rsProgram.h revision e7ae69f4a70f1813cf8086ebd9714192c635300a
1326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams/*
2326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Copyright (C) 2009 The Android Open Source Project
3326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
4326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Licensed under the Apache License, Version 2.0 (the "License");
5326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * you may not use this file except in compliance with the License.
6326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * You may obtain a copy of the License at
7326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
8326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *      http://www.apache.org/licenses/LICENSE-2.0
9326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
10326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Unless required by applicable law or agreed to in writing, software
11326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * distributed under the License is distributed on an "AS IS" BASIS,
12326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * See the License for the specific language governing permissions and
14326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * limitations under the License.
15326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams */
16326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
17326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#ifndef ANDROID_RS_PROGRAM_H
18326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#define ANDROID_RS_PROGRAM_H
19326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
20326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#include "rsObjectBase.h"
21326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#include "rsElement.h"
22326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
23326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams// ---------------------------------------------------------------------------
24326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace android {
25326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace renderscript {
26c460e55d78cbe8bee95c5c947dfe541218142a5bJason Samsclass ShaderCache;
27326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
28e7ae69f4a70f1813cf8086ebd9714192c635300aAlex Sakhartchouk#define RS_SHADER_INTERNAL "//rs_shader_internal\n"
29e7ae69f4a70f1813cf8086ebd9714192c635300aAlex Sakhartchouk
30326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsclass Program : public ObjectBase
31326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams{
32326e0ddf89e8df2837752fbfd7a014814b32082cJason Samspublic:
33c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    const static uint32_t MAX_ATTRIBS = 8;
34c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    const static uint32_t MAX_UNIFORMS = 16;
357dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    const static uint32_t MAX_TEXTURE = 2;
36c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams
374815c0d121310cfcd6a8aba4eab77a9910af53acJason Sams    Program(Context *);
384815c0d121310cfcd6a8aba4eab77a9910af53acJason Sams    Program(Context *, const char * shaderText, uint32_t shaderLength,
394815c0d121310cfcd6a8aba4eab77a9910af53acJason Sams                       const uint32_t * params, uint32_t paramLength);
40326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    virtual ~Program();
41326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
429ebb0c44ece47531f3d0a98ba52ae448de42032bJason Sams    void bindAllocation(Allocation *, uint32_t slot);
43c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    virtual void createShader();
44c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams
45e7ae69f4a70f1813cf8086ebd9714192c635300aAlex Sakhartchouk    bool isUserProgram() const {return !mIsInternal;}
46433eca30b2efe0cf84bbda33f2dfdfd6dcafaf59Jason Sams
477dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    void bindTexture(uint32_t slot, Allocation *);
487dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    void bindSampler(uint32_t slot, Sampler *);
497dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams
50c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    uint32_t getShaderID() const {return mShaderID;}
51f2a5d7326b38e5a28b6618f9b1e5a021aef7179fJason Sams    void setShader(const char *, uint32_t len);
52c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams
53c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    uint32_t getAttribCount() const {return mAttribCount;}
54c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    uint32_t getUniformCount() const {return mUniformCount;}
55c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    const String8 & getAttribName(uint32_t i) const {return mAttribNames[i];}
56c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    const String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}
57cfb1d11ce6826fce7241d316d8b7dcab661f63a6Jason Sams
58b4d3568f68b1ae97e2a82061cccf220f8e93cd94Jason Sams    String8 getGLSLInputString() const;
59b4d3568f68b1ae97e2a82061cccf220f8e93cd94Jason Sams    String8 getGLSLOutputString() const;
60b4d3568f68b1ae97e2a82061cccf220f8e93cd94Jason Sams    String8 getGLSLConstantString() const;
61b4d3568f68b1ae97e2a82061cccf220f8e93cd94Jason Sams
62a2cf755a28a1e7ffff2955df656d714f40e4d715Jason Sams    bool isValid() const {return mIsValid;}
63a2cf755a28a1e7ffff2955df656d714f40e4d715Jason Sams
64326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsprotected:
65326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Components not listed in "in" will be passed though
66326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // unless overwritten by components in out.
674815c0d121310cfcd6a8aba4eab77a9910af53acJason Sams    ObjectBaseRef<Element> *mInputElements;
684815c0d121310cfcd6a8aba4eab77a9910af53acJason Sams    ObjectBaseRef<Element> *mOutputElements;
694815c0d121310cfcd6a8aba4eab77a9910af53acJason Sams    ObjectBaseRef<Type> *mConstantTypes;
704815c0d121310cfcd6a8aba4eab77a9910af53acJason Sams    uint32_t mInputCount;
714815c0d121310cfcd6a8aba4eab77a9910af53acJason Sams    uint32_t mOutputCount;
724815c0d121310cfcd6a8aba4eab77a9910af53acJason Sams    uint32_t mConstantCount;
73a2cf755a28a1e7ffff2955df656d714f40e4d715Jason Sams    bool mIsValid;
74e7ae69f4a70f1813cf8086ebd9714192c635300aAlex Sakhartchouk    bool mIsInternal;
75326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
766e9342199959dc9beb5299fefc9775fe8c32620eAlex Sakhartchouk    // Applies to vertex and fragment shaders only
776e9342199959dc9beb5299fefc9775fe8c32620eAlex Sakhartchouk    void appendUserConstants();
786e9342199959dc9beb5299fefc9775fe8c32620eAlex Sakhartchouk    void setupUserConstants(ShaderCache *sc, bool isFragment);
796e9342199959dc9beb5299fefc9775fe8c32620eAlex Sakhartchouk    void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix);
806e9342199959dc9beb5299fefc9775fe8c32620eAlex Sakhartchouk
819ebb0c44ece47531f3d0a98ba52ae448de42032bJason Sams    ObjectBaseRef<Allocation> mConstants[MAX_UNIFORMS];
82326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
83cfb1d11ce6826fce7241d316d8b7dcab661f63a6Jason Sams    mutable bool mDirty;
84c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    String8 mShader;
85f2a5d7326b38e5a28b6618f9b1e5a021aef7179fJason Sams    String8 mUserShader;
86c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    uint32_t mShaderID;
87c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams
88f2e4fa215c420cf0f8d226e9a59acb1f312e5e40Jason Sams    uint32_t mTextureCount;
89c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    uint32_t mAttribCount;
90c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    uint32_t mUniformCount;
91c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    String8 mAttribNames[MAX_ATTRIBS];
92c460e55d78cbe8bee95c5c947dfe541218142a5bJason Sams    String8 mUniformNames[MAX_UNIFORMS];
93c2f94902d454ac724c4d7b5246373ca0ff2c99d1Jason Sams
947dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    // The difference between Textures and Constants is how they are accessed
957dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    // Texture lookups go though a sampler which in effect converts normalized
967dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    // coordinates into type specific.  Multiple samples may also be taken
977dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    // and filtered.
987dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    //
997dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    // Constants are strictly accessed by programetic loads.
1007dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE];
1017dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams    ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE];
1027dad9c30a59c99b57269e1b498807b6f034d56e9Jason Sams
103cd50653f99c960e1a47c2c30e53b369b8805344aJason Sams    bool loadShader(Context *, uint32_t type);
104c2f94902d454ac724c4d7b5246373ca0ff2c99d1Jason Sams
105c2f94902d454ac724c4d7b5246373ca0ff2c99d1Jason Samspublic:
1065c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams    void forceDirty() const {mDirty = true;}
107326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams};
108326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
109326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
110326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
111326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams}
112326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams}
113326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#endif
114326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
115326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
116326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
117