BakedOpDispatcher.cpp revision ec4a4b13eae2241d1613890c1c1c096bed891845
19e7fcfda28fde747ba4e026772007cea77374e16Chris Craik/* 29e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Copyright (C) 2015 The Android Open Source Project 39e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 49e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Licensed under the Apache License, Version 2.0 (the "License"); 59e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * you may not use this file except in compliance with the License. 69e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * You may obtain a copy of the License at 79e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 89e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * http://www.apache.org/licenses/LICENSE-2.0 99e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Unless required by applicable law or agreed to in writing, software 119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * distributed under the License is distributed on an "AS IS" BASIS, 129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * See the License for the specific language governing permissions and 149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * limitations under the License. 159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik */ 169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpDispatcher.h" 189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpRenderer.h" 209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Caches.h" 219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Glop.h" 229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "GlopBuilder.h" 23f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik#include "Patch.h" 24386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include "PathTessellator.h" 259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/OffscreenBufferPool.h" 269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/RenderState.h" 279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "utils/GLUtils.h" 289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "VertexBuffer.h" 299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <algorithm> 319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <math.h> 32386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include <SkPaintDefaults.h> 33678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik#include <SkPathOps.h> 349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 359e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace android { 369e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace uirenderer { 379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 38253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guystatic void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) { 39253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy vertices[0] = { bounds.left, bounds.top, 0, 0 }; 40253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy vertices[1] = { bounds.right, bounds.top, 1, 0 }; 41253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy vertices[2] = { bounds.left, bounds.bottom, 0, 1 }; 42253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy vertices[3] = { bounds.right, bounds.bottom, 1, 1 }; 4315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 4415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, 4615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 4715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& firstState = *(opList.states[0]); 49ec4a4b13eae2241d1613890c1c1c096bed891845sergeyv Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; 5015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 51253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy Texture* texture = renderer.caches().textureCache.get(bitmap); 5215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 5315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 5415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 5515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex vertices[opList.count * 4]; 5615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 5715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 5815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex* rectVerts = &vertices[i * 4]; 59f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik 60f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik // calculate unclipped bounds, since they'll determine texture coordinates 61f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik Rect opBounds = state.op->unmappedBounds; 62f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik state.computedState.transform.mapRect(opBounds); 6315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { 6415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // pure translate, so snap (same behavior as onBitmapOp) 6515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik opBounds.snapToPixelBoundaries(); 6615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 67253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy storeTexturedRect(rectVerts, opBounds); 6815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(opBounds); 6915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 7015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 7115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) 7215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 7315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 7415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 7515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setRoundRectClipState(firstState.roundRectClipState) 7615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedIndexedQuads(vertices, opList.count * 6) 7715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) 7815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 79f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 80f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 81e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 82e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 83e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 84f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 85f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 86f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, 87f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const MergedBakedOpList& opList) { 88f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op)); 89f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& firstState = *(opList.states[0]); 90f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 91f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Batches will usually contain a small number of items so it's 92f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // worth performing a first iteration to count the exact number 93f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // of vertices we need in the new mesh 94f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t totalVertices = 0; 95f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 96f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 97f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 98f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 99f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 100f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 101253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy op.bitmap->width(), op.bitmap->height(), 102f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 103f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik totalVertices += opMesh->verticesCount; 104f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 105f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 106f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool dirtyRenderTarget = renderer.offscreenRenderTarget(); 107f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 108f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t indexCount = 0; 109f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 110f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex vertices[totalVertices]; 111f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* vertex = &vertices[0]; 112f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Create a mesh that contains the transformed vertices for all the 113f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9-patch objects that are part of the batch. Note that onDefer() 114f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // enforces ops drawn by this function to have a pure translate or 115f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // identity matrix 116f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 117f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 118f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& state = *opList.states[i]; 119f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 120f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 121f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 122253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy op.bitmap->width(), op.bitmap->height(), 123f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 124f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 125f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 126f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t vertexCount = opMesh->verticesCount; 127f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (vertexCount == 0) continue; 128f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 129f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // We use the bounds to know where to translate our vertices 130f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Using patchOp->state.mBounds wouldn't work because these 131f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // bounds are clipped 132f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float tx = floorf(state.computedState.transform.getTranslateX() 133f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.left + 0.5f); 134f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float ty = floorf(state.computedState.transform.getTranslateY() 135f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.top + 0.5f); 136f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 137f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Copy & transform all the vertices for the current operation 138f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* opVertices = opMesh->vertices.get(); 139f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { 140f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex::set(vertex++, 141f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->x + tx, opVertices->y + ty, 142f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->u, opVertices->v); 143f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 144f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 145f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Dirty the current layer if possible. When the 9-patch does not 146f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // contain empty quads we can take a shortcut and simply set the 147f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // dirty rect to the object's bounds. 148f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (dirtyRenderTarget) { 149f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!opMesh->hasEmptyQuads) { 150f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(tx, ty, 151f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight())); 152f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } else { 153f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const size_t count = opMesh->quads.size(); 154f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < count; i++) { 155f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Rect& quadBounds = opMesh->quads[i]; 156f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float x = tx + quadBounds.left; 157f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float y = ty + quadBounds.top; 158f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(x, y, 159f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik x + quadBounds.getWidth(), y + quadBounds.getHeight())); 160f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 161f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 162f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 163f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 164f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik indexCount += opMesh->indexCount; 165f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 166f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 167f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 168253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap); 169f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 170f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 171f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 172f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 173f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 174f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) { 175f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 176f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 177f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 178f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 179f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(firstState.roundRectClipState) 180f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedIndexedQuads(vertices, indexCount) 181f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha) 182f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 183f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 18415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 185e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 186e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 187e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 18815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 18915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 190284b765e3c1647859d4dac772744e8859c033216sergeyvstatic void renderTextShadow(BakedOpRenderer& renderer, 19170969ccde405ea410fc7ccfe869999a03f056686Chris Craik const TextOp& op, const BakedOpState& textOpState) { 192284b765e3c1647859d4dac772744e8859c033216sergeyv if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return; 193284b765e3c1647859d4dac772744e8859c033216sergeyv 194284b765e3c1647859d4dac772744e8859c033216sergeyv FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 195284b765e3c1647859d4dac772744e8859c033216sergeyv fontRenderer.setFont(op.paint, SkMatrix::I()); 19615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().textureState().activateTexture(0); 19715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 19815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik PaintUtils::TextShadow textShadow; 19915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { 20015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik LOG_ALWAYS_FATAL("failed to query shadow attributes"); 20115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 20215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 20315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); 20415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ShadowTexture* texture = renderer.caches().dropShadowCache.get( 205e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions); 20615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // If the drop shadow exceeds the max texture size or couldn't be 20715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // allocated, skip drawing 20815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 20915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 21015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sx = op.x - texture->left + textShadow.dx; 21215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sy = op.y - texture->top + textShadow.dy; 21315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 21515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 21670969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setRoundRectClipState(textOpState.roundRectClipState) 21715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedUnitQuad(nullptr) 21870969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha) 21970969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setTransform(textOpState.computedState.transform, TransformFlags::None) 22038e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height())) 22115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 22270969ccde405ea410fc7ccfe869999a03f056686Chris Craik 22370969ccde405ea410fc7ccfe869999a03f056686Chris Craik // Compute damage bounds and clip (since may differ from those in textOpState). 22470969ccde405ea410fc7ccfe869999a03f056686Chris Craik // Bounds should be same as text op, but with dx/dy offset and radius outset 22570969ccde405ea410fc7ccfe869999a03f056686Chris Craik // applied in local space. 22670969ccde405ea410fc7ccfe869999a03f056686Chris Craik auto& transform = textOpState.computedState.transform; 22770969ccde405ea410fc7ccfe869999a03f056686Chris Craik Rect shadowBounds = op.unmappedBounds; // STROKE 22870969ccde405ea410fc7ccfe869999a03f056686Chris Craik const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style; 22970969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (expandForStroke) { 23070969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); 23170969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 23270969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.translate(textShadow.dx, textShadow.dy); 23370969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(textShadow.radius, textShadow.radius); 23470969ccde405ea410fc7ccfe869999a03f056686Chris Craik transform.mapRect(shadowBounds); 23570969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (CC_UNLIKELY(expandForStroke && 23670969ccde405ea410fc7ccfe869999a03f056686Chris Craik (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) { 23770969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(0.5f); 23870969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 23970969ccde405ea410fc7ccfe869999a03f056686Chris Craik 24070969ccde405ea410fc7ccfe869999a03f056686Chris Craik auto clipState = textOpState.computedState.clipState; 24170969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (clipState->mode != ClipMode::Rectangle 24270969ccde405ea410fc7ccfe869999a03f056686Chris Craik || !clipState->rect.contains(shadowBounds)) { 24370969ccde405ea410fc7ccfe869999a03f056686Chris Craik // need clip, so pass it and clip bounds 24470969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.doIntersect(clipState->rect); 24570969ccde405ea410fc7ccfe869999a03f056686Chris Craik } else { 24670969ccde405ea410fc7ccfe869999a03f056686Chris Craik // don't need clip, ignore 24770969ccde405ea410fc7ccfe869999a03f056686Chris Craik clipState = nullptr; 24870969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 24970969ccde405ea410fc7ccfe869999a03f056686Chris Craik 25070969ccde405ea410fc7ccfe869999a03f056686Chris Craik renderer.renderGlop(&shadowBounds, clipState, glop); 25115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 25215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 25315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikenum class TextRenderType { 25415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Defer, 25515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Flush 25615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}; 25715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 258284b765e3c1647859d4dac772744e8859c033216sergeyvstatic void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, 259e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* renderClip, TextRenderType renderType) { 26015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 26115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float x = op.x; 26215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float y = op.y; 26315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const Matrix4& transform = state.computedState.transform; 26415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const bool pureTranslate = transform.isPureTranslate(); 26515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(pureTranslate)) { 26615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x = floorf(x + transform.getTranslateX() + 0.5f); 26715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik y = floorf(y + transform.getTranslateY() + 0.5f); 26815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 26915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(false); 27015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else if (CC_UNLIKELY(transform.isPerspective())) { 27115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 27215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 27315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else { 27415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // We only pass a partial transform to the font renderer. That partial 27515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix defines how glyphs are rasterized. Typically we want glyphs 27615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // to be rasterized at their final size on screen, which means the partial 27715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix needs to take the scale factor into account. 27815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // When a partial matrix is used to transform glyphs during rasterization, 27915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated with the inverse transform (in the case of scale, 28015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated at 1.0 / scale for instance.) This allows us to 28115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // apply the full transform matrix at draw time in the vertex shader. 28215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // Applying the full matrix in the shader is the easiest way to handle 28315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // rotation and perspective and allows us to always generated quads in the 28415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // font renderer which greatly simplifies the code, clipping in particular. 28515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float sx, sy; 28615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.decomposeScale(sx, sy); 28715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::MakeScale( 28815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sx)), 28915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sy)))); 29015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 29115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 29215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 29315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 29415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 295260ab726486317496bc12a57d599ea96dcde3284Mike Reed SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint); 29615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextDrawFunctor functor(&renderer, &state, renderClip, 29715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x, y, pureTranslate, alpha, mode, op.paint); 29815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 29915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool forceFinish = (renderType == TextRenderType::Flush); 30015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 301e4db79de127cfe961195f52907af8451026eaa20Chris Craik const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr; 302e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, 30315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); 30415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 30515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (mustDirtyRenderTarget) { 30615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!pureTranslate) { 30715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.mapRect(layerBounds); 30815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 30915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(layerBounds); 31015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 31115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 31215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 31315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, 31415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 315284b765e3c1647859d4dac772744e8859c033216sergeyv for (size_t i = 0; i < opList.count; i++) { 316284b765e3c1647859d4dac772744e8859c033216sergeyv const BakedOpState& state = *(opList.states[i]); 317284b765e3c1647859d4dac772744e8859c033216sergeyv const TextOp& op = *(static_cast<const TextOp*>(state.op)); 318284b765e3c1647859d4dac772744e8859c033216sergeyv renderTextShadow(renderer, op, state); 319284b765e3c1647859d4dac772744e8859c033216sergeyv } 320284b765e3c1647859d4dac772744e8859c033216sergeyv 321e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 322e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 32315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 32415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 32515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const TextOp& op = *(static_cast<const TextOp*>(state.op)); 32615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextRenderType renderType = (i + 1 == opList.count) 32715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextRenderType::Flush : TextRenderType::Defer; 328284b765e3c1647859d4dac772744e8859c033216sergeyv renderText(renderer, op, state, clip, renderType); 32915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 33015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 33115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 332386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craiknamespace VertexBufferRenderFlags { 333386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik enum { 334386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Offset = 0x1, 335386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik ShadowInterp = 0x2, 336386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik }; 337386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 338386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 339386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, 340386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer& vertexBuffer, float translateX, float translateY, 341386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPaint& paint, int vertexBufferRenderFlags) { 342386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(vertexBuffer.getVertexCount())) { 343386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; 34492a5d4b99a5554adca0e94627d44d2bd7f4f0bc0sergeyv const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset 34592a5d4b99a5554adca0e94627d44d2bd7f4f0bc0sergeyv ? TransformFlags::OffsetByFudgeFactor : 0; 346138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik 347386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 348386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 349386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 350138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik .setMeshVertexBuffer(vertexBuffer) 351138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik .setFillPaint(paint, state.alpha, shadowInterp) 352386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, transformFlags) 353386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) 354386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 355386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 356386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 357386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 358386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 359386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state, 360386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPath& path, const SkPaint& paint) { 361386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer vertexBuffer; 362386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: try clipping large paths to viewport 363386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer); 364386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0); 365386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 366386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 367386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, 368e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) { 36938e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect dest(texture.width(), texture.height()); 370e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik dest.translate(xOffset + texture.left - texture.offset, 371e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik yOffset + texture.top - texture.offset); 372386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 373386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 374386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 375386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshTexturedUnitQuad(nullptr) 376e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik .setFillPathTexturePaint(texture, paint, state.alpha) 377386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 378386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(dest) 379386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 380386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 381386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 382386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 383386aa031793bb037ec43b6cdbd8908c343cc86cbChris CraikSkRect getBoundsOfFill(const RecordedOp& op) { 384386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect bounds = op.unmappedBounds.toSkRect(); 385386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) { 386386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik float outsetDistance = op.paint->getStrokeWidth() / 2; 387386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bounds.outset(outsetDistance, outsetDistance); 388386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 389386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik return bounds; 390386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 391386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 392386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) { 393386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) 394386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kStroke_Style 395386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getPathEffect() != nullptr 396386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.useCenter) { 397386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getArc( 398386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 399386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.startAngle, op.sweepAngle, op.useCenter, op.paint); 400386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 401386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 4020066a01d7ceb9db89fe5edb97e06f62db1c52a74Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 403e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 404386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 405386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 406386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 407386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 408386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 409386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.moveTo(rect.centerX(), rect.centerY()); 410386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 411386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter); 412386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 413386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.close(); 414386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 415386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 416386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 417386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 418386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 4199e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { 4209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Texture* texture = renderer.getTexture(op.bitmap); 4219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (!texture) return; 4229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const AutoTexture autoCleanup(texture); 4239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 4249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 4259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 4269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 4279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 4289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 4299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshTexturedUnitQuad(texture->uvMapper) 4309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 4319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 43238e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height())) 4339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 4349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 4359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 4369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 437f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) { 438253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy Texture* texture = renderer.caches().textureCache.get(op.bitmap); 439253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy if (!texture) { 440253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy return; 441253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy } 442253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy const AutoTexture autoCleanup(texture); 443253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy 444f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; 445f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 446f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 447f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex* vertex = &mesh[0]; 448f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 449f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int* colors = op.colors; 450f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<int[]> tempColors; 451f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!colors) { 452f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1); 453f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tempColors.reset(new int[colorsCount]); 454f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); 455f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik colors = tempColors.get(); 456f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 457f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 458f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t y = 0; y < op.meshHeight; y++) { 459f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t x = 0; x < op.meshWidth; x++) { 460f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t i = (y * (op.meshWidth + 1) + x) * 2; 461f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 462f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u1 = float(x) / op.meshWidth; 463f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u2 = float(x + 1) / op.meshWidth; 464f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v1 = float(y) / op.meshHeight; 465f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v2 = float(y + 1) / op.meshHeight; 466f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 467f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ax = i + (op.meshWidth + 1) * 2; 468f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ay = ax + 1; 469f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int bx = i; 470f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int by = bx + 1; 471f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cx = i + 2; 472f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cy = cx + 1; 473f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dx = i + (op.meshWidth + 1) * 2 + 2; 474f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dy = dx + 1; 475f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 476f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float* vertices = op.vertices; 477f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 478f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 479f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 480f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 481f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 482f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 483f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 484f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 485f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 486f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 487f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik /* 488f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * TODO: handle alpha_8 textures correctly by applying paint color, but *not* 489f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. 490f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik */ 491f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = TextureFillFlags::None; 492f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 493f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 494f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 495f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshColoredTexturedMesh(mesh.get(), elementCount) 496f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 497f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 498f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 499f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 500f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 501f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 502f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 503f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) { 504f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = renderer.getTexture(op.bitmap); 505f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 506f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 507f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 50838e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect uv(std::max(0.0f, op.src.left / texture->width()), 50938e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::max(0.0f, op.src.top / texture->height()), 51038e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.right / texture->width()), 51138e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.bottom / texture->height())); 512f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 513f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 514f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 515f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) 516f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); 517f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 518f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 519f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 520f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedUvQuad(texture->uvMapper, uv) 521f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 522f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 523f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds) 524f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 525f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 526f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 527f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 528a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craikvoid BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) { 529a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik SkPaint paint; 530a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik paint.setColor(op.color); 531260ab726486317496bc12a57d599ea96dcde3284Mike Reed paint.setBlendMode(op.mode); 532a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik 533a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik Glop glop; 534a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 535a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setRoundRectClipState(state.roundRectClipState) 536a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setMeshUnitQuad() 537a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setFillPaint(paint, state.alpha) 538a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 539a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setModelViewMapUnitToRect(state.computedState.clipState->rect) 540a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .build(); 541a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik renderer.renderGlop(state, glop); 542a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik} 543a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik 544e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craikvoid BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) { 545e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik renderer.renderFunctor(op, state); 546e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik} 547e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik 5489e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { 549386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 550386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellateLines(op.points, op.floatCount, op.paint, 551386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 552386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 553386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 5549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 556386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) { 557386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 558386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getOval( 559386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 560386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 561386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 562e98a046d3110eb2ff11a17f4ff27764b803a1379Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 563e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 564386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 565386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 566386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 567386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 568386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addOval(rect); 569678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik 570678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik if (state.computedState.localProjectionPathMask != nullptr) { 571678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik // Mask the ripple path by the local space projection mask in local space. 572678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik // Note that this can create CCW paths. 573678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path); 574678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik } 575386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 576386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 5779e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5789e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 579f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) { 580f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 581f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 582f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (op.bitmap->colorType() == kAlpha_8_SkColorType) { 583f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 584f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 585f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 586f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: avoid redoing the below work each frame: 587f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* mesh = renderer.caches().patchCache.get( 588253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy op.bitmap->width(), op.bitmap->height(), 589f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 590f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 591253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy Texture* texture = renderer.caches().textureCache.get(op.bitmap); 59289ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik if (CC_LIKELY(texture)) { 59389ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik const AutoTexture autoCleanup(texture); 59489ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Glop glop; 59589ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 59689ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setRoundRectClipState(state.roundRectClipState) 59789ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setMeshPatchQuads(*mesh) 59889ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 59989ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 60089ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 60189ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 60289ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .build(); 60389ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik renderer.renderGlop(state, glop); 60489ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik } 605f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 606f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 607386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) { 608386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint); 609386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 610386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 611e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't 612e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik // have any translate built in, other than what's in the SkPath itself 613e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint)); 614386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 6159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 617386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) { 618386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 619386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint, 620386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 621386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 622386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 623386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 624386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 625386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik// See SkPaintDefaults.h 626386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#define SkPaintDefaults_MiterLimit SkIntToScalar(4) 627386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 628386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { 629386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kFill_Style) { 630386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // only fill + default miter is supported by drawConvexPath, since others must handle joins 631386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed"); 632386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr 633386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeJoin() != SkPaint::kMiter_Join 634386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) { 635386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRect( 636386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 637386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 638386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 639e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 640e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 641386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 642386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 643386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 644386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(getBoundsOfFill(op)); 645386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 646386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 647386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 648386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) { 649386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 650386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(op.unmappedBounds.toSkRect()); 651386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 652386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 653386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // render simple unit quad, no tessellation required 654386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 655386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 656386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 657386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshUnitQuad() 658386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setFillPaint(*op.paint, state.alpha) 659386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 660386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(op.unmappedBounds) 661386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 662386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 663386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 664386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 665386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 666386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 667386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) { 668386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 669386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRoundRect( 670386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 671386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.rx, op.ry, op.paint); 672386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 673386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 674e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 675e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 676386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 677386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 678386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect( 679386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, *(op.paint), 680386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry); 681386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, *buffer, 682386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0); 6839e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6849e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6859e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6869e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, 6879e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { 6889e7fcfda28fde747ba4e026772007cea77374e16Chris Craik SkPaint paint; 6899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAntiAlias(true); // want to use AlphaVertex 6909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6919e7fcfda28fde747ba4e026772007cea77374e16Chris Craik // The caller has made sure casterAlpha > 0. 6929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; 6939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { 6949e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ambientShadowAlpha = Properties::overrideAmbientShadowStrength; 6959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { 6979e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); 6989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, 6999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 7009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7019e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; 7039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { 7049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik spotShadowAlpha = Properties::overrideSpotShadowStrength; 7059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7069e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (spotShadowVertexBuffer && spotShadowAlpha > 0) { 7079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); 7089e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, 7099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 7109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7139e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { 714d8165e863b37d82c937ad960dc970f2d2cf72c2aChris Craik TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult(); 7159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); 7169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7189e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { 7199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 7209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 7219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 7229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) 7239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillPaint(*op.paint, state.alpha) 7249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 7259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 7269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 7279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 7289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7309e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { 731284b765e3c1647859d4dac772744e8859c033216sergeyv renderTextShadow(renderer, op, state); 732284b765e3c1647859d4dac772744e8859c033216sergeyv renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush); 7339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 735d7448e65e243754f31890baef29dff187dc2e5e5Chris Craikvoid BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) { 736d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // Note: can't trust clipSideFlags since we record with unmappedBounds == clip. 737d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // TODO: respect clipSideFlags, once we record with bounds 738e4db79de127cfe961195f52907af8451026eaa20Chris Craik auto renderTargetClip = state.computedState.clipState; 739d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 740d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 741d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 742d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setTextureFiltering(true); 743d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 744d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 745d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 746d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 747260ab726486317496bc12a57d599ea96dcde3284Mike Reed SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint); 748d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik TextDrawFunctor functor(&renderer, &state, renderTargetClip, 749d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 0.0f, 0.0f, false, alpha, mode, op.paint); 750d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 751d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 752d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik const Rect localSpaceClip = state.computedState.computeLocalSpaceClip(); 753e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, 754d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik op.path, op.hOffset, op.vOffset, 755d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) { 756d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik if (mustDirtyRenderTarget) { 757d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // manually dirty render target, since TextDrawFunctor won't 758d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik state.computedState.transform.mapRect(layerBounds); 759d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik renderer.dirtyRenderTarget(layerBounds); 760d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 761d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 762d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik} 763d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 764d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craikvoid BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) { 765d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik const bool tryToSnap = !op.layer->getForceFilter(); 766d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha; 767d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik Glop glop; 768d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 769d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setRoundRectClipState(state.roundRectClipState) 770d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO 771d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setFillTextureLayer(*(op.layer), alpha) 772d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 773d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight())) 774d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .build(); 775d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik renderer.renderGlop(state, glop); 776d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik} 777d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik 77837413289478a965336239c731ebfea37ac4dde28Chris Craikvoid renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state, 779260ab726486317496bc12a57d599ea96dcde3284Mike Reed int color, SkBlendMode mode, SkColorFilter* colorFilter) { 78037413289478a965336239c731ebfea37ac4dde28Chris Craik SkPaint paint; 78137413289478a965336239c731ebfea37ac4dde28Chris Craik paint.setColor(color); 782260ab726486317496bc12a57d599ea96dcde3284Mike Reed paint.setBlendMode(mode); 783260ab726486317496bc12a57d599ea96dcde3284Mike Reed paint.setColorFilter(sk_ref_sp(colorFilter)); 78437413289478a965336239c731ebfea37ac4dde28Chris Craik RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint); 78537413289478a965336239c731ebfea37ac4dde28Chris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 78637413289478a965336239c731ebfea37ac4dde28Chris Craik} 78737413289478a965336239c731ebfea37ac4dde28Chris Craik 7889e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { 789c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // Note that we don't use op->paint in this function - it's never set on a LayerOp 7909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik OffscreenBuffer* buffer = *op.layerHandle; 7919e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 792aebbbef5658fea13b06586d39adca351135d9edbsergeyv if (CC_UNLIKELY(!buffer)) return; 793aebbbef5658fea13b06586d39adca351135d9edbsergeyv 794aebbbef5658fea13b06586d39adca351135d9edbsergeyv float layerAlpha = op.alpha * state.alpha; 795aebbbef5658fea13b06586d39adca351135d9edbsergeyv Glop glop; 796aebbbef5658fea13b06586d39adca351135d9edbsergeyv GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 797aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setRoundRectClipState(state.roundRectClipState) 798aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) 799aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) 800aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setTransform(state.computedState.transform, TransformFlags::None) 801aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 802aebbbef5658fea13b06586d39adca351135d9edbsergeyv Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 803aebbbef5658fea13b06586d39adca351135d9edbsergeyv .build(); 804aebbbef5658fea13b06586d39adca351135d9edbsergeyv renderer.renderGlop(state, glop); 80537413289478a965336239c731ebfea37ac4dde28Chris Craik 806aebbbef5658fea13b06586d39adca351135d9edbsergeyv if (!buffer->hasRenderedSinceRepaint) { 80737413289478a965336239c731ebfea37ac4dde28Chris Craik buffer->hasRenderedSinceRepaint = true; 80837413289478a965336239c731ebfea37ac4dde28Chris Craik if (CC_UNLIKELY(Properties::debugLayersUpdates)) { 80937413289478a965336239c731ebfea37ac4dde28Chris Craik // render debug layer highlight 81037413289478a965336239c731ebfea37ac4dde28Chris Craik renderRectForLayer(renderer, op, state, 811260ab726486317496bc12a57d599ea96dcde3284Mike Reed 0x7f00ff00, SkBlendMode::kSrcOver, nullptr); 81237413289478a965336239c731ebfea37ac4dde28Chris Craik } else if (CC_UNLIKELY(Properties::debugOverdraw)) { 81337413289478a965336239c731ebfea37ac4dde28Chris Craik // render transparent to increment overdraw for repaint area 81437413289478a965336239c731ebfea37ac4dde28Chris Craik renderRectForLayer(renderer, op, state, 815260ab726486317496bc12a57d599ea96dcde3284Mike Reed SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, nullptr); 81637413289478a965336239c731ebfea37ac4dde28Chris Craik } 81737413289478a965336239c731ebfea37ac4dde28Chris Craik } 8189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 8199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 820b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) { 8217435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!"); 8227435eb148e72382126e9073183e881357bb38a8bChris Craik *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds); 8237435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed"); 824b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 825b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 826b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) { 8277435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!"); 8287435eb148e72382126e9073183e881357bb38a8bChris Craik if (!state.computedState.clippedBounds.isEmpty()) { 8297435eb148e72382126e9073183e881357bb38a8bChris Craik if (op.paint && op.paint->getAlpha() < 255) { 8307435eb148e72382126e9073183e881357bb38a8bChris Craik SkPaint layerPaint; 8317435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setAlpha(op.paint->getAlpha()); 832260ab726486317496bc12a57d599ea96dcde3284Mike Reed layerPaint.setBlendMode(SkBlendMode::kDstIn); 833260ab726486317496bc12a57d599ea96dcde3284Mike Reed layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter())); 8347435eb148e72382126e9073183e881357bb38a8bChris Craik RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint); 8357435eb148e72382126e9073183e881357bb38a8bChris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 8367435eb148e72382126e9073183e881357bb38a8bChris Craik } 8377435eb148e72382126e9073183e881357bb38a8bChris Craik 8387435eb148e72382126e9073183e881357bb38a8bChris Craik OffscreenBuffer& layer = **(op.layerHandle); 839260ab726486317496bc12a57d599ea96dcde3284Mike Reed auto mode = PaintUtils::getBlendModeDirect(op.paint); 8407435eb148e72382126e9073183e881357bb38a8bChris Craik Glop glop; 8417435eb148e72382126e9073183e881357bb38a8bChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 8427435eb148e72382126e9073183e881357bb38a8bChris Craik .setRoundRectClipState(state.roundRectClipState) 8437435eb148e72382126e9073183e881357bb38a8bChris Craik .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates()) 8447435eb148e72382126e9073183e881357bb38a8bChris Craik .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap) 8457435eb148e72382126e9073183e881357bb38a8bChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 8467435eb148e72382126e9073183e881357bb38a8bChris Craik .setModelViewMapUnitToRect(state.computedState.clippedBounds) 8477435eb148e72382126e9073183e881357bb38a8bChris Craik .build(); 8487435eb148e72382126e9073183e881357bb38a8bChris Craik renderer.renderGlop(state, glop); 8497435eb148e72382126e9073183e881357bb38a8bChris Craik } 8507db5ffb7dbd30202468459e2ef4426e91d4fcbb3John Reck renderer.renderState().layerPool().putOrDelete(*op.layerHandle); 851b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 852b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 8539e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace uirenderer 8549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace android 855