rsProgramVertex.cpp revision 9ebb0c44ece47531f3d0a98ba52ae448de42032b
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsProgramVertex.h" 19 20#include <GLES/gl.h> 21#include <GLES/glext.h> 22#include <GLES2/gl2.h> 23#include <GLES2/gl2ext.h> 24 25using namespace android; 26using namespace android::renderscript; 27 28 29ProgramVertex::ProgramVertex(Context *rsc, bool texMat) : 30 Program(rsc) 31{ 32 mAllocFile = __FILE__; 33 mAllocLine = __LINE__; 34 mTextureMatrixEnable = texMat; 35 mLightCount = 0; 36 init(rsc); 37} 38 39ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, 40 uint32_t shaderLength, const uint32_t * params, 41 uint32_t paramLength) : 42 Program(rsc, shaderText, shaderLength, params, paramLength) 43{ 44 mAllocFile = __FILE__; 45 mAllocLine = __LINE__; 46 mTextureMatrixEnable = false; 47 mLightCount = 0; 48 49 init(rsc); 50} 51 52ProgramVertex::~ProgramVertex() 53{ 54} 55 56static void logMatrix(const char *txt, const float *f) 57{ 58 LOGV("Matrix %s, %p", txt, f); 59 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); 60 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); 61 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); 62 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); 63} 64 65void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) 66{ 67 if ((state->mLast.get() == this) && !mDirty) { 68 return; 69 } 70 state->mLast.set(this); 71 72 const float *f = static_cast<const float *>(mConstants[0]->getPtr()); 73 74 glMatrixMode(GL_TEXTURE); 75 if (mTextureMatrixEnable) { 76 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); 77 } else { 78 glLoadIdentity(); 79 } 80 81 glMatrixMode(GL_MODELVIEW); 82 glLoadIdentity(); 83 if (mLightCount) { 84 int v = 0; 85 glEnable(GL_LIGHTING); 86 glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v); 87 for (uint32_t ct = 0; ct < mLightCount; ct++) { 88 const Light *l = mLights[ct].get(); 89 glEnable(GL_LIGHT0 + ct); 90 l->setupGL(ct); 91 } 92 for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) { 93 glDisable(GL_LIGHT0 + ct); 94 } 95 } else { 96 glDisable(GL_LIGHTING); 97 } 98 99 if (!f) { 100 LOGE("Must bind constants to vertex program"); 101 } 102 103 glMatrixMode(GL_PROJECTION); 104 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 105 glMatrixMode(GL_MODELVIEW); 106 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 107 108 mDirty = false; 109} 110 111void ProgramVertex::loadShader(Context *rsc) { 112 Program::loadShader(rsc, GL_VERTEX_SHADER); 113} 114 115void ProgramVertex::createShader() 116{ 117 mShader.setTo(""); 118 119 mShader.append("varying vec4 varColor;\n"); 120 mShader.append("varying vec4 varTex0;\n"); 121 122 if (mUserShader.length() > 1) { 123 mShader.append("uniform mat4 "); 124 mShader.append(mUniformNames[0]); 125 mShader.append(";\n"); 126 127 LOGE("constant %i ", mConstantCount); 128 for (uint32_t ct=0; ct < mConstantCount; ct++) { 129 const Element *e = mConstantTypes[ct]->getElement(); 130 for (uint32_t field=0; field < e->getFieldCount(); field++) { 131 const Element *f = e->getField(field); 132 133 // Cannot be complex 134 rsAssert(!f->getFieldCount()); 135 switch(f->getComponent().getVectorSize()) { 136 case 1: mShader.append("uniform float UNI_"); break; 137 case 2: mShader.append("uniform vec2 UNI_"); break; 138 case 3: mShader.append("uniform vec3 UNI_"); break; 139 case 4: mShader.append("uniform vec4 UNI_"); break; 140 default: 141 rsAssert(0); 142 } 143 144 mShader.append(e->getFieldName(field)); 145 mShader.append(";\n"); 146 } 147 } 148 149 150 for (uint32_t ct=0; ct < mInputCount; ct++) { 151 const Element *e = mInputElements[ct].get(); 152 for (uint32_t field=0; field < e->getFieldCount(); field++) { 153 const Element *f = e->getField(field); 154 155 // Cannot be complex 156 rsAssert(!f->getFieldCount()); 157 switch(f->getComponent().getVectorSize()) { 158 case 1: mShader.append("attribute float ATTRIB_"); break; 159 case 2: mShader.append("attribute vec2 ATTRIB_"); break; 160 case 3: mShader.append("attribute vec3 ATTRIB_"); break; 161 case 4: mShader.append("attribute vec4 ATTRIB_"); break; 162 default: 163 rsAssert(0); 164 } 165 166 mShader.append(e->getFieldName(field)); 167 mShader.append(";\n"); 168 } 169 } 170 mShader.append(mUserShader); 171 } else { 172 for (uint32_t ct=0; ct < mUniformCount; ct++) { 173 mShader.append("uniform mat4 "); 174 mShader.append(mUniformNames[ct]); 175 mShader.append(";\n"); 176 } 177 178 for (uint32_t ct=VertexArray::POSITION; ct < mAttribCount; ct++) { 179 mShader.append("attribute vec4 "); 180 mShader.append(mAttribNames[ct]); 181 mShader.append(";\n"); 182 } 183 184 mShader.append("void main() {\n"); 185 mShader.append(" gl_Position = UNI_MVP * ATTRIB_Position;\n"); 186 mShader.append(" gl_PointSize = ATTRIB_PointSize.x;\n"); 187 188 mShader.append(" varColor = ATTRIB_Color;\n"); 189 if (mTextureMatrixEnable) { 190 mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_Texture;\n"); 191 } else { 192 mShader.append(" varTex0 = ATTRIB_Texture;\n"); 193 } 194 //mShader.append(" pos.x = pos.x / 480.0;\n"); 195 //mShader.append(" pos.y = pos.y / 800.0;\n"); 196 //mShader.append(" gl_Position = pos;\n"); 197 mShader.append("}\n"); 198 } 199} 200 201void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc) 202{ 203 //LOGE("sgl2 vtx1 %x", glGetError()); 204 if ((state->mLast.get() == this) && !mDirty) { 205 //return; 206 } 207 208 glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]); 209 210 const float *f = static_cast<const float *>(mConstants[0]->getPtr()); 211 212 Matrix mvp; 213 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 214 Matrix t; 215 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 216 mvp.multiply(&t); 217 218 glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m); 219 if (mTextureMatrixEnable) { 220 glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE, 221 &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); 222 } 223 224 uint32_t uidx = 1; 225 for (uint32_t ct=0; ct < mConstantCount; ct++) { 226 Allocation *alloc = mConstants[ct+1].get(); 227 if (!alloc) { 228 continue; 229 } 230 231 const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr()); 232 const Element *e = mConstantTypes[ct]->getElement(); 233 for (uint32_t field=0; field < e->getFieldCount(); field++) { 234 const Element *f = e->getField(field); 235 uint32_t offset = e->getFieldOffsetBytes(field); 236 int32_t slot = sc->vtxUniformSlot(uidx); 237 238 const float *fd = reinterpret_cast<const float *>(&data[offset]); 239 240 //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i", slot, offset, ct, field, uidx); 241 if (slot >= 0) { 242 switch(f->getComponent().getVectorSize()) { 243 case 1: 244 //LOGE("Uniform 1 = %f", fd[0]); 245 glUniform1fv(slot, 1, fd); 246 break; 247 case 2: 248 //LOGE("Uniform 2 = %f %f", fd[0], fd[1]); 249 glUniform2fv(slot, 1, fd); 250 break; 251 case 3: 252 //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]); 253 glUniform3fv(slot, 1, fd); 254 break; 255 case 4: 256 //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]); 257 glUniform4fv(slot, 1, fd); 258 break; 259 default: 260 rsAssert(0); 261 } 262 } 263 uidx ++; 264 } 265 } 266 267 for (uint32_t ct=0; ct < mConstantCount; ct++) { 268 uint32_t glSlot = sc->vtxUniformSlot(ct + 1); 269 270 } 271 272 state->mLast.set(this); 273 rsc->checkError("ProgramVertex::setupGL2"); 274} 275 276void ProgramVertex::addLight(const Light *l) 277{ 278 if (mLightCount < MAX_LIGHTS) { 279 mLights[mLightCount].set(l); 280 mLightCount++; 281 } 282} 283 284void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const 285{ 286 float *f = static_cast<float *>(mConstants[0]->getPtr()); 287 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); 288 mDirty = true; 289} 290 291void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const 292{ 293 float *f = static_cast<float *>(mConstants[0]->getPtr()); 294 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); 295 mDirty = true; 296} 297 298void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const 299{ 300 float *f = static_cast<float *>(mConstants[0]->getPtr()); 301 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); 302 mDirty = true; 303} 304 305void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const 306{ 307 float *f = static_cast<float *>(mConstants[0]->getPtr()); 308 Matrix mvp; 309 mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], 310 (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 311 mvp.vectorMultiply(v4out, v3in); 312} 313 314void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix) 315{ 316 rsAssert(e->getFieldCount()); 317 for (uint32_t ct=0; ct < e->getFieldCount(); ct++) { 318 const Element *ce = e->getField(ct); 319 if (ce->getFieldCount()) { 320 initAddUserElement(ce, names, count, prefix); 321 } else { 322 String8 tmp(prefix); 323 tmp.append(e->getFieldName(ct)); 324 names[*count].setTo(tmp.string()); 325 (*count)++; 326 } 327 } 328} 329 330void ProgramVertex::init(Context *rsc) 331{ 332 if (mUserShader.size() > 0) { 333 mAttribCount = 0; 334 for (uint32_t ct=0; ct < mInputCount; ct++) { 335 initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_"); 336 } 337 338 mUniformCount = 1; 339 mUniformNames[0].setTo("UNI_MVP"); 340 for (uint32_t ct=0; ct < mInputCount; ct++) { 341 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); 342 } 343 } else { 344 mAttribCount = 5; 345 mAttribNames[0].setTo("ATTRIB_Position"); 346 mAttribNames[1].setTo("ATTRIB_Color"); 347 mAttribNames[2].setTo("ATTRIB_Normal"); 348 mAttribNames[3].setTo("ATTRIB_PointSize"); 349 mAttribNames[4].setTo("ATTRIB_Texture"); 350 351 mUniformCount = 2; 352 mUniformNames[0].setTo("UNI_MVP"); 353 mUniformNames[1].setTo("UNI_TexMatrix"); 354 } 355 356 createShader(); 357} 358 359 360/////////////////////////////////////////////////////////////////////// 361 362ProgramVertexState::ProgramVertexState() 363{ 364} 365 366ProgramVertexState::~ProgramVertexState() 367{ 368} 369 370void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h) 371{ 372 RsElement e = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1); 373 374 rsi_TypeBegin(rsc, e); 375 rsi_TypeAdd(rsc, RS_DIMENSION_X, 48); 376 mAllocType.set((Type *)rsi_TypeCreate(rsc)); 377 378 ProgramVertex *pv = new ProgramVertex(rsc, false); 379 Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get()); 380 mDefaultAlloc.set(alloc); 381 mDefault.set(pv); 382 pv->init(rsc); 383 pv->bindAllocation(alloc, 0); 384 385 color[0] = 1.f; 386 color[1] = 1.f; 387 color[2] = 1.f; 388 color[3] = 1.f; 389 390 updateSize(rsc, w, h); 391} 392 393void ProgramVertexState::updateSize(Context *rsc, int32_t w, int32_t h) 394{ 395 Matrix m; 396 m.loadOrtho(0,w, h,0, -1,1); 397 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4); 398 399 m.loadIdentity(); 400 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4); 401} 402 403void ProgramVertexState::deinit(Context *rsc) 404{ 405 mDefaultAlloc.clear(); 406 mDefault.clear(); 407 mAllocType.clear(); 408 mLast.clear(); 409} 410 411 412namespace android { 413namespace renderscript { 414 415 416RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat) 417{ 418 ProgramVertex *pv = new ProgramVertex(rsc, texMat); 419 pv->incUserRef(); 420 return pv; 421} 422 423RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText, 424 uint32_t shaderLength, const uint32_t * params, 425 uint32_t paramLength) 426{ 427 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); 428 pv->incUserRef(); 429 return pv; 430} 431 432 433} 434} 435