ArgbEvaluator.java revision d0ff41c40660288c3bae27e5c3bc328a464eab03
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.animation; 18 19/** 20 * This evaluator can be used to perform type interpolation between integer 21 * values that represent ARGB colors. 22 */ 23public class ArgbEvaluator implements TypeEvaluator { 24 private static final ArgbEvaluator sInstance = new ArgbEvaluator(); 25 26 /** 27 * Returns an instance of <code>ArgbEvaluator</code> that may be used in 28 * {@link ValueAnimator#setEvaluator(TypeEvaluator)}. The same instance may 29 * be used in multiple <code>Animator</code>s because it holds no state. 30 * @return An instance of <code>ArgbEvalutor</code>. 31 * 32 * @hide 33 */ 34 public static ArgbEvaluator getInstance() { 35 return sInstance; 36 } 37 38 /** 39 * This function returns the calculated in-between value for a color 40 * given integers that represent the start and end values in the four 41 * bytes of the 32-bit int. Each channel is separately linearly interpolated 42 * and the resulting calculated values are recombined into the return value. 43 * 44 * @param fraction The fraction from the starting to the ending values 45 * @param startValue A 32-bit int value representing colors in the 46 * separate bytes of the parameter 47 * @param endValue A 32-bit int value representing colors in the 48 * separate bytes of the parameter 49 * @return A value that is calculated to be the linearly interpolated 50 * result, derived by separating the start and end values into separate 51 * color channels and interpolating each one separately, recombining the 52 * resulting values in the same way. 53 */ 54 public Object evaluate(float fraction, Object startValue, Object endValue) { 55 int startInt = (Integer) startValue; 56 float startA = ((startInt >> 24) & 0xff) / 255.0f; 57 float startR = ((startInt >> 16) & 0xff) / 255.0f; 58 float startG = ((startInt >> 8) & 0xff) / 255.0f; 59 float startB = ( startInt & 0xff) / 255.0f; 60 61 int endInt = (Integer) endValue; 62 float endA = ((endInt >> 24) & 0xff) / 255.0f; 63 float endR = ((endInt >> 16) & 0xff) / 255.0f; 64 float endG = ((endInt >> 8) & 0xff) / 255.0f; 65 float endB = ( endInt & 0xff) / 255.0f; 66 67 // convert from sRGB to linear 68 startR = (float) Math.pow(startR, 2.2); 69 startG = (float) Math.pow(startG, 2.2); 70 startB = (float) Math.pow(startB, 2.2); 71 72 endR = (float) Math.pow(endR, 2.2); 73 endG = (float) Math.pow(endG, 2.2); 74 endB = (float) Math.pow(endB, 2.2); 75 76 // compute the interpolated color in linear space 77 float a = startA + fraction * (endA - startA); 78 float r = startR + fraction * (endR - startR); 79 float g = startG + fraction * (endG - startG); 80 float b = startB + fraction * (endB - startB); 81 82 // convert back to sRGB in the [0..255] range 83 a = a * 255.0f; 84 r = (float) Math.pow(r, 1.0 / 2.2) * 255.0f; 85 g = (float) Math.pow(g, 1.0 / 2.2) * 255.0f; 86 b = (float) Math.pow(b, 1.0 / 2.2) * 255.0f; 87 88 return Math.round(a) << 24 | Math.round(r) << 16 | Math.round(g) << 8 | Math.round(b); 89 } 90}