Lines Matching refs:top
66 int top = dev->overlay_out_top;
68 int fb_y = win_y + top;
78 win_y -= dev->compose_out.top;
86 if (fb_y >= r->top && fb_y < r->top + r->height &&
192 dev->loop_vid_out.top += dev->crop_out.top;
200 dev->loop_vid_copy.left, dev->loop_vid_copy.top,
202 dev->loop_vid_out.left, dev->loop_vid_out.top,
204 dev->loop_vid_cap.left, dev->loop_vid_cap.top);
210 r_overlay.top += dev->compose_out.top - dev->overlay_out_top;
217 dev->loop_fb_copy.top -= dev->compose_out.top - dev->overlay_out_top;
225 dev->loop_fb_copy.left, dev->loop_fb_copy.top,
227 dev->loop_vid_overlay.left, dev->loop_vid_overlay.top,
229 dev->loop_vid_overlay_cap.left, dev->loop_vid_overlay_cap.top);
274 voutbuf += dev->loop_vid_out.left * pixsize + dev->loop_vid_out.top * stride_out;
275 vcapbuf += dev->compose_cap.left * pixsize + dev->compose_cap.top * stride_cap;
291 dev->loop_fb_copy.top * stride_osd;
305 bool osdline = vosdbuf && y >= dev->loop_vid_overlay_cap.top &&
306 y < dev->loop_vid_overlay_cap.top + dev->loop_vid_overlay_cap.height;
312 if (y < dev->loop_vid_cap.top ||
313 y >= dev->loop_vid_cap.top + dev->loop_vid_cap.height) {
356 blend_line(dev, vid_overlay_y + dev->loop_vid_overlay.top,
425 * with the top field. So if the 0-based seq_count is even,
477 " top" : " bottom") : "");
564 if (fb_y >= r->top && fb_y < r->top + r->height &&
593 vbuf += dev->compose_cap.left * pixsize + dev->compose_cap.top * stride;