Matrix.cpp revision d2bfcc74fcea6d5ee199da514e075efeeb1165fd
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <math.h>
20#include <stdlib.h>
21#include <string.h>
22
23#include <utils/Log.h>
24
25#include <SkMatrix.h>
26
27#include "Matrix.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Defines
34///////////////////////////////////////////////////////////////////////////////
35
36static const float EPSILON = 0.0000001f;
37
38///////////////////////////////////////////////////////////////////////////////
39// Matrix
40///////////////////////////////////////////////////////////////////////////////
41
42const Matrix4& Matrix4::identity() {
43    static Matrix4 sIdentity;
44    return sIdentity;
45}
46
47void Matrix4::loadIdentity() {
48    data[kScaleX]       = 1.0f;
49    data[kSkewY]        = 0.0f;
50    data[2]             = 0.0f;
51    data[kPerspective0] = 0.0f;
52
53    data[kSkewX]        = 0.0f;
54    data[kScaleY]       = 1.0f;
55    data[6]             = 0.0f;
56    data[kPerspective1] = 0.0f;
57
58    data[8]             = 0.0f;
59    data[9]             = 0.0f;
60    data[kScaleZ]       = 1.0f;
61    data[11]            = 0.0f;
62
63    data[kTranslateX]   = 0.0f;
64    data[kTranslateY]   = 0.0f;
65    data[kTranslateZ]   = 0.0f;
66    data[kPerspective2] = 1.0f;
67
68    mType = kTypeIdentity | kTypeRectToRect;
69}
70
71static bool isZero(float f) {
72    return fabs(f) <= EPSILON;
73}
74
75uint8_t Matrix4::getType() const {
76    if (mType & kTypeUnknown) {
77        mType = kTypeIdentity;
78
79        if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
80                data[kPerspective2] != 1.0f) {
81            mType |= kTypePerspective;
82        }
83
84        if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
85            mType |= kTypeTranslate;
86        }
87
88        float m00 = data[kScaleX];
89        float m01 = data[kSkewX];
90        float m10 = data[kSkewY];
91        float m11 = data[kScaleY];
92        float m32 = data[kTranslateZ];
93
94        if (m01 != 0.0f || m10 != 0.0f || m32 != 0.0f) {
95            mType |= kTypeAffine;
96        }
97
98        if (m00 != 1.0f || m11 != 1.0f) {
99            mType |= kTypeScale;
100        }
101
102        // The following section determines whether the matrix will preserve
103        // rectangles. For instance, a rectangle transformed by a pure
104        // translation matrix will result in a rectangle. A rectangle
105        // transformed by a 45 degrees rotation matrix is not a rectangle.
106        // If the matrix has a perspective component then we already know
107        // it doesn't preserve rectangles.
108        if (!(mType & kTypePerspective)) {
109            if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
110                    (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
111                mType |= kTypeRectToRect;
112            }
113        }
114    }
115    return mType;
116}
117
118uint8_t Matrix4::getGeometryType() const {
119    return getType() & sGeometryMask;
120}
121
122bool Matrix4::rectToRect() const {
123    return getType() & kTypeRectToRect;
124}
125
126bool Matrix4::positiveScale() const {
127    return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f);
128}
129
130bool Matrix4::changesBounds() const {
131    return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
132}
133
134bool Matrix4::isPureTranslate() const {
135    // NOTE: temporary hack to workaround ignoreTransform behavior with Z values
136    // TODO: separate this into isPure2dTranslate vs isPure3dTranslate
137    return getGeometryType() <= kTypeTranslate && (data[kTranslateZ] == 0.0f);
138}
139
140bool Matrix4::isSimple() const {
141    return getGeometryType() <= (kTypeScale | kTypeTranslate) && (data[kTranslateZ] == 0.0f);
142}
143
144bool Matrix4::isIdentity() const {
145    return getGeometryType() == kTypeIdentity;
146}
147
148bool Matrix4::isPerspective() const {
149    return getType() & kTypePerspective;
150}
151
152void Matrix4::load(const float* v) {
153    memcpy(data, v, sizeof(data));
154    mType = kTypeUnknown;
155}
156
157void Matrix4::load(const Matrix4& v) {
158    *this = v;
159}
160
161void Matrix4::load(const SkMatrix& v) {
162    memset(data, 0, sizeof(data));
163
164    data[kScaleX]     = v[SkMatrix::kMScaleX];
165    data[kSkewX]      = v[SkMatrix::kMSkewX];
166    data[kTranslateX] = v[SkMatrix::kMTransX];
167
168    data[kSkewY]      = v[SkMatrix::kMSkewY];
169    data[kScaleY]     = v[SkMatrix::kMScaleY];
170    data[kTranslateY] = v[SkMatrix::kMTransY];
171
172    data[kPerspective0]  = v[SkMatrix::kMPersp0];
173    data[kPerspective1]  = v[SkMatrix::kMPersp1];
174    data[kPerspective2]  = v[SkMatrix::kMPersp2];
175
176    data[kScaleZ] = 1.0f;
177
178    // NOTE: The flags are compatible between SkMatrix and this class.
179    //       However, SkMatrix::getType() does not return the flag
180    //       kRectStaysRect. The return value is masked with 0xF
181    //       so we need the extra rectStaysRect() check
182    mType = v.getType();
183    if (v.rectStaysRect()) {
184        mType |= kTypeRectToRect;
185    }
186}
187
188void Matrix4::copyTo(SkMatrix& v) const {
189    v.reset();
190
191    v.set(SkMatrix::kMScaleX, data[kScaleX]);
192    v.set(SkMatrix::kMSkewX,  data[kSkewX]);
193    v.set(SkMatrix::kMTransX, data[kTranslateX]);
194
195    v.set(SkMatrix::kMSkewY,  data[kSkewY]);
196    v.set(SkMatrix::kMScaleY, data[kScaleY]);
197    v.set(SkMatrix::kMTransY, data[kTranslateY]);
198
199    v.set(SkMatrix::kMPersp0, data[kPerspective0]);
200    v.set(SkMatrix::kMPersp1, data[kPerspective1]);
201    v.set(SkMatrix::kMPersp2, data[kPerspective2]);
202}
203
204void Matrix4::loadInverse(const Matrix4& v) {
205    // Fast case for common translation matrices
206    if (v.isPureTranslate()) {
207        // Reset the matrix
208        // Unnamed fields are never written to except by
209        // loadIdentity(), they don't need to be reset
210        data[kScaleX]       = 1.0f;
211        data[kSkewX]        = 0.0f;
212
213        data[kScaleY]       = 1.0f;
214        data[kSkewY]        = 0.0f;
215
216        data[kScaleZ]       = 1.0f;
217
218        data[kPerspective0] = 0.0f;
219        data[kPerspective1] = 0.0f;
220        data[kPerspective2] = 1.0f;
221
222        // No need to deal with kTranslateZ because isPureTranslate()
223        // only returns true when the kTranslateZ component is 0
224        data[kTranslateX]   = -v.data[kTranslateX];
225        data[kTranslateY]   = -v.data[kTranslateY];
226        data[kTranslateZ]   = 0.0f;
227
228        // A "pure translate" matrix can be identity or translation
229        mType = v.getType();
230        return;
231    }
232
233    double scale = 1.0 /
234            (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
235                    (double) v.data[kTranslateY] * v.data[kPerspective1]) +
236             v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
237                     (double) v.data[kSkewY] * v.data[kPerspective2]) +
238             v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
239                     (double) v.data[kScaleY] * v.data[kPerspective0]));
240
241    data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
242            v.data[kTranslateY] * v.data[kPerspective1]) * scale;
243    data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
244            v.data[kSkewX]  * v.data[kPerspective2]) * scale;
245    data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
246            v.data[kTranslateX] * v.data[kScaleY]) * scale;
247
248    data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
249            v.data[kSkewY]  * v.data[kPerspective2]) * scale;
250    data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
251            v.data[kTranslateX] * v.data[kPerspective0]) * scale;
252    data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
253            v.data[kScaleX] * v.data[kTranslateY]) * scale;
254
255    data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
256            v.data[kScaleY] * v.data[kPerspective0]) * scale;
257    data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
258            v.data[kScaleX] * v.data[kPerspective1]) * scale;
259    data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
260            v.data[kSkewX] * v.data[kSkewY]) * scale;
261
262    mType = kTypeUnknown;
263}
264
265void Matrix4::copyTo(float* v) const {
266    memcpy(v, data, sizeof(data));
267}
268
269float Matrix4::getTranslateX() const {
270    return data[kTranslateX];
271}
272
273float Matrix4::getTranslateY() const {
274    return data[kTranslateY];
275}
276
277void Matrix4::multiply(float v) {
278    for (int i = 0; i < 16; i++) {
279        data[i] *= v;
280    }
281    mType = kTypeUnknown;
282}
283
284void Matrix4::loadTranslate(float x, float y, float z) {
285    loadIdentity();
286
287    data[kTranslateX] = x;
288    data[kTranslateY] = y;
289    data[kTranslateZ] = z;
290
291    mType = kTypeTranslate | kTypeRectToRect;
292}
293
294void Matrix4::loadScale(float sx, float sy, float sz) {
295    loadIdentity();
296
297    data[kScaleX] = sx;
298    data[kScaleY] = sy;
299    data[kScaleZ] = sz;
300
301    mType = kTypeScale | kTypeRectToRect;
302}
303
304void Matrix4::loadSkew(float sx, float sy) {
305    loadIdentity();
306
307    data[kScaleX]       = 1.0f;
308    data[kSkewX]        = sx;
309    data[kTranslateX]   = 0.0f;
310
311    data[kSkewY]        = sy;
312    data[kScaleY]       = 1.0f;
313    data[kTranslateY]   = 0.0f;
314
315    data[kPerspective0] = 0.0f;
316    data[kPerspective1] = 0.0f;
317    data[kPerspective2] = 1.0f;
318
319    mType = kTypeUnknown;
320}
321
322void Matrix4::loadRotate(float angle) {
323    angle *= float(M_PI / 180.0f);
324    float c = cosf(angle);
325    float s = sinf(angle);
326
327    loadIdentity();
328
329    data[kScaleX]     = c;
330    data[kSkewX]      = -s;
331
332    data[kSkewY]      = s;
333    data[kScaleY]     = c;
334
335    mType = kTypeUnknown;
336}
337
338void Matrix4::loadRotate(float angle, float x, float y, float z) {
339    data[kPerspective0]  = 0.0f;
340    data[kPerspective1]  = 0.0f;
341    data[11]             = 0.0f;
342    data[kTranslateX]    = 0.0f;
343    data[kTranslateY]    = 0.0f;
344    data[kTranslateZ]    = 0.0f;
345    data[kPerspective2]  = 1.0f;
346
347    angle *= float(M_PI / 180.0f);
348    float c = cosf(angle);
349    float s = sinf(angle);
350
351    const float length = sqrtf(x * x + y * y + z * z);
352    float recipLen = 1.0f / length;
353    x *= recipLen;
354    y *= recipLen;
355    z *= recipLen;
356
357    const float nc = 1.0f - c;
358    const float xy = x * y;
359    const float yz = y * z;
360    const float zx = z * x;
361    const float xs = x * s;
362    const float ys = y * s;
363    const float zs = z * s;
364
365    data[kScaleX] = x * x * nc +  c;
366    data[kSkewX]  =    xy * nc - zs;
367    data[8]       =    zx * nc + ys;
368    data[kSkewY]  =    xy * nc + zs;
369    data[kScaleY] = y * y * nc +  c;
370    data[9]       =    yz * nc - xs;
371    data[2]       =    zx * nc - ys;
372    data[6]       =    yz * nc + xs;
373    data[kScaleZ] = z * z * nc +  c;
374
375    mType = kTypeUnknown;
376}
377
378void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
379    for (int i = 0 ; i < 4 ; i++) {
380        float x = 0;
381        float y = 0;
382        float z = 0;
383        float w = 0;
384
385        for (int j = 0 ; j < 4 ; j++) {
386            const float e = v.get(i, j);
387            x += u.get(j, 0) * e;
388            y += u.get(j, 1) * e;
389            z += u.get(j, 2) * e;
390            w += u.get(j, 3) * e;
391        }
392
393        set(i, 0, x);
394        set(i, 1, y);
395        set(i, 2, z);
396        set(i, 3, w);
397    }
398
399    mType = kTypeUnknown;
400}
401
402void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
403    loadIdentity();
404
405    data[kScaleX] = 2.0f / (right - left);
406    data[kScaleY] = 2.0f / (top - bottom);
407    data[kScaleZ] = -2.0f / (far - near);
408    data[kTranslateX] = -(right + left) / (right - left);
409    data[kTranslateY] = -(top + bottom) / (top - bottom);
410    data[kTranslateZ] = -(far + near) / (far - near);
411
412    mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
413}
414
415float Matrix4::mapZ(const Vector3& orig) const {
416    // duplicates logic for mapPoint3d's z coordinate
417    return orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ];
418}
419
420void Matrix4::mapPoint3d(Vector3& vec) const {
421    //TODO: optimize simple case
422    const Vector3 orig(vec);
423    vec.x = orig.x * data[kScaleX] + orig.y * data[kSkewX] + orig.z * data[8] + data[kTranslateX];
424    vec.y = orig.x * data[kSkewY] + orig.y * data[kScaleY] + orig.z * data[9] + data[kTranslateY];
425    vec.z = orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ];
426}
427
428#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
429
430void Matrix4::mapPoint(float& x, float& y) const {
431    if (isSimple()) {
432        MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
433        MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
434        return;
435    }
436
437    float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
438    float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
439    float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
440    if (dz) dz = 1.0f / dz;
441
442    x = dx * dz;
443    y = dy * dz;
444}
445
446void Matrix4::mapRect(Rect& r) const {
447    if (isIdentity()) return;
448
449    if (isSimple()) {
450        MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
451        MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
452        MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
453        MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
454
455        if (r.left > r.right) {
456            float x = r.left;
457            r.left = r.right;
458            r.right = x;
459        }
460
461        if (r.top > r.bottom) {
462            float y = r.top;
463            r.top = r.bottom;
464            r.bottom = y;
465        }
466
467        return;
468    }
469
470    float vertices[] = {
471        r.left, r.top,
472        r.right, r.top,
473        r.right, r.bottom,
474        r.left, r.bottom
475    };
476
477    float x, y, z;
478
479    for (int i = 0; i < 8; i+= 2) {
480        float px = vertices[i];
481        float py = vertices[i + 1];
482
483        x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
484        y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
485        z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
486        if (z) z = 1.0f / z;
487
488        vertices[i] = x * z;
489        vertices[i + 1] = y * z;
490    }
491
492    r.left = r.right = vertices[0];
493    r.top = r.bottom = vertices[1];
494
495    for (int i = 2; i < 8; i += 2) {
496        x = vertices[i];
497        y = vertices[i + 1];
498
499        if (x < r.left) r.left = x;
500        else if (x > r.right) r.right = x;
501        if (y < r.top) r.top = y;
502        else if (y > r.bottom) r.bottom = y;
503    }
504}
505
506void Matrix4::decomposeScale(float& sx, float& sy) const {
507    float len;
508    len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
509    sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
510    len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
511    sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
512}
513
514void Matrix4::dump(const char* label) const {
515    ALOGD("%s[simple=%d, type=0x%x", label ? label : "Matrix4", isSimple(), getType());
516    ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
517    ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
518    ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
519    ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
520    ALOGD("]");
521}
522
523}; // namespace uirenderer
524}; // namespace android
525