Searched defs:playerState (Results 1 - 2 of 2) sorted by relevance

/frameworks/wilhelm/tests/automated/
H A DBufferQueue_test.cpp88 SLuint32 playerState; member in class:TestBufferQueue
198 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
200 ASSERT_EQ(SL_PLAYSTATE_STOPPED, playerState);
246 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
248 ASSERT_EQ(state, playerState);
279 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
292 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
/frameworks/base/core/java/android/webkit/
H A DHTML5VideoViewProxy.java119 int playerState = mHTML5VideoView.getCurrentState();
121 playerState = HTML5VideoView.STATE_PREPARING;
124 playerState);
125 if (playerState >= HTML5VideoView.STATE_PREPARED
153 int playerState = mHTML5VideoView.getCurrentState();
158 canSkipPrepare = (playerState == HTML5VideoView.STATE_PREPARING
159 || playerState == HTML5VideoView.STATE_PREPARED
160 || playerState == HTML5VideoView.STATE_PLAYING)
166 forceStart = playerState == HTML5VideoView.STATE_PREPARING
167 || playerState
794 nativeSendSurfaceTexture(SurfaceTexture texture, int baseLayer, int videoLayerId, int textureName, int playerState) argument
[all...]

Completed in 67 milliseconds