Lines Matching refs:pos

167 	vec3_t	pos;
177 pos[0] = MSG_ReadCoord ();
178 pos[1] = MSG_ReadCoord ();
179 pos[2] = MSG_ReadCoord ();
180 R_RunParticleEffect (pos, vec3_origin, 20, 30);
181 S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
185 pos[0] = MSG_ReadCoord ();
186 pos[1] = MSG_ReadCoord ();
187 pos[2] = MSG_ReadCoord ();
188 R_RunParticleEffect (pos, vec3_origin, 226, 20);
189 S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
193 pos[0] = MSG_ReadCoord ();
194 pos[1] = MSG_ReadCoord ();
195 pos[2] = MSG_ReadCoord ();
196 R_RunParticleEffect (pos, vec3_origin, 0, 10);
199 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
204 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
206 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
208 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
212 pos[0] = MSG_ReadCoord ();
213 pos[1] = MSG_ReadCoord ();
214 pos[2] = MSG_ReadCoord ();
215 R_RunParticleEffect (pos, vec3_origin, 0, 20);
218 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
223 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
225 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
227 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
233 pos[0] = MSG_ReadCoord ();
234 pos[1] = MSG_ReadCoord ();
235 pos[2] = MSG_ReadCoord ();
236 R_ParticleExplosion (pos);
240 VectorCopy (pos, dl->origin);
250 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
254 VectorCopy (pos, ex->origin);
260 pos[0] = MSG_ReadCoord ();
261 pos[1] = MSG_ReadCoord ();
262 pos[2] = MSG_ReadCoord ();
263 R_BlobExplosion (pos);
265 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
281 pos[0] = MSG_ReadCoord ();
282 pos[1] = MSG_ReadCoord ();
283 pos[2] = MSG_ReadCoord ();
284 R_LavaSplash (pos);
288 pos[0] = MSG_ReadCoord ();
289 pos[1] = MSG_ReadCoord ();
290 pos[2] = MSG_ReadCoord ();
291 R_TeleportSplash (pos);
296 pos[0] = MSG_ReadCoord ();
297 pos[1] = MSG_ReadCoord ();
298 pos[2] = MSG_ReadCoord ();
299 R_RunParticleEffect (pos, vec3_origin, 0, 20*cnt);
304 pos[0] = MSG_ReadCoord ();
305 pos[1] = MSG_ReadCoord ();
306 pos[2] = MSG_ReadCoord ();
307 R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
311 pos[0] = MSG_ReadCoord ();
312 pos[1] = MSG_ReadCoord ();
313 pos[2] = MSG_ReadCoord ();
314 R_RunParticleEffect (pos, vec3_origin, 225, 50);