13f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian/*Gluint
23f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * Copyright 2013 The Android Open Source Project
33f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian *
43f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * Licensed under the Apache License, Version 2.0 (the "License");
53f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * you may not use this file except in compliance with the License.
63f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * You may obtain a copy of the License at
73f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian *
83f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian *      http://www.apache.org/licenses/LICENSE-2.0
93f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian *
103f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * Unless required by applicable law or agreed to in writing, software
113f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * distributed under the License is distributed on an "AS IS" BASIS,
123f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
133f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * See the License for the specific language governing permissions and
143f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian * limitations under the License.
153f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian */
163f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
173f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include <stdint.h>
183f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
197823e124e00576e20e47ec717cbe8bc89f0f2bf2Mark Salyzyn#include <log/log.h>
20a5e161b1207ef447a51e99856097d69d4a6111e1Mark Salyzyn#include <utils/String8.h>
213f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
22b027f805c9a18893556353f44008683e20ebe049Chia-I Wu#include <math/mat4.h>
23b027f805c9a18893556353f44008683e20ebe049Chia-I Wu#include "Description.h"
243f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include "Program.h"
253f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian#include "ProgramCache.h"
263f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
273f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopiannamespace android {
283f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
2992dc3fc52cf097bd105460cf377779bdcf146d62Mark SalyzynProgram::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment)
30b027f805c9a18893556353f44008683e20ebe049Chia-I Wu      : mInitialized(false) {
313f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
323f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
333f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint programId = glCreateProgram();
343f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glAttachShader(programId, vertexId);
353f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glAttachShader(programId, fragmentId);
363f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glBindAttribLocation(programId, position, "position");
373f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glBindAttribLocation(programId, texCoords, "texCoords");
383f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glLinkProgram(programId);
393f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
403f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLint status;
413f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glGetProgramiv(programId, GL_LINK_STATUS, &status);
423f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    if (status != GL_TRUE) {
433f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        ALOGE("Error while linking shaders:");
443f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        GLint infoLen = 0;
453f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen);
463f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        if (infoLen > 1) {
473f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian            GLchar log[infoLen];
483f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian            glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
493f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian            ALOGE("%s", log);
503f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        }
513f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDetachShader(programId, vertexId);
523f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDetachShader(programId, fragmentId);
533f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDeleteShader(vertexId);
543f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDeleteShader(fragmentId);
553f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDeleteProgram(programId);
563f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    } else {
573f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mProgram = programId;
583f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mVertexShader = vertexId;
593f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mFragmentShader = fragmentId;
603f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mInitialized = true;
613f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mProjectionMatrixLoc = glGetUniformLocation(programId, "projection");
623f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mTextureMatrixLoc = glGetUniformLocation(programId, "texture");
633f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mSamplerLoc = glGetUniformLocation(programId, "sampler");
643f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        mColorLoc = glGetUniformLocation(programId, "color");
65fb069305e90947aeb76b72527f23aa24564f3c87Peiyong Lin        mDisplayMaxLuminanceLoc = glGetUniformLocation(programId, "displayMaxLuminance");
66a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin        mInputTransformMatrixLoc = glGetUniformLocation(programId, "inputTransformMatrix");
67a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin        mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix");
683f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
693f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        // set-up the default values for our uniforms
703f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glUseProgram(programId);
71b027f805c9a18893556353f44008683e20ebe049Chia-I Wu        glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray());
723f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glEnableVertexAttribArray(0);
733f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    }
743f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
753f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
76b027f805c9a18893556353f44008683e20ebe049Chia-I WuProgram::~Program() {}
773f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
783f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopianbool Program::isValid() const {
793f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return mInitialized;
803f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
813f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
823f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopianvoid Program::use() {
833f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glUseProgram(mProgram);
843f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
853f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
863f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianGLuint Program::getAttrib(const char* name) const {
873f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // TODO: maybe use a local cache
883f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return glGetAttribLocation(mProgram, name);
893f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
903f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
913f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianGLint Program::getUniform(const char* name) const {
923f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // TODO: maybe use a local cache
933f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return glGetUniformLocation(mProgram, name);
943f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
953f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
963f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias AgopianGLuint Program::buildShader(const char* source, GLenum type) {
973f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint shader = glCreateShader(type);
983f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glShaderSource(shader, 1, &source, 0);
993f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glCompileShader(shader);
1003f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLint status;
1013f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
1023f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    if (status != GL_TRUE) {
1033f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        // Some drivers return wrong values for GL_INFO_LOG_LENGTH
1043f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        // use a fixed size instead
1053f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        GLchar log[512];
1063f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glGetShaderInfoLog(shader, sizeof(log), 0, log);
1073f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        ALOGE("Error while compiling shader: \n%s\n%s", source, log);
1083f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glDeleteShader(shader);
1093f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        return 0;
1103f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    }
1113f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return shader;
1123f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
1133f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
11492dc3fc52cf097bd105460cf377779bdcf146d62Mark SalyzynString8& Program::dumpShader(String8& result, GLenum /*type*/) {
1153f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader;
1163f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    GLint l;
1173f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &l);
1183f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    char* src = new char[l];
119566a3b4a1d1a2a6d38257113700eea92aa44ea2bPeiyong Lin    glGetShaderSource(shader, l, nullptr, src);
1203f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    result.append(src);
121b027f805c9a18893556353f44008683e20ebe049Chia-I Wu    delete[] src;
1223f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    return result;
1233f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
1243f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
1253f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopianvoid Program::setUniforms(const Description& desc) {
1263f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // TODO: we should have a mechanism here to not always reset uniforms that
1273f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // didn't change for this program.
1283f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
1293f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    if (mSamplerLoc >= 0) {
1303f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian        glUniform1i(mSamplerLoc, 0);
131a8c386f1c36e916c1df18d41a22104d655a89817Mathias Agopian        glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray());
1323f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    }
1333f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    if (mColorLoc >= 0) {
13489e197aa8d92f519643fa8a4f0b5128e7e57ea34chaviw        const float color[4] = {desc.mColor.r, desc.mColor.g, desc.mColor.b, desc.mColor.a};
13513fdc49516d17f41e64e62e73c313b0928bf13ccchaviw        glUniform4fv(mColorLoc, 1, color);
1363f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    }
137a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin    if (mInputTransformMatrixLoc >= 0) {
13876dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        // If the input transform matrix is not identity matrix, we want to merge
13976dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        // the saturation matrix with input transform matrix so that the saturation
14076dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        // matrix is applied at the correct stage.
14176dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        mat4 inputTransformMatrix = mat4(desc.mInputTransformMatrix) * desc.mSaturationMatrix;
14276dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray());
143a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin    }
144a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin    if (mOutputTransformMatrixLoc >= 0) {
145a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin        // The output transform matrix and color matrix can be combined as one matrix
146a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin        // that is applied right before applying OETF.
147a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin        mat4 outputTransformMatrix = desc.mColorMatrix * desc.mOutputTransformMatrix;
14876dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        // If there is no input transform matrix, we want to merge the saturation
14976dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        // matrix with output transform matrix to avoid extra matrix multiplication
15076dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        // in shader.
15176dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        if (mInputTransformMatrixLoc < 0) {
15276dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin            outputTransformMatrix *= desc.mSaturationMatrix;
15376dd77a6f5298bf0e7cb89ec570ab1578e3947fbPeiyong Lin        }
154a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin        glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE,
155a296b0c232483ff2d80a814a1a39d02397ba559ePeiyong Lin                           outputTransformMatrix.asArray());
156ff2ed70fa30f04b90dd1a2c06ec2319e157152d7Mathias Agopian    }
157fb069305e90947aeb76b72527f23aa24564f3c87Peiyong Lin    if (mDisplayMaxLuminanceLoc >= 0) {
158fb069305e90947aeb76b72527f23aa24564f3c87Peiyong Lin        glUniform1f(mDisplayMaxLuminanceLoc, desc.mDisplayMaxLuminance);
159fb069305e90947aeb76b72527f23aa24564f3c87Peiyong Lin    }
1603f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian    // these uniforms are always present
161a8c386f1c36e916c1df18d41a22104d655a89817Mathias Agopian    glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
1623f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian}
1633f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian
1643f84483382be2d528918cc1a6fbc6a7d68e0b181Mathias Agopian} /* namespace android */
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