Searched defs:paintDirtyRect (Results 1 - 2 of 2) sorted by relevance
/external/webkit/Source/WebCore/rendering/ |
H A D | RenderLayerBacking.cpp | 1070 static void setClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) argument 1072 if (paintDirtyRect == clipRect) 1078 static void restoreClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) argument 1080 if (paintDirtyRect == clipRect) 1087 const IntRect& paintDirtyRect, // in the coords of rootLayer 1100 m_owningLayer->calculateRects(rootLayer, paintDirtyRect, layerBounds, damageRect, clipRectToApply, outlineRect); 1125 setClip(context, paintDirtyRect, damageRect); 1143 restoreClip(context, paintDirtyRect, damageRect); 1150 setClip(context, paintDirtyRect, outlineRect); 1152 restoreClip(context, paintDirtyRect, outlineRec 1086 paintIntoLayer(RenderLayer* rootLayer, GraphicsContext* context, const IntRect& paintDirtyRect, PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase, RenderObject* paintingRoot) argument [all...] |
H A D | RenderLayer.cpp | 955 // paintDirtyRect, and that should cut down on the amount we have to paint. Still it 2534 static void setClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) argument 2536 if (paintDirtyRect == clipRect) 2542 static void restoreClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) argument 2544 if (paintDirtyRect == clipRect) 2573 const IntRect& paintDirtyRect, PaintBehavior paintBehavior, 2616 IntRect clipRect = paintDirtyRect; 2619 clipRect.intersect(paintDirtyRect); 2623 setClip(p, paintDirtyRect, clipRect); 2638 paintLayer(this, p, transform.inverse().mapRect(paintDirtyRect), paintBehavio 2572 paintLayer(RenderLayer* rootLayer, GraphicsContext* p, const IntRect& paintDirtyRect, PaintBehavior paintBehavior, RenderObject* paintingRoot, OverlapTestRequestMap* overlapTestRequests, PaintLayerFlags paintFlags) argument 2773 paintList(Vector<RenderLayer*>* list, RenderLayer* rootLayer, GraphicsContext* p, const IntRect& paintDirtyRect, PaintBehavior paintBehavior, RenderObject* paintingRoot, OverlapTestRequestMap* overlapTestRequests, PaintLayerFlags paintFlags) argument 2790 paintPaginatedChildLayer(RenderLayer* childLayer, RenderLayer* rootLayer, GraphicsContext* context, const IntRect& paintDirtyRect, PaintBehavior paintBehavior, RenderObject* paintingRoot, OverlapTestRequestMap* overlapTestRequests, PaintLayerFlags paintFlags) argument 2810 paintChildLayerIntoColumns(RenderLayer* childLayer, RenderLayer* rootLayer, GraphicsContext* context, const IntRect& paintDirtyRect, PaintBehavior paintBehavior, RenderObject* paintingRoot, OverlapTestRequestMap* overlapTestRequests, PaintLayerFlags paintFlags, const Vector<RenderLayer*>& columnLayers, size_t colIndex) argument 3497 calculateRects(const RenderLayer* rootLayer, const IntRect& paintDirtyRect, IntRect& layerBounds, IntRect& backgroundRect, IntRect& foregroundRect, IntRect& outlineRect, bool temporaryClipRects, OverlayScrollbarSizeRelevancy relevancy) const argument [all...] |
Completed in 46 milliseconds