Searched defs:dequeueBuffer (Results 1 - 5 of 5) sorted by relevance
/frameworks/av/media/libstagefright/wifi-display/sink/ |
H A D | TunnelRenderer.cpp | 120 sp<ABuffer> srcBuffer = mOwner->dequeueBuffer(); 213 sp<ABuffer> TunnelRenderer::dequeueBuffer() { function in class:android::TunnelRenderer
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/frameworks/native/libs/gui/ |
H A D | ISurfaceTexture.cpp | 84 virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence, function in class:android::BpSurfaceTexture 220 int result = dequeueBuffer(&buf, fence, w, h, format, usage);
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H A D | BufferQueue.cpp | 258 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, function in class:android::BufferQueue 261 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); 264 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); 286 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); 328 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " 342 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) " 361 ST_LOGE("dequeueBuffer: no available buffer slots"); 411 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer " 420 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); 435 ST_LOGE("dequeueBuffer [all...] |
H A D | SurfaceTextureClient.cpp | 65 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow 114 return c->dequeueBuffer(buffer, fenceFd); 134 int result = c->dequeueBuffer(&buf, &fenceFd); 196 int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer, function in class:android::SurfaceTextureClient 199 ALOGV("SurfaceTextureClient::dequeueBuffer"); 205 status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH, 208 ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)" 221 ALOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d", 230 ALOGE("dequeueBuffer [all...] |
/frameworks/native/libs/ui/ |
H A D | FramebufferNativeWindow.cpp | 153 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow 224 int result = dequeueBuffer(window, buffer, &fenceFd); 235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow
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