12c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk/*
22c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * Copyright (C) 2016 The Android Open Source Project
32c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *
42c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * Licensed under the Apache License, Version 2.0 (the "License");
52c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * you may not use this file except in compliance with the License.
62c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * You may obtain a copy of the License at
72c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *
82c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *      http://www.apache.org/licenses/LICENSE-2.0
92c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *
102c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * Unless required by applicable law or agreed to in writing, software
112c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * distributed under the License is distributed on an "AS IS" BASIS,
122c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
132c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * See the License for the specific language governing permissions and
142c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * limitations under the License.
152c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk */
162c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
172c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk#ifndef ANDROID_INCLUDE_HARDWARE_VR_H
182c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk#define ANDROID_INCLUDE_HARDWARE_VR_H
192c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
202c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk#include <stdbool.h>
212c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk#include <sys/cdefs.h>
222c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk#include <hardware/hardware.h>
232c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
242c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk__BEGIN_DECLS
252c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
261b80bf003aa4e6aca2b088b3842e7deaca7d602dRuben Brunk#define VR_HARDWARE_MODULE_ID "vr"
272c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
282c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk#define VR_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0)
292c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
302c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk/**
312c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * Implement this HAL to receive callbacks when a virtual reality (VR)
322c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * application is being used.  VR applications characteristically have a number
332c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * of special display and performance requirements, including:
342c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * - Low sensor latency - Total end-to-end latency from the IMU, accelerometer,
352c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *   and gyro to an application-visible callback must be extremely low (<5ms
362c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *   typically).  This is required for HIFI sensor support.
372c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * - Low display latency - Total end-to-end latency from the GPU draw calls to
38e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   the actual display update must be as low as possible.  This is achieved by
39e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   using SurfaceFlinger in a single-buffered mode, and assuring that draw calls
40e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   are synchronized with the display scanout correctly.  This behavior is
41e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   exposed via an EGL extension to applications.  See below for the EGL
42e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   extensions needed for this.
432c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * - Low-persistence display - Display persistence settings must be set as low as
442c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *   possible while still maintaining a reasonable brightness.  For a typical
45e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   display running at 60Hz, pixels should be illuminated for <=3.5ms to be
46e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   considered low-persistence.  This avoids ghosting during movements in a VR
47e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   setting, and should be enabled from the lights.h HAL when
48e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   BRIGHTNESS_MODE_LOW_PERSISTENCE is set.
492c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * - Consistent performance of the GPU and CPU - When given a mixed GPU/CPU
502c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *   workload for a VR application with bursts of work at regular intervals
51e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   several times a frame, the CPU scheduling should ensure that the application
52e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   render thread work is run consistently within 1ms of when scheduled, and
53e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   completed before the end of the draw window.  To this end, a single CPU core
54e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   must be reserved for solely for the currently running VR application's render
55e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   thread while in VR mode, and made available in the "top-app" cpuset.
56e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   Likewise, an appropriate CPU, GPU, and bus clockrate must be maintained to
57e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   ensure that the rendering workload finishes within the time allotted to
58e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   render each frame when the POWER_HINT_SUSTAINED_PERFORMANCE flag has been
59e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   set in the power.h HAL while in VR mode when the device is not being
60e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   thermally throttled.
61e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk * - Required EGL extensions must be present - Any GPU settings required to allow
62e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   the above capabilities are required, including the EGL extensions:
63e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   EGL_ANDROID_create_native_client_buffer, EGL_ANDROID_front_buffer_auto_refresh,
64e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   EGL_EXT_protected_content, EGL_KHR_mutable_render_buffer,
65e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   EGL_KHR_reusable_sync, and EGL_KHR_wait_sync.
66e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk * - Accurate thermal reporting - Accurate thermal temperatures and limits must be
67e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   reported in the thermal.h HAL.  Specifically, the current skin temperature
68e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   must accurately be reported for DEVICE_TEMPERATURE_SKIN and the
69e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   vr_throttling_threshold reported for this device must accurately report the
70e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   temperature limit above which the device's thermal governor throttles the
71e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   CPU, GPU, and/or bus clockrates below the minimum necessary for consistent
72e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk *   performance (see previous bullet point).
732c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *
74e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk * In general, vendors implementing this HAL are expected to use set_vr_mode as a
75e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk * hint to enable VR-specific performance tuning needed for any of the above
76e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk * requirements, and to turn on any device features optimal for VR display
77e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk * modes.  The set_vr_mode call may simply do nothing if no optimizations are
78e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk * available or necessary to meet the above requirements.
792c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk *
802c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk * No methods in this HAL will be called concurrently from the Android framework.
812c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk */
822c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunktypedef struct vr_module {
832c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk    /**
842c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     * Common methods of the  module.  This *must* be the first member of
85e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk     * vr_module as users of this structure may cast a hw_module_t to a
862c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     * vr_module pointer in contexts where it's known that the hw_module_t
872c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     * references a vr_module.
882c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     */
892c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk    struct hw_module_t common;
902c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
912c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk    /**
922c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     * Convenience method for the HAL implementation to set up any state needed
932c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     * at runtime startup.  This is called once from the VrManagerService during
942c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     * its boot phase.  No methods from this HAL will be called before init.
952c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     */
962c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk    void (*init)(struct vr_module *module);
972c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
982c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk    /**
992c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     * Set the VR mode state.  Possible states of the enabled parameter are:
1002c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     * false - VR mode is disabled, turn off all VR-specific settings.
1012c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     * true - VR mode is enabled, turn on all VR-specific settings.
1022c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     *
103e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk     * This is called whenever the the Android system enters or leaves VR mode.
104e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk     * This will typically occur when the user switches to or from a VR application
105e0eb33f6d555e925d8bb3bb2d02ead5ccc76114bRuben Brunk     * that is doing stereoscopic rendering.
1062c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk     */
1072c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk    void (*set_vr_mode)(struct vr_module *module, bool enabled);
1082c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
1092c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk    /* Reserved for future use. Must be NULL. */
1102c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk    void* reserved[8 - 2];
1112c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk} vr_module_t;
1122c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
1132c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk__END_DECLS
1142c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk
1152c84f81cf07326d9bd0abfb4b14f64bcb583e166Ruben Brunk#endif /* ANDROID_INCLUDE_HARDWARE_VR_H */
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