VirtualDisplaySurface.cpp revision 7c3ba8aa288755fad78ddbabcee0ad5a0610ac1c
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17// #define LOG_NDEBUG 0 18#include "VirtualDisplaySurface.h" 19#include "HWComposer.h" 20 21#include <gui/BufferItem.h> 22#include <gui/IProducerListener.h> 23 24// --------------------------------------------------------------------------- 25namespace android { 26// --------------------------------------------------------------------------- 27 28#if defined(FORCE_HWC_COPY_FOR_VIRTUAL_DISPLAYS) 29static const bool sForceHwcCopy = true; 30#else 31static const bool sForceHwcCopy = false; 32#endif 33 34#define VDS_LOGE(msg, ...) ALOGE("[%s] " msg, \ 35 mDisplayName.string(), ##__VA_ARGS__) 36#define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \ 37 mDisplayName.string(), ##__VA_ARGS__) 38#define VDS_LOGV(msg, ...) ALOGV("[%s] " msg, \ 39 mDisplayName.string(), ##__VA_ARGS__) 40 41static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) { 42 switch (type) { 43 case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN"; 44 case DisplaySurface::COMPOSITION_GLES: return "GLES"; 45 case DisplaySurface::COMPOSITION_HWC: return "HWC"; 46 case DisplaySurface::COMPOSITION_MIXED: return "MIXED"; 47 default: return "<INVALID>"; 48 } 49} 50 51VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, 52 const sp<IGraphicBufferProducer>& sink, 53 const sp<IGraphicBufferProducer>& bqProducer, 54 const sp<IGraphicBufferConsumer>& bqConsumer, 55 const String8& name) 56: ConsumerBase(bqConsumer), 57 mHwc(hwc), 58 mDisplayId(dispId), 59 mDisplayName(name), 60 mSource{}, 61 mDefaultOutputFormat(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED), 62 mOutputFormat(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED), 63 mOutputUsage(GRALLOC_USAGE_HW_COMPOSER), 64 mProducerSlotSource(0), 65 mProducerBuffers(), 66 mQueueBufferOutput(), 67 mSinkBufferWidth(0), 68 mSinkBufferHeight(0), 69 mCompositionType(COMPOSITION_UNKNOWN), 70 mFbFence(Fence::NO_FENCE), 71 mOutputFence(Fence::NO_FENCE), 72 mFbProducerSlot(BufferQueue::INVALID_BUFFER_SLOT), 73 mOutputProducerSlot(BufferQueue::INVALID_BUFFER_SLOT), 74 mDbgState(DBG_STATE_IDLE), 75 mDbgLastCompositionType(COMPOSITION_UNKNOWN), 76 mMustRecompose(false) 77{ 78 mSource[SOURCE_SINK] = sink; 79 mSource[SOURCE_SCRATCH] = bqProducer; 80 81 resetPerFrameState(); 82 83 int sinkWidth, sinkHeight; 84 sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth); 85 sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight); 86 mSinkBufferWidth = sinkWidth; 87 mSinkBufferHeight = sinkHeight; 88 89 // Pick the buffer format to request from the sink when not rendering to it 90 // with GLES. If the consumer needs CPU access, use the default format 91 // set by the consumer. Otherwise allow gralloc to decide the format based 92 // on usage bits. 93 int sinkUsage; 94 sink->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &sinkUsage); 95 if (sinkUsage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) { 96 int sinkFormat; 97 sink->query(NATIVE_WINDOW_FORMAT, &sinkFormat); 98 mDefaultOutputFormat = sinkFormat; 99 } else { 100 mDefaultOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED; 101 } 102 mOutputFormat = mDefaultOutputFormat; 103 104 ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string()); 105 mConsumer->setConsumerName(ConsumerBase::mName); 106 mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); 107 mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight); 108 sink->setAsyncMode(true); 109 IGraphicBufferProducer::QueueBufferOutput output; 110 mSource[SOURCE_SCRATCH]->connect(NULL, NATIVE_WINDOW_API_EGL, false, &output); 111} 112 113VirtualDisplaySurface::~VirtualDisplaySurface() { 114 mSource[SOURCE_SCRATCH]->disconnect(NATIVE_WINDOW_API_EGL); 115} 116 117status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) { 118 if (mDisplayId < 0) 119 return NO_ERROR; 120 121 mMustRecompose = mustRecompose; 122 123 VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, 124 "Unexpected beginFrame() in %s state", dbgStateStr()); 125 mDbgState = DBG_STATE_BEGUN; 126 127 return refreshOutputBuffer(); 128} 129 130status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) { 131 if (mDisplayId < 0) 132 return NO_ERROR; 133 134 VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN, 135 "Unexpected prepareFrame() in %s state", dbgStateStr()); 136 mDbgState = DBG_STATE_PREPARED; 137 138 mCompositionType = compositionType; 139 if (sForceHwcCopy && mCompositionType == COMPOSITION_GLES) { 140 // Some hardware can do RGB->YUV conversion more efficiently in hardware 141 // controlled by HWC than in hardware controlled by the video encoder. 142 // Forcing GLES-composed frames to go through an extra copy by the HWC 143 // allows the format conversion to happen there, rather than passing RGB 144 // directly to the consumer. 145 // 146 // On the other hand, when the consumer prefers RGB or can consume RGB 147 // inexpensively, this forces an unnecessary copy. 148 mCompositionType = COMPOSITION_MIXED; 149 } 150 151 if (mCompositionType != mDbgLastCompositionType) { 152 VDS_LOGV("prepareFrame: composition type changed to %s", 153 dbgCompositionTypeStr(mCompositionType)); 154 mDbgLastCompositionType = mCompositionType; 155 } 156 157 if (mCompositionType != COMPOSITION_GLES && 158 (mOutputFormat != mDefaultOutputFormat || 159 mOutputUsage != GRALLOC_USAGE_HW_COMPOSER)) { 160 // We must have just switched from GLES-only to MIXED or HWC 161 // composition. Stop using the format and usage requested by the GLES 162 // driver; they may be suboptimal when HWC is writing to the output 163 // buffer. For example, if the output is going to a video encoder, and 164 // HWC can write directly to YUV, some hardware can skip a 165 // memory-to-memory RGB-to-YUV conversion step. 166 // 167 // If we just switched *to* GLES-only mode, we'll change the 168 // format/usage and get a new buffer when the GLES driver calls 169 // dequeueBuffer(). 170 mOutputFormat = mDefaultOutputFormat; 171 mOutputUsage = GRALLOC_USAGE_HW_COMPOSER; 172 refreshOutputBuffer(); 173 } 174 175 return NO_ERROR; 176} 177 178#ifndef USE_HWC2 179status_t VirtualDisplaySurface::compositionComplete() { 180 return NO_ERROR; 181} 182#endif 183 184status_t VirtualDisplaySurface::advanceFrame() { 185 if (mDisplayId < 0) 186 return NO_ERROR; 187 188 if (mCompositionType == COMPOSITION_HWC) { 189 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 190 "Unexpected advanceFrame() in %s state on HWC frame", 191 dbgStateStr()); 192 } else { 193 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE, 194 "Unexpected advanceFrame() in %s state on GLES/MIXED frame", 195 dbgStateStr()); 196 } 197 mDbgState = DBG_STATE_HWC; 198 199 if (mOutputProducerSlot < 0 || 200 (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) { 201 // Last chance bailout if something bad happened earlier. For example, 202 // in a GLES configuration, if the sink disappears then dequeueBuffer 203 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger 204 // will soldier on. So we end up here without a buffer. There should 205 // be lots of scary messages in the log just before this. 206 VDS_LOGE("advanceFrame: no buffer, bailing out"); 207 return NO_MEMORY; 208 } 209 210 sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ? 211 mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL); 212 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; 213 VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)", 214 mFbProducerSlot, fbBuffer.get(), 215 mOutputProducerSlot, outBuffer.get()); 216 217 // At this point we know the output buffer acquire fence, 218 // so update HWC state with it. 219 mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer); 220 221 status_t result = NO_ERROR; 222 if (fbBuffer != NULL) { 223#ifdef USE_HWC2 224 // TODO: Correctly propagate the dataspace from GL composition 225 result = mHwc.setClientTarget(mDisplayId, mFbFence, fbBuffer, 226 HAL_DATASPACE_UNKNOWN); 227#else 228 result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); 229#endif 230 } 231 232 return result; 233} 234 235void VirtualDisplaySurface::onFrameCommitted() { 236 if (mDisplayId < 0) 237 return; 238 239 VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, 240 "Unexpected onFrameCommitted() in %s state", dbgStateStr()); 241 mDbgState = DBG_STATE_IDLE; 242 243#ifdef USE_HWC2 244 sp<Fence> retireFence = mHwc.getRetireFence(mDisplayId); 245#else 246 sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId); 247#endif 248 if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) { 249 // release the scratch buffer back to the pool 250 Mutex::Autolock lock(mMutex); 251 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); 252 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); 253#ifdef USE_HWC2 254 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], 255 retireFence); 256#else 257 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); 258#endif 259 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], 260 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); 261 } 262 263 if (mOutputProducerSlot >= 0) { 264 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); 265 QueueBufferOutput qbo; 266#ifndef USE_HWC2 267 sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId); 268#endif 269 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); 270 if (mMustRecompose) { 271 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, 272 QueueBufferInput( 273 systemTime(), false /* isAutoTimestamp */, 274 HAL_DATASPACE_UNKNOWN, 275 Rect(mSinkBufferWidth, mSinkBufferHeight), 276 NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */, 277#ifdef USE_HWC2 278 retireFence), 279#else 280 outFence), 281#endif 282 &qbo); 283 if (result == NO_ERROR) { 284 updateQueueBufferOutput(qbo); 285 } 286 } else { 287 // If the surface hadn't actually been updated, then we only went 288 // through the motions of updating the display to keep our state 289 // machine happy. We cancel the buffer to avoid triggering another 290 // re-composition and causing an infinite loop. 291#ifdef USE_HWC2 292 mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence); 293#else 294 mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence); 295#endif 296 } 297 } 298 299 resetPerFrameState(); 300} 301 302void VirtualDisplaySurface::dumpAsString(String8& /* result */) const { 303} 304 305void VirtualDisplaySurface::resizeBuffers(const uint32_t w, const uint32_t h) { 306 mQueueBufferOutput.width = w; 307 mQueueBufferOutput.height = h; 308 mSinkBufferWidth = w; 309 mSinkBufferHeight = h; 310} 311 312const sp<Fence>& VirtualDisplaySurface::getClientTargetAcquireFence() const { 313 return mFbFence; 314} 315 316status_t VirtualDisplaySurface::requestBuffer(int pslot, 317 sp<GraphicBuffer>* outBuf) { 318 if (mDisplayId < 0) 319 return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf); 320 321 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 322 "Unexpected requestBuffer pslot=%d in %s state", 323 pslot, dbgStateStr()); 324 325 *outBuf = mProducerBuffers[pslot]; 326 return NO_ERROR; 327} 328 329status_t VirtualDisplaySurface::setMaxDequeuedBufferCount( 330 int maxDequeuedBuffers) { 331 return mSource[SOURCE_SINK]->setMaxDequeuedBufferCount(maxDequeuedBuffers); 332} 333 334status_t VirtualDisplaySurface::setAsyncMode(bool async) { 335 return mSource[SOURCE_SINK]->setAsyncMode(async); 336} 337 338status_t VirtualDisplaySurface::dequeueBuffer(Source source, 339 PixelFormat format, uint32_t usage, int* sslot, sp<Fence>* fence) { 340 LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId); 341 342 status_t result = mSource[source]->dequeueBuffer(sslot, fence, 343 mSinkBufferWidth, mSinkBufferHeight, format, usage, nullptr); 344 if (result < 0) 345 return result; 346 int pslot = mapSource2ProducerSlot(source, *sslot); 347 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", 348 dbgSourceStr(source), *sslot, pslot, result); 349 uint64_t sourceBit = static_cast<uint64_t>(source) << pslot; 350 351 if ((mProducerSlotSource & (1ULL << pslot)) != sourceBit) { 352 // This slot was previously dequeued from the other source; must 353 // re-request the buffer. 354 result |= BUFFER_NEEDS_REALLOCATION; 355 mProducerSlotSource &= ~(1ULL << pslot); 356 mProducerSlotSource |= sourceBit; 357 } 358 359 if (result & RELEASE_ALL_BUFFERS) { 360 for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { 361 if ((mProducerSlotSource & (1ULL << i)) == sourceBit) 362 mProducerBuffers[i].clear(); 363 } 364 } 365 if (result & BUFFER_NEEDS_REALLOCATION) { 366 result = mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); 367 if (result < 0) { 368 mProducerBuffers[pslot].clear(); 369 mSource[source]->cancelBuffer(*sslot, *fence); 370 return result; 371 } 372 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x", 373 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(), 374 mProducerBuffers[pslot]->getPixelFormat(), 375 mProducerBuffers[pslot]->getUsage()); 376 } 377 378 return result; 379} 380 381status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, 382 uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, 383 FrameEventHistoryDelta* outTimestamps) { 384 if (mDisplayId < 0) { 385 return mSource[SOURCE_SINK]->dequeueBuffer( 386 pslot, fence, w, h, format, usage, outTimestamps); 387 } 388 389 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, 390 "Unexpected dequeueBuffer() in %s state", dbgStateStr()); 391 mDbgState = DBG_STATE_GLES; 392 393 VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage); 394 395 status_t result = NO_ERROR; 396 Source source = fbSourceForCompositionType(mCompositionType); 397 398 if (source == SOURCE_SINK) { 399 400 if (mOutputProducerSlot < 0) { 401 // Last chance bailout if something bad happened earlier. For example, 402 // in a GLES configuration, if the sink disappears then dequeueBuffer 403 // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger 404 // will soldier on. So we end up here without a buffer. There should 405 // be lots of scary messages in the log just before this. 406 VDS_LOGE("dequeueBuffer: no buffer, bailing out"); 407 return NO_MEMORY; 408 } 409 410 // We already dequeued the output buffer. If the GLES driver wants 411 // something incompatible, we have to cancel and get a new one. This 412 // will mean that HWC will see a different output buffer between 413 // prepare and set, but since we're in GLES-only mode already it 414 // shouldn't matter. 415 416 usage |= GRALLOC_USAGE_HW_COMPOSER; 417 const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot]; 418 if ((usage & ~buf->getUsage()) != 0 || 419 (format != 0 && format != buf->getPixelFormat()) || 420 (w != 0 && w != mSinkBufferWidth) || 421 (h != 0 && h != mSinkBufferHeight)) { 422 VDS_LOGV("dequeueBuffer: dequeueing new output buffer: " 423 "want %dx%d fmt=%d use=%#x, " 424 "have %dx%d fmt=%d use=%#x", 425 w, h, format, usage, 426 mSinkBufferWidth, mSinkBufferHeight, 427 buf->getPixelFormat(), buf->getUsage()); 428 mOutputFormat = format; 429 mOutputUsage = usage; 430 result = refreshOutputBuffer(); 431 if (result < 0) 432 return result; 433 } 434 } 435 436 if (source == SOURCE_SINK) { 437 *pslot = mOutputProducerSlot; 438 *fence = mOutputFence; 439 } else { 440 int sslot; 441 result = dequeueBuffer(source, format, usage, &sslot, fence); 442 if (result >= 0) { 443 *pslot = mapSource2ProducerSlot(source, sslot); 444 } 445 } 446 return result; 447} 448 449status_t VirtualDisplaySurface::detachBuffer(int /* slot */) { 450 VDS_LOGE("detachBuffer is not available for VirtualDisplaySurface"); 451 return INVALID_OPERATION; 452} 453 454status_t VirtualDisplaySurface::detachNextBuffer( 455 sp<GraphicBuffer>* /* outBuffer */, sp<Fence>* /* outFence */) { 456 VDS_LOGE("detachNextBuffer is not available for VirtualDisplaySurface"); 457 return INVALID_OPERATION; 458} 459 460status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */, 461 const sp<GraphicBuffer>& /* buffer */) { 462 VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface"); 463 return INVALID_OPERATION; 464} 465 466status_t VirtualDisplaySurface::queueBuffer(int pslot, 467 const QueueBufferInput& input, QueueBufferOutput* output) { 468 if (mDisplayId < 0) 469 return mSource[SOURCE_SINK]->queueBuffer(pslot, input, output); 470 471 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 472 "Unexpected queueBuffer(pslot=%d) in %s state", pslot, 473 dbgStateStr()); 474 mDbgState = DBG_STATE_GLES_DONE; 475 476 VDS_LOGV("queueBuffer pslot=%d", pslot); 477 478 status_t result; 479 if (mCompositionType == COMPOSITION_MIXED) { 480 // Queue the buffer back into the scratch pool 481 QueueBufferOutput scratchQBO; 482 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); 483 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); 484 if (result != NO_ERROR) 485 return result; 486 487 // Now acquire the buffer from the scratch pool -- should be the same 488 // slot and fence as we just queued. 489 Mutex::Autolock lock(mMutex); 490 BufferItem item; 491 result = acquireBufferLocked(&item, 0); 492 if (result != NO_ERROR) 493 return result; 494 VDS_LOGW_IF(item.mSlot != sslot, 495 "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d", 496 item.mSlot, sslot); 497 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mSlot); 498 mFbFence = mSlots[item.mSlot].mFence; 499 500 } else { 501 LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES, 502 "Unexpected queueBuffer in state %s for compositionType %s", 503 dbgStateStr(), dbgCompositionTypeStr(mCompositionType)); 504 505 // Extract the GLES release fence for HWC to acquire 506 int64_t timestamp; 507 bool isAutoTimestamp; 508 android_dataspace dataSpace; 509 Rect crop; 510 int scalingMode; 511 uint32_t transform; 512 input.deflate(×tamp, &isAutoTimestamp, &dataSpace, &crop, 513 &scalingMode, &transform, &mFbFence); 514 515 mFbProducerSlot = pslot; 516 mOutputFence = mFbFence; 517 } 518 519 *output = mQueueBufferOutput; 520 return NO_ERROR; 521} 522 523status_t VirtualDisplaySurface::cancelBuffer(int pslot, 524 const sp<Fence>& fence) { 525 if (mDisplayId < 0) 526 return mSource[SOURCE_SINK]->cancelBuffer(mapProducer2SourceSlot(SOURCE_SINK, pslot), fence); 527 528 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, 529 "Unexpected cancelBuffer(pslot=%d) in %s state", pslot, 530 dbgStateStr()); 531 VDS_LOGV("cancelBuffer pslot=%d", pslot); 532 Source source = fbSourceForCompositionType(mCompositionType); 533 return mSource[source]->cancelBuffer( 534 mapProducer2SourceSlot(source, pslot), fence); 535} 536 537int VirtualDisplaySurface::query(int what, int* value) { 538 switch (what) { 539 case NATIVE_WINDOW_WIDTH: 540 *value = mSinkBufferWidth; 541 break; 542 case NATIVE_WINDOW_HEIGHT: 543 *value = mSinkBufferHeight; 544 break; 545 default: 546 return mSource[SOURCE_SINK]->query(what, value); 547 } 548 return NO_ERROR; 549} 550 551status_t VirtualDisplaySurface::connect(const sp<IProducerListener>& listener, 552 int api, bool producerControlledByApp, 553 QueueBufferOutput* output) { 554 QueueBufferOutput qbo; 555 status_t result = mSource[SOURCE_SINK]->connect(listener, api, 556 producerControlledByApp, &qbo); 557 if (result == NO_ERROR) { 558 updateQueueBufferOutput(qbo); 559 *output = mQueueBufferOutput; 560 } 561 return result; 562} 563 564status_t VirtualDisplaySurface::disconnect(int api, DisconnectMode mode) { 565 return mSource[SOURCE_SINK]->disconnect(api, mode); 566} 567 568status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stream*/) { 569 return INVALID_OPERATION; 570} 571 572void VirtualDisplaySurface::allocateBuffers(uint32_t /* width */, 573 uint32_t /* height */, PixelFormat /* format */, uint32_t /* usage */) { 574 // TODO: Should we actually allocate buffers for a virtual display? 575} 576 577status_t VirtualDisplaySurface::allowAllocation(bool /* allow */) { 578 return INVALID_OPERATION; 579} 580 581status_t VirtualDisplaySurface::setGenerationNumber(uint32_t /* generation */) { 582 ALOGE("setGenerationNumber not supported on VirtualDisplaySurface"); 583 return INVALID_OPERATION; 584} 585 586String8 VirtualDisplaySurface::getConsumerName() const { 587 return String8("VirtualDisplaySurface"); 588} 589 590status_t VirtualDisplaySurface::setSharedBufferMode(bool /*sharedBufferMode*/) { 591 ALOGE("setSharedBufferMode not supported on VirtualDisplaySurface"); 592 return INVALID_OPERATION; 593} 594 595status_t VirtualDisplaySurface::setAutoRefresh(bool /*autoRefresh*/) { 596 ALOGE("setAutoRefresh not supported on VirtualDisplaySurface"); 597 return INVALID_OPERATION; 598} 599 600status_t VirtualDisplaySurface::setDequeueTimeout(nsecs_t /* timeout */) { 601 ALOGE("setDequeueTimeout not supported on VirtualDisplaySurface"); 602 return INVALID_OPERATION; 603} 604 605status_t VirtualDisplaySurface::getLastQueuedBuffer( 606 sp<GraphicBuffer>* /*outBuffer*/, sp<Fence>* /*outFence*/, 607 float[16] /* outTransformMatrix*/) { 608 ALOGE("getLastQueuedBuffer not supported on VirtualDisplaySurface"); 609 return INVALID_OPERATION; 610} 611 612status_t VirtualDisplaySurface::getUniqueId(uint64_t* /*outId*/) const { 613 ALOGE("getUniqueId not supported on VirtualDisplaySurface"); 614 return INVALID_OPERATION; 615} 616 617void VirtualDisplaySurface::updateQueueBufferOutput( 618 const QueueBufferOutput& qbo) { 619 mQueueBufferOutput = qbo; 620 mQueueBufferOutput.transformHint = 0; 621} 622 623void VirtualDisplaySurface::resetPerFrameState() { 624 mCompositionType = COMPOSITION_UNKNOWN; 625 mFbFence = Fence::NO_FENCE; 626 mOutputFence = Fence::NO_FENCE; 627 mOutputProducerSlot = -1; 628 mFbProducerSlot = -1; 629} 630 631status_t VirtualDisplaySurface::refreshOutputBuffer() { 632 if (mOutputProducerSlot >= 0) { 633 mSource[SOURCE_SINK]->cancelBuffer( 634 mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot), 635 mOutputFence); 636 } 637 638 int sslot; 639 status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage, 640 &sslot, &mOutputFence); 641 if (result < 0) 642 return result; 643 mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot); 644 645 // On GLES-only frames, we don't have the right output buffer acquire fence 646 // until after GLES calls queueBuffer(). So here we just set the buffer 647 // (for use in HWC prepare) but not the fence; we'll call this again with 648 // the proper fence once we have it. 649 result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE, 650 mProducerBuffers[mOutputProducerSlot]); 651 652 return result; 653} 654 655// This slot mapping function is its own inverse, so two copies are unnecessary. 656// Both are kept to make the intent clear where the function is called, and for 657// the (unlikely) chance that we switch to a different mapping function. 658int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) { 659 if (source == SOURCE_SCRATCH) { 660 return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1; 661 } else { 662 return sslot; 663 } 664} 665int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) { 666 return mapSource2ProducerSlot(source, pslot); 667} 668 669VirtualDisplaySurface::Source 670VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) { 671 return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; 672} 673 674const char* VirtualDisplaySurface::dbgStateStr() const { 675 switch (mDbgState) { 676 case DBG_STATE_IDLE: return "IDLE"; 677 case DBG_STATE_PREPARED: return "PREPARED"; 678 case DBG_STATE_GLES: return "GLES"; 679 case DBG_STATE_GLES_DONE: return "GLES_DONE"; 680 case DBG_STATE_HWC: return "HWC"; 681 default: return "INVALID"; 682 } 683} 684 685const char* VirtualDisplaySurface::dbgSourceStr(Source s) { 686 switch (s) { 687 case SOURCE_SINK: return "SINK"; 688 case SOURCE_SCRATCH: return "SCRATCH"; 689 default: return "INVALID"; 690 } 691} 692 693// --------------------------------------------------------------------------- 694} // namespace android 695// --------------------------------------------------------------------------- 696