13f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian/*Gluint 23f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * Copyright 2013 The Android Open Source Project 33f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * 43f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * Licensed under the Apache License, Version 2.0 (the "License"); 53f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * you may not use this file except in compliance with the License. 63f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * You may obtain a copy of the License at 73f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * 83f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * http://www.apache.org/licenses/LICENSE-2.0 93f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * 103f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * Unless required by applicable law or agreed to in writing, software 113f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * distributed under the License is distributed on an "AS IS" BASIS, 123f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 133f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * See the License for the specific language governing permissions and 143f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * limitations under the License. 153f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian */ 163f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 173f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include <stdint.h> 183f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 197823e124e00576e20e47ec717cbe8bc89f0f2bf2Mark Salyzyn#include <log/log.h> 20a5e161b1207ef447a51e99856097d69d4a6111e1Mark Salyzyn#include <utils/String8.h> 213f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 22b027f805c9a18893556353f44008683e20ebe049Chia-I Wu#include <math/mat4.h> 23b027f805c9a18893556353f44008683e20ebe049Chia-I Wu#include "Description.h" 243f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include "Program.h" 253f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include "ProgramCache.h" 263f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 273f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopiannamespace android { 283f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 2992dc3fc52cf097bd105460cf377779bdcf146d62Mark SalyzynProgram::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) 30b027f805c9a18893556353f44008683e20ebe049Chia-I Wu : mInitialized(false) { 313f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); 323f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); 333f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLuint programId = glCreateProgram(); 343f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glAttachShader(programId, vertexId); 353f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glAttachShader(programId, fragmentId); 363f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glBindAttribLocation(programId, position, "position"); 373f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glBindAttribLocation(programId, texCoords, "texCoords"); 383f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glLinkProgram(programId); 393f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 403f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLint status; 413f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glGetProgramiv(programId, GL_LINK_STATUS, &status); 423f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian if (status != GL_TRUE) { 433f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian ALOGE("Error while linking shaders:"); 443f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLint infoLen = 0; 453f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); 463f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian if (infoLen > 1) { 473f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLchar log[infoLen]; 483f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glGetProgramInfoLog(programId, infoLen, 0, &log[0]); 493f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian ALOGE("%s", log); 503f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian } 513f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glDetachShader(programId, vertexId); 523f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glDetachShader(programId, fragmentId); 533f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glDeleteShader(vertexId); 543f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glDeleteShader(fragmentId); 553f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glDeleteProgram(programId); 563f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian } else { 573f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian mProgram = programId; 583f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian mVertexShader = vertexId; 593f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian mFragmentShader = fragmentId; 603f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian mInitialized = true; 613f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); 623f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); 633f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian mSamplerLoc = glGetUniformLocation(programId, "sampler"); 643f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian mColorLoc = glGetUniformLocation(programId, "color"); 65fb069305e90947aeb76b72527f23aa24564f3c87Peiyong Lin mDisplayMaxLuminanceLoc = glGetUniformLocation(programId, "displayMaxLuminance"); 66a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin mInputTransformMatrixLoc = glGetUniformLocation(programId, "inputTransformMatrix"); 67a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix"); 683f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 693f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian // set-up the default values for our uniforms 703f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glUseProgram(programId); 71b027f805c9a18893556353f44008683e20ebe049Chia-I Wu glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray()); 723f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glEnableVertexAttribArray(0); 733f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian } 743f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} 753f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 76b027f805c9a18893556353f44008683e20ebe049Chia-I WuProgram::~Program() {} 773f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 783f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopianbool Program::isValid() const { 793f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian return mInitialized; 803f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} 813f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 823f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopianvoid Program::use() { 833f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glUseProgram(mProgram); 843f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} 853f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 863f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianGLuint Program::getAttrib(const char* name) const { 873f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian // TODO: maybe use a local cache 883f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian return glGetAttribLocation(mProgram, name); 893f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} 903f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 913f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianGLint Program::getUniform(const char* name) const { 923f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian // TODO: maybe use a local cache 933f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian return glGetUniformLocation(mProgram, name); 943f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} 953f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 963f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianGLuint Program::buildShader(const char* source, GLenum type) { 973f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLuint shader = glCreateShader(type); 983f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glShaderSource(shader, 1, &source, 0); 993f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glCompileShader(shader); 1003f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLint status; 1013f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 1023f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian if (status != GL_TRUE) { 1033f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian // Some drivers return wrong values for GL_INFO_LOG_LENGTH 1043f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian // use a fixed size instead 1053f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLchar log[512]; 1063f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glGetShaderInfoLog(shader, sizeof(log), 0, log); 1073f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian ALOGE("Error while compiling shader: \n%s\n%s", source, log); 1083f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glDeleteShader(shader); 1093f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian return 0; 1103f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian } 1113f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian return shader; 1123f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} 1133f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 11492dc3fc52cf097bd105460cf377779bdcf146d62Mark SalyzynString8& Program::dumpShader(String8& result, GLenum /*type*/) { 1153f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; 1163f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian GLint l; 1173f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &l); 1183f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian char* src = new char[l]; 119566a3b4a1d1a2a6d38257113700eea92aa44ea2bPeiyong Lin glGetShaderSource(shader, l, nullptr, src); 1203f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian result.append(src); 121b027f805c9a18893556353f44008683e20ebe049Chia-I Wu delete[] src; 1223f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian return result; 1233f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} 1243f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 1253f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopianvoid Program::setUniforms(const Description& desc) { 1263f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian // TODO: we should have a mechanism here to not always reset uniforms that 1273f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian // didn't change for this program. 1283f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 1293f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian if (mSamplerLoc >= 0) { 1303f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian glUniform1i(mSamplerLoc, 0); 131a8c386f1c36e916c1df18d41a22104d655a89817Mathias Agopian glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); 1323f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian } 1333f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian if (mColorLoc >= 0) { 13489e197aa8d92f519643fa8a4f0b5128e7e57ea34chaviw const float color[4] = {desc.mColor.r, desc.mColor.g, desc.mColor.b, desc.mColor.a}; 13513fdc49516d17f41e64e62e73c313b0928bf13ccchaviw glUniform4fv(mColorLoc, 1, color); 1363f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian } 137a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin if (mInputTransformMatrixLoc >= 0) { 13876dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin // If the input transform matrix is not identity matrix, we want to merge 13976dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin // the saturation matrix with input transform matrix so that the saturation 14076dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin // matrix is applied at the correct stage. 14176dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin mat4 inputTransformMatrix = mat4(desc.mInputTransformMatrix) * desc.mSaturationMatrix; 14276dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); 143a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin } 144a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin if (mOutputTransformMatrixLoc >= 0) { 145a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin // The output transform matrix and color matrix can be combined as one matrix 146a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin // that is applied right before applying OETF. 147a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin mat4 outputTransformMatrix = desc.mColorMatrix * desc.mOutputTransformMatrix; 14876dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin // If there is no input transform matrix, we want to merge the saturation 14976dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin // matrix with output transform matrix to avoid extra matrix multiplication 15076dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin // in shader. 15176dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin if (mInputTransformMatrixLoc < 0) { 15276dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin outputTransformMatrix *= desc.mSaturationMatrix; 15376dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin } 154a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, 155a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin outputTransformMatrix.asArray()); 156ff2ed70fa30f04b90dd1a2c06ec2319e157152d7Mathias Agopian } 157fb069305e90947aeb76b72527f23aa24564f3c87Peiyong Lin if (mDisplayMaxLuminanceLoc >= 0) { 158fb069305e90947aeb76b72527f23aa24564f3c87Peiyong Lin glUniform1f(mDisplayMaxLuminanceLoc, desc.mDisplayMaxLuminance); 159fb069305e90947aeb76b72527f23aa24564f3c87Peiyong Lin } 1603f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian // these uniforms are always present 161a8c386f1c36e916c1df18d41a22104d655a89817Mathias Agopian glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray()); 1623f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} 1633f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian 1643f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} /* namespace android */ 165