Layer.cpp revision 3d8063b02e06020c8062addcc9ec49048d3bdb9a
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdint.h> 19#include <sys/types.h> 20 21#include <cutils/compiler.h> 22#include <cutils/native_handle.h> 23#include <cutils/properties.h> 24 25#include <utils/Errors.h> 26#include <utils/Log.h> 27#include <utils/StopWatch.h> 28 29#include <ui/GraphicBuffer.h> 30#include <ui/PixelFormat.h> 31 32#include <surfaceflinger/Surface.h> 33 34#include "clz.h" 35#include "DisplayHardware/DisplayHardware.h" 36#include "DisplayHardware/HWComposer.h" 37#include "GLExtensions.h" 38#include "Layer.h" 39#include "SurfaceFlinger.h" 40#include "SurfaceTextureLayer.h" 41 42#define DEBUG_RESIZE 0 43 44 45namespace android { 46 47template <typename T> inline T min(T a, T b) { 48 return a<b ? a : b; 49} 50 51// --------------------------------------------------------------------------- 52 53Layer::Layer(SurfaceFlinger* flinger, 54 DisplayID display, const sp<Client>& client) 55 : LayerBaseClient(flinger, display, client), 56 mTextureName(-1U), 57 mQueuedFrames(0), 58 mCurrentTransform(0), 59 mCurrentOpacity(true), 60 mFormat(PIXEL_FORMAT_NONE), 61 mGLExtensions(GLExtensions::getInstance()), 62 mOpaqueLayer(true), 63 mNeedsDithering(false), 64 mSecure(false), 65 mProtectedByApp(false), 66 mFixedSize(false) 67{ 68 mCurrentCrop.makeInvalid(); 69 glGenTextures(1, &mTextureName); 70} 71 72void Layer::destroy(RefBase const* base) { 73 mFlinger->destroyLayer(static_cast<LayerBase const*>(base)); 74} 75 76void Layer::onFirstRef() 77{ 78 LayerBaseClient::onFirstRef(); 79 setDestroyer(this); 80 81 struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener { 82 FrameQueuedListener(Layer* layer) : mLayer(layer) { } 83 private: 84 wp<Layer> mLayer; 85 virtual void onFrameAvailable() { 86 sp<Layer> that(mLayer.promote()); 87 if (that != 0) { 88 that->onFrameQueued(); 89 } 90 } 91 }; 92 mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this); 93 mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this)); 94 mSurfaceTexture->setSynchronousMode(true); 95 mSurfaceTexture->setBufferCountServer(2); 96} 97 98Layer::~Layer() 99{ 100 glDeleteTextures(1, &mTextureName); 101} 102 103void Layer::onFrameQueued() { 104 android_atomic_inc(&mQueuedFrames); 105 mFlinger->signalEvent(); 106} 107 108// called with SurfaceFlinger::mStateLock as soon as the layer is entered 109// in the purgatory list 110void Layer::onRemoved() 111{ 112} 113 114sp<ISurface> Layer::createSurface() 115{ 116 class BSurface : public BnSurface, public LayerCleaner { 117 wp<const Layer> mOwner; 118 virtual sp<ISurfaceTexture> getSurfaceTexture() const { 119 sp<ISurfaceTexture> res; 120 sp<const Layer> that( mOwner.promote() ); 121 if (that != NULL) { 122 res = that->mSurfaceTexture; 123 } 124 return res; 125 } 126 public: 127 BSurface(const sp<SurfaceFlinger>& flinger, 128 const sp<Layer>& layer) 129 : LayerCleaner(flinger, layer), mOwner(layer) { } 130 }; 131 sp<ISurface> sur(new BSurface(mFlinger, this)); 132 return sur; 133} 134 135status_t Layer::setBuffers( uint32_t w, uint32_t h, 136 PixelFormat format, uint32_t flags) 137{ 138 // this surfaces pixel format 139 PixelFormatInfo info; 140 status_t err = getPixelFormatInfo(format, &info); 141 if (err) return err; 142 143 // the display's pixel format 144 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 145 uint32_t const maxSurfaceDims = min( 146 hw.getMaxTextureSize(), hw.getMaxViewportDims()); 147 148 // never allow a surface larger than what our underlying GL implementation 149 // can handle. 150 if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) { 151 return BAD_VALUE; 152 } 153 154 PixelFormatInfo displayInfo; 155 getPixelFormatInfo(hw.getFormat(), &displayInfo); 156 const uint32_t hwFlags = hw.getFlags(); 157 158 mFormat = format; 159 160 mSecure = (flags & ISurfaceComposer::eSecure) ? true : false; 161 mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false; 162 mOpaqueLayer = (flags & ISurfaceComposer::eOpaque); 163 mCurrentOpacity = getOpacityForFormat(format); 164 165 mSurfaceTexture->setDefaultBufferSize(w, h); 166 mSurfaceTexture->setDefaultBufferFormat(format); 167 168 // we use the red index 169 int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED); 170 int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED); 171 mNeedsDithering = layerRedsize > displayRedSize; 172 173 return NO_ERROR; 174} 175 176void Layer::setGeometry(hwc_layer_t* hwcl) 177{ 178 hwcl->compositionType = HWC_FRAMEBUFFER; 179 hwcl->hints = 0; 180 hwcl->flags = 0; 181 hwcl->transform = 0; 182 hwcl->blending = HWC_BLENDING_NONE; 183 184 // we can't do alpha-fade with the hwc HAL 185 const State& s(drawingState()); 186 if (s.alpha < 0xFF) { 187 hwcl->flags = HWC_SKIP_LAYER; 188 return; 189 } 190 191 // we can only handle simple transformation 192 if (mOrientation & Transform::ROT_INVALID) { 193 hwcl->flags = HWC_SKIP_LAYER; 194 return; 195 } 196 197 // FIXME: shouldn't we take the state's transform into account here? 198 199 Transform tr(Transform(mOrientation) * Transform(mCurrentTransform)); 200 hwcl->transform = tr.getOrientation(); 201 202 if (!isOpaque()) { 203 hwcl->blending = mPremultipliedAlpha ? 204 HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE; 205 } 206 207 hwcl->displayFrame.left = mTransformedBounds.left; 208 hwcl->displayFrame.top = mTransformedBounds.top; 209 hwcl->displayFrame.right = mTransformedBounds.right; 210 hwcl->displayFrame.bottom = mTransformedBounds.bottom; 211 212 hwcl->visibleRegionScreen.rects = 213 reinterpret_cast<hwc_rect_t const *>( 214 visibleRegionScreen.getArray( 215 &hwcl->visibleRegionScreen.numRects)); 216} 217 218void Layer::setPerFrameData(hwc_layer_t* hwcl) { 219 const sp<GraphicBuffer>& buffer(mActiveBuffer); 220 if (buffer == NULL) { 221 // this can happen if the client never drew into this layer yet, 222 // or if we ran out of memory. In that case, don't let 223 // HWC handle it. 224 hwcl->flags |= HWC_SKIP_LAYER; 225 hwcl->handle = NULL; 226 return; 227 } 228 hwcl->handle = buffer->handle; 229 230 if (isCropped()) { 231 hwcl->sourceCrop.left = mCurrentCrop.left; 232 hwcl->sourceCrop.top = mCurrentCrop.top; 233 hwcl->sourceCrop.right = mCurrentCrop.right; 234 hwcl->sourceCrop.bottom = mCurrentCrop.bottom; 235 } else { 236 hwcl->sourceCrop.left = 0; 237 hwcl->sourceCrop.top = 0; 238 hwcl->sourceCrop.right = buffer->width; 239 hwcl->sourceCrop.bottom = buffer->height; 240 } 241} 242 243static inline uint16_t pack565(int r, int g, int b) { 244 return (r<<11)|(g<<5)|b; 245} 246void Layer::onDraw(const Region& clip) const 247{ 248 if (CC_UNLIKELY(mActiveBuffer == 0)) { 249 // the texture has not been created yet, this Layer has 250 // in fact never been drawn into. This happens frequently with 251 // SurfaceView because the WindowManager can't know when the client 252 // has drawn the first time. 253 254 // If there is nothing under us, we paint the screen in black, otherwise 255 // we just skip this update. 256 257 // figure out if there is something below us 258 Region under; 259 const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ); 260 const size_t count = drawingLayers.size(); 261 for (size_t i=0 ; i<count ; ++i) { 262 const sp<LayerBase>& layer(drawingLayers[i]); 263 if (layer.get() == static_cast<LayerBase const*>(this)) 264 break; 265 under.orSelf(layer->visibleRegionScreen); 266 } 267 // if not everything below us is covered, we plug the holes! 268 Region holes(clip.subtract(under)); 269 if (!holes.isEmpty()) { 270 clearWithOpenGL(holes, 0, 0, 0, 1); 271 } 272 return; 273 } 274 275 GLenum target = mSurfaceTexture->getCurrentTextureTarget(); 276 glBindTexture(target, mTextureName); 277 if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) { 278 // TODO: we could be more subtle with isFixedSize() 279 glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 280 glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 281 } else { 282 glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 283 glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 284 } 285 glEnable(target); 286 glMatrixMode(GL_TEXTURE); 287 glLoadMatrixf(mTextureMatrix); 288 glMatrixMode(GL_MODELVIEW); 289 290 drawWithOpenGL(clip); 291 292 glDisable(target); 293} 294 295// As documented in libhardware header, formats in the range 296// 0x100 - 0x1FF are specific to the HAL implementation, and 297// are known to have no alpha channel 298// TODO: move definition for device-specific range into 299// hardware.h, instead of using hard-coded values here. 300#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) 301 302bool Layer::getOpacityForFormat(uint32_t format) 303{ 304 if (HARDWARE_IS_DEVICE_FORMAT(format)) { 305 return true; 306 } 307 PixelFormatInfo info; 308 status_t err = getPixelFormatInfo(PixelFormat(format), &info); 309 // in case of error (unknown format), we assume no blending 310 return (err || info.h_alpha <= info.l_alpha); 311} 312 313 314bool Layer::isOpaque() const 315{ 316 // if we don't have a buffer yet, we're translucent regardless of the 317 // layer's opaque flag. 318 if (mActiveBuffer == 0) 319 return false; 320 321 // if the layer has the opaque flag, then we're always opaque, 322 // otherwise we use the current buffer's format. 323 return mOpaqueLayer || mCurrentOpacity; 324} 325 326bool Layer::isProtected() const 327{ 328 const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); 329 return (activeBuffer != 0) && 330 (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); 331} 332 333uint32_t Layer::doTransaction(uint32_t flags) 334{ 335 const Layer::State& front(drawingState()); 336 const Layer::State& temp(currentState()); 337 338 const bool sizeChanged = (front.requested_w != temp.requested_w) || 339 (front.requested_h != temp.requested_h); 340 341 if (sizeChanged) { 342 // the size changed, we need to ask our client to request a new buffer 343 LOGD_IF(DEBUG_RESIZE, 344 "resize (layer=%p), requested (%dx%d), drawing (%d,%d), " 345 "fixedSize=%d", 346 this, 347 int(temp.requested_w), int(temp.requested_h), 348 int(front.requested_w), int(front.requested_h), 349 isFixedSize()); 350 351 if (!isFixedSize()) { 352 // we're being resized and there is a freeze display request, 353 // acquire a freeze lock, so that the screen stays put 354 // until we've redrawn at the new size; this is to avoid 355 // glitches upon orientation changes. 356 if (mFlinger->hasFreezeRequest()) { 357 // if the surface is hidden, don't try to acquire the 358 // freeze lock, since hidden surfaces may never redraw 359 if (!(front.flags & ISurfaceComposer::eLayerHidden)) { 360 mFreezeLock = mFlinger->getFreezeLock(); 361 } 362 } 363 364 // this will make sure LayerBase::doTransaction doesn't update 365 // the drawing state's size 366 Layer::State& editDraw(mDrawingState); 367 editDraw.requested_w = temp.requested_w; 368 editDraw.requested_h = temp.requested_h; 369 370 // record the new size, form this point on, when the client request 371 // a buffer, it'll get the new size. 372 mSurfaceTexture->setDefaultBufferSize(temp.requested_w, temp.requested_h); 373 } 374 } 375 376 if (temp.sequence != front.sequence) { 377 if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) { 378 // this surface is now hidden, so it shouldn't hold a freeze lock 379 // (it may never redraw, which is fine if it is hidden) 380 mFreezeLock.clear(); 381 } 382 } 383 384 return LayerBase::doTransaction(flags); 385} 386 387bool Layer::isFixedSize() const { 388 Mutex::Autolock _l(mLock); 389 return mFixedSize; 390} 391 392void Layer::setFixedSize(bool fixedSize) 393{ 394 Mutex::Autolock _l(mLock); 395 mFixedSize = fixedSize; 396} 397 398bool Layer::isCropped() const { 399 return !mCurrentCrop.isEmpty(); 400} 401 402// ---------------------------------------------------------------------------- 403// pageflip handling... 404// ---------------------------------------------------------------------------- 405 406void Layer::lockPageFlip(bool& recomputeVisibleRegions) 407{ 408 if (mQueuedFrames > 0) { 409 // signal another event if we have more frames pending 410 if (android_atomic_dec(&mQueuedFrames) > 1) { 411 mFlinger->signalEvent(); 412 } 413 414 if (mSurfaceTexture->updateTexImage() < NO_ERROR) { 415 // something happened! 416 recomputeVisibleRegions = true; 417 return; 418 } 419 420 mActiveBuffer = mSurfaceTexture->getCurrentBuffer(); 421 mSurfaceTexture->getTransformMatrix(mTextureMatrix); 422 423 const Rect crop(mSurfaceTexture->getCurrentCrop()); 424 const uint32_t transform(mSurfaceTexture->getCurrentTransform()); 425 if ((crop != mCurrentCrop) || (transform != mCurrentTransform)) { 426 mCurrentCrop = crop; 427 mCurrentTransform = transform; 428 mFlinger->invalidateHwcGeometry(); 429 } 430 431 const bool opacity(getOpacityForFormat(mActiveBuffer->format)); 432 if (opacity != mCurrentOpacity) { 433 mCurrentOpacity = opacity; 434 recomputeVisibleRegions = true; 435 } 436 437 const GLenum target(mSurfaceTexture->getCurrentTextureTarget()); 438 glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 439 glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 440 441 // update the layer size and release freeze-lock 442 const Layer::State& front(drawingState()); 443 444 // FIXME: mPostedDirtyRegion = dirty & bounds 445 mPostedDirtyRegion.set(front.w, front.h); 446 447 sp<GraphicBuffer> newFrontBuffer(mActiveBuffer); 448 if ((newFrontBuffer->getWidth() == front.requested_w && 449 newFrontBuffer->getHeight() == front.requested_h) || 450 isFixedSize()) 451 { 452 if ((front.w != front.requested_w) || 453 (front.h != front.requested_h)) 454 { 455 // Here we pretend the transaction happened by updating the 456 // current and drawing states. Drawing state is only accessed 457 // in this thread, no need to have it locked 458 Layer::State& editDraw(mDrawingState); 459 editDraw.w = editDraw.requested_w; 460 editDraw.h = editDraw.requested_h; 461 462 // We also need to update the current state so that we don't 463 // end-up doing too much work during the next transaction. 464 // NOTE: We actually don't need hold the transaction lock here 465 // because State::w and State::h are only accessed from 466 // this thread 467 Layer::State& editTemp(currentState()); 468 editTemp.w = editDraw.w; 469 editTemp.h = editDraw.h; 470 471 // recompute visible region 472 recomputeVisibleRegions = true; 473 } 474 475 // we now have the correct size, unfreeze the screen 476 mFreezeLock.clear(); 477 } 478 } 479} 480 481void Layer::unlockPageFlip( 482 const Transform& planeTransform, Region& outDirtyRegion) 483{ 484 Region dirtyRegion(mPostedDirtyRegion); 485 if (!dirtyRegion.isEmpty()) { 486 mPostedDirtyRegion.clear(); 487 // The dirty region is given in the layer's coordinate space 488 // transform the dirty region by the surface's transformation 489 // and the global transformation. 490 const Layer::State& s(drawingState()); 491 const Transform tr(planeTransform * s.transform); 492 dirtyRegion = tr.transform(dirtyRegion); 493 494 // At this point, the dirty region is in screen space. 495 // Make sure it's constrained by the visible region (which 496 // is in screen space as well). 497 dirtyRegion.andSelf(visibleRegionScreen); 498 outDirtyRegion.orSelf(dirtyRegion); 499 } 500 if (visibleRegionScreen.isEmpty()) { 501 // an invisible layer should not hold a freeze-lock 502 // (because it may never be updated and therefore never release it) 503 mFreezeLock.clear(); 504 } 505} 506 507void Layer::dump(String8& result, char* buffer, size_t SIZE) const 508{ 509 LayerBaseClient::dump(result, buffer, SIZE); 510 511 sp<const GraphicBuffer> buf0(mActiveBuffer); 512 uint32_t w0=0, h0=0, s0=0, f0=0; 513 if (buf0 != 0) { 514 w0 = buf0->getWidth(); 515 h0 = buf0->getHeight(); 516 s0 = buf0->getStride(); 517 f0 = buf0->format; 518 } 519 snprintf(buffer, SIZE, 520 " " 521 "format=%2d, activeBuffer=[%3ux%3u:%3u,%3u]," 522 " freezeLock=%p, queued-frames=%d\n", 523 mFormat, w0, h0, s0,f0, 524 getFreezeLock().get(), mQueuedFrames); 525 526 result.append(buffer); 527 528 if (mSurfaceTexture != 0) { 529 mSurfaceTexture->dump(result, " ", buffer, SIZE); 530 } 531} 532 533uint32_t Layer::getEffectiveUsage(uint32_t usage) const 534{ 535 // TODO: should we do something special if mSecure is set? 536 if (mProtectedByApp) { 537 // need a hardware-protected path to external video sink 538 usage |= GraphicBuffer::USAGE_PROTECTED; 539 } 540 return usage; 541} 542 543// --------------------------------------------------------------------------- 544 545 546}; // namespace android 547