Searched refs:shader (Results 1 - 7 of 7) sorted by relevance
/drivers/gpu/drm/nouveau/ |
H A D | nouveau_perf.c | 279 perflvl->shader = ROM16(entry[6]) * 1000; 280 perflvl->core = perflvl->shader; 292 perflvl->shader = ROM16(entry[10]) * 1000; 301 perflvl->shader = ROM16(entry[10]) * 1000; 312 perflvl->shader = subent(1); 320 perflvl->shader = subent(3); 326 perflvl->core = perflvl->shader / 2;
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H A D | nv40_pm.c | 94 perflvl->shader = read_clk(dev, (ctrl & 0x00000030) >> 4); 167 /* use the second PLL for shader/rop clock, if it differs from core */ 168 if (perflvl->shader && perflvl->shader != perflvl->core) { 169 ret = nv40_calc_pll(dev, 0x004008, &pll, perflvl->shader,
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H A D | nvc0_pm.c | 144 perflvl->shader = read_clk(dev, 0x00); 145 perflvl->core = perflvl->shader / 2; 326 if ((ret = calc_clk(dev, 0x00, &info->eng[0x00], perflvl->shader)) ||
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H A D | nva3_pm.c | 223 perflvl->shader = read_pll(dev, 0x01, 0x4220); 254 ret = calc_clk(dev, 0x11, 0x4220, perflvl->shader, &info->sclk);
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H A D | nv50_pm.c | 344 perflvl->shader = read_clk(dev, clk_src_sclk); 519 /* shader: tie to nvclk if possible, otherwise use spll. have to be 520 * very careful that the shader clock is at least twice the core, or 525 if (P1-- && perflvl->shader == (perflvl->core << 1)) { 530 clk = calc_pll(dev, 0x4020, &pll, perflvl->shader, &N, &M, &P1); 694 /* core/shader: make sure sclk/nvclk are disconnected from their
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H A D | nouveau_pm.c | 229 if (perflvl->shader) 230 snprintf(s, sizeof(s), " shader %dMHz", perflvl->shader / 1000);
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H A D | nouveau_drv.h | 487 u32 shader; member in struct:nouveau_pm_level
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