ApkAssets.h revision 441500b23ffc4f15d1e2e58da55b37efe9d2ffe1
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef APKASSETS_H_
18#define APKASSETS_H_
19
20#include <memory>
21#include <string>
22
23#include "android-base/macros.h"
24#include "android-base/unique_fd.h"
25
26#include "androidfw/Asset.h"
27#include "androidfw/LoadedArsc.h"
28#include "androidfw/misc.h"
29
30namespace android {
31
32class LoadedIdmap;
33
34// Holds an APK.
35class ApkAssets {
36 public:
37  // Creates an ApkAssets.
38  // If `system` is true, the package is marked as a system package, and allows some functions to
39  // filter out this package when computing what configurations/resources are available.
40  static std::unique_ptr<const ApkAssets> Load(const std::string& path, bool system = false);
41
42  // Creates an ApkAssets, but forces any package with ID 0x7f to be loaded as a shared library.
43  // If `system` is true, the package is marked as a system package, and allows some functions to
44  // filter out this package when computing what configurations/resources are available.
45  static std::unique_ptr<const ApkAssets> LoadAsSharedLibrary(const std::string& path,
46                                                              bool system = false);
47
48  // Creates an ApkAssets from an IDMAP, which contains the original APK path, and the overlay
49  // data.
50  // If `system` is true, the package is marked as a system package, and allows some functions to
51  // filter out this package when computing what configurations/resources are available.
52  static std::unique_ptr<const ApkAssets> LoadOverlay(const std::string& idmap_path,
53                                                      bool system = false);
54
55  // Creates an ApkAssets from the given file descriptor, and takes ownership of the file
56  // descriptor. The `friendly_name` is some name that will be used to identify the source of
57  // this ApkAssets in log messages and other debug scenarios.
58  // If `system` is true, the package is marked as a system package, and allows some functions to
59  // filter out this package when computing what configurations/resources are available.
60  // If `force_shared_lib` is true, any package with ID 0x7f is loaded as a shared library.
61  static std::unique_ptr<const ApkAssets> LoadFromFd(base::unique_fd fd,
62                                                     const std::string& friendly_name, bool system,
63                                                     bool force_shared_lib);
64
65  std::unique_ptr<Asset> Open(const std::string& path,
66                              Asset::AccessMode mode = Asset::AccessMode::ACCESS_RANDOM) const;
67
68  bool ForEachFile(const std::string& path,
69                   const std::function<void(const StringPiece&, FileType)>& f) const;
70
71  inline const std::string& GetPath() const {
72    return path_;
73  }
74
75  // This is never nullptr.
76  inline const LoadedArsc* GetLoadedArsc() const {
77    return loaded_arsc_.get();
78  }
79
80 private:
81  DISALLOW_COPY_AND_ASSIGN(ApkAssets);
82
83  static std::unique_ptr<const ApkAssets> LoadImpl(base::unique_fd fd, const std::string& path,
84                                                   std::unique_ptr<Asset> idmap_asset,
85                                                   std::unique_ptr<const LoadedIdmap> loaded_idmap,
86                                                   bool system, bool load_as_shared_library);
87
88  // Creates an Asset from any file on the file system.
89  static std::unique_ptr<Asset> CreateAssetFromFile(const std::string& path);
90
91  ApkAssets(void* unmanaged_handle, const std::string& path);
92
93  using ZipArchivePtr = std::unique_ptr<void, void(*)(void*)>;
94
95  ZipArchivePtr zip_handle_;
96  const std::string path_;
97  std::unique_ptr<Asset> resources_asset_;
98  std::unique_ptr<Asset> idmap_asset_;
99  std::unique_ptr<const LoadedArsc> loaded_arsc_;
100};
101
102}  // namespace android
103
104#endif /* APKASSETS_H_ */
105