Searched refs:shader (Results 1 - 7 of 7) sorted by relevance

/drivers/gpu/drm/nouveau/
H A Dnouveau_perf.c279 perflvl->shader = ROM16(entry[6]) * 1000;
280 perflvl->core = perflvl->shader;
292 perflvl->shader = ROM16(entry[10]) * 1000;
301 perflvl->shader = ROM16(entry[10]) * 1000;
312 perflvl->shader = subent(1);
320 perflvl->shader = subent(3);
326 perflvl->core = perflvl->shader / 2;
H A Dnv40_pm.c94 perflvl->shader = read_clk(dev, (ctrl & 0x00000030) >> 4);
167 /* use the second PLL for shader/rop clock, if it differs from core */
168 if (perflvl->shader && perflvl->shader != perflvl->core) {
169 ret = nv40_calc_pll(dev, 0x004008, &pll, perflvl->shader,
H A Dnvc0_pm.c144 perflvl->shader = read_clk(dev, 0x00);
145 perflvl->core = perflvl->shader / 2;
326 if ((ret = calc_clk(dev, 0x00, &info->eng[0x00], perflvl->shader)) ||
H A Dnva3_pm.c223 perflvl->shader = read_pll(dev, 0x01, 0x4220);
254 ret = calc_clk(dev, 0x11, 0x4220, perflvl->shader, &info->sclk);
H A Dnv50_pm.c344 perflvl->shader = read_clk(dev, clk_src_sclk);
519 /* shader: tie to nvclk if possible, otherwise use spll. have to be
520 * very careful that the shader clock is at least twice the core, or
525 if (P1-- && perflvl->shader == (perflvl->core << 1)) {
530 clk = calc_pll(dev, 0x4020, &pll, perflvl->shader, &N, &M, &P1);
694 /* core/shader: make sure sclk/nvclk are disconnected from their
H A Dnouveau_pm.c229 if (perflvl->shader)
230 snprintf(s, sizeof(s), " shader %dMHz", perflvl->shader / 1000);
H A Dnouveau_drv.h487 u32 shader; member in struct:nouveau_pm_level

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