IGraphicBufferProducer.h revision b687a2814ca9db576eb1ea33dea90ac35cd61bc1
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Errors.h>
24#include <utils/RefBase.h>
25
26#include <binder/IInterface.h>
27
28#include <ui/Fence.h>
29#include <ui/GraphicBuffer.h>
30#include <ui/Rect.h>
31#include <ui/Region.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IProducerListener;
37class NativeHandle;
38class Surface;
39
40/*
41 * This class defines the Binder IPC interface for the producer side of
42 * a queue of graphics buffers.  It's used to send graphics data from one
43 * component to another.  For example, a class that decodes video for
44 * playback might use this to provide frames.  This is typically done
45 * indirectly, through Surface.
46 *
47 * The underlying mechanism is a BufferQueue, which implements
48 * BnGraphicBufferProducer.  In normal operation, the producer calls
49 * dequeueBuffer() to get an empty buffer, fills it with data, then
50 * calls queueBuffer() to make it available to the consumer.
51 *
52 * This class was previously called ISurfaceTexture.
53 */
54class IGraphicBufferProducer : public IInterface
55{
56public:
57    DECLARE_META_INTERFACE(GraphicBufferProducer);
58
59    enum {
60        // A flag returned by dequeueBuffer when the client needs to call
61        // requestBuffer immediately thereafter.
62        BUFFER_NEEDS_REALLOCATION = 0x1,
63        // A flag returned by dequeueBuffer when all mirrored slots should be
64        // released by the client. This flag should always be processed first.
65        RELEASE_ALL_BUFFERS       = 0x2,
66    };
67
68    // requestBuffer requests a new buffer for the given index. The server (i.e.
69    // the IGraphicBufferProducer implementation) assigns the newly created
70    // buffer to the given slot index, and the client is expected to mirror the
71    // slot->buffer mapping so that it's not necessary to transfer a
72    // GraphicBuffer for every dequeue operation.
73    //
74    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
75    //
76    // Return of a value other than NO_ERROR means an error has occurred:
77    // * NO_INIT - the buffer queue has been abandoned or the producer is not
78    //             connected.
79    // * BAD_VALUE - one of the two conditions occurred:
80    //              * slot was out of range (see above)
81    //              * buffer specified by the slot is not dequeued
82    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
83
84    // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
85    // dequeued by the producer at one time. If this method succeeds, buffer
86    // slots will be both unallocated and owned by the BufferQueue object (i.e.
87    // they are not owned by the producer or consumer). Calling this will also
88    // cause all buffer slots to be emptied. If the caller is caching the
89    // contents of the buffer slots, it should empty that cache after calling
90    // this method.
91    //
92    // This function should not be called when there are any currently dequeued
93    // buffer slots. Doing so will result in a BAD_VALUE error.
94    //
95    // The buffer count should be at least 1 (inclusive), but at most
96    // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
97    // minimum undequeued buffer count can be obtained by calling
98    // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
99    //
100    // Return of a value other than NO_ERROR means an error has occurred:
101    // * NO_INIT - the buffer queue has been abandoned.
102    // * BAD_VALUE - one of the below conditions occurred:
103    //     * bufferCount was out of range (see above)
104    //     * client has one or more buffers dequeued
105    //     * this call would cause the maxBufferCount value to be exceeded
106    virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
107
108    // Set the async flag if the producer intends to asynchronously queue
109    // buffers without blocking. Typically this is used for triple-buffering
110    // and/or when the swap interval is set to zero.
111    //
112    // Enabling async mode will internally allocate an additional buffer to
113    // allow for the asynchronous behavior. If it is not enabled queue/dequeue
114    // calls may block.
115    //
116    // Return of a value other than NO_ERROR means an error has occurred:
117    // * NO_INIT - the buffer queue has been abandoned.
118    // * BAD_VALUE - this call would cause the maxBufferCount value to be
119    //               exceeded
120    virtual status_t setAsyncMode(bool async) = 0;
121
122    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
123    // of the slot is transfered to the client, meaning that the server will not
124    // use the contents of the buffer associated with that slot.
125    //
126    // The slot index returned may or may not contain a buffer (client-side).
127    // If the slot is empty the client should call requestBuffer to assign a new
128    // buffer to that slot.
129    //
130    // Once the client is done filling this buffer, it is expected to transfer
131    // buffer ownership back to the server with either cancelBuffer on
132    // the dequeued slot or to fill in the contents of its associated buffer
133    // contents and call queueBuffer.
134    //
135    // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
136    // expected to call requestBuffer immediately.
137    //
138    // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
139    // expected to release all of the mirrored slot->buffer mappings.
140    //
141    // The fence parameter will be updated to hold the fence associated with
142    // the buffer. The contents of the buffer must not be overwritten until the
143    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
144    // immediately.
145    //
146    // The width and height parameters must be no greater than the minimum of
147    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
148    // An error due to invalid dimensions might not be reported until
149    // updateTexImage() is called.  If width and height are both zero, the
150    // default values specified by setDefaultBufferSize() are used instead.
151    //
152    // If the format is 0, the default format will be used.
153    //
154    // The usage argument specifies gralloc buffer usage flags.  The values
155    // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
156    // will be merged with the usage flags specified by
157    // IGraphicBufferConsumer::setConsumerUsageBits.
158    //
159    // This call will block until a buffer is available to be dequeued. If
160    // both the producer and consumer are controlled by the app, then this call
161    // can never block and will return WOULD_BLOCK if no buffer is available.
162    //
163    // A non-negative value with flags set (see above) will be returned upon
164    // success.
165    //
166    // Return of a negative means an error has occurred:
167    // * NO_INIT - the buffer queue has been abandoned or the producer is not
168    //             connected.
169    // * BAD_VALUE - both in async mode and buffer count was less than the
170    //               max numbers of buffers that can be allocated at once.
171    // * INVALID_OPERATION - cannot attach the buffer because it would cause
172    //                       too many buffers to be dequeued, either because
173    //                       the producer already has a single buffer dequeued
174    //                       and did not set a buffer count, or because a
175    //                       buffer count was set and this call would cause
176    //                       it to be exceeded.
177    // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
178    //                 since both the producer/consumer are controlled by app
179    // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
180    //
181    // All other negative values are an unknown error returned downstream
182    // from the graphics allocator (typically errno).
183    virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w,
184            uint32_t h, PixelFormat format, uint32_t usage) = 0;
185
186    // detachBuffer attempts to remove all ownership of the buffer in the given
187    // slot from the buffer queue. If this call succeeds, the slot will be
188    // freed, and there will be no way to obtain the buffer from this interface.
189    // The freed slot will remain unallocated until either it is selected to
190    // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
191    // to the slot. The buffer must have already been dequeued, and the caller
192    // must already possesses the sp<GraphicBuffer> (i.e., must have called
193    // requestBuffer).
194    //
195    // Return of a value other than NO_ERROR means an error has occurred:
196    // * NO_INIT - the buffer queue has been abandoned or the producer is not
197    //             connected.
198    // * BAD_VALUE - the given slot number is invalid, either because it is
199    //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
200    //               it refers to is not currently dequeued and requested.
201    virtual status_t detachBuffer(int slot) = 0;
202
203    // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
204    // and detachBuffer in sequence, except for two things:
205    //
206    // 1) It is unnecessary to know the dimensions, format, or usage of the
207    //    next buffer.
208    // 2) It will not block, since if it cannot find an appropriate buffer to
209    //    return, it will return an error instead.
210    //
211    // Only slots that are free but still contain a GraphicBuffer will be
212    // considered, and the oldest of those will be returned. outBuffer is
213    // equivalent to outBuffer from the requestBuffer call, and outFence is
214    // equivalent to fence from the dequeueBuffer call.
215    //
216    // Return of a value other than NO_ERROR means an error has occurred:
217    // * NO_INIT - the buffer queue has been abandoned or the producer is not
218    //             connected.
219    // * BAD_VALUE - either outBuffer or outFence were NULL.
220    // * NO_MEMORY - no slots were found that were both free and contained a
221    //               GraphicBuffer.
222    virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
223            sp<Fence>* outFence) = 0;
224
225    // attachBuffer attempts to transfer ownership of a buffer to the buffer
226    // queue. If this call succeeds, it will be as if this buffer was dequeued
227    // from the returned slot number. As such, this call will fail if attaching
228    // this buffer would cause too many buffers to be simultaneously dequeued.
229    //
230    // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
231    // expected to release all of the mirrored slot->buffer mappings.
232    //
233    // A non-negative value with flags set (see above) will be returned upon
234    // success.
235    //
236    // Return of a negative value means an error has occurred:
237    // * NO_INIT - the buffer queue has been abandoned or the producer is not
238    //             connected.
239    // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
240    //               async mode and buffer count override, or the generation
241    //               number of the buffer did not match the buffer queue.
242    // * INVALID_OPERATION - cannot attach the buffer because it would cause
243    //                       too many buffers to be dequeued, either because
244    //                       the producer already has a single buffer dequeued
245    //                       and did not set a buffer count, or because a
246    //                       buffer count was set and this call would cause
247    //                       it to be exceeded.
248    // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
249    //                 disabled since both the producer/consumer are
250    //                 controlled by the app.
251    virtual status_t attachBuffer(int* outSlot,
252            const sp<GraphicBuffer>& buffer) = 0;
253
254    // queueBuffer indicates that the client has finished filling in the
255    // contents of the buffer associated with slot and transfers ownership of
256    // that slot back to the server.
257    //
258    // It is not valid to call queueBuffer on a slot that is not owned
259    // by the client or one for which a buffer associated via requestBuffer
260    // (an attempt to do so will fail with a return value of BAD_VALUE).
261    //
262    // In addition, the input must be described by the client (as documented
263    // below). Any other properties (zero point, etc)
264    // are client-dependent, and should be documented by the client.
265    //
266    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
267    //
268    // Upon success, the output will be filled with meaningful values
269    // (refer to the documentation below).
270    //
271    // Return of a value other than NO_ERROR means an error has occurred:
272    // * NO_INIT - the buffer queue has been abandoned or the producer is not
273    //             connected.
274    // * BAD_VALUE - one of the below conditions occurred:
275    //              * fence was NULL
276    //              * scaling mode was unknown
277    //              * both in async mode and buffer count was less than the
278    //                max numbers of buffers that can be allocated at once
279    //              * slot index was out of range (see above).
280    //              * the slot was not in the dequeued state
281    //              * the slot was enqueued without requesting a buffer
282    //              * crop rect is out of bounds of the buffer dimensions
283
284    struct QueueBufferInput : public Flattenable<QueueBufferInput> {
285        friend class Flattenable<QueueBufferInput>;
286        inline QueueBufferInput(const Parcel& parcel);
287        // timestamp - a monotonically increasing value in nanoseconds
288        // isAutoTimestamp - if the timestamp was synthesized at queue time
289        // dataSpace - description of the contents, interpretation depends on format
290        // crop - a crop rectangle that's used as a hint to the consumer
291        // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
292        // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
293        // fence - a fence that the consumer must wait on before reading the buffer,
294        //         set this to Fence::NO_FENCE if the buffer is ready immediately
295        // sticky - the sticky transform set in Surface (only used by the LEGACY
296        //          camera mode).
297        inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
298                android_dataspace dataSpace, const Rect& crop, int scalingMode,
299                uint32_t transform, const sp<Fence>& fence, uint32_t sticky = 0)
300                : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp),
301                  dataSpace(dataSpace), crop(crop), scalingMode(scalingMode),
302                  transform(transform), stickyTransform(sticky), fence(fence),
303                  surfaceDamage() { }
304        inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
305                android_dataspace* outDataSpace,
306                Rect* outCrop, int* outScalingMode,
307                uint32_t* outTransform, sp<Fence>* outFence,
308                uint32_t* outStickyTransform = NULL) const {
309            *outTimestamp = timestamp;
310            *outIsAutoTimestamp = bool(isAutoTimestamp);
311            *outDataSpace = dataSpace;
312            *outCrop = crop;
313            *outScalingMode = scalingMode;
314            *outTransform = transform;
315            *outFence = fence;
316            if (outStickyTransform != NULL) {
317                *outStickyTransform = stickyTransform;
318            }
319        }
320
321        // Flattenable protocol
322        size_t getFlattenedSize() const;
323        size_t getFdCount() const;
324        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
325        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
326
327        const Region& getSurfaceDamage() const { return surfaceDamage; }
328        void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
329
330    private:
331        int64_t timestamp;
332        int isAutoTimestamp;
333        android_dataspace dataSpace;
334        Rect crop;
335        int scalingMode;
336        uint32_t transform;
337        uint32_t stickyTransform;
338        sp<Fence> fence;
339        Region surfaceDamage;
340    };
341
342    // QueueBufferOutput must be a POD structure
343    struct __attribute__ ((__packed__)) QueueBufferOutput {
344        inline QueueBufferOutput() { }
345        // outWidth - filled with default width applied to the buffer
346        // outHeight - filled with default height applied to the buffer
347        // outTransformHint - filled with default transform applied to the buffer
348        // outNumPendingBuffers - num buffers queued that haven't yet been acquired
349        //                        (counting the currently queued buffer)
350        inline void deflate(uint32_t* outWidth,
351                uint32_t* outHeight,
352                uint32_t* outTransformHint,
353                uint32_t* outNumPendingBuffers) const {
354            *outWidth = width;
355            *outHeight = height;
356            *outTransformHint = transformHint;
357            *outNumPendingBuffers = numPendingBuffers;
358        }
359        inline void inflate(uint32_t inWidth, uint32_t inHeight,
360                uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
361            width = inWidth;
362            height = inHeight;
363            transformHint = inTransformHint;
364            numPendingBuffers = inNumPendingBuffers;
365        }
366    private:
367        uint32_t width;
368        uint32_t height;
369        uint32_t transformHint;
370        uint32_t numPendingBuffers;
371    };
372
373    virtual status_t queueBuffer(int slot, const QueueBufferInput& input,
374            QueueBufferOutput* output) = 0;
375
376    // cancelBuffer indicates that the client does not wish to fill in the
377    // buffer associated with slot and transfers ownership of the slot back to
378    // the server.
379    //
380    // The buffer is not queued for use by the consumer.
381    //
382    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
383    //
384    // The buffer will not be overwritten until the fence signals.  The fence
385    // will usually be the one obtained from dequeueBuffer.
386    //
387    // Return of a value other than NO_ERROR means an error has occurred:
388    // * NO_INIT - the buffer queue has been abandoned or the producer is not
389    //             connected.
390    // * BAD_VALUE - one of the below conditions occurred:
391    //              * fence was NULL
392    //              * slot index was out of range (see above).
393    //              * the slot was not in the dequeued state
394    virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0;
395
396    // query retrieves some information for this surface
397    // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
398    //
399    // Return of a value other than NO_ERROR means an error has occurred:
400    // * NO_INIT - the buffer queue has been abandoned.
401    // * BAD_VALUE - what was out of range
402    virtual int query(int what, int* value) = 0;
403
404    // connect attempts to connect a client API to the IGraphicBufferProducer.
405    // This must be called before any other IGraphicBufferProducer methods are
406    // called except for getAllocator. A consumer must be already connected.
407    //
408    // This method will fail if the connect was previously called on the
409    // IGraphicBufferProducer and no corresponding disconnect call was made.
410    //
411    // The listener is an optional binder callback object that can be used if
412    // the producer wants to be notified when the consumer releases a buffer
413    // back to the BufferQueue. It is also used to detect the death of the
414    // producer. If only the latter functionality is desired, there is a
415    // DummyProducerListener class in IProducerListener.h that can be used.
416    //
417    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
418    //
419    // The producerControlledByApp should be set to true if the producer is hosted
420    // by an untrusted process (typically app_process-forked processes). If both
421    // the producer and the consumer are app-controlled then all buffer queues
422    // will operate in async mode regardless of the async flag.
423    //
424    // Upon success, the output will be filled with meaningful data
425    // (refer to QueueBufferOutput documentation above).
426    //
427    // Return of a value other than NO_ERROR means an error has occurred:
428    // * NO_INIT - one of the following occurred:
429    //             * the buffer queue was abandoned
430    //             * no consumer has yet connected
431    // * BAD_VALUE - one of the following has occurred:
432    //             * the producer is already connected
433    //             * api was out of range (see above).
434    //             * output was NULL.
435    // * DEAD_OBJECT - the token is hosted by an already-dead process
436    //
437    // Additional negative errors may be returned by the internals, they
438    // should be treated as opaque fatal unrecoverable errors.
439    virtual status_t connect(const sp<IProducerListener>& listener,
440            int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
441
442    // disconnect attempts to disconnect a client API from the
443    // IGraphicBufferProducer.  Calling this method will cause any subsequent
444    // calls to other IGraphicBufferProducer methods to fail except for
445    // getAllocator and connect.  Successfully calling connect after this will
446    // allow the other methods to succeed again.
447    //
448    // This method will fail if the the IGraphicBufferProducer is not currently
449    // connected to the specified client API.
450    //
451    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
452    //
453    // Disconnecting from an abandoned IGraphicBufferProducer is legal and
454    // is considered a no-op.
455    //
456    // Return of a value other than NO_ERROR means an error has occurred:
457    // * BAD_VALUE - one of the following has occurred:
458    //             * the api specified does not match the one that was connected
459    //             * api was out of range (see above).
460    // * DEAD_OBJECT - the token is hosted by an already-dead process
461    virtual status_t disconnect(int api) = 0;
462
463    // Attaches a sideband buffer stream to the IGraphicBufferProducer.
464    //
465    // A sideband stream is a device-specific mechanism for passing buffers
466    // from the producer to the consumer without using dequeueBuffer/
467    // queueBuffer. If a sideband stream is present, the consumer can choose
468    // whether to acquire buffers from the sideband stream or from the queued
469    // buffers.
470    //
471    // Passing NULL or a different stream handle will detach the previous
472    // handle if any.
473    virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
474
475    // Allocates buffers based on the given dimensions/format.
476    //
477    // This function will allocate up to the maximum number of buffers
478    // permitted by the current BufferQueue configuration. It will use the
479    // given format, dimensions, and usage bits, which are interpreted in the
480    // same way as for dequeueBuffer, and the async flag must be set the same
481    // way as for dequeueBuffer to ensure that the correct number of buffers are
482    // allocated. This is most useful to avoid an allocation delay during
483    // dequeueBuffer. If there are already the maximum number of buffers
484    // allocated, this function has no effect.
485    virtual void allocateBuffers(uint32_t width, uint32_t height,
486            PixelFormat format, uint32_t usage) = 0;
487
488    // Sets whether dequeueBuffer is allowed to allocate new buffers.
489    //
490    // Normally dequeueBuffer does not discriminate between free slots which
491    // already have an allocated buffer and those which do not, and will
492    // allocate a new buffer if the slot doesn't have a buffer or if the slot's
493    // buffer doesn't match the requested size, format, or usage. This method
494    // allows the producer to restrict the eligible slots to those which already
495    // have an allocated buffer of the correct size, format, and usage. If no
496    // eligible slot is available, dequeueBuffer will block or return an error
497    // as usual.
498    virtual status_t allowAllocation(bool allow) = 0;
499
500    // Sets the current generation number of the BufferQueue.
501    //
502    // This generation number will be inserted into any buffers allocated by the
503    // BufferQueue, and any attempts to attach a buffer with a different
504    // generation number will fail. Buffers already in the queue are not
505    // affected and will retain their current generation number. The generation
506    // number defaults to 0.
507    virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
508
509    // Returns the name of the connected consumer.
510    virtual String8 getConsumerName() const = 0;
511};
512
513// ----------------------------------------------------------------------------
514
515class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
516{
517public:
518    virtual status_t    onTransact( uint32_t code,
519                                    const Parcel& data,
520                                    Parcel* reply,
521                                    uint32_t flags = 0);
522};
523
524// ----------------------------------------------------------------------------
525}; // namespace android
526
527#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
528