Matrix.cpp revision 996fe656340ede058a6f0e6b18f9ec525ddb4e27
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <math.h>
20#include <stdlib.h>
21#include <string.h>
22
23#include <utils/Log.h>
24
25#include <SkMatrix.h>
26
27#include "Matrix.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Defines
34///////////////////////////////////////////////////////////////////////////////
35
36static const float EPSILON = 0.0000001f;
37
38///////////////////////////////////////////////////////////////////////////////
39// Matrix
40///////////////////////////////////////////////////////////////////////////////
41
42const Matrix4& Matrix4::identity() {
43    static Matrix4 sIdentity;
44    return sIdentity;
45}
46
47void Matrix4::loadIdentity() {
48    data[kScaleX]       = 1.0f;
49    data[kSkewY]        = 0.0f;
50    data[2]             = 0.0f;
51    data[kPerspective0] = 0.0f;
52
53    data[kSkewX]        = 0.0f;
54    data[kScaleY]       = 1.0f;
55    data[6]             = 0.0f;
56    data[kPerspective1] = 0.0f;
57
58    data[8]             = 0.0f;
59    data[9]             = 0.0f;
60    data[kScaleZ]       = 1.0f;
61    data[11]            = 0.0f;
62
63    data[kTranslateX]   = 0.0f;
64    data[kTranslateY]   = 0.0f;
65    data[kTranslateZ]   = 0.0f;
66    data[kPerspective2] = 1.0f;
67
68    mType = kTypeIdentity | kTypeRectToRect;
69}
70
71static bool isZero(float f) {
72    return fabs(f) <= EPSILON;
73}
74
75uint8_t Matrix4::getType() const {
76    if (mType & kTypeUnknown) {
77        mType = kTypeIdentity;
78
79        if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
80                data[kPerspective2] != 1.0f) {
81            mType |= kTypePerspective;
82        }
83
84        if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
85            mType |= kTypeTranslate;
86        }
87
88        float m00 = data[kScaleX];
89        float m01 = data[kSkewX];
90        float m10 = data[kSkewY];
91        float m11 = data[kScaleY];
92
93        if (m01 != 0.0f || m10 != 0.0f) {
94            mType |= kTypeAffine;
95        }
96
97        if (m00 != 1.0f || m11 != 1.0f) {
98            mType |= kTypeScale;
99        }
100
101        // The following section determines whether the matrix will preserve
102        // rectangles. For instance, a rectangle transformed by a pure
103        // translation matrix will result in a rectangle. A rectangle
104        // transformed by a 45 degrees rotation matrix is not a rectangle.
105        // If the matrix has a perspective component then we already know
106        // it doesn't preserve rectangles.
107        if (!(mType & kTypePerspective)) {
108            if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
109                    (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
110                mType |= kTypeRectToRect;
111            }
112        }
113    }
114    return mType;
115}
116
117uint8_t Matrix4::getGeometryType() const {
118    return getType() & sGeometryMask;
119}
120
121bool Matrix4::rectToRect() const {
122    return getType() & kTypeRectToRect;
123}
124
125bool Matrix4::positiveScale() const {
126    return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f);
127}
128
129bool Matrix4::changesBounds() const {
130    return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
131}
132
133bool Matrix4::isPureTranslate() const {
134    return getGeometryType() <= kTypeTranslate;
135}
136
137bool Matrix4::isSimple() const {
138    return getGeometryType() <= (kTypeScale | kTypeTranslate);
139}
140
141bool Matrix4::isIdentity() const {
142    return getGeometryType() == kTypeIdentity;
143}
144
145bool Matrix4::isPerspective() const {
146    return getType() & kTypePerspective;
147}
148
149void Matrix4::load(const float* v) {
150    memcpy(data, v, sizeof(data));
151    mType = kTypeUnknown;
152}
153
154void Matrix4::load(const Matrix4& v) {
155    memcpy(data, v.data, sizeof(data));
156    mType = v.getType();
157}
158
159void Matrix4::load(const SkMatrix& v) {
160    memset(data, 0, sizeof(data));
161
162    data[kScaleX]     = v[SkMatrix::kMScaleX];
163    data[kSkewX]      = v[SkMatrix::kMSkewX];
164    data[kTranslateX] = v[SkMatrix::kMTransX];
165
166    data[kSkewY]      = v[SkMatrix::kMSkewY];
167    data[kScaleY]     = v[SkMatrix::kMScaleY];
168    data[kTranslateY] = v[SkMatrix::kMTransY];
169
170    data[kPerspective0]  = v[SkMatrix::kMPersp0];
171    data[kPerspective1]  = v[SkMatrix::kMPersp1];
172    data[kPerspective2]  = v[SkMatrix::kMPersp2];
173
174    data[kScaleZ] = 1.0f;
175
176    // NOTE: The flags are compatible between SkMatrix and this class.
177    //       However, SkMatrix::getType() does not return the flag
178    //       kRectStaysRect. The return value is masked with 0xF
179    //       so we need the extra rectStaysRect() check
180    mType = v.getType();
181    if (v.rectStaysRect()) {
182        mType |= kTypeRectToRect;
183    }
184}
185
186void Matrix4::copyTo(SkMatrix& v) const {
187    v.reset();
188
189    v.set(SkMatrix::kMScaleX, data[kScaleX]);
190    v.set(SkMatrix::kMSkewX,  data[kSkewX]);
191    v.set(SkMatrix::kMTransX, data[kTranslateX]);
192
193    v.set(SkMatrix::kMSkewY,  data[kSkewY]);
194    v.set(SkMatrix::kMScaleY, data[kScaleY]);
195    v.set(SkMatrix::kMTransY, data[kTranslateY]);
196
197    v.set(SkMatrix::kMPersp0, data[kPerspective0]);
198    v.set(SkMatrix::kMPersp1, data[kPerspective1]);
199    v.set(SkMatrix::kMPersp2, data[kPerspective2]);
200}
201
202void Matrix4::loadInverse(const Matrix4& v) {
203    double scale = 1.0 /
204            (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
205                    (double) v.data[kTranslateY] * v.data[kPerspective1]) +
206             v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
207                     (double) v.data[kSkewY] * v.data[kPerspective2]) +
208             v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
209                     (double) v.data[kScaleY] * v.data[kPerspective0]));
210
211    data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
212            v.data[kTranslateY] * v.data[kPerspective1])  * scale;
213    data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
214            v.data[kSkewX]  * v.data[kPerspective2]) * scale;
215    data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
216            v.data[kTranslateX] * v.data[kScaleY])  * scale;
217
218    data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
219            v.data[kSkewY]  * v.data[kPerspective2]) * scale;
220    data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
221            v.data[kTranslateX] * v.data[kPerspective0])  * scale;
222    data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
223            v.data[kScaleX]  * v.data[kTranslateY]) * scale;
224
225    data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
226            v.data[kScaleY] * v.data[kPerspective0]) * scale;
227    data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
228            v.data[kScaleX] * v.data[kPerspective1]) * scale;
229    data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
230            v.data[kSkewX] * v.data[kSkewY]) * scale;
231
232    mType = kTypeUnknown;
233}
234
235void Matrix4::copyTo(float* v) const {
236    memcpy(v, data, sizeof(data));
237}
238
239float Matrix4::getTranslateX() const {
240    return data[kTranslateX];
241}
242
243float Matrix4::getTranslateY() const {
244    return data[kTranslateY];
245}
246
247void Matrix4::multiply(float v) {
248    for (int i = 0; i < 16; i++) {
249        data[i] *= v;
250    }
251    mType = kTypeUnknown;
252}
253
254void Matrix4::loadTranslate(float x, float y, float z) {
255    loadIdentity();
256
257    data[kTranslateX] = x;
258    data[kTranslateY] = y;
259    data[kTranslateZ] = z;
260
261    mType = kTypeTranslate | kTypeRectToRect;
262}
263
264void Matrix4::loadScale(float sx, float sy, float sz) {
265    loadIdentity();
266
267    data[kScaleX] = sx;
268    data[kScaleY] = sy;
269    data[kScaleZ] = sz;
270
271    mType = kTypeScale | kTypeRectToRect;
272}
273
274void Matrix4::loadSkew(float sx, float sy) {
275    loadIdentity();
276
277    data[kScaleX]       = 1.0f;
278    data[kSkewX]        = sx;
279    data[kTranslateX]   = 0.0f;
280
281    data[kSkewY]        = sy;
282    data[kScaleY]       = 1.0f;
283    data[kTranslateY]   = 0.0f;
284
285    data[kPerspective0] = 0.0f;
286    data[kPerspective1] = 0.0f;
287    data[kPerspective2] = 1.0f;
288
289    mType = kTypeUnknown;
290}
291
292void Matrix4::loadRotate(float angle) {
293    angle *= float(M_PI / 180.0f);
294    float c = cosf(angle);
295    float s = sinf(angle);
296
297    loadIdentity();
298
299    data[kScaleX]     = c;
300    data[kSkewX]      = -s;
301
302    data[kSkewY]      = s;
303    data[kScaleY]     = c;
304
305    mType = kTypeUnknown;
306}
307
308void Matrix4::loadRotate(float angle, float x, float y, float z) {
309    data[kPerspective0]  = 0.0f;
310    data[kPerspective1]  = 0.0f;
311    data[11]             = 0.0f;
312    data[kTranslateX]    = 0.0f;
313    data[kTranslateY]    = 0.0f;
314    data[kTranslateZ]    = 0.0f;
315    data[kPerspective2]  = 1.0f;
316
317    angle *= float(M_PI / 180.0f);
318    float c = cosf(angle);
319    float s = sinf(angle);
320
321    const float length = sqrtf(x * x + y * y + z * z);
322    float recipLen = 1.0f / length;
323    x *= recipLen;
324    y *= recipLen;
325    z *= recipLen;
326
327    const float nc = 1.0f - c;
328    const float xy = x * y;
329    const float yz = y * z;
330    const float zx = z * x;
331    const float xs = x * s;
332    const float ys = y * s;
333    const float zs = z * s;
334
335    data[kScaleX] = x * x * nc +  c;
336    data[kSkewX]  =    xy * nc - zs;
337    data[8]       =    zx * nc + ys;
338    data[kSkewY]  =    xy * nc + zs;
339    data[kScaleY] = y * y * nc +  c;
340    data[9]       =    yz * nc - xs;
341    data[2]       =    zx * nc - ys;
342    data[6]       =    yz * nc + xs;
343    data[kScaleZ] = z * z * nc +  c;
344
345    mType = kTypeUnknown;
346}
347
348void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
349    for (int i = 0 ; i < 4 ; i++) {
350        float x = 0;
351        float y = 0;
352        float z = 0;
353        float w = 0;
354
355        for (int j = 0 ; j < 4 ; j++) {
356            const float e = v.get(i, j);
357            x += u.get(j, 0) * e;
358            y += u.get(j, 1) * e;
359            z += u.get(j, 2) * e;
360            w += u.get(j, 3) * e;
361        }
362
363        set(i, 0, x);
364        set(i, 1, y);
365        set(i, 2, z);
366        set(i, 3, w);
367    }
368
369    mType = kTypeUnknown;
370}
371
372void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
373    loadIdentity();
374
375    data[kScaleX] = 2.0f / (right - left);
376    data[kScaleY] = 2.0f / (top - bottom);
377    data[kScaleZ] = -2.0f / (far - near);
378    data[kTranslateX] = -(right + left) / (right - left);
379    data[kTranslateY] = -(top + bottom) / (top - bottom);
380    data[kTranslateZ] = -(far + near) / (far - near);
381
382    mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
383}
384
385#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
386
387void Matrix4::mapPoint(float& x, float& y) const {
388    if (isSimple()) {
389        MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
390        MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
391        return;
392    }
393
394    float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
395    float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
396    float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
397    if (dz) dz = 1.0f / dz;
398
399    x = dx * dz;
400    y = dy * dz;
401}
402
403void Matrix4::mapRect(Rect& r) const {
404    if (isSimple()) {
405        MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
406        MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
407        MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
408        MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
409
410        if (r.left > r.right) {
411            float x = r.left;
412            r.left = r.right;
413            r.right = x;
414        }
415
416        if (r.top > r.bottom) {
417            float y = r.top;
418            r.top = r.bottom;
419            r.bottom = y;
420        }
421
422        return;
423    }
424
425    float vertices[] = {
426        r.left, r.top,
427        r.right, r.top,
428        r.right, r.bottom,
429        r.left, r.bottom
430    };
431
432    float x, y, z;
433
434    for (int i = 0; i < 8; i+= 2) {
435        float px = vertices[i];
436        float py = vertices[i + 1];
437
438        x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
439        y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
440        z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
441        if (z) z = 1.0f / z;
442
443        vertices[i] = x * z;
444        vertices[i + 1] = y * z;
445    }
446
447    r.left = r.right = vertices[0];
448    r.top = r.bottom = vertices[1];
449
450    for (int i = 2; i < 8; i += 2) {
451        x = vertices[i];
452        y = vertices[i + 1];
453
454        if (x < r.left) r.left = x;
455        else if (x > r.right) r.right = x;
456        if (y < r.top) r.top = y;
457        else if (y > r.bottom) r.bottom = y;
458    }
459}
460
461void Matrix4::decomposeScale(float& sx, float& sy) const {
462    float len;
463    len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
464    sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
465    len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
466    sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
467}
468
469void Matrix4::dump() const {
470    ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType());
471    ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
472    ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
473    ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
474    ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
475    ALOGD("]");
476}
477
478}; // namespace uirenderer
479}; // namespace android
480