1/*
2 * Copyright (C) 2016 Google, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *     http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <string>
18#include <vector>
19
20#include "Smoke.h"
21
22namespace {
23
24#if defined(VK_USE_PLATFORM_ANDROID_KHR)
25Game *create_game(const std::vector<std::string> &args) { return new Smoke(args); }
26#endif
27
28Game *create_game(int argc, char **argv) {
29    std::vector<std::string> args(argv, argv + argc);
30    return new Smoke(args);
31}
32
33}  // namespace
34
35#if defined(VK_USE_PLATFORM_XCB_KHR)
36
37#include "ShellXcb.h"
38
39int main(int argc, char **argv) {
40    Game *game = create_game(argc, argv);
41    {
42        ShellXcb shell(*game);
43        shell.run();
44    }
45    delete game;
46
47    return 0;
48}
49
50#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
51
52#include "ShellWayland.h"
53
54int main(int argc, char **argv) {
55    Game *game = create_game(argc, argv);
56    {
57        ShellWayland shell(*game);
58        shell.run();
59    }
60    delete game;
61
62    return 0;
63}
64
65#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
66
67#include <android/log.h>
68#include "ShellAndroid.h"
69
70void android_main(android_app *app) {
71    Game *game = create_game(ShellAndroid::get_args(*app));
72
73    try {
74        ShellAndroid shell(*app, *game);
75        shell.run();
76    } catch (const std::runtime_error &e) {
77        __android_log_print(ANDROID_LOG_ERROR, game->settings().name.c_str(), "%s", e.what());
78    }
79
80    delete game;
81}
82
83#elif defined(VK_USE_PLATFORM_WIN32_KHR)
84
85#include "ShellWin32.h"
86
87int main(int argc, char **argv) {
88    Game *game = create_game(argc, argv);
89    {
90        ShellWin32 shell(*game);
91        shell.run();
92    }
93    delete game;
94
95    return 0;
96}
97
98#endif  // VK_USE_PLATFORM_XCB_KHR
99