->contextPriv().makeBackendTextureContext(
144            backendTex, kBottomLeft_GrSurfaceOrigin, nullptr);
145
146    if (!surfaceContext) {
147        ERRORF(reporter, "Error wrapping external texture in GrSurfaceContext.");
148        cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
149        return;
150    }
151
152    // Should not be able to wrap as a RT
153    {
154        sk_sp<GrRenderTargetContext> temp =
155                context0->contextPriv().makeBackendTextureRenderTargetContext(
156                        backendTex, kBottomLeft_GrSurfaceOrigin, 0, nullptr);
157        if (temp) {
158            ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT.");
159        }
160    }
161
162    test_read_pixels(reporter, surfaceContext.get(), pixels.get(), "EGLImageTest-read");
163
164    // We should not be able to write to a EXTERNAL texture
165    test_write_pixels(reporter, surfaceContext.get(), false, "EGLImageTest-write");
166
167    // Only test RT-config
168    // TODO: why do we always need to draw to copy from an external texture?
169    test_copy_from_surface(reporter, context0, surfaceContext->asSurfaceProxy(),
170                           pixels.get(), true, "EGLImageTest-copy");
171
172    cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
173}
174
175#endif
176