Matrix.cpp revision e4998e1ea93253c177f2358dc37c39d117b2f6c4
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <math.h>
20#include <stdlib.h>
21#include <string.h>
22
23#include <utils/Log.h>
24
25#include <SkMatrix.h>
26
27#include "Matrix.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Defines
34///////////////////////////////////////////////////////////////////////////////
35
36static const float EPSILON = 0.0000001f;
37
38///////////////////////////////////////////////////////////////////////////////
39// Matrix
40///////////////////////////////////////////////////////////////////////////////
41
42const Matrix4& Matrix4::identity() {
43    static Matrix4 sIdentity;
44    return sIdentity;
45}
46
47void Matrix4::loadIdentity() {
48    data[kScaleX]       = 1.0f;
49    data[kSkewY]        = 0.0f;
50    data[2]             = 0.0f;
51    data[kPerspective0] = 0.0f;
52
53    data[kSkewX]        = 0.0f;
54    data[kScaleY]       = 1.0f;
55    data[6]             = 0.0f;
56    data[kPerspective1] = 0.0f;
57
58    data[8]             = 0.0f;
59    data[9]             = 0.0f;
60    data[kScaleZ]       = 1.0f;
61    data[11]            = 0.0f;
62
63    data[kTranslateX]   = 0.0f;
64    data[kTranslateY]   = 0.0f;
65    data[kTranslateZ]   = 0.0f;
66    data[kPerspective2] = 1.0f;
67
68    mType = kTypeIdentity | kTypeRectToRect;
69}
70
71static bool isZero(float f) {
72    return fabs(f) <= EPSILON;
73}
74
75uint8_t Matrix4::getType() const {
76    if (mType & kTypeUnknown) {
77        mType = kTypeIdentity;
78
79        if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
80                data[kPerspective2] != 1.0f) {
81            mType |= kTypePerspective;
82        }
83
84        if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
85            mType |= kTypeTranslate;
86        }
87
88        float m00 = data[kScaleX];
89        float m01 = data[kSkewX];
90        float m10 = data[kSkewY];
91        float m11 = data[kScaleY];
92        float m32 = data[kTranslateZ];
93
94        if (m01 != 0.0f || m10 != 0.0f || m32 != 0.0f) {
95            mType |= kTypeAffine;
96        }
97
98        if (m00 != 1.0f || m11 != 1.0f) {
99            mType |= kTypeScale;
100        }
101
102        // The following section determines whether the matrix will preserve
103        // rectangles. For instance, a rectangle transformed by a pure
104        // translation matrix will result in a rectangle. A rectangle
105        // transformed by a 45 degrees rotation matrix is not a rectangle.
106        // If the matrix has a perspective component then we already know
107        // it doesn't preserve rectangles.
108        if (!(mType & kTypePerspective)) {
109            if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
110                    (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
111                mType |= kTypeRectToRect;
112            }
113        }
114    }
115    return mType;
116}
117
118uint8_t Matrix4::getGeometryType() const {
119    return getType() & sGeometryMask;
120}
121
122bool Matrix4::rectToRect() const {
123    return getType() & kTypeRectToRect;
124}
125
126bool Matrix4::positiveScale() const {
127    return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f);
128}
129
130bool Matrix4::changesBounds() const {
131    return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
132}
133
134bool Matrix4::isPureTranslate() const {
135    // NOTE: temporary hack to workaround ignoreTransform behavior with Z values
136    // TODO: separate this into isPure2dTranslate vs isPure3dTranslate
137    return getGeometryType() <= kTypeTranslate && (data[kTranslateZ] == 0.0f);
138}
139
140bool Matrix4::isSimple() const {
141    return getGeometryType() <= (kTypeScale | kTypeTranslate) && (data[kTranslateZ] == 0.0f);
142}
143
144bool Matrix4::isIdentity() const {
145    return getGeometryType() == kTypeIdentity;
146}
147
148bool Matrix4::isPerspective() const {
149    return getType() & kTypePerspective;
150}
151
152void Matrix4::load(const float* v) {
153    memcpy(data, v, sizeof(data));
154    mType = kTypeUnknown;
155}
156
157void Matrix4::load(const Matrix4& v) {
158    memcpy(data, v.data, sizeof(data));
159    mType = v.getType();
160}
161
162void Matrix4::load(const SkMatrix& v) {
163    memset(data, 0, sizeof(data));
164
165    data[kScaleX]     = v[SkMatrix::kMScaleX];
166    data[kSkewX]      = v[SkMatrix::kMSkewX];
167    data[kTranslateX] = v[SkMatrix::kMTransX];
168
169    data[kSkewY]      = v[SkMatrix::kMSkewY];
170    data[kScaleY]     = v[SkMatrix::kMScaleY];
171    data[kTranslateY] = v[SkMatrix::kMTransY];
172
173    data[kPerspective0]  = v[SkMatrix::kMPersp0];
174    data[kPerspective1]  = v[SkMatrix::kMPersp1];
175    data[kPerspective2]  = v[SkMatrix::kMPersp2];
176
177    data[kScaleZ] = 1.0f;
178
179    // NOTE: The flags are compatible between SkMatrix and this class.
180    //       However, SkMatrix::getType() does not return the flag
181    //       kRectStaysRect. The return value is masked with 0xF
182    //       so we need the extra rectStaysRect() check
183    mType = v.getType();
184    if (v.rectStaysRect()) {
185        mType |= kTypeRectToRect;
186    }
187}
188
189void Matrix4::copyTo(SkMatrix& v) const {
190    v.reset();
191
192    v.set(SkMatrix::kMScaleX, data[kScaleX]);
193    v.set(SkMatrix::kMSkewX,  data[kSkewX]);
194    v.set(SkMatrix::kMTransX, data[kTranslateX]);
195
196    v.set(SkMatrix::kMSkewY,  data[kSkewY]);
197    v.set(SkMatrix::kMScaleY, data[kScaleY]);
198    v.set(SkMatrix::kMTransY, data[kTranslateY]);
199
200    v.set(SkMatrix::kMPersp0, data[kPerspective0]);
201    v.set(SkMatrix::kMPersp1, data[kPerspective1]);
202    v.set(SkMatrix::kMPersp2, data[kPerspective2]);
203}
204
205void Matrix4::loadInverse(const Matrix4& v) {
206    // Fast case for common translation matrices
207    if (v.isPureTranslate()) {
208        // Reset the matrix
209        // Unnamed fields are never written to except by
210        // loadIdentity(), they don't need to be reset
211        data[kScaleX]       = 1.0f;
212        data[kSkewX]        = 0.0f;
213
214        data[kScaleY]       = 1.0f;
215        data[kSkewY]        = 0.0f;
216
217        data[kScaleZ]       = 1.0f;
218
219        data[kPerspective0] = 0.0f;
220        data[kPerspective1] = 0.0f;
221        data[kPerspective2] = 1.0f;
222
223        // No need to deal with kTranslateZ because isPureTranslate()
224        // only returns true when the kTranslateZ component is 0
225        data[kTranslateX]   = -v.data[kTranslateX];
226        data[kTranslateY]   = -v.data[kTranslateY];
227        data[kTranslateZ]   = 0.0f;
228
229        // A "pure translate" matrix can be identity or translation
230        mType = v.getType();
231        return;
232    }
233
234    double scale = 1.0 /
235            (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
236                    (double) v.data[kTranslateY] * v.data[kPerspective1]) +
237             v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
238                     (double) v.data[kSkewY] * v.data[kPerspective2]) +
239             v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
240                     (double) v.data[kScaleY] * v.data[kPerspective0]));
241
242    data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
243            v.data[kTranslateY] * v.data[kPerspective1]) * scale;
244    data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
245            v.data[kSkewX]  * v.data[kPerspective2]) * scale;
246    data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
247            v.data[kTranslateX] * v.data[kScaleY]) * scale;
248
249    data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
250            v.data[kSkewY]  * v.data[kPerspective2]) * scale;
251    data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
252            v.data[kTranslateX] * v.data[kPerspective0]) * scale;
253    data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
254            v.data[kScaleX] * v.data[kTranslateY]) * scale;
255
256    data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
257            v.data[kScaleY] * v.data[kPerspective0]) * scale;
258    data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
259            v.data[kScaleX] * v.data[kPerspective1]) * scale;
260    data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
261            v.data[kSkewX] * v.data[kSkewY]) * scale;
262
263    mType = kTypeUnknown;
264}
265
266void Matrix4::copyTo(float* v) const {
267    memcpy(v, data, sizeof(data));
268}
269
270float Matrix4::getTranslateX() const {
271    return data[kTranslateX];
272}
273
274float Matrix4::getTranslateY() const {
275    return data[kTranslateY];
276}
277
278void Matrix4::multiply(float v) {
279    for (int i = 0; i < 16; i++) {
280        data[i] *= v;
281    }
282    mType = kTypeUnknown;
283}
284
285void Matrix4::loadTranslate(float x, float y, float z) {
286    loadIdentity();
287
288    data[kTranslateX] = x;
289    data[kTranslateY] = y;
290    data[kTranslateZ] = z;
291
292    mType = kTypeTranslate | kTypeRectToRect;
293}
294
295void Matrix4::loadScale(float sx, float sy, float sz) {
296    loadIdentity();
297
298    data[kScaleX] = sx;
299    data[kScaleY] = sy;
300    data[kScaleZ] = sz;
301
302    mType = kTypeScale | kTypeRectToRect;
303}
304
305void Matrix4::loadSkew(float sx, float sy) {
306    loadIdentity();
307
308    data[kScaleX]       = 1.0f;
309    data[kSkewX]        = sx;
310    data[kTranslateX]   = 0.0f;
311
312    data[kSkewY]        = sy;
313    data[kScaleY]       = 1.0f;
314    data[kTranslateY]   = 0.0f;
315
316    data[kPerspective0] = 0.0f;
317    data[kPerspective1] = 0.0f;
318    data[kPerspective2] = 1.0f;
319
320    mType = kTypeUnknown;
321}
322
323void Matrix4::loadRotate(float angle) {
324    angle *= float(M_PI / 180.0f);
325    float c = cosf(angle);
326    float s = sinf(angle);
327
328    loadIdentity();
329
330    data[kScaleX]     = c;
331    data[kSkewX]      = -s;
332
333    data[kSkewY]      = s;
334    data[kScaleY]     = c;
335
336    mType = kTypeUnknown;
337}
338
339void Matrix4::loadRotate(float angle, float x, float y, float z) {
340    data[kPerspective0]  = 0.0f;
341    data[kPerspective1]  = 0.0f;
342    data[11]             = 0.0f;
343    data[kTranslateX]    = 0.0f;
344    data[kTranslateY]    = 0.0f;
345    data[kTranslateZ]    = 0.0f;
346    data[kPerspective2]  = 1.0f;
347
348    angle *= float(M_PI / 180.0f);
349    float c = cosf(angle);
350    float s = sinf(angle);
351
352    const float length = sqrtf(x * x + y * y + z * z);
353    float recipLen = 1.0f / length;
354    x *= recipLen;
355    y *= recipLen;
356    z *= recipLen;
357
358    const float nc = 1.0f - c;
359    const float xy = x * y;
360    const float yz = y * z;
361    const float zx = z * x;
362    const float xs = x * s;
363    const float ys = y * s;
364    const float zs = z * s;
365
366    data[kScaleX] = x * x * nc +  c;
367    data[kSkewX]  =    xy * nc - zs;
368    data[8]       =    zx * nc + ys;
369    data[kSkewY]  =    xy * nc + zs;
370    data[kScaleY] = y * y * nc +  c;
371    data[9]       =    yz * nc - xs;
372    data[2]       =    zx * nc - ys;
373    data[6]       =    yz * nc + xs;
374    data[kScaleZ] = z * z * nc +  c;
375
376    mType = kTypeUnknown;
377}
378
379void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
380    for (int i = 0 ; i < 4 ; i++) {
381        float x = 0;
382        float y = 0;
383        float z = 0;
384        float w = 0;
385
386        for (int j = 0 ; j < 4 ; j++) {
387            const float e = v.get(i, j);
388            x += u.get(j, 0) * e;
389            y += u.get(j, 1) * e;
390            z += u.get(j, 2) * e;
391            w += u.get(j, 3) * e;
392        }
393
394        set(i, 0, x);
395        set(i, 1, y);
396        set(i, 2, z);
397        set(i, 3, w);
398    }
399
400    mType = kTypeUnknown;
401}
402
403void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
404    loadIdentity();
405
406    data[kScaleX] = 2.0f / (right - left);
407    data[kScaleY] = 2.0f / (top - bottom);
408    data[kScaleZ] = -2.0f / (far - near);
409    data[kTranslateX] = -(right + left) / (right - left);
410    data[kTranslateY] = -(top + bottom) / (top - bottom);
411    data[kTranslateZ] = -(far + near) / (far - near);
412
413    mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
414}
415
416float Matrix4::mapZ(const Vector3& orig) const {
417    // duplicates logic for mapPoint3d's z coordinate
418    return orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ];
419}
420
421void Matrix4::mapPoint3d(Vector3& vec) const {
422    //TODO: optimize simple case
423    const Vector3 orig(vec);
424    vec.x = orig.x * data[kScaleX] + orig.y * data[kSkewX] + orig.z * data[8] + data[kTranslateX];
425    vec.y = orig.x * data[kSkewY] + orig.y * data[kScaleY] + orig.z * data[9] + data[kTranslateY];
426    vec.z = orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ];
427}
428
429#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
430
431void Matrix4::mapPoint(float& x, float& y) const {
432    if (isSimple()) {
433        MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
434        MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
435        return;
436    }
437
438    float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
439    float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
440    float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
441    if (dz) dz = 1.0f / dz;
442
443    x = dx * dz;
444    y = dy * dz;
445}
446
447void Matrix4::mapRect(Rect& r) const {
448    if (isIdentity()) return;
449
450    if (isSimple()) {
451        MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
452        MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
453        MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
454        MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
455
456        if (r.left > r.right) {
457            float x = r.left;
458            r.left = r.right;
459            r.right = x;
460        }
461
462        if (r.top > r.bottom) {
463            float y = r.top;
464            r.top = r.bottom;
465            r.bottom = y;
466        }
467
468        return;
469    }
470
471    float vertices[] = {
472        r.left, r.top,
473        r.right, r.top,
474        r.right, r.bottom,
475        r.left, r.bottom
476    };
477
478    float x, y, z;
479
480    for (int i = 0; i < 8; i+= 2) {
481        float px = vertices[i];
482        float py = vertices[i + 1];
483
484        x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
485        y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
486        z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
487        if (z) z = 1.0f / z;
488
489        vertices[i] = x * z;
490        vertices[i + 1] = y * z;
491    }
492
493    r.left = r.right = vertices[0];
494    r.top = r.bottom = vertices[1];
495
496    for (int i = 2; i < 8; i += 2) {
497        x = vertices[i];
498        y = vertices[i + 1];
499
500        if (x < r.left) r.left = x;
501        else if (x > r.right) r.right = x;
502        if (y < r.top) r.top = y;
503        else if (y > r.bottom) r.bottom = y;
504    }
505}
506
507void Matrix4::decomposeScale(float& sx, float& sy) const {
508    float len;
509    len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
510    sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
511    len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
512    sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
513}
514
515void Matrix4::dump(const char* label) const {
516    ALOGD("%s[simple=%d, type=0x%x", label ? label : "Matrix4", isSimple(), getType());
517    ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
518    ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
519    ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
520    ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
521    ALOGD("]");
522}
523
524}; // namespace uirenderer
525}; // namespace android
526