Matrix.cpp revision d965bc5823d878a3fd056b8a95fb4eb578ed3fe4
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <math.h>
20#include <stdlib.h>
21#include <string.h>
22
23#include <utils/Log.h>
24
25#include <SkMatrix.h>
26
27#include "Matrix.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Defines
34///////////////////////////////////////////////////////////////////////////////
35
36static const float EPSILON = 0.0000001f;
37
38///////////////////////////////////////////////////////////////////////////////
39// Matrix
40///////////////////////////////////////////////////////////////////////////////
41
42const Matrix4& Matrix4::identity() {
43    static Matrix4 sIdentity;
44    return sIdentity;
45}
46
47void Matrix4::loadIdentity() {
48    data[kScaleX]       = 1.0f;
49    data[kSkewY]        = 0.0f;
50    data[2]             = 0.0f;
51    data[kPerspective0] = 0.0f;
52
53    data[kSkewX]        = 0.0f;
54    data[kScaleY]       = 1.0f;
55    data[6]             = 0.0f;
56    data[kPerspective1] = 0.0f;
57
58    data[8]             = 0.0f;
59    data[9]             = 0.0f;
60    data[kScaleZ]       = 1.0f;
61    data[11]            = 0.0f;
62
63    data[kTranslateX]   = 0.0f;
64    data[kTranslateY]   = 0.0f;
65    data[kTranslateZ]   = 0.0f;
66    data[kPerspective2] = 1.0f;
67
68    mType = kTypeIdentity | kTypeRectToRect;
69}
70
71static bool isZero(float f) {
72    return fabs(f) <= EPSILON;
73}
74
75uint8_t Matrix4::getType() const {
76    if (mType & kTypeUnknown) {
77        mType = kTypeIdentity;
78
79        if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
80                data[kPerspective2] != 1.0f) {
81            mType |= kTypePerspective;
82        }
83
84        if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
85            mType |= kTypeTranslate;
86        }
87
88        float m00 = data[kScaleX];
89        float m01 = data[kSkewX];
90        float m10 = data[kSkewY];
91        float m11 = data[kScaleY];
92
93        if (m01 != 0.0f || m10 != 0.0f) {
94            mType |= kTypeAffine;
95        }
96
97        if (m00 != 1.0f || m11 != 1.0f) {
98            mType |= kTypeScale;
99        }
100
101        // The following section determines whether the matrix will preserve
102        // rectangles. For instance, a rectangle transformed by a pure
103        // translation matrix will result in a rectangle. A rectangle
104        // transformed by a 45 degrees rotation matrix is not a rectangle.
105        // If the matrix has a perspective component then we already know
106        // it doesn't preserve rectangles.
107        if (!(mType & kTypePerspective)) {
108            if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
109                    (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
110                mType |= kTypeRectToRect;
111            }
112        }
113
114        if (m00 > 0.0f && m11 > 0.0f) {
115            mType |= kTypePositiveScale;
116        }
117    }
118    return mType;
119}
120
121uint8_t Matrix4::getGeometryType() const {
122    return getType() & sGeometryMask;
123}
124
125bool Matrix4::rectToRect() const {
126    return getType() & kTypeRectToRect;
127}
128
129bool Matrix4::positiveScale() const {
130    return getType() & kTypePositiveScale;
131}
132
133bool Matrix4::changesBounds() const {
134    return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
135}
136
137bool Matrix4::isPureTranslate() const {
138    return getGeometryType() <= kTypeTranslate;
139}
140
141bool Matrix4::isSimple() const {
142    return getGeometryType() <= (kTypeScale | kTypeTranslate);
143}
144
145bool Matrix4::isIdentity() const {
146    return getGeometryType() == kTypeIdentity;
147}
148
149bool Matrix4::isPerspective() const {
150    return getType() & kTypePerspective;
151}
152
153void Matrix4::load(const float* v) {
154    memcpy(data, v, sizeof(data));
155    mType = kTypeUnknown;
156}
157
158void Matrix4::load(const Matrix4& v) {
159    memcpy(data, v.data, sizeof(data));
160    mType = v.getType();
161}
162
163void Matrix4::load(const SkMatrix& v) {
164    memset(data, 0, sizeof(data));
165
166    data[kScaleX]     = v[SkMatrix::kMScaleX];
167    data[kSkewX]      = v[SkMatrix::kMSkewX];
168    data[kTranslateX] = v[SkMatrix::kMTransX];
169
170    data[kSkewY]      = v[SkMatrix::kMSkewY];
171    data[kScaleY]     = v[SkMatrix::kMScaleY];
172    data[kTranslateY] = v[SkMatrix::kMTransY];
173
174    data[kPerspective0]  = v[SkMatrix::kMPersp0];
175    data[kPerspective1]  = v[SkMatrix::kMPersp1];
176    data[kPerspective2]  = v[SkMatrix::kMPersp2];
177
178    data[kScaleZ] = 1.0f;
179
180    // NOTE: The flags are compatible between SkMatrix and this class.
181    //       However, SkMatrix::getType() does not return the flag
182    //       kRectStaysRect. The return value is masked with 0xF
183    //       so we need the extra rectStaysRect() check
184    mType = v.getType();
185    if (v.rectStaysRect()) {
186        mType |= kTypeRectToRect;
187    }
188}
189
190void Matrix4::copyTo(SkMatrix& v) const {
191    v.reset();
192
193    v.set(SkMatrix::kMScaleX, data[kScaleX]);
194    v.set(SkMatrix::kMSkewX,  data[kSkewX]);
195    v.set(SkMatrix::kMTransX, data[kTranslateX]);
196
197    v.set(SkMatrix::kMSkewY,  data[kSkewY]);
198    v.set(SkMatrix::kMScaleY, data[kScaleY]);
199    v.set(SkMatrix::kMTransY, data[kTranslateY]);
200
201    v.set(SkMatrix::kMPersp0, data[kPerspective0]);
202    v.set(SkMatrix::kMPersp1, data[kPerspective1]);
203    v.set(SkMatrix::kMPersp2, data[kPerspective2]);
204}
205
206void Matrix4::loadInverse(const Matrix4& v) {
207    double scale = 1.0 /
208            (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
209                    (double) v.data[kTranslateY] * v.data[kPerspective1]) +
210             v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
211                     (double) v.data[kSkewY] * v.data[kPerspective2]) +
212             v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
213                     (double) v.data[kScaleY] * v.data[kPerspective0]));
214
215    data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
216            v.data[kTranslateY] * v.data[kPerspective1])  * scale;
217    data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
218            v.data[kSkewX]  * v.data[kPerspective2]) * scale;
219    data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
220            v.data[kTranslateX] * v.data[kScaleY])  * scale;
221
222    data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
223            v.data[kSkewY]  * v.data[kPerspective2]) * scale;
224    data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
225            v.data[kTranslateX] * v.data[kPerspective0])  * scale;
226    data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
227            v.data[kScaleX]  * v.data[kTranslateY]) * scale;
228
229    data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
230            v.data[kScaleY] * v.data[kPerspective0]) * scale;
231    data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
232            v.data[kScaleX] * v.data[kPerspective1]) * scale;
233    data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
234            v.data[kSkewX] * v.data[kSkewY]) * scale;
235
236    mType = kTypeUnknown;
237}
238
239void Matrix4::copyTo(float* v) const {
240    memcpy(v, data, sizeof(data));
241}
242
243float Matrix4::getTranslateX() const {
244    return data[kTranslateX];
245}
246
247float Matrix4::getTranslateY() const {
248    return data[kTranslateY];
249}
250
251void Matrix4::multiply(float v) {
252    for (int i = 0; i < 16; i++) {
253        data[i] *= v;
254    }
255    mType = kTypeUnknown;
256}
257
258void Matrix4::loadTranslate(float x, float y, float z) {
259    loadIdentity();
260
261    data[kTranslateX] = x;
262    data[kTranslateY] = y;
263    data[kTranslateZ] = z;
264
265    mType = kTypeTranslate | kTypeRectToRect;
266}
267
268void Matrix4::loadScale(float sx, float sy, float sz) {
269    loadIdentity();
270
271    data[kScaleX] = sx;
272    data[kScaleY] = sy;
273    data[kScaleZ] = sz;
274
275    mType = kTypeScale | kTypeRectToRect;
276}
277
278void Matrix4::loadSkew(float sx, float sy) {
279    loadIdentity();
280
281    data[kScaleX]       = 1.0f;
282    data[kSkewX]        = sx;
283    data[kTranslateX]   = 0.0f;
284
285    data[kSkewY]        = sy;
286    data[kScaleY]       = 1.0f;
287    data[kTranslateY]   = 0.0f;
288
289    data[kPerspective0] = 0.0f;
290    data[kPerspective1] = 0.0f;
291    data[kPerspective2] = 1.0f;
292
293    mType = kTypeUnknown;
294}
295
296void Matrix4::loadRotate(float angle) {
297    angle *= float(M_PI / 180.0f);
298    float c = cosf(angle);
299    float s = sinf(angle);
300
301    loadIdentity();
302
303    data[kScaleX]     = c;
304    data[kSkewX]      = -s;
305
306    data[kSkewY]      = s;
307    data[kScaleY]     = c;
308
309    mType = kTypeUnknown;
310}
311
312void Matrix4::loadRotate(float angle, float x, float y, float z) {
313    data[kPerspective0]  = 0.0f;
314    data[kPerspective1]  = 0.0f;
315    data[11]             = 0.0f;
316    data[kTranslateX]    = 0.0f;
317    data[kTranslateY]    = 0.0f;
318    data[kTranslateZ]    = 0.0f;
319    data[kPerspective2]  = 1.0f;
320
321    angle *= float(M_PI / 180.0f);
322    float c = cosf(angle);
323    float s = sinf(angle);
324
325    const float length = sqrtf(x * x + y * y + z * z);
326    float recipLen = 1.0f / length;
327    x *= recipLen;
328    y *= recipLen;
329    z *= recipLen;
330
331    const float nc = 1.0f - c;
332    const float xy = x * y;
333    const float yz = y * z;
334    const float zx = z * x;
335    const float xs = x * s;
336    const float ys = y * s;
337    const float zs = z * s;
338
339    data[kScaleX] = x * x * nc +  c;
340    data[kSkewX]  =    xy * nc - zs;
341    data[8]       =    zx * nc + ys;
342    data[kSkewY]  =    xy * nc + zs;
343    data[kScaleY] = y * y * nc +  c;
344    data[9]       =    yz * nc - xs;
345    data[2]       =    zx * nc - ys;
346    data[6]       =    yz * nc + xs;
347    data[kScaleZ] = z * z * nc +  c;
348
349    mType = kTypeUnknown;
350}
351
352void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
353    for (int i = 0 ; i < 4 ; i++) {
354        float x = 0;
355        float y = 0;
356        float z = 0;
357        float w = 0;
358
359        for (int j = 0 ; j < 4 ; j++) {
360            const float e = v.get(i, j);
361            x += u.get(j, 0) * e;
362            y += u.get(j, 1) * e;
363            z += u.get(j, 2) * e;
364            w += u.get(j, 3) * e;
365        }
366
367        set(i, 0, x);
368        set(i, 1, y);
369        set(i, 2, z);
370        set(i, 3, w);
371    }
372
373    mType = kTypeUnknown;
374}
375
376void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
377    loadIdentity();
378
379    data[kScaleX] = 2.0f / (right - left);
380    data[kScaleY] = 2.0f / (top - bottom);
381    data[kScaleZ] = -2.0f / (far - near);
382    data[kTranslateX] = -(right + left) / (right - left);
383    data[kTranslateY] = -(top + bottom) / (top - bottom);
384    data[kTranslateZ] = -(far + near) / (far - near);
385
386    mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
387}
388
389#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
390
391void Matrix4::mapPoint(float& x, float& y) const {
392    if (isSimple()) {
393        MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
394        MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
395        return;
396    }
397
398    float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
399    float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
400    float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
401    if (dz) dz = 1.0f / dz;
402
403    x = dx * dz;
404    y = dy * dz;
405}
406
407void Matrix4::mapRect(Rect& r) const {
408    if (isSimple()) {
409        MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
410        MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
411        MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
412        MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
413
414        if (r.left > r.right) {
415            float x = r.left;
416            r.left = r.right;
417            r.right = x;
418        }
419
420        if (r.top > r.bottom) {
421            float y = r.top;
422            r.top = r.bottom;
423            r.bottom = y;
424        }
425
426        return;
427    }
428
429    float vertices[] = {
430        r.left, r.top,
431        r.right, r.top,
432        r.right, r.bottom,
433        r.left, r.bottom
434    };
435
436    float x, y, z;
437
438    for (int i = 0; i < 8; i+= 2) {
439        float px = vertices[i];
440        float py = vertices[i + 1];
441
442        x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
443        y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
444        z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
445        if (z) z = 1.0f / z;
446
447        vertices[i] = x * z;
448        vertices[i + 1] = y * z;
449    }
450
451    r.left = r.right = vertices[0];
452    r.top = r.bottom = vertices[1];
453
454    for (int i = 2; i < 8; i += 2) {
455        x = vertices[i];
456        y = vertices[i + 1];
457
458        if (x < r.left) r.left = x;
459        else if (x > r.right) r.right = x;
460        if (y < r.top) r.top = y;
461        else if (y > r.bottom) r.bottom = y;
462    }
463}
464
465void Matrix4::decomposeScale(float& sx, float& sy) const {
466    float len;
467    len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
468    sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
469    len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
470    sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
471}
472
473void Matrix4::dump() const {
474    ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType());
475    ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
476    ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
477    ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
478    ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
479    ALOGD("]");
480}
481
482}; // namespace uirenderer
483}; // namespace android
484