Searched refs:s3d (Results 1 - 2 of 2) sorted by relevance

/drivers/gpu/drm/savage/
H A Dsavage_state.c32 uint32_t scstart = dev_priv->state.s3d.new_scstart;
33 uint32_t scend = dev_priv->state.s3d.new_scend;
40 if (scstart != dev_priv->state.s3d.scstart ||
41 scend != dev_priv->state.s3d.scend) {
48 dev_priv->state.s3d.scstart = scstart;
49 dev_priv->state.s3d.scend = scend;
139 SAVE_STATE_MASK(SAVAGE_SCSTART_S3D, s3d.new_scstart,
141 SAVE_STATE_MASK(SAVAGE_SCEND_S3D, s3d.new_scend,
148 SAVE_STATE(SAVAGE_TEXCTRL_S3D, s3d.texctrl);
149 SAVE_STATE(SAVAGE_TEXADDR_S3D, s3d
[all...]
H A Dsavage_drv.h86 } s3d; member in union:__anon1041
340 /* Masks for scissor bits (drawCtrl[01] on s4, scissorStart/End on s3d)

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