Searched defs:depth (Results 1 - 6 of 6) sorted by relevance

/system/core/libpixelflinger/
H A Dclear.cpp30 static void ggl_clearDepthx(void* c, GGLclampx depth);
45 c->state.clear.depth = FIXED_ONE;
111 if (c->state.buffers.depth.format == 0)
136 uint32_t depth = fixedToZ(c->state.clear.depth); local
137 c->state.clear.depthPacked = (depth<<16)|depth;
140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h);
157 static void ggl_clearDepthx(void* con, GGLclampx depth) argument
160 c->state.clear.depth
[all...]
H A Dscanline.cpp243 "(nop) depth test", scanline_noop, init_y_noop },
855 // depth test
856 if (c->state.buffers.depth.format) {
858 surface_t* cb = &(c->state.buffers.depth);
861 uint16_t depth = *p; local
864 case GGL_LESS: if (zz<depth) break; goto discard;
865 case GGL_EQUAL: if (zz==depth) break; goto discard;
866 case GGL_LEQUAL: if (zz<=depth) break; goto discard;
867 case GGL_GREATER: if (zz>depth) break; goto discard;
868 case GGL_NOTEQUAL: if (zz!=depth) brea
[all...]
/system/core/toolbox/
H A Ddu.c78 int depth; local
85 depth = INT_MAX;
107 depth = atoi(optarg);
108 if (depth < 0 || depth > SHRT_MAX) {
168 depth = 0;
198 if (p->fts_level <= depth
320 "usage: du [-H | -L | -P] [-a | -d depth | -s] [-cgkmrx] [file ...]\n");
/system/extras/tests/sdcard/
H A Dsdcard_perf_test.cpp113 {"depth", required_argument, 0, 'D'},
135 " -D --depth: Depth of directory tree to create for traversal.\n",
228 case 'D': // tree depth
614 size_t depth = testCase->treeDepth(); local
615 for (size_t i = 0; i < depth; i++) {
620 // Create some files at this depth
624 for (size_t j = 0; j < depth; j++) {
663 int expectedDirs = depth + 1;
669 int expectedFiles = depth * depth;
[all...]
/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp430 CONTEXT_LOAD(Rs, state.buffers.depth.stride);
431 CONTEXT_LOAD(zbase, state.buffers.depth.data);
765 int depth = scratches.obtain(); local
773 LDRH(AL, depth, zbase); // stall
774 CMP(AL, depth, reg_imm(z, LSR, 16));
782 MOV(AL, 0, depth, reg_imm(z, LSR, 16));
783 STRH(ic, depth, zbase);
/system/core/include/private/pixelflinger/
H A Dggl_context.h290 uint8_t depth; member in struct:android::mask_state_t
299 GGLclampx depth; member in struct:android::clear_state_t
431 surface_t depth; member in struct:android::framebuffer_t

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