1/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *       http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package androidx.core.graphics
18
19import android.graphics.Matrix
20import android.graphics.Shader
21
22/**
23 * Wrap the specified [block] in calls to [Shader.getLocalMatrix] and [Shader.setLocalMatrix].
24 */
25inline fun Shader.transform(block: Matrix.() -> Unit) {
26    val matrix = Matrix()
27    getLocalMatrix(matrix)
28    block(matrix)
29    setLocalMatrix(matrix)
30}
31