1b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG///////////////////////////////////////////////////////////////////////////////////
2b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// OpenGL Mathematics (glm.g-truc.net)
3b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG///
4b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// Permission is hereby granted, free of charge, to any person obtaining a copy
6b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// of this software and associated documentation files (the "Software"), to deal
7b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// in the Software without restriction, including without limitation the rights
8b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// copies of the Software, and to permit persons to whom the Software is
10b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// furnished to do so, subject to the following conditions:
11b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG///
12b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// The above copyright notice and this permission notice shall be included in
13b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// all copies or substantial portions of the Software.
14b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG///
15b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// THE SOFTWARE.
22b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG///
23b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// @ref core
24b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// @file glm/core/func_packing.hpp
25b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// @date 2010-03-17 / 2011-06-15
26b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// @author Christophe Riccio
27b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG///
28b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
29b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG///
30b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
31b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// @ingroup core
32b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG///
33b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG/// These functions do not operate component-wise, rather as described in each case.
34b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG///////////////////////////////////////////////////////////////////////////////////
35b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
36b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG#ifndef GLM_CORE_func_packing
37b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG#define GLM_CORE_func_packing
38b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
39b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG#include "type_vec2.hpp"
40b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG#include "type_vec4.hpp"
41b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
42b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarGnamespace glm
43b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG{
44b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @addtogroup core_func_packing
45b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @{
46b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
47b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
48b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Then, the results are packed into the returned 32-bit unsigned integer.
49b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
50b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The conversion for component c of v to fixed point is done as follows:
51b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
52b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
53b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the vector will be written to the least significant bits of the output;
54b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the last component will be written to the most significant bits.
55b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
56b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
57b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
58b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
59b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
60b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
61b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Then, the results are packed into the returned 32-bit unsigned integer.
62b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
63b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The conversion for component c of v to fixed point is done as follows:
64b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
65b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
66b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the vector will be written to the least significant bits of the output;
67b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the last component will be written to the most significant bits.
68b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
69b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
70b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
71b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
72b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
73b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
74b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Then, the results are packed into the returned 32-bit unsigned integer.
75b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
76b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The conversion for component c of v to fixed point is done as follows:
77b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// packUnorm4x8:	round(clamp(c, 0, +1) * 255.0)
78b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
79b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the vector will be written to the least significant bits of the output;
80b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the last component will be written to the most significant bits.
81b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
82b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
83b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
84b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
85b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
86b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
87b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Then, the results are packed into the returned 32-bit unsigned integer.
88b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
89b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The conversion for component c of v to fixed point is done as follows:
90b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// packSnorm4x8:	round(clamp(c, -1, +1) * 127.0)
91b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
92b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the vector will be written to the least significant bits of the output;
93b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the last component will be written to the most significant bits.
94b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
95b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
96b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
97b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
98b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
99b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
100b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
101b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
102b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
103b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// unpackUnorm2x16: f / 65535.0
104b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
105b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the returned vector will be extracted from the least significant bits of the input;
106b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the last component will be extracted from the most significant bits.
107b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
108b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
109b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
110b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const & p);
111b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
112b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
113b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
114b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
115b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
116b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
117b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
118b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the returned vector will be extracted from the least significant bits of the input;
119b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the last component will be extracted from the most significant bits.
120b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
121b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
122b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
123b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const & p);
124b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
125b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
126b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
127b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
128b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
129b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// unpackUnorm4x8: f / 255.0
130b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
131b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the returned vector will be extracted from the least significant bits of the input;
132b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the last component will be extracted from the most significant bits.
133b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
134b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
135b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
136b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL vec4 unpackUnorm4x8(uint const & p);
137b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
138b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
139b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
140b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
141b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
142b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
143b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
144b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the returned vector will be extracted from the least significant bits of the input;
145b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the last component will be extracted from the most significant bits.
146b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
147b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
148b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
149b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL vec4 unpackSnorm4x8(uint const & p);
150b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
151b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
152b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
153b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Otherwise, the bit- level representation of v is preserved.
154b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first vector component specifies the 32 least significant bits;
155b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the second component specifies the 32 most significant bits.
156b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
157b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
158b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
159b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
160b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
161b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Returns a two-component unsigned integer vector representation of v.
162b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The bit-level representation of v is preserved.
163b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the vector contains the 32 least significant bits of the double;
164b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the second component consists the 32 most significant bits.
165b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
166b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
167b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
168b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL uvec2 unpackDouble2x32(double const & v);
169b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
170b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
171b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// to the 16-bit floating-point representation found in the OpenGL Specification,
172b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
173b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first vector component specifies the 16 least-significant bits of the result;
174b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the second component specifies the 16 most-significant bits.
175b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
176b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
177b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
178b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
179b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
180b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
181b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
182b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// and converting them to 32-bit floating-point values.
183b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// The first component of the vector is obtained from the 16 least-significant bits of v;
184b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// the second component is obtained from the 16 most-significant bits of v.
185b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	///
186b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
187b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
188b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
189b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
190b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG	/// @}
191b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG}//namespace glm
192b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
193b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG#include "func_packing.inl"
194b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG
195b0b195df6c4343219e339ccb37978e8432a5f871Tony-LunarG#endif//GLM_CORE_func_packing
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