SRGBReadWritePixelsTest.cpp revision 13d7f5d7c2872ed4298330758e173ae605578cb2
1/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "Test.h"
9#if SK_SUPPORT_GPU
10#include "GrCaps.h"
11#include "GrContext.h"
12#include "SkCanvas.h"
13#include "SkSurface.h"
14
15// using anonymous namespace because these functions are used as template params.
16namespace {
17/** convert 0..1 srgb value to 0..1 linear */
18float srgb_to_linear(float srgb) {
19    if (srgb <= 0.04045f) {
20        return srgb / 12.92f;
21    } else {
22        return powf((srgb + 0.055f) / 1.055f, 2.4f);
23    }
24}
25
26/** convert 0..1 linear value to 0..1 srgb */
27float linear_to_srgb(float linear) {
28    if (linear <= 0.0031308) {
29        return linear * 12.92f;
30    } else {
31        return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
32    }
33}
34}
35
36/** tests a conversion with an error tolerance */
37template <float (*CONVERT)(float)> static bool check_conversion(uint32_t input, uint32_t output,
38                                                                float error) {
39    // alpha should always be exactly preserved.
40    if ((input & 0xff000000) != (output & 0xff000000)) {
41        return false;
42    }
43
44    for (int c = 0; c < 3; ++c) {
45        uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
46        float lower = SkTMax(0.f, (float) inputComponent - error);
47        float upper = SkTMin(255.f, (float) inputComponent + error);
48        lower = CONVERT(lower / 255.f);
49        upper = CONVERT(upper / 255.f);
50        SkASSERT(lower >= 0.f && lower <= 255.f);
51        SkASSERT(upper >= 0.f && upper <= 255.f);
52        uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
53        if (outputComponent < SkScalarFloorToInt(lower * 255.f) ||
54            outputComponent > SkScalarCeilToInt(upper * 255.f)) {
55            return false;
56        }
57    }
58    return true;
59}
60
61/** tests a forward and backward conversion with an error tolerance */
62template <float (*FORWARD)(float), float (*BACKWARD)(float)>
63static bool check_double_conversion(uint32_t input, uint32_t output, float error) {
64    // alpha should always be exactly preserved.
65    if ((input & 0xff000000) != (output & 0xff000000)) {
66        return false;
67    }
68
69    for (int c = 0; c < 3; ++c) {
70        uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
71        float lower = SkTMax(0.f, (float) inputComponent - error);
72        float upper = SkTMin(255.f, (float) inputComponent + error);
73        lower = FORWARD(lower / 255.f);
74        upper = FORWARD(upper / 255.f);
75        SkASSERT(lower >= 0.f && lower <= 255.f);
76        SkASSERT(upper >= 0.f && upper <= 255.f);
77        uint8_t upperComponent = SkScalarCeilToInt(upper * 255.f);
78        uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f);
79        lower = SkTMax(0.f, (float) lowerComponent - error);
80        upper = SkTMin(255.f, (float) upperComponent + error);
81        lower = BACKWARD(lowerComponent / 255.f);
82        upper = BACKWARD(upperComponent / 255.f);
83        SkASSERT(lower >= 0.f && lower <= 255.f);
84        SkASSERT(upper >= 0.f && upper <= 255.f);
85        upperComponent = SkScalarCeilToInt(upper * 255.f);
86        lowerComponent = SkScalarFloorToInt(lower * 255.f);
87
88        uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
89        if (outputComponent < lowerComponent || outputComponent > upperComponent) {
90            return false;
91        }
92    }
93    return true;
94}
95
96static bool check_srgb_to_linear_conversion(uint32_t srgb, uint32_t linear, float error) {
97    return check_conversion<srgb_to_linear>(srgb, linear, error);
98}
99
100static bool check_linear_to_srgb_conversion(uint32_t linear, uint32_t srgb, float error) {
101    return check_conversion<linear_to_srgb>(linear, srgb, error);
102}
103
104static bool check_linear_to_srgb_to_linear_conversion(uint32_t input, uint32_t output, float error) {
105    return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output, error);
106}
107
108static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t output, float error) {
109    return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error);
110}
111
112typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error);
113
114void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, uint32_t* origData,
115                           GrPixelConfig readConfig, CheckFn checker, float error,
116                           const char* subtestName) {
117    int w = texture->width();
118    int h = texture->height();
119    SkAutoTMalloc<uint32_t> readData(w * h);
120    memset(readData.get(), 0, sizeof(uint32_t) * w * h);
121    if (!texture->readPixels(0, 0, w, h, readConfig, readData.get())) {
122        ERRORF(reporter, "Could not read pixels for %s.", subtestName);
123        return;
124    }
125    for (int j = 0; j < h; ++j) {
126        for (int i = 0; i < w; ++i) {
127            uint32_t orig = origData[j * w + i];
128            uint32_t read = readData[j * w + i];
129
130            if (!checker(orig, read, error)) {
131                ERRORF(reporter, "Expected 0x%08x, read back as 0x%08x in %s at %d, %d).",
132                       orig, read, subtestName, i, j);
133                return;
134            }
135        }
136    }
137}
138
139// TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul
140// conversion during read/write along with srgb/linear conversions.
141DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
142    GrContext* context = ctxInfo.grContext();
143#if defined(GOOGLE3)
144    // Stack frame size is limited in GOOGLE3.
145    static const int kW = 63;
146    static const int kH = 63;
147#else
148    static const int kW = 255;
149    static const int kH = 255;
150#endif
151    uint32_t origData[kW * kH];
152    for (int j = 0; j < kH; ++j) {
153        for (int i = 0; i < kW; ++i) {
154            origData[j * kW + i] = (j << 24) | (i << 16) | (i << 8) | i;
155        }
156    }
157
158    GrSurfaceDesc desc;
159    desc.fFlags = kRenderTarget_GrSurfaceFlag;
160    desc.fWidth = kW;
161    desc.fHeight = kH;
162    desc.fConfig = kSRGBA_8888_GrPixelConfig;
163    if (context->caps()->isConfigRenderable(desc.fConfig, false) &&
164        context->caps()->isConfigTexturable(desc.fConfig)) {
165        sk_sp<GrTexture> tex(context->textureProvider()->createTexture(desc, SkBudgeted::kNo));
166        if (!tex) {
167            ERRORF(reporter, "Could not create SRGBA texture.");
168            return;
169        }
170
171        float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f  : 0.5f;
172
173        // Write srgba data and read as srgba and then as rgba
174        if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
175            // For the all-srgba case, we allow a small error only for devices that have
176            // precision variation because the srgba data gets converted to linear and back in
177            // the shader.
178            float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f :
179                    0.0f;
180            read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
181                                  check_srgb_to_linear_to_srgb_conversion, smallError,
182                                  "write/read srgba to srgba texture");
183            read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
184                                  check_srgb_to_linear_conversion, error,
185                                  "write srgba/read rgba with srgba texture");
186        } else {
187            ERRORF(reporter, "Could not write srgba data to srgba texture.");
188        }
189
190        // Now verify that we can write linear data
191        if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
192            // We allow more error on GPUs with lower precision shader variables.
193            read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
194                                  check_linear_to_srgb_conversion, error,
195                                  "write rgba/read srgba with srgba texture");
196            read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
197                                  check_linear_to_srgb_to_linear_conversion, error,
198                                  "write/read rgba with srgba texture");
199        } else {
200            ERRORF(reporter, "Could not write rgba data to srgba texture.");
201        }
202
203        desc.fConfig = kRGBA_8888_GrPixelConfig;
204        tex.reset(context->textureProvider()->createTexture(desc, SkBudgeted::kNo));
205        if (!tex) {
206            ERRORF(reporter, "Could not create RGBA texture.");
207            return;
208        }
209
210        // Write srgba data to a rgba texture and read back as srgba and rgba
211        if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
212            read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
213                                  check_srgb_to_linear_to_srgb_conversion, error,
214                                  "write/read srgba to rgba texture");
215            read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
216                                  check_srgb_to_linear_conversion, error,
217                                  "write srgba/read rgba to rgba texture");
218        } else {
219            ERRORF(reporter, "Could not write srgba data to rgba texture.");
220        }
221
222        // Write rgba data to a rgba texture and read back as srgba
223        if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
224            read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
225                                  check_linear_to_srgb_conversion, 1.2f,
226                                  "write rgba/read srgba to rgba texture");
227        } else {
228            ERRORF(reporter, "Could not write rgba data to rgba texture.");
229        }
230    }
231}
232#endif
233