Canvas.h revision fa3e340431cc8168d960e719a596bca31dcccb38
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#pragma once 18 19#include <cutils/compiler.h> 20#include <utils/Functor.h> 21 22#include "GlFunctorLifecycleListener.h" 23#include "utils/Macros.h" 24#include <androidfw/ResourceTypes.h> 25 26#include <SkBitmap.h> 27#include <SkCanvas.h> 28#include <SkMatrix.h> 29 30class SkCanvasState; 31class SkVertices; 32 33namespace minikin { 34 class Layout; 35} 36 37namespace android { 38 39namespace uirenderer { 40 class CanvasPropertyPaint; 41 class CanvasPropertyPrimitive; 42 class DeferredLayerUpdater; 43 class DisplayList; 44 class RenderNode; 45} 46 47namespace SaveFlags { 48 49// These must match the corresponding Canvas API constants. 50enum { 51 Matrix = 0x01, 52 Clip = 0x02, 53 HasAlphaLayer = 0x04, 54 ClipToLayer = 0x10, 55 56 // Helper constant 57 MatrixClip = Matrix | Clip, 58}; 59typedef uint32_t Flags; 60 61} // namespace SaveFlags 62 63namespace uirenderer { 64class SkiaCanvasProxy; 65namespace VectorDrawable { 66class Tree; 67}; 68}; 69typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot; 70 71typedef std::function<void(uint16_t* text, float* positions)> ReadGlyphFunc; 72 73class Bitmap; 74class Paint; 75struct Typeface; 76 77class ANDROID_API Canvas { 78public: 79 virtual ~Canvas() {}; 80 81 static Canvas* create_canvas(const SkBitmap& bitmap); 82 83 /** 84 * Create a new Canvas object that records view system drawing operations for deferred 85 * rendering. A canvas returned by this call supports calls to the resetRecording(...) and 86 * finishRecording() calls. The latter call returns a DisplayList that is specific to the 87 * RenderPipeline defined by Properties::getRenderPipelineType(). 88 * 89 * @param width of the requested Canvas. 90 * @param height of the requested Canvas. 91 * @param renderNode is an optional parameter that specifies the node that will consume the 92 * DisplayList produced by the returned Canvas. This enables the reuse of select C++ 93 * objects as a speed optimization. 94 * @return new non-null Canvas Object. The type of DisplayList produced by this canvas is 95 determined based on Properties::getRenderPipelineType(). 96 * 97 */ 98 static WARN_UNUSED_RESULT Canvas* create_recording_canvas(int width, int height, 99 uirenderer::RenderNode* renderNode = nullptr); 100 101 /** 102 * Create a new Canvas object which delegates to an SkCanvas. 103 * 104 * @param skiaCanvas Must not be NULL. All drawing calls will be 105 * delegated to this object. This function will call ref() on the 106 * SkCanvas, and the returned Canvas will unref() it upon 107 * destruction. 108 * @return new non-null Canvas Object. The type of DisplayList produced by this canvas is 109 * determined based on Properties::getRenderPipelineType(). 110 */ 111 static Canvas* create_canvas(SkCanvas* skiaCanvas); 112 113 /** 114 * Provides a Skia SkCanvas interface that acts as a proxy to this Canvas. 115 * It is useful for testing and clients (e.g. Picture/Movie) that expect to 116 * draw their contents into an SkCanvas. 117 * 118 * The SkCanvas returned is *only* valid until another Canvas call is made 119 * that would change state (e.g. matrix or clip). Clients of asSkCanvas() 120 * are responsible for *not* persisting this pointer. 121 * 122 * Further, the returned SkCanvas should NOT be unref'd and is valid until 123 * this canvas is destroyed or a new bitmap is set. 124 */ 125 virtual SkCanvas* asSkCanvas() = 0; 126 127 128 virtual void setBitmap(const SkBitmap& bitmap) = 0; 129 130 virtual bool isOpaque() = 0; 131 virtual int width() = 0; 132 virtual int height() = 0; 133 134// ---------------------------------------------------------------------------- 135// View System operations (not exposed in public Canvas API) 136// ---------------------------------------------------------------------------- 137 138 virtual void resetRecording(int width, int height, 139 uirenderer::RenderNode* renderNode = nullptr) = 0; 140 virtual uirenderer::DisplayList* finishRecording() = 0; 141 virtual void insertReorderBarrier(bool enableReorder) = 0; 142 143 virtual void setHighContrastText(bool highContrastText) = 0; 144 virtual bool isHighContrastText() = 0; 145 146 virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, 147 uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, 148 uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, 149 uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) = 0; 150 virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, 151 uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, 152 uirenderer::CanvasPropertyPaint* paint) = 0; 153 154 virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) = 0; 155 virtual void drawRenderNode(uirenderer::RenderNode* renderNode) = 0; 156 virtual void callDrawGLFunction(Functor* functor, 157 uirenderer::GlFunctorLifecycleListener* listener) = 0; 158 159// ---------------------------------------------------------------------------- 160// Canvas state operations 161// ---------------------------------------------------------------------------- 162 163 // Save (layer) 164 virtual int getSaveCount() const = 0; 165 virtual int save(SaveFlags::Flags flags) = 0; 166 virtual void restore() = 0; 167 virtual void restoreToCount(int saveCount) = 0; 168 169 virtual int saveLayer(float left, float top, float right, float bottom, 170 const SkPaint* paint, SaveFlags::Flags flags) = 0; 171 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 172 int alpha, SaveFlags::Flags flags) = 0; 173 174 // Matrix 175 virtual void getMatrix(SkMatrix* outMatrix) const = 0; 176 virtual void setMatrix(const SkMatrix& matrix) = 0; 177 178 virtual void concat(const SkMatrix& matrix) = 0; 179 virtual void rotate(float degrees) = 0; 180 virtual void scale(float sx, float sy) = 0; 181 virtual void skew(float sx, float sy) = 0; 182 virtual void translate(float dx, float dy) = 0; 183 184 // clip 185 virtual bool getClipBounds(SkRect* outRect) const = 0; 186 virtual bool quickRejectRect(float left, float top, float right, float bottom) const = 0; 187 virtual bool quickRejectPath(const SkPath& path) const = 0; 188 189 virtual bool clipRect(float left, float top, float right, float bottom, 190 SkClipOp op) = 0; 191 virtual bool clipPath(const SkPath* path, SkClipOp op) = 0; 192 193 // filters 194 virtual SkDrawFilter* getDrawFilter() = 0; 195 virtual void setDrawFilter(SkDrawFilter* drawFilter) = 0; 196 197 // WebView only 198 virtual SkCanvasState* captureCanvasState() const { return nullptr; } 199 200// ---------------------------------------------------------------------------- 201// Canvas draw operations 202// ---------------------------------------------------------------------------- 203 virtual void drawColor(int color, SkBlendMode mode) = 0; 204 virtual void drawPaint(const SkPaint& paint) = 0; 205 206 // Geometry 207 virtual void drawPoint(float x, float y, const SkPaint& paint) = 0; 208 virtual void drawPoints(const float* points, int floatCount, const SkPaint& paint) = 0; 209 virtual void drawLine(float startX, float startY, float stopX, float stopY, 210 const SkPaint& paint) = 0; 211 virtual void drawLines(const float* points, int floatCount, const SkPaint& paint) = 0; 212 virtual void drawRect(float left, float top, float right, float bottom, 213 const SkPaint& paint) = 0; 214 virtual void drawRegion(const SkRegion& region, const SkPaint& paint) = 0; 215 virtual void drawRoundRect(float left, float top, float right, float bottom, 216 float rx, float ry, const SkPaint& paint) = 0; 217 virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0; 218 virtual void drawOval(float left, float top, float right, float bottom, 219 const SkPaint& paint) = 0; 220 virtual void drawArc(float left, float top, float right, float bottom, 221 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) = 0; 222 virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0; 223 virtual void drawVertices(const SkVertices*, SkBlendMode, const SkPaint& paint) = 0; 224 225 // Bitmap-based 226 virtual void drawBitmap(Bitmap& bitmap, float left, float top, 227 const SkPaint* paint) = 0; 228 virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, 229 const SkPaint* paint) = 0; 230 virtual void drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, 231 float srcRight, float srcBottom, float dstLeft, float dstTop, 232 float dstRight, float dstBottom, const SkPaint* paint) = 0; 233 virtual void drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight, 234 const float* vertices, const int* colors, const SkPaint* paint) = 0; 235 virtual void drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& chunk, 236 float dstLeft, float dstTop, float dstRight, float dstBottom, 237 const SkPaint* paint) = 0; 238 239 /** 240 * Specifies if the positions passed to ::drawText are absolute or relative 241 * to the (x,y) value provided. 242 * 243 * If true the (x,y) values are ignored. Otherwise, those (x,y) values need 244 * to be added to each glyph's position to get its absolute position. 245 */ 246 virtual bool drawTextAbsolutePos() const = 0; 247 248 /** 249 * Draws a VectorDrawable onto the canvas. 250 */ 251 virtual void drawVectorDrawable(VectorDrawableRoot* tree) = 0; 252 253 /** 254 * Converts utf16 text to glyphs, calculating position and boundary, 255 * and delegating the final draw to virtual drawGlyphs method. 256 */ 257 void drawText(const uint16_t* text, int start, int count, int contextCount, 258 float x, float y, int bidiFlags, const Paint& origPaint, Typeface* typeface); 259 260 void drawTextOnPath(const uint16_t* text, int count, int bidiFlags, const SkPath& path, 261 float hOffset, float vOffset, const Paint& paint, Typeface* typeface); 262 263protected: 264 void drawTextDecorations(float x, float y, float length, const SkPaint& paint); 265 266 /** 267 * glyphFunc: valid only for the duration of the call and should not be cached. 268 * drawText: count is of glyphs 269 * totalAdvance: used to define width of text decorations (underlines, strikethroughs). 270 */ 271 virtual void drawGlyphs(ReadGlyphFunc glyphFunc, int count, const SkPaint& paint, float x, 272 float y, float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, 273 float totalAdvance) = 0; 274 virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset, 275 const SkPaint& paint, const SkPath& path, size_t start, size_t end) = 0; 276 friend class DrawTextFunctor; 277 friend class DrawTextOnPathFunctor; 278 friend class uirenderer::SkiaCanvasProxy; 279}; 280 281}; // namespace android 282