Properties.h revision 938e884a1fcc385dba5a41475aad76d8b7189609
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_PROPERTIES_H
18#define ANDROID_HWUI_PROPERTIES_H
19
20#include <cutils/compiler.h>
21#include <cutils/properties.h>
22
23/**
24 * This file contains the list of system properties used to configure libhwui.
25 */
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Compile-time properties
32///////////////////////////////////////////////////////////////////////////////
33
34// Textures used by layers must have dimensions multiples of this number
35#define LAYER_SIZE 64
36
37// Defines the size in bits of the stencil buffer for the framebuffer
38// Note: Only 1 bit is required for clipping but more bits are required
39// to properly implement overdraw debugging
40#define STENCIL_BUFFER_SIZE 8
41
42///////////////////////////////////////////////////////////////////////////////
43// Debug properties
44///////////////////////////////////////////////////////////////////////////////
45
46/**
47 * Debug level for app developers. The value is a numeric value defined
48 * by the DebugLevel enum below.
49 */
50#define PROPERTY_DEBUG "debug.hwui.level"
51
52/**
53 * Debug levels. Debug levels are used as flags.
54 */
55enum DebugLevel {
56    kDebugDisabled = 0,
57    kDebugMemory = 1,
58    kDebugCaches = 2,
59    kDebugMoreCaches = kDebugMemory | kDebugCaches
60};
61
62/**
63 * Used to enable/disable layers update debugging. The accepted values are
64 * "true" and "false". The default value is "false".
65 */
66#define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
67
68/**
69 * Used to enable/disable overdraw debugging.
70 *
71 * The accepted values are
72 * "show", to show overdraw
73 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
74 * "count", to show an overdraw counter
75 * "false", to disable overdraw debugging
76 *
77 * The default value is "false".
78 */
79#define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
80
81/**
82 *  System property used to enable or disable hardware rendering profiling.
83 * The default value of this property is assumed to be false.
84 *
85 * When profiling is enabled, the adb shell dumpsys gfxinfo command will
86 * output extra information about the time taken to execute by the last
87 * frames.
88 *
89 * Possible values:
90 * "true", to enable profiling
91 * "visual_bars", to enable profiling and visualize the results on screen
92 * "false", to disable profiling
93 */
94#define PROPERTY_PROFILE "debug.hwui.profile"
95#define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
96
97/**
98 * Used to enable/disable non-rectangular clipping debugging.
99 *
100 * The accepted values are:
101 * "highlight", drawing commands clipped by the stencil will
102 *              be colored differently
103 * "region", renders the clipping region on screen whenever
104 *           the stencil is set
105 * "hide", don't show the clip
106 *
107 * The default value is "hide".
108 */
109#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
110
111/**
112 * Turn on to draw dirty regions every other frame.
113 *
114 * Possible values:
115 * "true", to enable dirty regions debugging
116 * "false", to disable dirty regions debugging
117 */
118#define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
119
120/**
121 * Disables draw operation deferral if set to "true", forcing draw
122 * commands to be issued to OpenGL in order, and processed in sequence
123 * with state-manipulation canvas commands.
124 */
125#define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
126
127/**
128 * Used to disable draw operation reordering when deferring draw operations
129 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
130 */
131#define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
132
133/**
134 * Setting this property will enable or disable the dropping of frames with
135 * empty damage. Default is "true".
136 */
137#define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
138
139/**
140 * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
141 * to do partial invalidates. Setting this to "false" will fall back to
142 * using BUFFER_PRESERVED instead
143 * Default is "true"
144 */
145#define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
146
147/**
148 * Setting this to "false" will force HWUI to always do full-redraws of the surface.
149 * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
150 * Default is "true"
151 */
152#define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates"
153
154#define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
155
156/**
157 * Indicates whether PBOs can be used to back pixel buffers.
158 * Accepted values are "true" and "false". Default is true.
159 */
160#define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers"
161
162/**
163 * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
164 * or Vulkan.
165 */
166#define PROPERTY_RENDERER "debug.hwui.renderer"
167
168///////////////////////////////////////////////////////////////////////////////
169// Misc
170///////////////////////////////////////////////////////////////////////////////
171
172// Converts a number of mega-bytes into bytes
173#define MB(s) ((s) * 1024 * 1024)
174// Converts a number of kilo-bytes into bytes
175#define KB(s) ((s) * 1024)
176
177enum class ProfileType {
178    None,
179    Console,
180    Bars
181};
182
183enum class OverdrawColorSet {
184    Default = 0,
185    Deuteranomaly
186};
187
188enum class StencilClipDebug {
189    Hide,
190    ShowHighlight,
191    ShowRegion
192};
193
194enum class RenderPipelineType {
195    OpenGL = 0,
196    SkiaGL,
197    SkiaVulkan,
198    NotInitialized = 128
199};
200
201/**
202 * Renderthread-only singleton which manages several static rendering properties. Most of these
203 * are driven by system properties which are queried once at initialization, and again if init()
204 * is called.
205 */
206class Properties {
207public:
208    static bool load();
209
210    static bool drawDeferDisabled;
211    static bool drawReorderDisabled;
212    static bool debugLayersUpdates;
213    static bool debugOverdraw;
214    static bool showDirtyRegions;
215    // TODO: Remove after stabilization period
216    static bool skipEmptyFrames;
217    static bool useBufferAge;
218    static bool enablePartialUpdates;
219
220    // TODO: Move somewhere else?
221    static constexpr float textGamma = 1.45f;
222
223    static DebugLevel debugLevel;
224    static OverdrawColorSet overdrawColorSet;
225    static StencilClipDebug debugStencilClip;
226
227    // Override the value for a subset of properties in this class
228    static void overrideProperty(const char* name, const char* value);
229
230    static float overrideLightRadius;
231    static float overrideLightPosY;
232    static float overrideLightPosZ;
233    static float overrideAmbientRatio;
234    static int overrideAmbientShadowStrength;
235    static int overrideSpotShadowStrength;
236
237    static ProfileType getProfileType();
238    static RenderPipelineType getRenderPipelineType();
239    static bool isSkiaEnabled();
240
241    ANDROID_API static bool enableHighContrastText;
242
243    // Should be used only by test apps
244    static bool waitForGpuCompletion;
245    static bool forceDrawFrame;
246
247    // Should only be set by automated tests to try and filter out
248    // any overhead they add
249    static bool filterOutTestOverhead;
250
251    // Workaround a device lockup in edge cases by switching to async mode
252    // instead of the default vsync (b/38372997). Only system_server should hit this.
253    // Any existing RenderProxy & Surface combination will be unaffected, only things
254    // created after changing this.
255    static bool disableVsync;
256
257    // Used for testing only to change the render pipeline.
258#ifdef HWUI_GLES_WRAP_ENABLED
259    static void overrideRenderPipelineType(RenderPipelineType);
260#endif
261
262private:
263    static ProfileType sProfileType;
264    static bool sDisableProfileBars;
265    static RenderPipelineType sRenderPipelineType;
266}; // class Caches
267
268}; // namespace uirenderer
269}; // namespace android
270
271#endif // ANDROID_HWUI_PROPERTIES_H
272