FrameBuilder.cpp revision 9cd1bbe5c9e14472e631d8cc10005613925f34af
1b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper/*
2b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper * Copyright (C) 2016 The Android Open Source Project
3de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard *
4b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper * Licensed under the Apache License, Version 2.0 (the "License");
5b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper * you may not use this file except in compliance with the License.
6de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard * You may obtain a copy of the License at
7de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard *
8b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper *      http://www.apache.org/licenses/LICENSE-2.0
9de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard *
10de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard * Unless required by applicable law or agreed to in writing, software
11de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard * distributed under the License is distributed on an "AS IS" BASIS,
12de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard * See the License for the specific language governing permissions and
14de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard * limitations under the License.
15de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard */
16de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard
17de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard#include "FrameBuilder.h"
18de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard
19de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard#include "LayerUpdateQueue.h"
20de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard#include "RenderNode.h"
21de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard#include "VectorDrawable.h"
22361df7da6dfecd817b27e62b91752ac316d7cdd4Ulrich Drepper#include "renderstate/OffscreenBufferPool.h"
23361df7da6dfecd817b27e62b91752ac316d7cdd4Ulrich Drepper#include "hwui/Canvas.h"
24361df7da6dfecd817b27e62b91752ac316d7cdd4Ulrich Drepper#include "utils/FatVector.h"
25361df7da6dfecd817b27e62b91752ac316d7cdd4Ulrich Drepper#include "utils/PaintUtils.h"
26de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard#include "utils/TraceUtils.h"
27de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard
28de2ed97f33139af5c7a0811e4ec66fc896a13cf2Mark Wielaard#include <SkPathOps.h>
29b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper#include <utils/TypeHelpers.h>
30b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper
31b08d5a8fb42f4586d756068065186b5af7e48daUlrich Dreppernamespace android {
32b08d5a8fb42f4586d756068065186b5af7e48daUlrich Dreppernamespace uirenderer {
33b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper
34b08d5a8fb42f4586d756068065186b5af7e48daUlrich DrepperFrameBuilder::FrameBuilder(const SkRect& clip,
35b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        uint32_t viewportWidth, uint32_t viewportHeight,
36b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        const LightGeometry& lightGeometry, Caches& caches)
37b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        : mStdAllocator(mAllocator)
38b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mLayerBuilders(mStdAllocator)
39b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mLayerStack(mStdAllocator)
40b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mCanvasState(*this)
41b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mCaches(caches)
421ccdfb683ad6c7e59793136c3a657ddf131cafd1Mark Wielaard        , mLightRadius(lightGeometry.radius)
43b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mDrawFbo0(true) {
44b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper
45b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    // Prepare to defer Fbo0
46b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
47b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    mLayerBuilders.push_back(fbo0);
48b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    mLayerStack.push_back(0);
49b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
50b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper            clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
51b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper            lightGeometry.center);
52b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper}
53b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper
54b08d5a8fb42f4586d756068065186b5af7e48daUlrich DrepperFrameBuilder::FrameBuilder(const LayerUpdateQueue& layers,
55b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        const LightGeometry& lightGeometry, Caches& caches)
56b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        : mStdAllocator(mAllocator)
57b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mLayerBuilders(mStdAllocator)
58b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mLayerStack(mStdAllocator)
59b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mCanvasState(*this)
60b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mCaches(caches)
61b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mLightRadius(lightGeometry.radius)
62b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper        , mDrawFbo0(false) {
63b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    // TODO: remove, with each layer on its own save stack
64b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper
65b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    // Prepare to defer Fbo0 (which will be empty)
66b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
67b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    mLayerBuilders.push_back(fbo0);
68b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    mLayerStack.push_back(0);
69b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    mCanvasState.initializeSaveStack(1, 1,
70b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper            0, 0, 1, 1,
71b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper            lightGeometry.center);
72b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper
73b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper    deferLayers(layers);
74b08d5a8fb42f4586d756068065186b5af7e48daUlrich Drepper}
75
76void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
77    // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
78    // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
79    for (int i = layers.entries().size() - 1; i >= 0; i--) {
80        RenderNode* layerNode = layers.entries()[i].renderNode;
81        // only schedule repaint if node still on layer - possible it may have been
82        // removed during a dropped frame, but layers may still remain scheduled so
83        // as not to lose info on what portion is damaged
84        if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
85            const Rect& layerDamage = layers.entries()[i].damage;
86            layerNode->computeOrdering();
87
88            // map current light center into RenderNode's coordinate space
89            Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
90            layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
91
92            saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
93                    layerDamage, lightCenter, nullptr, layerNode);
94
95            if (layerNode->getDisplayList()) {
96                deferNodeOps(*layerNode);
97            }
98            restoreForLayer();
99        }
100    }
101}
102
103void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
104    renderNode.computeOrdering();
105
106    mCanvasState.save(SaveFlags::MatrixClip);
107    deferNodePropsAndOps(renderNode);
108    mCanvasState.restore();
109}
110
111void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
112    renderNode.computeOrdering();
113
114    mCanvasState.save(SaveFlags::MatrixClip);
115    mCanvasState.translate(tx, ty);
116    mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
117            SkRegion::kIntersect_Op);
118    deferNodePropsAndOps(renderNode);
119    mCanvasState.restore();
120}
121
122static Rect nodeBounds(RenderNode& node) {
123    auto& props = node.properties();
124    return Rect(props.getLeft(), props.getTop(),
125            props.getRight(), props.getBottom());
126}
127
128void FrameBuilder::deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes,
129        const Rect& contentDrawBounds) {
130    if (nodes.size() < 1) return;
131    if (nodes.size() == 1) {
132        if (!nodes[0]->nothingToDraw()) {
133            deferRenderNode(*nodes[0]);
134        }
135        return;
136    }
137    // It there are multiple render nodes, they are laid out as follows:
138    // #0 - backdrop (content + caption)
139    // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
140    // #2 - additional overlay nodes
141    // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
142    // resizing however it might become partially visible. The following render loop will crop the
143    // backdrop against the content and draw the remaining part of it. It will then draw the content
144    // cropped to the backdrop (since that indicates a shrinking of the window).
145    //
146    // Additional nodes will be drawn on top with no particular clipping semantics.
147
148    // Usually the contents bounds should be mContentDrawBounds - however - we will
149    // move it towards the fixed edge to give it a more stable appearance (for the moment).
150    // If there is no content bounds we ignore the layering as stated above and start with 2.
151
152    // Backdrop bounds in render target space
153    const Rect backdrop = nodeBounds(*nodes[0]);
154
155    // Bounds that content will fill in render target space (note content node bounds may be bigger)
156    Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
157    content.translate(backdrop.left, backdrop.top);
158    if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
159        // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
160
161        // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
162        // also fill left/top. Currently, both 2up and freeform position content at the top/left of
163        // the backdrop, so this isn't necessary.
164        if (content.right < backdrop.right) {
165            // draw backdrop to right side of content
166            deferRenderNode(0, 0, Rect(content.right, backdrop.top,
167                    backdrop.right, backdrop.bottom), *nodes[0]);
168        }
169        if (content.bottom < backdrop.bottom) {
170            // draw backdrop to bottom of content
171            // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
172            deferRenderNode(0, 0, Rect(content.left, content.bottom,
173                    content.right, backdrop.bottom), *nodes[0]);
174        }
175    }
176
177    if (!backdrop.isEmpty()) {
178        // content node translation to catch up with backdrop
179        float dx = contentDrawBounds.left - backdrop.left;
180        float dy = contentDrawBounds.top - backdrop.top;
181
182        Rect contentLocalClip = backdrop;
183        contentLocalClip.translate(dx, dy);
184        deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
185    } else {
186        deferRenderNode(*nodes[1]);
187    }
188
189    // remaining overlay nodes, simply defer
190    for (size_t index = 2; index < nodes.size(); index++) {
191        if (!nodes[index]->nothingToDraw()) {
192            deferRenderNode(*nodes[index]);
193        }
194    }
195}
196
197void FrameBuilder::onViewportInitialized() {}
198
199void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
200
201void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
202    const RenderProperties& properties = node.properties();
203    const Outline& outline = properties.getOutline();
204    if (properties.getAlpha() <= 0
205            || (outline.getShouldClip() && outline.isEmpty())
206            || properties.getScaleX() == 0
207            || properties.getScaleY() == 0) {
208        return; // rejected
209    }
210
211    if (properties.getLeft() != 0 || properties.getTop() != 0) {
212        mCanvasState.translate(properties.getLeft(), properties.getTop());
213    }
214    if (properties.getStaticMatrix()) {
215        mCanvasState.concatMatrix(*properties.getStaticMatrix());
216    } else if (properties.getAnimationMatrix()) {
217        mCanvasState.concatMatrix(*properties.getAnimationMatrix());
218    }
219    if (properties.hasTransformMatrix()) {
220        if (properties.isTransformTranslateOnly()) {
221            mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
222        } else {
223            mCanvasState.concatMatrix(*properties.getTransformMatrix());
224        }
225    }
226
227    const int width = properties.getWidth();
228    const int height = properties.getHeight();
229
230    Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
231    const bool isLayer = properties.effectiveLayerType() != LayerType::None;
232    int clipFlags = properties.getClippingFlags();
233    if (properties.getAlpha() < 1) {
234        if (isLayer) {
235            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
236        }
237        if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
238            // simply scale rendering content's alpha
239            mCanvasState.scaleAlpha(properties.getAlpha());
240        } else {
241            // schedule saveLayer by initializing saveLayerBounds
242            saveLayerBounds.set(0, 0, width, height);
243            if (clipFlags) {
244                properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
245                clipFlags = 0; // all clipping done by savelayer
246            }
247        }
248
249        if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
250            // pretend alpha always causes savelayer to warn about
251            // performance problem affecting old versions
252            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
253        }
254    }
255    if (clipFlags) {
256        Rect clipRect;
257        properties.getClippingRectForFlags(clipFlags, &clipRect);
258        mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
259                SkRegion::kIntersect_Op);
260    }
261
262    if (properties.getRevealClip().willClip()) {
263        Rect bounds;
264        properties.getRevealClip().getBounds(&bounds);
265        mCanvasState.setClippingRoundRect(mAllocator,
266                bounds, properties.getRevealClip().getRadius());
267    } else if (properties.getOutline().willClip()) {
268        mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
269    }
270
271    bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty()
272            || (properties.getClipToBounds()
273                    && mCanvasState.quickRejectConservative(0, 0, width, height));
274    if (!quickRejected) {
275        // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
276        if (node.getLayer()) {
277            // HW layer
278            LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
279            BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
280            if (bakedOpState) {
281                // Node's layer already deferred, schedule it to render into parent layer
282                currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
283            }
284        } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
285            // draw DisplayList contents within temporary, since persisted layer could not be used.
286            // (temp layers are clipped to viewport, since they don't persist offscreen content)
287            SkPaint saveLayerPaint;
288            saveLayerPaint.setAlpha(properties.getAlpha());
289            deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
290                    saveLayerBounds,
291                    Matrix4::identity(),
292                    nullptr, // no record-time clip - need only respect defer-time one
293                    &saveLayerPaint));
294            deferNodeOps(node);
295            deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
296        } else {
297            deferNodeOps(node);
298        }
299    }
300}
301
302typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
303
304template <typename V>
305static void buildZSortedChildList(V* zTranslatedNodes,
306        const DisplayList& displayList, const DisplayList::Chunk& chunk) {
307    if (chunk.beginChildIndex == chunk.endChildIndex) return;
308
309    for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
310        RenderNodeOp* childOp = displayList.getChildren()[i];
311        RenderNode* child = childOp->renderNode;
312        float childZ = child->properties().getZ();
313
314        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
315            zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
316            childOp->skipInOrderDraw = true;
317        } else if (!child->properties().getProjectBackwards()) {
318            // regular, in order drawing DisplayList
319            childOp->skipInOrderDraw = false;
320        }
321    }
322
323    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
324    std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
325}
326
327template <typename V>
328static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
329    for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
330        if (zTranslatedNodes[i].key >= 0.0f) return i;
331    }
332    return zTranslatedNodes.size();
333}
334
335template <typename V>
336void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
337        const V& zTranslatedNodes) {
338    const int size = zTranslatedNodes.size();
339    if (size == 0
340            || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
341            || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
342        // no 3d children to draw
343        return;
344    }
345
346    /**
347     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
348     * with very similar Z heights to draw together.
349     *
350     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
351     * underneath both, and neither's shadow is drawn on top of the other.
352     */
353    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
354    size_t drawIndex, shadowIndex, endIndex;
355    if (mode == ChildrenSelectMode::Negative) {
356        drawIndex = 0;
357        endIndex = nonNegativeIndex;
358        shadowIndex = endIndex; // draw no shadows
359    } else {
360        drawIndex = nonNegativeIndex;
361        endIndex = size;
362        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
363    }
364
365    float lastCasterZ = 0.0f;
366    while (shadowIndex < endIndex || drawIndex < endIndex) {
367        if (shadowIndex < endIndex) {
368            const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
369            const float casterZ = zTranslatedNodes[shadowIndex].key;
370            // attempt to render the shadow if the caster about to be drawn is its caster,
371            // OR if its caster's Z value is similar to the previous potential caster
372            if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
373                deferShadow(reorderClip, *casterNodeOp);
374
375                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
376                shadowIndex++;
377                continue;
378            }
379        }
380
381        const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
382        deferRenderNodeOpImpl(*childOp);
383        drawIndex++;
384    }
385}
386
387void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
388    auto& node = *casterNodeOp.renderNode;
389    auto& properties = node.properties();
390
391    if (properties.getAlpha() <= 0.0f
392            || properties.getOutline().getAlpha() <= 0.0f
393            || !properties.getOutline().getPath()
394            || properties.getScaleX() == 0
395            || properties.getScaleY() == 0) {
396        // no shadow to draw
397        return;
398    }
399
400    const SkPath* casterOutlinePath = properties.getOutline().getPath();
401    const SkPath* revealClipPath = properties.getRevealClip().getPath();
402    if (revealClipPath && revealClipPath->isEmpty()) return;
403
404    float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
405
406    // holds temporary SkPath to store the result of intersections
407    SkPath* frameAllocatedPath = nullptr;
408    const SkPath* casterPath = casterOutlinePath;
409
410    // intersect the shadow-casting path with the reveal, if present
411    if (revealClipPath) {
412        frameAllocatedPath = createFrameAllocatedPath();
413
414        Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
415        casterPath = frameAllocatedPath;
416    }
417
418    // intersect the shadow-casting path with the clipBounds, if present
419    if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
420        if (!frameAllocatedPath) {
421            frameAllocatedPath = createFrameAllocatedPath();
422        }
423        Rect clipBounds;
424        properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
425        SkPath clipBoundsPath;
426        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
427                clipBounds.right, clipBounds.bottom);
428
429        Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
430        casterPath = frameAllocatedPath;
431    }
432
433    // apply reorder clip to shadow, so it respects clip at beginning of reorderable chunk
434    int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
435    mCanvasState.writableSnapshot()->applyClip(reorderClip,
436            *mCanvasState.currentSnapshot()->transform);
437    if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
438        Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
439        Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
440        node.applyViewPropertyTransforms(shadowMatrixXY, false);
441        node.applyViewPropertyTransforms(shadowMatrixZ, true);
442
443        sp<TessellationCache::ShadowTask> task = mCaches.tessellationCache.getShadowTask(
444                mCanvasState.currentTransform(),
445                mCanvasState.getLocalClipBounds(),
446                casterAlpha >= 1.0f,
447                casterPath,
448                &shadowMatrixXY, &shadowMatrixZ,
449                mCanvasState.currentSnapshot()->getRelativeLightCenter(),
450                mLightRadius);
451        ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
452        BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
453                mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
454        if (CC_LIKELY(bakedOpState)) {
455            currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
456        }
457    }
458    mCanvasState.restoreToCount(restoreTo);
459}
460
461void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
462    int count = mCanvasState.save(SaveFlags::MatrixClip);
463    const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
464
465    SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
466    if (projectionReceiverOutline) {
467        // transform the mask for this projector into render target space
468        // TODO: consider combining both transforms by stashing transform instead of applying
469        SkMatrix skCurrentTransform;
470        mCanvasState.currentTransform()->copyTo(skCurrentTransform);
471        projectionReceiverOutline->transform(
472                skCurrentTransform,
473                &transformedMaskPath);
474        mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath);
475    }
476
477    for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
478        RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
479        RenderNode& childNode = *childOp->renderNode;
480
481        // Draw child if it has content, but ignore state in childOp - matrix already applied to
482        // transformFromCompositingAncestor, and record-time clip is ignored when projecting
483        if (!childNode.nothingToDraw()) {
484            int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
485
486            // Apply transform between ancestor and projected descendant
487            mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
488
489            deferNodePropsAndOps(childNode);
490
491            mCanvasState.restoreToCount(restoreTo);
492        }
493    }
494    mCanvasState.restoreToCount(count);
495}
496
497/**
498 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
499 *
500 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
501 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
502 */
503#define OP_RECEIVER(Type) \
504        [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
505void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
506    typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
507    static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
508
509    // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
510    const DisplayList& displayList = *(renderNode.getDisplayList());
511    for (auto& chunk : displayList.getChunks()) {
512        FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
513        buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
514
515        defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
516        for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
517            const RecordedOp* op = displayList.getOps()[opIndex];
518            receivers[op->opId](*this, *op);
519
520            if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
521                    && displayList.projectionReceiveIndex >= 0
522                    && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
523                deferProjectedChildren(renderNode);
524            }
525        }
526        defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
527    }
528}
529
530void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
531    if (op.renderNode->nothingToDraw()) return;
532    int count = mCanvasState.save(SaveFlags::MatrixClip);
533
534    // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
535    mCanvasState.writableSnapshot()->applyClip(op.localClip,
536            *mCanvasState.currentSnapshot()->transform);
537    mCanvasState.concatMatrix(op.localMatrix);
538
539    // then apply state from node properties, and defer ops
540    deferNodePropsAndOps(*op.renderNode);
541
542    mCanvasState.restoreToCount(count);
543}
544
545void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
546    if (!op.skipInOrderDraw) {
547        deferRenderNodeOpImpl(op);
548    }
549}
550
551/**
552 * Defers an unmergeable, strokeable op, accounting correctly
553 * for paint's style on the bounds being computed.
554 */
555BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
556        BakedOpState::StrokeBehavior strokeBehavior) {
557    // Note: here we account for stroke when baking the op
558    BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
559            mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
560    if (!bakedState) return nullptr; // quick rejected
561
562    if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
563        bakedState->setupOpacity(op.paint);
564    }
565
566    currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
567    return bakedState;
568}
569
570/**
571 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
572 * be used, since they trigger significantly different rendering paths.
573 *
574 * Note: not used for lines/points, since they don't currently support path effects.
575 */
576static batchid_t tessBatchId(const RecordedOp& op) {
577    const SkPaint& paint = *(op.paint);
578    return paint.getPathEffect()
579            ? OpBatchType::AlphaMaskTexture
580            : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
581}
582
583void FrameBuilder::deferArcOp(const ArcOp& op) {
584    deferStrokeableOp(op, tessBatchId(op));
585}
586
587static bool hasMergeableClip(const BakedOpState& state) {
588    return state.computedState.clipState
589            || state.computedState.clipState->mode == ClipMode::Rectangle;
590}
591
592void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
593    BakedOpState* bakedState = tryBakeOpState(op);
594    if (!bakedState) return; // quick rejected
595
596    if (op.bitmap->isOpaque()) {
597        bakedState->setupOpacity(op.paint);
598    }
599
600    // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
601    // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
602    // MergingDrawBatch::canMergeWith()
603    if (bakedState->computedState.transform.isSimple()
604            && bakedState->computedState.transform.positiveScale()
605            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
606            && op.bitmap->colorType() != kAlpha_8_SkColorType
607            && hasMergeableClip(*bakedState)) {
608        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
609        // TODO: AssetAtlas in mergeId
610        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
611    } else {
612        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
613    }
614}
615
616void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
617    BakedOpState* bakedState = tryBakeOpState(op);
618    if (!bakedState) return; // quick rejected
619    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
620}
621
622void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
623    BakedOpState* bakedState = tryBakeOpState(op);
624    if (!bakedState) return; // quick rejected
625    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
626}
627
628void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
629    const SkBitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
630    SkPaint* paint = op.vectorDrawable->getPaint();
631    const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(op.unmappedBounds,
632            op.localMatrix,
633            op.localClip,
634            paint,
635            &bitmap,
636            Rect(bitmap.width(), bitmap.height()));
637    deferBitmapRectOp(*resolvedOp);
638}
639
640void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
641    // allocate a temporary oval op (with mAllocator, so it persists until render), so the
642    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
643    float x = *(op.x);
644    float y = *(op.y);
645    float radius = *(op.radius);
646    Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
647    const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(
648            unmappedBounds,
649            op.localMatrix,
650            op.localClip,
651            op.paint);
652    deferOvalOp(*resolvedOp);
653}
654
655void FrameBuilder::deferColorOp(const ColorOp& op) {
656    BakedOpState* bakedState = tryBakeUnboundedOpState(op);
657    if (!bakedState) return; // quick rejected
658    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
659}
660
661void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
662    BakedOpState* bakedState = tryBakeUnboundedOpState(op);
663    if (!bakedState) return; // quick rejected
664    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
665}
666
667void FrameBuilder::deferLinesOp(const LinesOp& op) {
668    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
669    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
670}
671
672void FrameBuilder::deferOvalOp(const OvalOp& op) {
673    deferStrokeableOp(op, tessBatchId(op));
674}
675
676void FrameBuilder::deferPatchOp(const PatchOp& op) {
677    BakedOpState* bakedState = tryBakeOpState(op);
678    if (!bakedState) return; // quick rejected
679
680    if (bakedState->computedState.transform.isPureTranslate()
681            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
682            && hasMergeableClip(*bakedState)) {
683        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
684        // TODO: AssetAtlas in mergeId
685
686        // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
687        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
688    } else {
689        // Use Bitmap batchId since Bitmap+Patch use same shader
690        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
691    }
692}
693
694void FrameBuilder::deferPathOp(const PathOp& op) {
695    auto state = deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
696    if (CC_LIKELY(state)) {
697        mCaches.pathCache.precache(op.path, op.paint);
698    }
699}
700
701void FrameBuilder::deferPointsOp(const PointsOp& op) {
702    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
703    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
704}
705
706void FrameBuilder::deferRectOp(const RectOp& op) {
707    deferStrokeableOp(op, tessBatchId(op));
708}
709
710void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
711    auto state = deferStrokeableOp(op, tessBatchId(op));
712    if (CC_LIKELY(state && !op.paint->getPathEffect())) {
713        // TODO: consider storing tessellation task in BakedOpState
714        mCaches.tessellationCache.precacheRoundRect(state->computedState.transform, *(op.paint),
715                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
716    }
717}
718
719void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
720    // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
721    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
722    const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
723            Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
724            op.localMatrix,
725            op.localClip,
726            op.paint, *op.rx, *op.ry);
727    deferRoundRectOp(*resolvedOp);
728}
729
730void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
731    BakedOpState* bakedState = tryBakeOpState(op);
732    if (!bakedState) return; // quick rejected
733    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
734}
735
736static batchid_t textBatchId(const SkPaint& paint) {
737    // TODO: better handling of shader (since we won't care about color then)
738    return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
739}
740
741void FrameBuilder::deferTextOp(const TextOp& op) {
742    BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
743            mAllocator, *mCanvasState.writableSnapshot(), op,
744            BakedOpState::StrokeBehavior::StyleDefined);
745    if (!bakedState) return; // quick rejected
746
747    batchid_t batchId = textBatchId(*(op.paint));
748    if (bakedState->computedState.transform.isPureTranslate()
749            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
750            && hasMergeableClip(*bakedState)) {
751        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
752        currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
753    } else {
754        currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
755    }
756
757    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
758    auto& totalTransform = bakedState->computedState.transform;
759    if (totalTransform.isPureTranslate() || totalTransform.isPerspective()) {
760        fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
761    } else {
762        // Partial transform case, see BakedOpDispatcher::renderTextOp
763        float sx, sy;
764        totalTransform.decomposeScale(sx, sy);
765        fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::MakeScale(
766                roundf(std::max(1.0f, sx)),
767                roundf(std::max(1.0f, sy))));
768    }
769}
770
771void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
772    BakedOpState* bakedState = tryBakeUnboundedOpState(op);
773    if (!bakedState) return; // quick rejected
774    currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
775
776    mCaches.fontRenderer.getFontRenderer().precache(
777            op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
778}
779
780void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
781    if (CC_UNLIKELY(!op.layer->isRenderable())) return;
782
783    const TextureLayerOp* textureLayerOp = &op;
784    // Now safe to access transform (which was potentially unready at record time)
785    if (!op.layer->getTransform().isIdentity()) {
786        // non-identity transform present, so 'inject it' into op by copying + replacing matrix
787        Matrix4 combinedMatrix(op.localMatrix);
788        combinedMatrix.multiply(op.layer->getTransform());
789        textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
790    }
791    BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
792
793    if (!bakedState) return; // quick rejected
794    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
795}
796
797void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
798        float contentTranslateX, float contentTranslateY,
799        const Rect& repaintRect,
800        const Vector3& lightCenter,
801        const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
802    mCanvasState.save(SaveFlags::MatrixClip);
803    mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
804    mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
805    mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
806    mCanvasState.writableSnapshot()->transform->loadTranslate(
807            contentTranslateX, contentTranslateY, 0);
808    mCanvasState.writableSnapshot()->setClip(
809            repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
810
811    // create a new layer repaint, and push its index on the stack
812    mLayerStack.push_back(mLayerBuilders.size());
813    auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
814            repaintRect, beginLayerOp, renderNode);
815    mLayerBuilders.push_back(newFbo);
816}
817
818void FrameBuilder::restoreForLayer() {
819    // restore canvas, and pop finished layer off of the stack
820    mCanvasState.restore();
821    mLayerStack.pop_back();
822}
823
824// TODO: defer time rejection (when bounds become empty) + tests
825// Option - just skip layers with no bounds at playback + defer?
826void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
827    uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
828    uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
829
830    auto previous = mCanvasState.currentSnapshot();
831    Vector3 lightCenter = previous->getRelativeLightCenter();
832
833    // Combine all transforms used to present saveLayer content:
834    // parent content transform * canvas transform * bounds offset
835    Matrix4 contentTransform(*(previous->transform));
836    contentTransform.multiply(op.localMatrix);
837    contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
838
839    Matrix4 inverseContentTransform;
840    inverseContentTransform.loadInverse(contentTransform);
841
842    // map the light center into layer-relative space
843    inverseContentTransform.mapPoint3d(lightCenter);
844
845    // Clip bounds of temporary layer to parent's clip rect, so:
846    Rect saveLayerBounds(layerWidth, layerHeight);
847    //     1) transform Rect(width, height) into parent's space
848    //        note: left/top offsets put in contentTransform above
849    contentTransform.mapRect(saveLayerBounds);
850    //     2) intersect with parent's clip
851    saveLayerBounds.doIntersect(previous->getRenderTargetClip());
852    //     3) and transform back
853    inverseContentTransform.mapRect(saveLayerBounds);
854    saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
855    saveLayerBounds.roundOut();
856
857    // if bounds are reduced, will clip the layer's area by reducing required bounds...
858    layerWidth = saveLayerBounds.getWidth();
859    layerHeight = saveLayerBounds.getHeight();
860    // ...and shifting drawing content to account for left/top side clipping
861    float contentTranslateX = -saveLayerBounds.left;
862    float contentTranslateY = -saveLayerBounds.top;
863
864    saveForLayer(layerWidth, layerHeight,
865            contentTranslateX, contentTranslateY,
866            Rect(layerWidth, layerHeight),
867            lightCenter,
868            &op, nullptr);
869}
870
871void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
872    const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
873    int finishedLayerIndex = mLayerStack.back();
874
875    restoreForLayer();
876
877    // record the draw operation into the previous layer's list of draw commands
878    // uses state from the associated beginLayerOp, since it has all the state needed for drawing
879    LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
880            beginLayerOp.unmappedBounds,
881            beginLayerOp.localMatrix,
882            beginLayerOp.localClip,
883            beginLayerOp.paint,
884            &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
885    BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
886
887    if (bakedOpState) {
888        // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
889        currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
890    } else {
891        // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
892        // TODO: need to prevent any render work from being done
893        // - create layerop earlier for reject purposes?
894        mLayerBuilders[finishedLayerIndex]->clear();
895        return;
896    }
897}
898
899void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
900    Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
901    boundsTransform.multiply(op.localMatrix);
902
903    Rect dstRect(op.unmappedBounds);
904    boundsTransform.mapRect(dstRect);
905    dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
906
907    if (dstRect.isEmpty()) {
908        // Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
909        currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
910    } else {
911        // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
912        OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
913
914        /**
915         * First, defer an operation to copy out the content from the rendertarget into a layer.
916         */
917        auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
918        BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
919                &(currentLayer().repaintClip), dstRect, *copyToOp);
920        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
921
922        /**
923         * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
924         * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
925         */
926        currentLayer().deferLayerClear(dstRect);
927
928        /**
929         * And stash an operation to copy that layer back under the rendertarget until
930         * a balanced EndUnclippedLayerOp is seen
931         */
932        auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
933        bakedState = BakedOpState::directConstruct(mAllocator,
934                &(currentLayer().repaintClip), dstRect, *copyFromOp);
935        currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
936    }
937}
938
939void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
940    LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
941
942    BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
943    currentLayer().activeUnclippedSaveLayers.pop_back();
944    if (copyFromLayerOp) {
945        currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
946    }
947}
948
949void FrameBuilder::finishDefer() {
950    mCaches.fontRenderer.endPrecaching();
951}
952
953} // namespace uirenderer
954} // namespace android
955