Searched defs:depth (Results 1 - 6 of 6) sorted by relevance
/system/core/libpixelflinger/ |
H A D | clear.cpp | 30 static void ggl_clearDepthx(void* c, GGLclampx depth); 45 c->state.clear.depth = FIXED_ONE; 111 if (c->state.buffers.depth.format == 0) 136 uint32_t depth = fixedToZ(c->state.clear.depth); local 137 c->state.clear.depthPacked = (depth<<16)|depth; 140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h); 157 static void ggl_clearDepthx(void* con, GGLclampx depth) argument 160 c->state.clear.depth [all...] |
H A D | scanline.cpp | 243 "(nop) depth test", scanline_noop, init_y_noop }, 855 // depth test 856 if (c->state.buffers.depth.format) { 858 surface_t* cb = &(c->state.buffers.depth); 861 uint16_t depth = *p; local 864 case GGL_LESS: if (zz<depth) break; goto discard; 865 case GGL_EQUAL: if (zz==depth) break; goto discard; 866 case GGL_LEQUAL: if (zz<=depth) break; goto discard; 867 case GGL_GREATER: if (zz>depth) break; goto discard; 868 case GGL_NOTEQUAL: if (zz!=depth) brea [all...] |
/system/core/toolbox/ |
H A D | du.c | 78 int depth; local 85 depth = INT_MAX; 107 depth = atoi(optarg); 108 if (depth < 0 || depth > SHRT_MAX) { 168 depth = 0; 198 if (p->fts_level <= depth 320 "usage: du [-H | -L | -P] [-a | -d depth | -s] [-cgkmrx] [file ...]\n");
|
/system/extras/tests/sdcard/ |
H A D | sdcard_perf_test.cpp | 113 {"depth", required_argument, 0, 'D'}, 135 " -D --depth: Depth of directory tree to create for traversal.\n", 228 case 'D': // tree depth 614 size_t depth = testCase->treeDepth(); local 615 for (size_t i = 0; i < depth; i++) { 620 // Create some files at this depth 624 for (size_t j = 0; j < depth; j++) { 663 int expectedDirs = depth + 1; 669 int expectedFiles = depth * depth; [all...] |
/system/core/libpixelflinger/codeflinger/ |
H A D | GGLAssembler.cpp | 430 CONTEXT_LOAD(Rs, state.buffers.depth.stride); 431 CONTEXT_LOAD(zbase, state.buffers.depth.data); 765 int depth = scratches.obtain(); local 773 LDRH(AL, depth, zbase); // stall 774 CMP(AL, depth, reg_imm(z, LSR, 16)); 782 MOV(AL, 0, depth, reg_imm(z, LSR, 16)); 783 STRH(ic, depth, zbase);
|
/system/core/include/private/pixelflinger/ |
H A D | ggl_context.h | 290 uint8_t depth; member in struct:android::mask_state_t 299 GGLclampx depth; member in struct:android::clear_state_t 431 surface_t depth; member in struct:android::framebuffer_t
|
Completed in 70 milliseconds