tmdc.c revision 17dd3f0f7aa729a042af5d3318ff9b3e7781b45b
1/* 2 * $Id: tmdc.c,v 1.31 2002/01/22 20:29:52 vojtech Exp $ 3 * 4 * Copyright (c) 1998-2001 Vojtech Pavlik 5 * 6 * Based on the work of: 7 * Trystan Larey-Williams 8 */ 9 10/* 11 * ThrustMaster DirectConnect (BSP) joystick family driver for Linux 12 */ 13 14/* 15 * This program is free software; you can redistribute it and/or modify 16 * it under the terms of the GNU General Public License as published by 17 * the Free Software Foundation; either version 2 of the License, or 18 * (at your option) any later version. 19 * 20 * This program is distributed in the hope that it will be useful, 21 * but WITHOUT ANY WARRANTY; without even the implied warranty of 22 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 23 * GNU General Public License for more details. 24 * 25 * You should have received a copy of the GNU General Public License 26 * along with this program; if not, write to the Free Software 27 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 28 * 29 * Should you need to contact me, the author, you can do so either by 30 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: 31 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic 32 */ 33 34#include <linux/delay.h> 35#include <linux/kernel.h> 36#include <linux/slab.h> 37#include <linux/module.h> 38#include <linux/init.h> 39#include <linux/gameport.h> 40#include <linux/input.h> 41 42#define DRIVER_DESC "ThrustMaster DirectConnect joystick driver" 43 44MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 45MODULE_DESCRIPTION(DRIVER_DESC); 46MODULE_LICENSE("GPL"); 47 48#define TMDC_MAX_START 600 /* 600 us */ 49#define TMDC_MAX_STROBE 60 /* 60 us */ 50#define TMDC_MAX_LENGTH 13 51 52#define TMDC_MODE_M3DI 1 53#define TMDC_MODE_3DRP 3 54#define TMDC_MODE_AT 4 55#define TMDC_MODE_FM 8 56#define TMDC_MODE_FGP 163 57 58#define TMDC_BYTE_ID 10 59#define TMDC_BYTE_REV 11 60#define TMDC_BYTE_DEF 12 61 62#define TMDC_ABS 7 63#define TMDC_ABS_HAT 4 64#define TMDC_BTN 16 65 66static const unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 }; 67static const unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 }; 68 69static const signed char tmdc_abs[TMDC_ABS] = 70 { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ }; 71static const signed char tmdc_abs_hat[TMDC_ABS_HAT] = 72 { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y }; 73static const signed char tmdc_abs_at[TMDC_ABS] = 74 { ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE }; 75static const signed char tmdc_abs_fm[TMDC_ABS] = 76 { ABS_RX, ABS_RY, ABS_X, ABS_Y }; 77 78static const short tmdc_btn_pad[TMDC_BTN] = 79 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR }; 80static const short tmdc_btn_joy[TMDC_BTN] = 81 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE, 82 BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z }; 83static const short tmdc_btn_fm[TMDC_BTN] = 84 { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 }; 85static const short tmdc_btn_at[TMDC_BTN] = 86 { BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4, 87 BTN_BASE3, BTN_BASE2, BTN_BASE }; 88 89static const struct { 90 int x; 91 int y; 92} tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}}; 93 94static const struct tmdc_model { 95 unsigned char id; 96 const char *name; 97 char abs; 98 char hats; 99 char btnc[4]; 100 char btno[4]; 101 const signed char *axes; 102 const short *buttons; 103} tmdc_models[] = { 104 { 1, "ThrustMaster Millenium 3D Inceptor", 6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy }, 105 { 3, "ThrustMaster Rage 3D Gamepad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad }, 106 { 4, "ThrustMaster Attack Throttle", 5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at }, 107 { 8, "ThrustMaster FragMaster", 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm }, 108 { 163, "Thrustmaster Fusion GamePad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad }, 109 { 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy } 110}; 111 112 113struct tmdc_port { 114 struct input_dev *dev; 115 char name[64]; 116 char phys[32]; 117 int mode; 118 const signed char *abs; 119 const short *btn; 120 unsigned char absc; 121 unsigned char btnc[4]; 122 unsigned char btno[4]; 123}; 124 125struct tmdc { 126 struct gameport *gameport; 127 struct tmdc_port *port[2]; 128#if 0 129 struct input_dev *dev[2]; 130 char name[2][64]; 131 char phys[2][32]; 132 int mode[2]; 133 signed char *abs[2]; 134 short *btn[2]; 135 unsigned char absc[2]; 136 unsigned char btnc[2][4]; 137 unsigned char btno[2][4]; 138#endif 139 int reads; 140 int bads; 141 unsigned char exists; 142}; 143 144/* 145 * tmdc_read_packet() reads a ThrustMaster packet. 146 */ 147 148static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) 149{ 150 unsigned char u, v, w, x; 151 unsigned long flags; 152 int i[2], j[2], t[2], p, k; 153 154 p = gameport_time(gameport, TMDC_MAX_STROBE); 155 156 for (k = 0; k < 2; k++) { 157 t[k] = gameport_time(gameport, TMDC_MAX_START); 158 i[k] = j[k] = 0; 159 } 160 161 local_irq_save(flags); 162 gameport_trigger(gameport); 163 164 w = gameport_read(gameport) >> 4; 165 166 do { 167 x = w; 168 w = gameport_read(gameport) >> 4; 169 170 for (k = 0, v = w, u = x; k < 2; k++, v >>= 2, u >>= 2) { 171 if (~v & u & 2) { 172 if (t[k] <= 0 || i[k] >= TMDC_MAX_LENGTH) continue; 173 t[k] = p; 174 if (j[k] == 0) { /* Start bit */ 175 if (~v & 1) t[k] = 0; 176 data[k][i[k]] = 0; j[k]++; continue; 177 } 178 if (j[k] == 9) { /* Stop bit */ 179 if (v & 1) t[k] = 0; 180 j[k] = 0; i[k]++; continue; 181 } 182 data[k][i[k]] |= (~v & 1) << (j[k]++ - 1); /* Data bit */ 183 } 184 t[k]--; 185 } 186 } while (t[0] > 0 || t[1] > 0); 187 188 local_irq_restore(flags); 189 190 return (i[0] == TMDC_MAX_LENGTH) | ((i[1] == TMDC_MAX_LENGTH) << 1); 191} 192 193static int tmdc_parse_packet(struct tmdc_port *port, unsigned char *data) 194{ 195 int i, k, l; 196 197 if (data[TMDC_BYTE_ID] != port->mode) 198 return -1; 199 200 for (i = 0; i < port->absc; i++) { 201 if (port->abs[i] < 0) 202 return 0; 203 204 input_report_abs(port->dev, port->abs[i], data[tmdc_byte_a[i]]); 205 } 206 207 switch (port->mode) { 208 209 case TMDC_MODE_M3DI: 210 211 i = tmdc_byte_d[0]; 212 input_report_abs(port->dev, ABS_HAT0X, ((data[i] >> 3) & 1) - ((data[i] >> 1) & 1)); 213 input_report_abs(port->dev, ABS_HAT0Y, ((data[i] >> 2) & 1) - ( data[i] & 1)); 214 break; 215 216 case TMDC_MODE_AT: 217 218 i = tmdc_byte_a[3]; 219 input_report_abs(port->dev, ABS_HAT0X, tmdc_hat_to_axis[(data[i] - 141) / 25].x); 220 input_report_abs(port->dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[i] - 141) / 25].y); 221 break; 222 223 } 224 225 for (k = l = 0; k < 4; k++) { 226 for (i = 0; i < port->btnc[k]; i++) 227 input_report_key(port->dev, port->btn[i + l], 228 ((data[tmdc_byte_d[k]] >> (i + port->btno[k])) & 1)); 229 l += port->btnc[k]; 230 } 231 232 input_sync(port->dev); 233 234 return 0; 235} 236 237/* 238 * tmdc_poll() reads and analyzes ThrustMaster joystick data. 239 */ 240 241static void tmdc_poll(struct gameport *gameport) 242{ 243 unsigned char data[2][TMDC_MAX_LENGTH]; 244 struct tmdc *tmdc = gameport_get_drvdata(gameport); 245 unsigned char r, bad = 0; 246 int i; 247 248 tmdc->reads++; 249 250 if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists) 251 bad = 1; 252 else { 253 for (i = 0; i < 2; i++) { 254 if (r & (1 << i) & tmdc->exists) { 255 256 if (tmdc_parse_packet(tmdc->port[i], data[i])) 257 bad = 1; 258 } 259 } 260 } 261 262 tmdc->bads += bad; 263} 264 265static int tmdc_open(struct input_dev *dev) 266{ 267 struct tmdc *tmdc = dev->private; 268 269 gameport_start_polling(tmdc->gameport); 270 return 0; 271} 272 273static void tmdc_close(struct input_dev *dev) 274{ 275 struct tmdc *tmdc = dev->private; 276 277 gameport_stop_polling(tmdc->gameport); 278} 279 280static int tmdc_setup_port(struct tmdc *tmdc, int idx, unsigned char *data) 281{ 282 const struct tmdc_model *model; 283 struct tmdc_port *port; 284 struct input_dev *input_dev; 285 int i, j, b = 0; 286 287 tmdc->port[idx] = port = kzalloc(sizeof (struct tmdc_port), GFP_KERNEL); 288 input_dev = input_allocate_device(); 289 if (!port || !input_dev) { 290 kfree(port); 291 input_free_device(input_dev); 292 return -ENOMEM; 293 } 294 295 port->mode = data[TMDC_BYTE_ID]; 296 297 for (model = tmdc_models; model->id && model->id != port->mode; model++) 298 /* empty */; 299 300 port->abs = model->axes; 301 port->btn = model->buttons; 302 303 if (!model->id) { 304 port->absc = data[TMDC_BYTE_DEF] >> 4; 305 for (i = 0; i < 4; i++) 306 port->btnc[i] = i < (data[TMDC_BYTE_DEF] & 0xf) ? 8 : 0; 307 } else { 308 port->absc = model->abs; 309 for (i = 0; i < 4; i++) 310 port->btnc[i] = model->btnc[i]; 311 } 312 313 for (i = 0; i < 4; i++) 314 port->btno[i] = model->btno[i]; 315 316 snprintf(port->name, sizeof(port->name), model->name, 317 port->absc, (data[TMDC_BYTE_DEF] & 0xf) << 3, port->mode); 318 snprintf(port->phys, sizeof(port->phys), "%s/input%d", tmdc->gameport->phys, i); 319 320 port->dev = input_dev; 321 322 input_dev->name = port->name; 323 input_dev->phys = port->phys; 324 input_dev->id.bustype = BUS_GAMEPORT; 325 input_dev->id.vendor = GAMEPORT_ID_VENDOR_THRUSTMASTER; 326 input_dev->id.product = model->id; 327 input_dev->id.version = 0x0100; 328 input_dev->cdev.dev = &tmdc->gameport->dev; 329 input_dev->private = tmdc; 330 331 input_dev->open = tmdc_open; 332 input_dev->close = tmdc_close; 333 334 input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); 335 336 for (i = 0; i < port->absc && i < TMDC_ABS; i++) 337 if (port->abs[i] >= 0) 338 input_set_abs_params(input_dev, port->abs[i], 8, 248, 2, 4); 339 340 for (i = 0; i < model->hats && i < TMDC_ABS_HAT; i++) 341 input_set_abs_params(input_dev, tmdc_abs_hat[i], -1, 1, 0, 0); 342 343 for (i = 0; i < 4; i++) { 344 for (j = 0; j < port->btnc[i] && j < TMDC_BTN; j++) 345 set_bit(port->btn[j + b], input_dev->keybit); 346 b += port->btnc[i]; 347 } 348 349 input_register_device(port->dev); 350 351 return 0; 352} 353 354/* 355 * tmdc_probe() probes for ThrustMaster type joysticks. 356 */ 357 358static int tmdc_connect(struct gameport *gameport, struct gameport_driver *drv) 359{ 360 unsigned char data[2][TMDC_MAX_LENGTH]; 361 struct tmdc *tmdc; 362 int i; 363 int err; 364 365 if (!(tmdc = kzalloc(sizeof(struct tmdc), GFP_KERNEL))) 366 return -ENOMEM; 367 368 tmdc->gameport = gameport; 369 370 gameport_set_drvdata(gameport, tmdc); 371 372 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); 373 if (err) 374 goto fail1; 375 376 if (!(tmdc->exists = tmdc_read_packet(gameport, data))) { 377 err = -ENODEV; 378 goto fail2; 379 } 380 381 gameport_set_poll_handler(gameport, tmdc_poll); 382 gameport_set_poll_interval(gameport, 20); 383 384 for (i = 0; i < 2; i++) { 385 if (tmdc->exists & (1 << i)) { 386 387 err = tmdc_setup_port(tmdc, i, data[i]); 388 if (err) 389 goto fail3; 390 } 391 } 392 393 return 0; 394 395 fail3: while (--i >= 0) { 396 if (tmdc->port[i]) { 397 input_unregister_device(tmdc->port[i]->dev); 398 kfree(tmdc->port[i]); 399 } 400 } 401 fail2: gameport_close(gameport); 402 fail1: gameport_set_drvdata(gameport, NULL); 403 kfree(tmdc); 404 return err; 405} 406 407static void tmdc_disconnect(struct gameport *gameport) 408{ 409 struct tmdc *tmdc = gameport_get_drvdata(gameport); 410 int i; 411 412 for (i = 0; i < 2; i++) { 413 if (tmdc->port[i]) { 414 input_unregister_device(tmdc->port[i]->dev); 415 kfree(tmdc->port[i]); 416 } 417 } 418 gameport_close(gameport); 419 gameport_set_drvdata(gameport, NULL); 420 kfree(tmdc); 421} 422 423static struct gameport_driver tmdc_drv = { 424 .driver = { 425 .name = "tmdc", 426 }, 427 .description = DRIVER_DESC, 428 .connect = tmdc_connect, 429 .disconnect = tmdc_disconnect, 430}; 431 432static int __init tmdc_init(void) 433{ 434 gameport_register_driver(&tmdc_drv); 435 return 0; 436} 437 438static void __exit tmdc_exit(void) 439{ 440 gameport_unregister_driver(&tmdc_drv); 441} 442 443module_init(tmdc_init); 444module_exit(tmdc_exit); 445