ArgbEvaluator.java revision 1f1b5540916924b36bc81cc3edb4f02245116dde
1/* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package androidx.vectordrawable.graphics.drawable; 18 19import static androidx.annotation.RestrictTo.Scope.LIBRARY_GROUP; 20 21import android.animation.TypeEvaluator; 22import android.animation.ValueAnimator; 23 24import androidx.annotation.RestrictTo; 25 26/** 27 * This evaluator can be used to perform type interpolation between integer 28 * values that represent ARGB colors. 29 * @hide 30 */ 31@RestrictTo(LIBRARY_GROUP) 32public class ArgbEvaluator implements TypeEvaluator { 33 private static final ArgbEvaluator sInstance = new ArgbEvaluator(); 34 35 /** 36 * Returns an instance of <code>ArgbEvaluator</code> that may be used in 37 * {@link ValueAnimator#setEvaluator(TypeEvaluator)}. The same instance may 38 * be used in multiple <code>Animator</code>s because it holds no state. 39 * 40 * @return An instance of <code>ArgbEvalutor</code>. 41 */ 42 public static ArgbEvaluator getInstance() { 43 return sInstance; 44 } 45 46 /** 47 * This function returns the calculated in-between value for a color 48 * given integers that represent the start and end values in the four 49 * bytes of the 32-bit int. Each channel is separately linearly interpolated 50 * and the resulting calculated values are recombined into the return value. 51 * 52 * @param fraction The fraction from the starting to the ending values 53 * @param startValue A 32-bit int value representing colors in the 54 * separate bytes of the parameter 55 * @param endValue A 32-bit int value representing colors in the 56 * separate bytes of the parameter 57 * @return A value that is calculated to be the linearly interpolated 58 * result, derived by separating the start and end values into separate 59 * color channels and interpolating each one separately, recombining the 60 * resulting values in the same way. 61 */ 62 @Override 63 public Object evaluate(float fraction, Object startValue, Object endValue) { 64 int startInt = (Integer) startValue; 65 float startA = ((startInt >> 24) & 0xff) / 255.0f; 66 float startR = ((startInt >> 16) & 0xff) / 255.0f; 67 float startG = ((startInt >> 8) & 0xff) / 255.0f; 68 float startB = ((startInt) & 0xff) / 255.0f; 69 70 int endInt = (Integer) endValue; 71 float endA = ((endInt >> 24) & 0xff) / 255.0f; 72 float endR = ((endInt >> 16) & 0xff) / 255.0f; 73 float endG = ((endInt >> 8) & 0xff) / 255.0f; 74 float endB = ((endInt) & 0xff) / 255.0f; 75 76 // convert from sRGB to linear 77 startR = (float) Math.pow(startR, 2.2); 78 startG = (float) Math.pow(startG, 2.2); 79 startB = (float) Math.pow(startB, 2.2); 80 81 endR = (float) Math.pow(endR, 2.2); 82 endG = (float) Math.pow(endG, 2.2); 83 endB = (float) Math.pow(endB, 2.2); 84 85 // compute the interpolated color in linear space 86 float a = startA + fraction * (endA - startA); 87 float r = startR + fraction * (endR - startR); 88 float g = startG + fraction * (endG - startG); 89 float b = startB + fraction * (endB - startB); 90 91 // convert back to sRGB in the [0..255] range 92 a = a * 255.0f; 93 r = (float) Math.pow(r, 1.0 / 2.2) * 255.0f; 94 g = (float) Math.pow(g, 1.0 / 2.2) * 255.0f; 95 b = (float) Math.pow(b, 1.0 / 2.2) * 255.0f; 96 97 return Math.round(a) << 24 | Math.round(r) << 16 | Math.round(g) << 8 | Math.round(b); 98 } 99} 100