surface_texture.h revision 3131a024c9f526a2cc468d9cece9e5beac5fdc37
1/* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17/** 18 * @addtogroup SurfaceTexture 19 * @{ 20 */ 21 22/** 23 * @file surface_texture.h 24 */ 25 26#ifndef ANDROID_NATIVE_SURFACE_TEXTURE_H 27#define ANDROID_NATIVE_SURFACE_TEXTURE_H 28 29/****************************************************************** 30 * 31 * IMPORTANT NOTICE: 32 * 33 * This file is part of Android's set of stable system headers 34 * exposed by the Android NDK (Native Development Kit). 35 * 36 * Third-party source AND binary code relies on the definitions 37 * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES. 38 * 39 * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES) 40 * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS 41 * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY 42 * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES 43 */ 44 45#include <stdint.h> 46 47#include <android/native_window.h> 48 49__BEGIN_DECLS 50 51struct ASurfaceTexture; 52 53/** 54 * {@link ASurfaceTexture} is an opaque type to manage SurfaceTexture from native code 55 * 56 * {@link ASurfaceTexture} can be obtained from an android.graphics.SurfaceTexture object using 57 * ASurfaceTexture_fromSurfaceTexture(). 58 */ 59typedef struct ASurfaceTexture ASurfaceTexture; 60 61/** 62 * Release the reference to the native ASurfaceTexture acquired with 63 * ASurfaceTexture_fromSurfaceTexture(). 64 * Failing to do so will result in leaked memory and graphic resources. 65 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 66 */ 67void ASurfaceTexture_release(ASurfaceTexture* st); 68 69/** 70 * Returns a reference to an ANativeWindow (i.e. the Producer) for this SurfaceTexture. 71 * This is equivalent to Java's: Surface sur = new Surface(surfaceTexture); 72 * 73 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 74 * @return A reference to an ANativeWindow. This reference MUST BE released when no longer needed 75 * using ANativeWindow_release(). Failing to do so will result in leaked resources. nullptr is 76 * returned if \st is null or if it's not an instance of android.graphics.SurfaceTexture 77 */ 78ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st); 79 80/** 81 * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A 82 * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame 83 * that was current at the time of the last call to {@link #detachFromGLContext}. This new 84 * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target. 85 * 86 * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES 87 * contexts. Note, however, that the image contents are only accessible from one OpenGL ES 88 * context at a time. 89 * 90 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 91 * \param texName The name of the OpenGL ES texture that will be created. This texture name 92 * must be unusued in the OpenGL ES context that is current on the calling thread. 93 * \return 0 on success, negative posix error code otherwise (see <errno.h>) 94 */ 95int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName); 96 97/** 98 * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. 99 * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL 100 * ES texture object will be deleted as a result of this call. After calling this method all 101 * calls to {@link #updateTexImage} will fail until a successful call to {@link #attachToGLContext} 102 * is made. 103 * 104 * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES 105 * contexts. Note, however, that the image contents are only accessible from one OpenGL ES 106 * context at a time. 107 * 108 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 109 * \return 0 on success, negative posix error code otherwise (see <errno.h>) 110 */ 111int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st); 112 113/** 114 * Update the texture image to the most recent frame from the image stream. This may only be 115 * called while the OpenGL ES context that owns the texture is current on the calling thread. 116 * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target. 117 * 118 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 119 * \return 0 on success, negative posix error code otherwise (see <errno.h>) 120 */ 121int ASurfaceTexture_updateTexImage(ASurfaceTexture* st); 122 123/** 124 * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by 125 * the most recent call to updateTexImage. 126 * 127 * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s 128 * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample 129 * that location from the texture. Sampling the texture outside of the range of this transform 130 * is undefined. 131 * 132 * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via 133 * the glLoadMatrixf or glUniformMatrix4fv functions. 134 * 135 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 136 * \param mtx the array into which the 4x4 matrix will be stored. The array must have exactly 137 * 16 elements. 138 */ 139void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]); 140 141/** 142 * Retrieve the timestamp associated with the texture image set by the most recent call to 143 * updateTexImage. 144 * 145 * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp 146 * should be unaffected by time-of-day adjustments, and for a camera should be strictly 147 * monotonic but for a MediaPlayer may be reset when the position is set. The 148 * specific meaning and zero point of the timestamp depends on the source providing images to 149 * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot 150 * generally be compared across SurfaceTexture instances, or across multiple program 151 * invocations. It is mostly useful for determining time offsets between subsequent frames. 152 * 153 * For EGL/Vulkan producers, this timestamp is the desired present time set with the 154 * EGL_ANDROID_presentation_time or VK_GOOGLE_display_timing extensions 155 * 156 * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() 157 */ 158int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st); 159 160__END_DECLS 161 162#endif /* ANDROID_NATIVE_SURFACE_TEXTURE_H */ 163