144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik/*
244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * Copyright (C) 2015 The Android Open Source Project
344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik *
444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * Licensed under the Apache License, Version 2.0 (the "License");
544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * you may not use this file except in compliance with the License.
644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * You may obtain a copy of the License at
744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik *
844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik *      http://www.apache.org/licenses/LICENSE-2.0
944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik *
1044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * Unless required by applicable law or agreed to in writing, software
1144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * distributed under the License is distributed on an "AS IS" BASIS,
1244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * See the License for the specific language governing permissions and
1444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * limitations under the License.
1544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik */
16f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik#include "renderstate/TextureState.h"
1744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
1868f5b8a7810a011a068db3390c714bf02f3072c6Chris Craik#include "Caches.h"
1968f5b8a7810a011a068db3390c714bf02f3072c6Chris Craik#include "utils/TraceUtils.h"
2068f5b8a7810a011a068db3390c714bf02f3072c6Chris Craik
2168f5b8a7810a011a068db3390c714bf02f3072c6Chris Craik#include <GLES3/gl3.h>
2268f5b8a7810a011a068db3390c714bf02f3072c6Chris Craik#include <SkBitmap.h>
231bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck#include <SkCanvas.h>
241bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck#include <memory>
2568f5b8a7810a011a068db3390c714bf02f3072c6Chris Craik
2644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craiknamespace android {
2744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craiknamespace uirenderer {
2844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
29138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik// Width of mShadowLutTexture, defines how accurate the shadow alpha lookup table is
30138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craikstatic const int SHADOW_LUT_SIZE = 128;
31138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik
3244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik// Must define as many texture units as specified by kTextureUnitsCount
331bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reckconst GLenum kTextureUnits[] = {GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2, GL_TEXTURE3};
341bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck
351bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John ReckTextureState::TextureState() : mTextureUnit(0) {
3644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    glActiveTexture(kTextureUnits[0]);
3744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    resetBoundTextures();
3844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
3944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    GLint maxTextureUnits;
4044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
4144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
421bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                        "At least %d texture units are required!", kTextureUnitsCount);
432de7771740ee08fcaff638ec6b2e460bb72fff04John Reck    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
4444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
4544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
46138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris CraikTextureState::~TextureState() {
47138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik    if (mShadowLutTexture != nullptr) {
48138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        mShadowLutTexture->deleteTexture();
49138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik    }
50138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik}
51138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik
52138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik/**
53138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik * Maps shadow geometry 'alpha' varying (1 for darkest, 0 for transparent) to
54138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik * darkness at that spot. Input values of 0->1 should be mapped within the same
55138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik * range, but can affect the curve for a different visual falloff.
56138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik *
57138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik * This is used to populate the shadow LUT texture for quick lookup in the
58138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik * shadow shader.
59138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik */
60138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craikstatic float computeShadowOpacity(float ratio) {
61138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik    // exponential falloff function provided by UX
62138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik    float val = 1 - ratio;
63138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik    return exp(-val * val * 4.0) - 0.018;
64138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik}
65138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik
66138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craikvoid TextureState::constructTexture(Caches& caches) {
67138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik    if (mShadowLutTexture == nullptr) {
68138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        mShadowLutTexture.reset(new Texture(caches));
69138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik
70138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        unsigned char bytes[SHADOW_LUT_SIZE];
71138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        for (int i = 0; i < SHADOW_LUT_SIZE; i++) {
72138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik            float inputRatio = i / (SHADOW_LUT_SIZE - 1.0f);
73138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik            bytes[i] = computeShadowOpacity(inputRatio) * 255;
74138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        }
75138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        mShadowLutTexture->upload(GL_ALPHA, SHADOW_LUT_SIZE, 1, GL_ALPHA, GL_UNSIGNED_BYTE, &bytes);
76138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        mShadowLutTexture->setFilter(GL_LINEAR);
77138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik        mShadowLutTexture->setWrap(GL_CLAMP_TO_EDGE);
78138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik    }
79138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik}
80138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik
8144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::activateTexture(GLuint textureUnit) {
82e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik    LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
831bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                        "Tried to use texture unit index %d, only %d exist", textureUnit,
841bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52John Reck                        kTextureUnitsCount);
8544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    if (mTextureUnit != textureUnit) {
8644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        glActiveTexture(kTextureUnits[textureUnit]);
8744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mTextureUnit = textureUnit;
8844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
8944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
9044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
9144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::resetActiveTexture() {
9244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mTextureUnit = -1;
9344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
9444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
9544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::bindTexture(GLuint texture) {
9644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    if (mBoundTextures[mTextureUnit] != texture) {
9744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        glBindTexture(GL_TEXTURE_2D, texture);
9844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mBoundTextures[mTextureUnit] = texture;
9944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
10044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
10144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
10244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::bindTexture(GLenum target, GLuint texture) {
10344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    if (target == GL_TEXTURE_2D) {
10444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        bindTexture(texture);
10544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    } else {
10644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        // GLConsumer directly calls glBindTexture() with
10744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
10844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        // since the cached state could be stale
10944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        glBindTexture(target, texture);
11044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
11144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
11244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
11344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::deleteTexture(GLuint texture) {
11444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // When glDeleteTextures() is called on a currently bound texture,
11544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // OpenGL ES specifies that the texture is then considered unbound
11644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // Consider the following series of calls:
11744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    //
11844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // glGenTextures -> creates texture name 2
11944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // glBindTexture(2)
12044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // glDeleteTextures(2) -> 2 is now unbound
12144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // glGenTextures -> can return 2 again
12244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    //
12344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // If we don't call glBindTexture(2) after the second glGenTextures
12444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // call, any texture operation will be performed on the default
12544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // texture (name=0)
12644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
12744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    unbindTexture(texture);
12844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
12944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    glDeleteTextures(1, &texture);
13044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
13144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
13244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::resetBoundTextures() {
13344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    for (int i = 0; i < kTextureUnitsCount; i++) {
13444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mBoundTextures[i] = 0;
13544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
13644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
13744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
13844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::unbindTexture(GLuint texture) {
13944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    for (int i = 0; i < kTextureUnitsCount; i++) {
14044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        if (mBoundTextures[i] == texture) {
14144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik            mBoundTextures[i] = 0;
14244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        }
14344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
14444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
14544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
14644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik} /* namespace uirenderer */
14744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik} /* namespace android */
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