Patch.cpp revision 1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Patch.h"
18
19#include "Caches.h"
20#include "Properties.h"
21#include "UvMapper.h"
22#include "utils/MathUtils.h"
23
24#include <utils/Log.h>
25#include <algorithm>
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Vertices management
32///////////////////////////////////////////////////////////////////////////////
33
34uint32_t Patch::getSize() const {
35    return verticesCount * sizeof(TextureVertex);
36}
37
38Patch::Patch(const float bitmapWidth, const float bitmapHeight, float width, float height,
39             const UvMapper& mapper, const Res_png_9patch* patch)
40        : mColors(patch->getColors()) {
41    int8_t emptyQuads = 0;
42    const int8_t numColors = patch->numColors;
43    if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
44        for (int8_t i = 0; i < numColors; i++) {
45            if (mColors[i] == 0x0) {
46                emptyQuads++;
47            }
48        }
49    }
50
51    hasEmptyQuads = emptyQuads > 0;
52
53    uint32_t xCount = patch->numXDivs;
54    uint32_t yCount = patch->numYDivs;
55
56    uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
57    if (maxVertices == 0) return;
58
59    vertices.reset(new TextureVertex[maxVertices]);
60    TextureVertex* vertex = vertices.get();
61
62    const int32_t* xDivs = patch->getXDivs();
63    const int32_t* yDivs = patch->getYDivs();
64
65    const uint32_t xStretchCount = (xCount + 1) >> 1;
66    const uint32_t yStretchCount = (yCount + 1) >> 1;
67
68    float stretchX = 0.0f;
69    float stretchY = 0.0f;
70
71    float rescaleX = 1.0f;
72    float rescaleY = 1.0f;
73
74    if (xStretchCount > 0) {
75        uint32_t stretchSize = 0;
76        for (uint32_t i = 1; i < xCount; i += 2) {
77            stretchSize += xDivs[i] - xDivs[i - 1];
78        }
79        const float xStretchTex = stretchSize;
80        const float fixed = bitmapWidth - stretchSize;
81        const float xStretch = std::max(width - fixed, 0.0f);
82        stretchX = xStretch / xStretchTex;
83        rescaleX = fixed == 0.0f ? 0.0f : std::min(std::max(width, 0.0f) / fixed, 1.0f);
84    }
85
86    if (yStretchCount > 0) {
87        uint32_t stretchSize = 0;
88        for (uint32_t i = 1; i < yCount; i += 2) {
89            stretchSize += yDivs[i] - yDivs[i - 1];
90        }
91        const float yStretchTex = stretchSize;
92        const float fixed = bitmapHeight - stretchSize;
93        const float yStretch = std::max(height - fixed, 0.0f);
94        stretchY = yStretch / yStretchTex;
95        rescaleY = fixed == 0.0f ? 0.0f : std::min(std::max(height, 0.0f) / fixed, 1.0f);
96    }
97
98    uint32_t quadCount = 0;
99
100    float previousStepY = 0.0f;
101
102    float y1 = 0.0f;
103    float y2 = 0.0f;
104    float v1 = 0.0f;
105
106    mUvMapper = mapper;
107
108    for (uint32_t i = 0; i < yCount; i++) {
109        float stepY = yDivs[i];
110        const float segment = stepY - previousStepY;
111
112        if (i & 1) {
113            y2 = y1 + floorf(segment * stretchY + 0.5f);
114        } else {
115            y2 = y1 + segment * rescaleY;
116        }
117
118        float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
119        float v2 = std::max(0.0f, stepY - vOffset) / bitmapHeight;
120        v1 += vOffset / bitmapHeight;
121
122        if (stepY > 0.0f) {
123            generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, width,
124                        bitmapWidth, quadCount);
125        }
126
127        y1 = y2;
128        v1 = stepY / bitmapHeight;
129
130        previousStepY = stepY;
131    }
132
133    if (previousStepY != bitmapHeight) {
134        y2 = height;
135        generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, width, bitmapWidth,
136                    quadCount);
137    }
138
139    if (verticesCount != maxVertices) {
140        std::unique_ptr<TextureVertex[]> reducedVertices(new TextureVertex[verticesCount]);
141        memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex));
142        vertices = std::move(reducedVertices);
143    }
144}
145
146void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1,
147                        float y2, float v1, float v2, float stretchX, float rescaleX, float width,
148                        float bitmapWidth, uint32_t& quadCount) {
149    float previousStepX = 0.0f;
150
151    float x1 = 0.0f;
152    float x2 = 0.0f;
153    float u1 = 0.0f;
154
155    // Generate the row quad by quad
156    for (uint32_t i = 0; i < xCount; i++) {
157        float stepX = xDivs[i];
158        const float segment = stepX - previousStepX;
159
160        if (i & 1) {
161            x2 = x1 + floorf(segment * stretchX + 0.5f);
162        } else {
163            x2 = x1 + segment * rescaleX;
164        }
165
166        float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
167        float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth;
168        u1 += uOffset / bitmapWidth;
169
170        if (stepX > 0.0f) {
171            generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
172        }
173
174        x1 = x2;
175        u1 = stepX / bitmapWidth;
176
177        previousStepX = stepX;
178    }
179
180    if (previousStepX != bitmapWidth) {
181        x2 = width;
182        generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
183    }
184}
185
186void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1,
187                         float v1, float u2, float v2, uint32_t& quadCount) {
188    const uint32_t oldQuadCount = quadCount;
189    quadCount++;
190
191    x1 = std::max(x1, 0.0f);
192    x2 = std::max(x2, 0.0f);
193    y1 = std::max(y1, 0.0f);
194    y2 = std::max(y2, 0.0f);
195
196    // Skip degenerate and transparent (empty) quads
197    if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) {
198#if DEBUG_PATCHES_EMPTY_VERTICES
199        PATCH_LOGD("    quad %d (empty)", oldQuadCount);
200        PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
201        PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
202#endif
203        return;
204    }
205
206    // Record all non empty quads
207    if (hasEmptyQuads) {
208        quads.emplace_back(x1, y1, x2, y2);
209    }
210
211    mUvMapper.map(u1, v1, u2, v2);
212
213    TextureVertex::set(vertex++, x1, y1, u1, v1);
214    TextureVertex::set(vertex++, x2, y1, u2, v1);
215    TextureVertex::set(vertex++, x1, y2, u1, v2);
216    TextureVertex::set(vertex++, x2, y2, u2, v2);
217
218    verticesCount += 4;
219    indexCount += 6;
220
221#if DEBUG_PATCHES_VERTICES
222    PATCH_LOGD("    quad %d", oldQuadCount);
223    PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
224    PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
225#endif
226}
227
228};  // namespace uirenderer
229};  // namespace android
230