Lines Matching defs:we
166 * So we simply ignore them. This should only affect
248 * the disconnect semaphore; we can't
339 * to the console's internal screen buffer. So we
518 /* Returnvalue 0 means we have fully restored screen,
534 /* That really should not happen. It would mean we are
544 /* Check that we don't copy too much */
582 /* Check that we don't copy too much */
720 int ul, we, p, st;
742 we = sisusb->con_rolled_over + c->vc_size_row;
747 we = sisusb->scrbuf_size;
751 p = (c->vc_visible_origin - sisusb->scrbuf - ul + we) % we +
754 st = (c->vc_origin - sisusb->scrbuf - ul + we) % we;
765 c->vc_visible_origin = sisusb->scrbuf + (p + ul) % we;
899 /* Returning != 0 means we have done the scrolling successfully.
1016 /* Returning != 0 means we were successful.
1139 * we want to remain EGA compatible -- which we do
1512 * are up. This should be save because we
1520 /* Now what do we do in case of disconnection:
1531 * Instead, we switch our consoles to a private