FontRenderer.h revision f3a910b423db7ad79cf61518bdd9278c048ad0d8
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_FONT_RENDERER_H
18#define ANDROID_HWUI_FONT_RENDERER_H
19
20#include <utils/String8.h>
21#include <utils/String16.h>
22#include <utils/Vector.h>
23#include <utils/KeyedVector.h>
24
25#include <SkScalerContext.h>
26#include <SkPaint.h>
27
28#include <GLES2/gl2.h>
29
30#include "Rect.h"
31#include "Properties.h"
32
33namespace android {
34namespace uirenderer {
35
36///////////////////////////////////////////////////////////////////////////////
37// Defines
38///////////////////////////////////////////////////////////////////////////////
39
40#if RENDER_TEXT_AS_GLYPHS
41    typedef uint16_t glyph_t;
42    #define GET_METRICS(paint, glyph) paint->getGlyphMetrics(glyph)
43    #define GET_GLYPH(text) nextGlyph((const uint16_t**) &text)
44    #define IS_END_OF_STRING(glyph) false
45#else
46    typedef SkUnichar glyph_t;
47    #define GET_METRICS(paint, glyph) paint->getUnicharMetrics(glyph)
48    #define GET_GLYPH(text) SkUTF16_NextUnichar((const uint16_t**) &text)
49    #define IS_END_OF_STRING(glyph) glyph < 0
50#endif
51
52///////////////////////////////////////////////////////////////////////////////
53// Declarations
54///////////////////////////////////////////////////////////////////////////////
55
56class FontRenderer;
57
58///////////////////////////////////////////////////////////////////////////////
59// Font
60///////////////////////////////////////////////////////////////////////////////
61
62/**
63 * Represents a font, defined by a Skia font id and a font size. A font is used
64 * to generate glyphs and cache them in the FontState.
65 */
66class Font {
67public:
68    enum Style {
69        kFakeBold = 1
70    };
71
72    ~Font();
73
74    /**
75     * Renders the specified string of text.
76     * If bitmap is specified, it will be used as the render target
77     */
78    void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
79            int numGlyphs, int x, int y, uint8_t *bitmap = NULL,
80            uint32_t bitmapW = 0, uint32_t bitmapH = 0);
81    /**
82     * Creates a new font associated with the specified font state.
83     */
84    static Font* create(FontRenderer* state, uint32_t fontId, float fontSize,
85            int flags, uint32_t italicStyle, uint32_t scaleX, SkPaint::Style style,
86            uint32_t strokeWidth);
87
88protected:
89    friend class FontRenderer;
90
91    enum RenderMode {
92        FRAMEBUFFER,
93        BITMAP,
94        MEASURE,
95    };
96
97    void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
98            int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
99            uint32_t bitmapW, uint32_t bitmapH, Rect *bounds);
100
101    void measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
102            int numGlyphs, Rect *bounds);
103
104    struct CachedGlyphInfo {
105        // Has the cache been invalidated?
106        bool mIsValid;
107        // Location of the cached glyph in the bitmap
108        // in case we need to resize the texture or
109        // render to bitmap
110        uint32_t mStartX;
111        uint32_t mStartY;
112        uint32_t mBitmapWidth;
113        uint32_t mBitmapHeight;
114        // Also cache texture coords for the quad
115        float mBitmapMinU;
116        float mBitmapMinV;
117        float mBitmapMaxU;
118        float mBitmapMaxV;
119        // Minimize how much we call freetype
120        uint32_t mGlyphIndex;
121        uint32_t mAdvanceX;
122        uint32_t mAdvanceY;
123        // Values below contain a glyph's origin in the bitmap
124        int32_t mBitmapLeft;
125        int32_t mBitmapTop;
126        // Auto-kerning
127        SkFixed mLsbDelta;
128        SkFixed mRsbDelta;
129    };
130
131    Font(FontRenderer* state, uint32_t fontId, float fontSize, int flags, uint32_t italicStyle,
132            uint32_t scaleX, SkPaint::Style style, uint32_t strokeWidth);
133
134    // Cache of glyphs
135    DefaultKeyedVector<glyph_t, CachedGlyphInfo*> mCachedGlyphs;
136
137    void invalidateTextureCache();
138
139    CachedGlyphInfo* cacheGlyph(SkPaint* paint, glyph_t glyph);
140    void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
141    void measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds);
142    void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
143    void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y,
144            uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
145
146    CachedGlyphInfo* getCachedGlyph(SkPaint* paint, glyph_t textUnit);
147
148    static glyph_t nextGlyph(const uint16_t** srcPtr) {
149        const uint16_t* src = *srcPtr;
150        glyph_t g = *src++;
151        *srcPtr = src;
152        return g;
153    }
154
155    FontRenderer* mState;
156    uint32_t mFontId;
157    float mFontSize;
158    int mFlags;
159    uint32_t mItalicStyle;
160    uint32_t mScaleX;
161    SkPaint::Style mStyle;
162    uint32_t mStrokeWidth;
163};
164
165///////////////////////////////////////////////////////////////////////////////
166// Renderer
167///////////////////////////////////////////////////////////////////////////////
168
169class FontRenderer {
170public:
171    FontRenderer();
172    ~FontRenderer();
173
174    void init();
175    void deinit();
176
177    void setGammaTable(const uint8_t* gammaTable) {
178        mGammaTable = gammaTable;
179    }
180
181    inline float* getMeshBuffer() {
182        checkInit();
183        return mTextMeshPtr;
184    }
185
186    inline int getMeshTexCoordsOffset() const {
187        return 2;
188    }
189
190    void setFont(SkPaint* paint, uint32_t fontId, float fontSize);
191    bool renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
192            uint32_t len, int numGlyphs, int x, int y, Rect* bounds);
193
194    struct DropShadow {
195        DropShadow() { };
196
197        DropShadow(const DropShadow& dropShadow):
198            width(dropShadow.width), height(dropShadow.height),
199            image(dropShadow.image), penX(dropShadow.penX),
200            penY(dropShadow.penY) {
201        }
202
203        uint32_t width;
204        uint32_t height;
205        uint8_t* image;
206        int32_t penX;
207        int32_t penY;
208    };
209
210    // After renderDropShadow returns, the called owns the memory in DropShadow.image
211    // and is responsible for releasing it when it's done with it
212    DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex,
213            uint32_t len, int numGlyphs, uint32_t radius);
214
215    GLuint getTexture(bool linearFiltering = false) {
216        checkInit();
217        if (linearFiltering != mLinearFiltering) {
218            mLinearFiltering = linearFiltering;
219            const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
220
221            glBindTexture(GL_TEXTURE_2D, mTextureId);
222            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
223            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
224        }
225        return mTextureId;
226    }
227
228    uint32_t getCacheWidth() const {
229        return mCacheWidth;
230    }
231
232    uint32_t getCacheHeight() const {
233        return mCacheHeight;
234    }
235
236protected:
237    friend class Font;
238
239    const uint8_t* mGammaTable;
240
241    struct CacheTextureLine {
242        uint16_t mMaxHeight;
243        uint16_t mMaxWidth;
244        uint32_t mCurrentRow;
245        uint32_t mCurrentCol;
246        bool mDirty;
247
248        CacheTextureLine(uint16_t maxWidth, uint16_t maxHeight, uint32_t currentRow,
249                uint32_t currentCol):
250                    mMaxHeight(maxHeight),
251                    mMaxWidth(maxWidth),
252                    mCurrentRow(currentRow),
253                    mCurrentCol(currentCol),
254                    mDirty(false) {
255        }
256
257        bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) {
258            if (glyph.fHeight + 2 > mMaxHeight) {
259                return false;
260            }
261
262            if (mCurrentCol + glyph.fWidth + 2 < mMaxWidth) {
263                *retOriginX = mCurrentCol + 1;
264                *retOriginY = mCurrentRow + 1;
265                mCurrentCol += glyph.fWidth + 2;
266                mDirty = true;
267                return true;
268            }
269
270            return false;
271        }
272    };
273
274    void initTextTexture(bool largeFonts = false);
275    bool cacheBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY);
276
277    void flushAllAndInvalidate();
278    void initVertexArrayBuffers();
279
280    void checkInit();
281
282    String16 mLatinPrecache;
283    void precacheLatin(SkPaint* paint);
284
285    void issueDrawCommand();
286    void appendMeshQuad(float x1, float y1, float u1, float v1,
287            float x2, float y2, float u2, float v2,
288            float x3, float y3, float u3, float v3,
289            float x4, float y4, float u4, float v4);
290
291    uint32_t mCacheWidth;
292    uint32_t mCacheHeight;
293
294    Vector<CacheTextureLine*> mCacheLines;
295    uint32_t getRemainingCacheCapacity();
296
297    Font* mCurrentFont;
298    Vector<Font*> mActiveFonts;
299
300    // Texture to cache glyph bitmaps
301    uint8_t* mTextTexture;
302    const uint8_t* getTextTextureData() const {
303        return mTextTexture;
304    }
305    GLuint mTextureId;
306    void checkTextureUpdate();
307    bool mUploadTexture;
308
309    // Pointer to vertex data to speed up frame to frame work
310    float *mTextMeshPtr;
311    uint32_t mCurrentQuadIndex;
312    uint32_t mMaxNumberOfQuads;
313
314    uint32_t mIndexBufferID;
315
316    const Rect* mClip;
317    Rect* mBounds;
318    bool mDrawn;
319
320    bool mInitialized;
321
322    bool mLinearFiltering;
323
324    void computeGaussianWeights(float* weights, int32_t radius);
325    void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
326            int32_t width, int32_t height);
327    void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
328            int32_t width, int32_t height);
329    void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius);
330};
331
332}; // namespace uirenderer
333}; // namespace android
334
335#endif // ANDROID_HWUI_FONT_RENDERER_H
336