Matrix.cpp revision f6a11b8a9e25ff9861bbba19251bea84d8a5daf2
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "UIMatrix"
18
19#include <math.h>
20#include <stdlib.h>
21#include <string.h>
22
23#include <utils/Log.h>
24
25#include <SkMatrix.h>
26
27#include "Matrix.h"
28
29namespace android {
30
31void Matrix4::loadIdentity() {
32	mMat[0]  = 1.0f;
33	mMat[1]  = 0.0f;
34	mMat[2]  = 0.0f;
35	mMat[3]  = 0.0f;
36
37	mMat[4]  = 0.0f;
38	mMat[5]  = 1.0f;
39	mMat[6]  = 0.0f;
40	mMat[7]  = 0.0f;
41
42	mMat[8]  = 0.0f;
43	mMat[9]  = 0.0f;
44	mMat[10] = 1.0f;
45	mMat[11] = 0.0f;
46
47	mMat[12] = 0.0f;
48	mMat[13] = 0.0f;
49	mMat[14] = 0.0f;
50	mMat[15] = 1.0f;
51}
52
53void Matrix4::load(const float* v) {
54	memcpy(mMat, v, sizeof(mMat));
55}
56
57void Matrix4::load(const Matrix4& v) {
58	memcpy(mMat, v.mMat, sizeof(mMat));
59}
60
61void Matrix4::load(const SkMatrix& v) {
62	memset(mMat, 0, sizeof(mMat));
63
64	mMat[0]  = v[SkMatrix::kMScaleX];
65	mMat[4]  = v[SkMatrix::kMSkewX];
66	mMat[12] = v[SkMatrix::kMTransX];
67
68	mMat[1]  = v[SkMatrix::kMSkewY];
69	mMat[5]  = v[SkMatrix::kMScaleY];
70	mMat[13] = v[SkMatrix::kMTransY];
71
72	mMat[3]  = v[SkMatrix::kMPersp0];
73	mMat[7]  = v[SkMatrix::kMPersp1];
74	mMat[15] = v[SkMatrix::kMPersp2];
75
76	mMat[10] = 1.0f;
77}
78
79void Matrix4::copyTo(SkMatrix& v) const {
80	v.reset();
81
82	v.set(SkMatrix::kMScaleX, mMat[0]);
83	v.set(SkMatrix::kMSkewX,  mMat[4]);
84	v.set(SkMatrix::kMTransX, mMat[12]);
85
86	v.set(SkMatrix::kMSkewY,  mMat[1]);
87	v.set(SkMatrix::kMScaleY, mMat[5]);
88	v.set(SkMatrix::kMTransY, mMat[13]);
89
90	v.set(SkMatrix::kMPersp0, mMat[3]);
91	v.set(SkMatrix::kMPersp1, mMat[7]);
92	v.set(SkMatrix::kMPersp2, mMat[15]);
93}
94
95void Matrix4::copyTo(float* v) const {
96	memcpy(v, mMat, sizeof(mMat));
97}
98
99void Matrix4::loadTranslate(float x, float y, float z) {
100	loadIdentity();
101	mMat[12] = x;
102	mMat[13] = y;
103	mMat[14] = z;
104}
105
106void Matrix4::loadScale(float sx, float sy, float sz) {
107	loadIdentity();
108	mMat[0]  = sx;
109	mMat[5]  = sy;
110	mMat[10] = sz;
111}
112
113void Matrix4::loadRotate(float angle, float x, float y, float z) {
114	mMat[3]  = 0.0f;
115	mMat[7]  = 0.0f;
116	mMat[11] = 0.0f;
117	mMat[12] = 0.0f;
118	mMat[13] = 0.0f;
119	mMat[14] = 0.0f;
120	mMat[15] = 1.0f;
121
122	angle *= float(M_PI / 180.0f);
123	float c = cosf(angle);
124	float s = sinf(angle);
125
126	const float length = sqrtf(x * x + y * y + z * z);
127	const float nc = 1.0f - c;
128	const float xy = x * y;
129	const float yz = y * z;
130	const float zx = z * x;
131	const float xs = x * s;
132	const float ys = y * s;
133	const float zs = z * s;
134
135	mMat[0]  = x * x * nc +  c;
136	mMat[4]  =    xy * nc - zs;
137	mMat[8]  =    zx * nc + ys;
138	mMat[1]  =    xy * nc + zs;
139	mMat[5]  = y * y * nc +  c;
140	mMat[9]  =    yz * nc - xs;
141	mMat[2]  =    zx * nc - ys;
142	mMat[6]  =    yz * nc + xs;
143	mMat[10] = z * z * nc +  c;
144}
145
146void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
147    for (int i = 0 ; i < 4 ; i++) {
148        float x = 0;
149        float y = 0;
150        float z = 0;
151        float w = 0;
152
153        for (int j = 0 ; j < 4 ; j++) {
154            const float e = v.get(i,j);
155            x += u.get(j, 0) * e;
156            y += u.get(j, 1) * e;
157            z += u.get(j, 2) * e;
158            w += u.get(j, 3) * e;
159        }
160
161        set(i, 0, x);
162        set(i, 1, y);
163        set(i, 2, z);
164        set(i, 3, w);
165    }
166}
167
168void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
169    loadIdentity();
170    mMat[0]  = 2.0f / (right - left);
171    mMat[5]  = 2.0f / (top - bottom);
172    mMat[10] = -2.0f / (far - near);
173    mMat[12] = -(right + left) / (right - left);
174    mMat[13] = -(top + bottom) / (top - bottom);
175    mMat[14] = -(far + near) / (far - near);
176}
177
178void Matrix4::dump() const {
179	LOGD("Matrix4[");
180	LOGD("  %f %f %f %f", mMat[0], mMat[4], mMat[ 8], mMat[12]);
181	LOGD("  %f %f %f %f", mMat[1], mMat[5], mMat[ 9], mMat[13]);
182	LOGD("  %f %f %f %f", mMat[2], mMat[6], mMat[10], mMat[14]);
183	LOGD("  %f %f %f %f", mMat[3], mMat[7], mMat[11], mMat[15]);
184	LOGD("]");
185}
186
187};
188