Searched defs:shaderSource (Results 1 - 8 of 8) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/
H A DANGLEWebKitBridge.cpp69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) argument
89 const char* const shaderSourceStrings[] = { shaderSource };
/external/webkit/Source/WebCore/platform/graphics/chromium/
H A DProgramBinding.cpp62 unsigned ProgramBindingBase::loadShader(unsigned type, const String& shaderSource) argument
67 String sourceString(shaderSource);
68 GLC(m_context, m_context->shaderSource(shader, sourceString));
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/
H A DGLSLLoader.java55 private String shaderSource; field in class:GLSLLoader.DependencyNode
66 this.shaderSource = source;
168 sb.append(indepnNode.shaderSource).append('\n');
/external/webkit/Source/WebCore/platform/graphics/gpu/
H A DShader.cpp81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource) argument
87 context->shaderSource(shader, shaderSource);
/external/webkit/Source/WebKit/chromium/src/
H A DGraphicsContext3DChromium.cpp600 void GraphicsContext3DInternal::shaderSource(Platform3DObject shader, const String& string) function in class:WebCore::GraphicsContext3DInternal
602 m_impl->shaderSource(shader, string.utf8().data());
1069 DELEGATE_TO_INTERNAL_2(shaderSource, Platform3DObject, const String&)
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp909 void GraphicsContext3D::shaderSource(Platform3DObject shader, const String& string) function in class:WebCore::GraphicsContext3D
/external/webkit/Source/WebCore/html/canvas/
H A DWebGLRenderingContext.cpp2938 void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec) function in class:WebCore::__anon14578::WebGLRenderingContext
2947 m_context->shaderSource(objectOrZero(shader), stringWithoutComments);
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DGraphicsContext3DQt.cpp224 glShaderSourceType shaderSource; member in class:WebCore::GraphicsContext3DInternal
388 shaderSource = GET_PROC_ADDRESS(glShaderSource);
1190 void GraphicsContext3D::shaderSource(Platform3DObject shader, const String& source) function in class:WebCore::GraphicsContext3D
1207 m_internal->shaderSource((GLuint) shader, /* count */ 1, &data, &length);

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