BakedOpRenderer.h revision 7435eb148e72382126e9073183e881357bb38a8b
1b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik/*
2b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik * Copyright (C) 2015 The Android Open Source Project
3b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik *
4b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik * Licensed under the Apache License, Version 2.0 (the "License");
5b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik * you may not use this file except in compliance with the License.
6b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik * You may obtain a copy of the License at
7b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik *
8b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik *      http://www.apache.org/licenses/LICENSE-2.0
9b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik *
10b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik * Unless required by applicable law or agreed to in writing, software
11b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik * distributed under the License is distributed on an "AS IS" BASIS,
12b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik * See the License for the specific language governing permissions and
14b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik * limitations under the License.
15b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik */
16b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
17b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik#ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H
18b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik#define ANDROID_HWUI_BAKED_OP_RENDERER_H
19b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
20b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik#include "BakedOpState.h"
21b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik#include "Matrix.h"
227435eb148e72382126e9073183e881357bb38a8bChris Craik#include "utils/Macros.h"
23b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
24b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craiknamespace android {
25b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craiknamespace uirenderer {
26b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
27b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craikclass Caches;
28b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craikstruct Glop;
29818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craikclass Layer;
30b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craikclass RenderState;
31e4db79de127cfe961195f52907af8451026eaa20Chris Craikstruct ClipBase;
32b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
335854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik/**
345854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik * Main rendering manager for a collection of work - one frame + any contained FBOs.
355854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik *
365854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik * Manages frame and FBO lifecycle, binding the GL framebuffer as appropriate. This is the only
375854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik * place where FBOs are bound, created, and destroyed.
385854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik *
395854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik * All rendering operations will be sent by the Dispatcher, a collection of static methods,
405854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik * which has intentionally limited access to the renderer functionality.
415854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik */
42b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craikclass BakedOpRenderer {
43b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craikpublic:
4498787e6c9b2c10b1ab7820bdac168686025b924aChris Craik    /**
4598787e6c9b2c10b1ab7820bdac168686025b924aChris Craik     * Position agnostic shadow lighting info. Used with all shadow ops in scene.
4698787e6c9b2c10b1ab7820bdac168686025b924aChris Craik     */
4798787e6c9b2c10b1ab7820bdac168686025b924aChris Craik    struct LightInfo {
4898787e6c9b2c10b1ab7820bdac168686025b924aChris Craik        float lightRadius = 0;
4998787e6c9b2c10b1ab7820bdac168686025b924aChris Craik        uint8_t ambientShadowAlpha = 0;
5098787e6c9b2c10b1ab7820bdac168686025b924aChris Craik        uint8_t spotShadowAlpha = 0;
5198787e6c9b2c10b1ab7820bdac168686025b924aChris Craik    };
5298787e6c9b2c10b1ab7820bdac168686025b924aChris Craik
5398787e6c9b2c10b1ab7820bdac168686025b924aChris Craik    BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, const LightInfo& lightInfo)
545854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik            : mRenderState(renderState)
555854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik            , mCaches(caches)
5698787e6c9b2c10b1ab7820bdac168686025b924aChris Craik            , mOpaque(opaque)
5798787e6c9b2c10b1ab7820bdac168686025b924aChris Craik            , mLightInfo(lightInfo) {
585854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    }
59b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
605854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    RenderState& renderState() { return mRenderState; }
615854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    Caches& caches() { return mCaches; }
62818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik
6398787e6c9b2c10b1ab7820bdac168686025b924aChris Craik    void startFrame(uint32_t width, uint32_t height, const Rect& repaintRect);
64e4db79de127cfe961195f52907af8451026eaa20Chris Craik    void endFrame(const Rect& repaintRect);
657435eb148e72382126e9073183e881357bb38a8bChris Craik    WARN_UNUSED_RESULT OffscreenBuffer* startTemporaryLayer(uint32_t width, uint32_t height);
6698787e6c9b2c10b1ab7820bdac168686025b924aChris Craik    void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
675854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    void endLayer();
687435eb148e72382126e9073183e881357bb38a8bChris Craik    WARN_UNUSED_RESULT OffscreenBuffer* copyToLayer(const Rect& area);
69b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
705854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    Texture* getTexture(const SkBitmap* bitmap);
71e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik    const LightInfo& getLightInfo() const { return mLightInfo; }
72b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
7315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    void renderGlop(const BakedOpState& state, const Glop& glop) {
7415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderGlop(&state.computedState.clippedBounds,
75e4db79de127cfe961195f52907af8451026eaa20Chris Craik                state.computedState.getClipIfNeeded(),
7615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                glop);
7715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
78e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik    void renderFunctor(const FunctorOp& op, const BakedOpState& state);
7915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
80e4db79de127cfe961195f52907af8451026eaa20Chris Craik    void renderGlop(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop);
8115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; }
8215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    void dirtyRenderTarget(const Rect& dirtyRect);
83e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik    bool didDraw() const { return mHasDrawn; }
845854b34881b1a747ac80b5077869ef270a92b1f4Chris Craikprivate:
855854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    void setViewport(uint32_t width, uint32_t height);
8698787e6c9b2c10b1ab7820bdac168686025b924aChris Craik    void clearColorBuffer(const Rect& clearRect);
87e4db79de127cfe961195f52907af8451026eaa20Chris Craik    void prepareRender(const Rect* dirtyBounds, const ClipBase* clip);
88e4db79de127cfe961195f52907af8451026eaa20Chris Craik    void setupStencilRectList(const ClipBase* clip);
89e4db79de127cfe961195f52907af8451026eaa20Chris Craik    void setupStencilRegion(const ClipBase* clip);
90e4db79de127cfe961195f52907af8451026eaa20Chris Craik    void setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold);
91b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
925854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    RenderState& mRenderState;
935854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    Caches& mCaches;
945854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    bool mOpaque;
955854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    bool mHasDrawn = false;
96b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
975854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    // render target state - setup by start/end layer/frame
985854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    // only valid to use in between start/end pairs.
995854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    struct {
100e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik        // If not drawing to a layer: fbo = 0, offscreenBuffer = null,
101e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik        // Otherwise these refer to currently painting layer's state
1025854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik        GLuint frameBufferId = 0;
1035854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik        OffscreenBuffer* offscreenBuffer = nullptr;
104e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik
105e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik        // Used when drawing to a layer and using stencil clipping. otherwise null.
106e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik        RenderBuffer* stencil = nullptr;
107e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik
108e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik        // value representing the ClipRectList* or ClipRegion* currently stored in
109e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik        // the stencil of the current render target
110e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik        const ClipBase* lastStencilClip = nullptr;
111e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik
112e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik        // Size of renderable region in current render target - for layers, may not match actual
113e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik        // bounds of FBO texture. offscreenBuffer->texture has this information.
114818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik        uint32_t viewportWidth = 0;
115818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik        uint32_t viewportHeight = 0;
116e5b50197e870aa6d22c3893f5d25f4279f06e5c3Chris Craik
117b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik        Matrix4 orthoMatrix;
1185854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik    } mRenderTarget;
11998787e6c9b2c10b1ab7820bdac168686025b924aChris Craik
12098787e6c9b2c10b1ab7820bdac168686025b924aChris Craik    const LightInfo mLightInfo;
1215854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik};
1225854b34881b1a747ac80b5077869ef270a92b1f4Chris Craik
123b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik}; // namespace uirenderer
124b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik}; // namespace android
125b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik
126b565df13a9e5c7b1d7d93bdfa4a793752d66d3ccChris Craik#endif // ANDROID_HWUI_BAKED_OP_RENDERER_H
127